Maemo 6 UI concept revealed to include portrait mode, capacitive multitouch

Today at the Maemo Summit — which we like to imagine happens in a lavish, remote mountain fortress somewhere in Finland — Nokia dropped some interesting hints about what we can expect from Maemo 6. Look for both portrait and landscape support, multitouch, capacitive touchscreens, an “iconic user experience and integrated internet services in one aesthetic package” (as opposed to a user experience that lacks icons, integrated internet services, or aesthetics, we suppose), and a desktop significantly larger than the display, which can be navigated either vertically or horizontally: Nokia is calling this “the canvas principle,” although we’d call it “possibly quite confusing” unless the design is particularly well implemented. But the designers have plenty of time for that: Maemo 6 probably won’t see the light of day until late 2010. Hit the read link for plenty more mind-blowing slides.

[Via SlashGear]

Maemo 6 UI concept revealed to include portrait mode, capacitive multitouch originally appeared on Engadget on Fri, 09 Oct 2009 11:10:00 EST. Please see our terms for use of feeds.

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Why the FCC’s Got AT&T and Verizon Scared Shitless

Remember net neutrality? Over a year after Comcast’s torrent-killing ways turned it into a rallying cry for chest-slapping geek solidarity, it’s back. But this time, it’s got AT&T and Verizon scared shitless—and it might actually screw us over.

A quick refresher: Net neutrality is, simply, the principle that all data gets treated the same by an ISP or service, whether it’s incoming email or HD videos of dudes getting socked in the nuts by a 4-year-old on YouTube. A real-world example of very non-neutral behavior would be what got Comcast slapped by the FCC: specifically sabotaging torrents.

Theoretically, this could go beyond policing piracy, for instance if, say, Time Warner competitively blocked or slowed down Hulu, or if Verizon struck a deal with Google to give its data priority over traffic from Bing, so people using Google would get a way better experience than people using Bing. Streaming video is a not-so-coincidental theoretical example, since the explosion of video traffic is what the ISPs say is swallowing up all of the internet.

The end result of the threat of government-mandated net neutrality regulations for ISPs was a mixed “win” for consumers: AT&T, Comcast and Time Warner all responded with monthly data caps on their internet service in at least some of their markets. (Comcast limited it in all markets.)

As for the FCC telling ISPs to be more explicit about network management practices, Comcast started straight-up telling people heavy internet users would have their entire connections slowed down. While they suck for consumers, these are all “net neutral” practices, since no particular kind of data is discriminated against. The net neutrality debate fizzled down, though in some ways people were worse off than before.

With a new president, comes a new FCC chair, Julian Genachowski. Unlike his predecessor, who regularly reamed the cable industry but was a little too snuggly with the telecoms and against “hard and fast” net-neutrality rules, Genachowski is all about rules for everybody. Including the wireless carriers.

As you’re probably well aware, mobile broadband is treated way differently than the internet that’s piped into your house. It’s considered fragile. There’s far less of it to go around, with a less developed infrastructure and limited wireless spectrum to use. The rules for using it are tighter, like dating a nun. Restrictions abound, like no p2p. You don’t want the network to break, after all. That’s why, for instance, AT&T previously blocked Skype and SlingPlayer from running on 3G on the iPhone—and continues to block Sling—and why Apple rejects every torrent app that even tries to cross into the App Store.

In the past weeks, Genachowski has made it clear that he thinks that should change, that openness should “apply to the Internet however accessed.” He’s not saying they shouldn’t be able to manage the network to make sure it runs smoothly, to be clear. But if you were scratching your head about why AT&T conceded and opened their network up to VoIP on the iPhone, look no further than this nugget from Genachowski, from a speech he gave three weeks ago:

We’ve already seen some clear examples of deviations from the Internet’s historic openness. We have witnessed certain broadband providers unilaterally block access to VoIP applications (phone calls delivered over data networks)…”

AT&T very much does not want the government to tell it how to run its networks, particularly the mobile one. AT&T Mobility CEO Ralph de la Vega this week responded pretty clearly to the FCC’s plans:

“Before we begin ‘fixing’ what isn’t broken, we need to be thoughtful about the consequences. We believe the marketplace today is vibrant, and there is no need to burden the mobile Internet with onerous new regulations.”

So what’s going to happen?

