Along with the fanny-pack, nothing says “I’ve given up” like dorky cellphone holders. Wear any of the myriad nerd-holsters available today and you are essentially ruling out the possibility of sex for the rest of your life.
Take a look at this king of anti-aphrodisiacs, the Wrap Strap, from the people who brought you the awful Cell-Wrap. It’s a neck-strap which holds your cellphone at chest level, so you can fire up the speaker-phone and natter away without having to actually hold the handset. Promised benefits include “No more tired arms and hands” and “No more painful neck and ears”. Unmentioned side-effects include “No more credibility amongst friends” and “Guaranteed hatred of every commuter on the subway”.
The Wrap Strap will even work with cordless home phones, if you still have one. And at “just” $12 for what is essentially a length of webbing with a couple of velcro pads, you could afford one in each of the three colors.
Current iPhone 3G owners on the AT&T network will have to pay a higher price if they wish to upgrade to the next-generation iPhone.
The fine print in Apple’s iPhone comparison web page states the following:
For non-qualified customers, including existing AT&T customers who want to upgrade from another phone or replace an iPhone 3G, the price with a new two-year agreement is $499 (8GB), $599 (16GB), or $699 (32GB).
However, AT&T told Wired.com that current iPhone 3G owners wishing to purchase the iPhone 3GS will have to shell out $400 or $500, respectively, for an “early upgrade.” Not quite as pricey as what’s stated in the fine print, but still, $200 extra is a pretty big chunk. AT&T’s press kit displays the chart below for the pricing structure.
On the other hand, owners of the original iPhone will be able to upgrade to the handset for the advertised cost. I know I’m getting one, since mine drowned about six weeks ago.
Already the 3GS is incurring fanboy wrath: For 3G owners not yet eligible for a new phone, the 32GB costs $499 and the 16GB costs $399—and even more without contract. Three tiers of official pricing below:
How do you qualify for the announced pricing? New customer, new line of service, presumably contract renewal, that sort of thing. Update: AT&T confirms that most iPhone 3G owners will be eligible for the good upgrade price after 18 months. Last year, people who owned iPhone Numero Uno got a shoo-in, but apparently that’s not the deal now. To add insult to injury, you’ll even have to pay an $18 upgrade fee to jump from 3G to 3GS.
Here’s the skinny, sent straight to us from AT&T:
iPhone 3G S: Device Pricing • iPhone 3G S will cost $199 (16GB) and $299 (32GB) for new and qualifying customers. • If you are not currently eligible for an upgrade but still want iPhone 3G S, early upgrade prices are $399 (16GB) and $499 (32GB) • No-commitment pricing: $599 (16GB) and $699 (32GB)
iPhone 3G: Device Pricing • iPhone 3G will cost $99 (8GB) and, while supplies last, $149 (16GB) for new and qualifying customers. • If you are not currently eligible for an upgrade but still want iPhone 3G, early upgrade prices are $299 (8GB) and, while supplies last, $349 (16GB) • No-commitment pricing: $499 (8GB) and, while supplies last, $549 (16GB)
Upgrade eligibility varies with each customer, but in general, you will become eligible the longer your tenure in your service agreement. Customers can find out at www.att.com/iPhone or in one of our stores if they are upgrade-eligible.
We received this from reader Alon, who went through the sign-up process:
We also just saw these crazy insane prices on Apple’s website, thanks to commenter mrwizzz, but we can’t see how those numbers are final—at least, we hope to hell they’re not:
For non-qualified customers, including existing AT&T customers who want to upgrade from another phone or replace an iPhone 3G, the price with a new two-year agreement is $499 (8GB), $599 (16GB), or $699 (32GB).
We saw a parade of developers showing off fancy new iPhone 3.0 apps on stage today. Lets take a look at what was unveiled, shall we?