Well, the FCC is clear about what it thinks. This week, at a wireless telecom conference, Genachowski reiterated that net neutrality should apply to mobile broadband too. If those regulations pass, we’ll likely see the same thing we saw with the landline providers: Caps (not just on 3G cards like there are now) and “transparent” network management. Goodbye unlimited mobile broadband like the iPhone has. You will pay for every ounce of data that you use. And if you’re “crowding” the network by downloading a bunch of stuff, you’re gonna get slowed down because that’s the easy “net neutral” way to keep users in check. How much better is that, really?

So iPhone users, enjoy your “unlimited” wireless connections now. Pay-per-byte data—for both wired and wireless broadband networks—may well be the road we’re going down. Verizon is the last major landline broadband provider who has held back from capping or throttling its services (looove my FiOS), but even its CTO says that eventually, “we are going to reach a point where we will sell packages of bytes.”

Hopefully those packages will come cheap.

Android could nab second place in mobile operating systems by 2012, says research

Sure, Android is a brand new operating system at a seemingly huge disadvantage to other, more entrenched household names like Windows Mobile or Symbian. Well, all that could change — at least according to research just released by Gartner, Inc. The company’s report claims that Android could claim upwards of 14 percent of the global mobile operating system share by 2012 (it now has less than 2 percent). This would make it the number two (behind Symbian OS) phone OS in the world. The main factors behind this surge, according to Gartner’s report, are the fact that Android is a Google-backed proposition, a company which will continue to offer more cloud-computing services and apps which will increasingly draw users into its web. They also note Android’s “blend” of app heaviness (making it like the iPhone) combined with the task-mastering of Windows Mobile and BlackBerry smartphones. We’ll let you know when Grandma Elly has a Sholes — that’s the real test of success and popularity in our world.

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Android could nab second place in mobile operating systems by 2012, says research originally appeared on Engadget on Wed, 07 Oct 2009 19:32:00 EST. Please see our terms for use of feeds.

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Details on Verizon’s Holiday Phone Lineup

A reliable source just sent us this list with the 12 new phones that Verizon will release this shopping season, along with an approximate timeframe. It includes Android and other phones from HTC, Motorola, LG, RIM, Casio and Pantech:

• RIM BlackBerry Curve 2, before Black Friday
• RIM BlackBerry Storm 2, before Black Friday
HTC Imagio, on October 20
Samsung Saga 2, early November
Samsung Omnia 2, early November
• Pantech TXT8030 Razzle, early October
• Casio C731 Rock, mid-November
• Casio C741 Brigade, late October
• Motorola V860 Barrage, “soon” (it’s already available online in Verizon)
LG VX8575 Chocolate Touch, first or second week of November

On the Android front:
HTC Desire, which will be available before Black Friday. Note: This may be the Verizon Android phone sighted today, though Boy Genius says that might be called the Hero.

Motorola Tao or Droid (possibly the phone currently codenamed Sholes?) will also be available before Black Friday.

Kempler & Strauss launch Billionair 6 WinMo phone

Kempler & Strauss (who just the other day unveiled an epically cool watchphone) have just announced the imminent arrival of its newest Windows Mobile handset, the touchscreen Billionair 6. This 3G HSPA devil has a 624MHz ARM processor, boasts GPS and WiFi, and has a micro SD slot for up to 4GB of storage, plus a 3 megapixel camera. The B6, as it’s affectionately called, runs a custom interface over WinMo and boasts an accelerometer to boot. The B6 runs $260 and it’s available now.

Continue reading Kempler & Strauss launch Billionair 6 WinMo phone

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Kempler & Strauss launch Billionair 6 WinMo phone originally appeared on Engadget on Tue, 06 Oct 2009 11:34:00 EST. Please see our terms for use of feeds.

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Verizon Promises Android Phones with Google Voice Support

Verizon has some of the crappiest phones available, so there’s been no shortage of leaks about it getting an Android phone. Now the Verizon/Google love-affair is official: Big Red will introduce two Android-based handsets “within the next few weeks”.

Verizon plans to support Google Voice, saying you either have an open device or you don’t, and theirs will be open. Hopefully that means VoIP calls over 3G will be possible. No word if one of the two Android phones will be the Verizon Motorola Sholes/Droid, but we’ll fill you in when we know more. [PR Newswire]

Verizon Wireless and Google plan to co-develop several Android-based devices that will be pre-loaded with innovative applications from both parties as well as third-party developers. The family of Android phones on the Verizon Wireless network will come from leading handset manufacturers.

Flash 10.1: Full Flash for Everyone But iPhone, Actually Playable HD Vids

A ton of good news about Adobe Flash 10.1: Full Flash is coming to Android, BlackBerry, Symbian, WebOS and Windows Mobile. and it’ll be actually GPU accelerated, meaning you can play back YouTube in HD perfectly. But the bad news?

Nothing for the iPhone. “Still a closed device and not much progress there,” Adobe told us as they gleefully detailed that Flash was invading basically every other smartphone. Also, we gotta wait until mid-2010 for the full rollout.

But, betas for Windows Mobile and WebOS are coming this year, with Android and Symbian early next, meaning you can get your mobile Hulu on before then. BlackBerry will be a bit longer, since RIM just joined Adobe’s Open Screen project. Supposedly, Flash won’t run like total garbage on phones, either, like Flash Lite. Fingers crossed, guys!

The GPU acceleration for Flash is the real deal, for sure, though—I watched a Star Trek trailer on YouTube HD on an Nvidia Ion-powered HP Mini 311 output to an external monitor, even, and it ran flawlessly. Which, if you’ve ever tried to play an HD Flash clip, even on full-fledged systems it molests CPU cycles, so just working on a $400 netbook very nearly deserves applause.

Flash 10.1 has a few other tricks too with full support for multitouch, gestures and accelerometer input—meaning it’d be perfect on the iPhone, if Apple would ever let it through. And make no mistake, Apple is the roadblock there, since Adobe said engineering work has continued (10,000 years later). The fact that full Flash will be on basically every single smartphone platform also makes that pretty clear.

If you want to spin that positively (my coffee cup is half-full, after all) the iPhone is now basically the only place you can go to flee from Flash, which basically covers everything like a pulsating squid thing with icky tentacles and stuff, ceaselessly stretching out to ensnare more. There is no escape. Except the iPhone. (Which kinda makes no Flash a feature, right?)

Oh, and the new Adobe AIR—TweetDeck, the NY Times Reader and other software runs on top of it—will slightly be less abominable, gobbling less memory and acting more like a real application, with USB mass storage support, multitouch and gesture input, and p2p powers for stuff like Skype and gaming.

Bottom line, It’s a Flashy world, we just live in it.

Adobe Unveils First Full Flash Player for Mobile Devices and PCs

Close to 50 Open Screen Project Participants Support New Browser Runtime for Multiple Platforms

LOS ANGELES – Oct. 5, 2009 – Adobe Systems Incorporated (Nasdaq:ADBE) today unveiled Adobe® Flash® Player 10.1 software for smartphones, smartbooks, netbooks, PCs and other Internet-connected devices, allowing content created using the Adobe Flash Platform to reach users wherever they are. A public developer beta of the browser-based runtime is expected to be available for Windows® Mobile, Palm® webOS and desktop operating systems including Windows, Macintosh and Linux later this year. Public betas for Google® Android™ and Symbian® OS are expected to be available in
early 2010.

In addition, Adobe and RIM announced a joint collaboration to bring Flash Player to Blackberry® smartphones, and Google joined close to 50 other industry players in the Open Screen Project initiative.
Flash Player 10.1 is the first consistent runtime release of the Open Screen Project that enables uncompromised Web browsing of expressive applications, content and high definition (HD) videos across devices. Using the productive Web programming model of the Flash Platform, the browser-based runtime enables millions of designers and developers to reuse code and assets and reduce the cost of creating, testing and deploying content across different operating systems and browsers. Flash Player 10.1 is easily updateable across all supported platforms to ensure rapid adoption of new innovations that move the Web forward.

The browser-based runtime leverages the power of the Graphics Processing Unit (GPU) for accelerated video and graphics while conserving battery life and minimizing resource utilization. New mobile-ready features that take advantage of native device capabilities include support for multi-touch, gestures, mobile input models, accelerometer and screen orientation bringing unprecedented creative control and expressiveness to the mobile browsing experience. Flash Player 10.1 will also take advantage of media delivery with HTTP streaming, including integration of content protection powered by Adobe® Flash® Access 2.0. This effort, code-named Zeri, will be an open format based on industry standards and will
provide content publishers, distributors and partners the tools they need to utilize HTTP infrastructures for high-quality media delivery in Flash Player 10.1 and Adobe® AIR® 2.0 software.