TomTom Turn-by-Turn Directions—Not only did TomTom announce an app for turn-by-turn directions, but they also announced an accessory for the iPhone that sticks to your windshield. It’s got a speaker and mic built in for the voice to tell you directions and you to talk to it to ask for directions while also enhancing the GPS signal. Coming this summer. ScrollMotion’s Iceberg Book Store—This is a Kindle competitor that’ll offer over 1,000,000 books for download at launch, including textbooks by Houton Mifflin, Harcourt and McGraw Hill, as well as 50 magazines and 170 daily newspapers. AirStrip—Get excited, doctors! This app lets you stream a patients EKG over 3G, which is downright nuts. You can also zoom in and replay “cardiac events,” which are the kind of events you never want to have. Star Defense—From ngmoco, it’s a tower defense game that looks a lot like Super Mario Galaxy. It’s available right now for $5.99. Here’s Kotaku’s review of it. Pasco—This is an app for doing science experiments. ZipCar—The ZipCar app lets you find nearby ZipCar lots, see what cars are available there and make reservations. Even cooler? Once you book your car, you can unlock it using your iPhone. Pretty awesome. More at Jalopnik. Line 6—This app lets you plug in your guitar and change its sound as if it was plugged into different amps. You can make an electric sound acoustic, design your own guitar based on pickups, pickup configuration, body type and other factors, or make it sound tuned all on the iPhone.
The bad news: Windows Mobile 6.5 won’t be coming out for a while, and you’ll be expected to buy a whole new phone to get it. The good: You can actually install it today, on your HTC phone. Here’s how.
Why should you upgrade to Windows Mobile 6.5? Disregarding the mixed coverage the OS has gotten—which tends to compare it to more modern software like iPhone OS and Android—6.5 is much, muchbetter less terrible than 6.1, especially for touchscreen phones You’ve probably heard about the new graphical start menu and fantastic Titanium home screen; they’re great, but there’s a lot more to appreciate. IE has been updated; all menus are now finger-friendly; the whole system has inertial scrolling; there’s been a system-wide cosmetic refresh. That’s not to mention the upcoming Windows Mobile Marketplace, Microsoft take on the App Store. On top of that, at least in my experience, it’s pretty snappy.
Dozens of Windows Mobile 6.5 Beta ROMs are floating around the tubes, collected, tweaked and prepared for your use by the kindly souls over at XDA Developers, from whom I’ve adapted this How To. Despite their unofficial-ness, they’re really quite good—the fancy new interface elements are buttery smooth, and as a whole, and enough bugs have been stamped out to make 6.5 solid enough to use as your day-to-day OS.
This How To is based around my experience with a GSM HTC Touch Diamond. The process is largely the same between the few handsets that can run 6.5, but for the sake of brevity, I’m sticking to one handset, and its QWERTYed brother, the Touch Pro. For further guidance on other phones, head over to the XDA forums (CDMA Touch and Pro, Touch HD, Sony Xperia, Samsung Omnia)
Also, the necessary disclaimer: this tutorial reaches deep into your phone’s software, which means there’s a (slim) possibility that you’ll brick your phone should anything go wrong. If you’re worried, read up on the risks here. Otherwise, follow closely and you—and your phone—should be just fine.
What You’ll Need:
• An HTC Touch Diamond or Touch Pro (GSM only. Folks with CDMA handsets—that’s you, Sprint and Verizon—go here or here.) • A (free) account at XDA Developers • A Windows Mobile 6.5 ROM (Lotsa choices here: Diamond, Pro) • A Windows PC, set up to sync with your handset • A device flashing utility (Both) • A bootloader (Diamond, Pro) • A device radio (Diamond, Pro—Make sure to download from the “Original” list, not the “Repacked” one.)
Before you get started, you’ll probably want to back up your contacts and personal info. I’d recommend PIM Backup, which I’ve used for years. Or you could try Microsoft’s new, free online service called My Phone. This How To will replace all your device’s software, so if you have anything worth keeping, you’ll need to back it up.
Installing the bootloader:
Many of you have probably updated, or “flashed” your devices before, but this will have been with an official, signed utility from either your carrier or handset manufacturer. What we’re doing today is installing unofficial software, something which your handset isn’t currently set up to do. Our first order of business, then, is to install a new bootloader, called HardSPL, on the device, which will allow your handset to load software from third parties, i.e., your sweet, sweet Windows Mobile ROM. Let’s go:
1. Connect your phone to your PC, and establish an ActiveSync (on XP) or Sync Center (on Vista, or Windows 7) connection to your device. You don’t need to set up any sync rules—just makes sure the connection is active. You can check this by looking for a bi-directional arrow in your phone’s taskbar.
2. Extract the bootloader you’ve downloaded, and note the location (see “What You’ll Need” for links)
3. Find your extracted files, and run the executable file (usually called “ROMUpdateUtility.exe” or something like that.
4. Follow the instructions, carefully. The software performs lots of checks to make sure you don’t goof this up, but make sure you a.) have at least 50% battery left in your phone b.) the correct bootloader c.) a host computer that won’t shut off, go to sleep or otherwise interrupt the process. Heed! Or else there may be bricking.