“With Flash Player moving to new mobile platforms, users will be able to experience virtually all Flash technology based Web content and applications wherever they are,” said David Wadhwani, general manager and vice president, Platform Business Unit at Adobe. “We are excited about the broad collaboration of close to 50 industry leaders in the Open Screen Project and the ongoing collaboration with 19 out of the top 20 handset manufacturers worldwide. It will be great to see first devices ship with full Flash Player in the first half of next year.”

“We are excited to join Adobe and other industry leaders in the Open Screen Project,” said Sundar Pichai, vice president of Product Management at Google. “This initiative supports our common goal to move the Web forward as a platform and to spur innovation in the industry through technology such as Adobe Flash.”

“Adobe Flash technology provides a key experience on new Windows phones, enabling people to enjoy rich Flash based games, videos and other interactive Web content on the go,” said Stephanie Ferguson, general manager, Product Management, Microsoft Corp. “We look forward to bringing in the new capabilities of Adobe Flash Player 10.1 to the Windows phone browser when it becomes available.”

“Motorola is excited to be one of the first handset manufacturers to ship Android based devices with Flash Player support early next year,” said Christy Wyatt, vice president of software applications and ecosystem at Motorola. “As the No.1 platform for video on the Web, uncompromised browsing of Flash technology based content is essential for a rich mobile experience and something users expect from Motorola today.”

“As a longtime partner of Adobe, and more than 400 million Nokia phones shipped with existing Flash technology to date, we are excited to see Flash Player becoming a reality for mobile phones and other mobile devices,” said Purnima Kochikar, vice president, Forum Nokia. “Nokia is excited about full Flash Player coming to devices and we are committed to supporting Flash Player 10.1 on mobile devices in 2010.”

[Adobe]

Helix Wind launching wind-powered cellphone tower trials in US and Africa

Helix Wind, a company that produces some very distinctive-looking wind turbines, is getting ready to start new trials in the US and Africa. These trials will involve testing the vertical wind turbines as a source of power for cellphone towers in areas where they may be off the grid, and carry much higher operating costs. The turbines should produce enough energy to power the cellphone towers, and pay for themselves within about six months. The trials are set to start at the end of the month with local Nigerian provider Eltek NSG as a main participant.

[Via Inhabitat]

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Helix Wind launching wind-powered cellphone tower trials in US and Africa originally appeared on Engadget on Thu, 01 Oct 2009 12:52:00 EST. Please see our terms for use of feeds.

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Apple Genius Bar: iPhones’ 30% Call Drop Is “Normal” in New York

How utterly shitty is the iPhone on AT&T in the New York area? The average iPhone drops 30 percent of all calls. And that’s considered acceptable by Apple.

Giz reader Manoj took his iPhone to the Genius Bar to have it looked at because it was dropping calls left and right, and AT&T swore stuff was totally kosher on their end, so he thought something was wrong with his phone. After doing a stat dump, the Genius showed Manoj that his iPhone had actually dropped 22 percent of calls.

The jawdropper: The Genius told Manoj that’s actually excellent compared to most people in the New York area, where a 30 percent dropped call rate is the average. There was nothing Apple could do for Manoj. His phone was totally fine. Which means there’s nothing Apple can do for rest of us.

Ridiculous, and downright insulting. But, uh, if you pay $150 for this box it’ll be all better. Excuse me while I go and puke. I’ll call somebody and complain, but it probably wouldn’t get through. [Thanks, and sorry, Manoj!]

LG’s BL20 Chocolate gets official with €269 price tag

LG’s BL20 Chocolate — the younger sibling of the insane BL40 Chocolate Touch — has recently been making a real splash around these parts. Ever since we got our hands on it, we’ve been wondering when we’d hear some official pricing and launch information, and the wait seems to be coming to an end. It looks like the slider is going to run in the neighborhood of about €269, according to LG’s own website, which has also thrown up a few never-before-seen shots of the handset. That’s about all the news for now, but hit the read link to check out a few more snaps of this beauty, and be sure to have a gander at our own hands-on gallery below.

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LG’s BL20 Chocolate gets official with €269 price tag originally appeared on Engadget on Mon, 28 Sep 2009 14:17:00 EST. Please see our terms for use of feeds.

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