5. Wait! You’ll see paired progress bars on your phone and computer screen. This part of the process doesn’t take that long, since you’re only updating a small piece of software.
6. Restart your phone. The small text in the corner of your Windows Mobile splash screen will have changed to something unfamiliar, but don’t worry about verifying your new bootloader. If you ran the utility to completion and the device restarted on its own, it’s more or less a sure thing that you’re upgraded.
Installing a new device radio:
This is the most esoteric part of the process, so I’ll try not to get too deep into the nuts and bolts. Basically, your device has firmware that manages its various antennae, letting you connect to cellular networks, GPS, etc. Installing a fresh Radio onto your device usually won’t make much of a change in how your phone works. it just lets us—or rather, your soon-to-be mobile OS, manage your phone’s communication capabilities freely. Some radios can improve reception on certain networks, or even connect to entirely new mobile bands. For more info on that, I’l refer you again to XDA.
You’ll probably notice that this process is seems an awfully lot like the last stage: that’s because it is. Since we’re “flashing” different parts of your phone’s software in each step, the core utility, and general technique, is quite similar. Anyway!
7. Pair your phone with your PC, like you did in step 1.
8. Extract your downloaded radio files and note their location
9. If the radio came with its own bootloader, skip to step 12.
10. Extract your downloaded bootloader, noting location.
11. Copy the extracted radio file—it should have an .NBH extension—to the directory where you’ve put your bootloader.
12. Run the bootloader, as in step 3.
13. Follow the instructions, as in steps 4 and 5.
14. Let the phone restart. Nothing much will have changed, but you may need to perform some minor network setup. Don’t worry too much about that now, since you’re about to wipe your whole device.
Flashing the ROM, i.e. Installing Windows Mobile 6.5
This is when we get down to actually installing our new OS. This is the step that’ll take the longest, and it’s the biggest leap of faith, since you’re replacing your device’s main software. Luckily, if you’ve come this far, it’ll be a snap. Same process, different .NBH file. Onward!
15. Pair your phone to your PC (this is the last time! promise!)
16. Extract your downloaded bootloader, again, to a different location. (Or you can use the same copy you used to flash your radio; just make sure you delete the radio file from the directory)
17. Extract your Windows Mobile 6.5 ROM, which should be an .NBH file of about 80-100MB, to the same directory that your bootloader is in.
18. Run the bootloader, and follow the instructions. Same warnings as before—don’t let your PC or phone sever the connection at any point.
19. Sit and wait. This time it’ll take a bit longer, but shouldn’t top 15-20 minutes.
20. Your phone will reset, and you should see a fresh Windows Mobile 6.5 splash screen. It might look hacked or unprofessional—don’t be alarmed! The guys who so graciously put together these ROMs, which often take a good deal of tweaking, leave their marks on the software in various ways. Anyhoo, you’ll have to let your phone run through a set of initialization routines for a little while. Just follow along.
21. WinMo should automatically guess your carrier and apply the appropriate connections settings. If not, you can do it from the device’s Settings page, found in the top level of the new start menu. As for the settings parameters, Google is your friend.
Conclusion: Congratulations! You are now the proud, semi-legal owner of a Windows Mobile 6.5 smartphone! It’s hard to imagine wanting to switch back, but if you do, just repeat the above process with a different ROM. There are plenty of 6.1 installs, including the official carrier versions, available from the same place you found your 6.5 download.
So that’s about it! Please add in your experiences in the comments-your feedback is a huge benefit to our Saturday guides. Good luck with your flashing (firmware only, please), and have a great weekend!
BenQ said way back in February that it had no plans to release any phones in 2009, and from the looks of it, none of that has changed. It does, however, appear that the company will release one in 2010, and that handset will be of the Android variety — in addition to an Android netbook. Yup, the company is jumping on the bandwagon, adding itself to the growing number of ‘droid mobile makers, hoping to get itself back into the game with the new and ever more popular OS. Most of BenQ’s netbooks currently run XP (some also boast a Linux option), so the added Android option will make a nice addition to the family. There are no concrete details about availability, specific devices, or pricing, but we’re going to keep our eyes on this one for you.
It’s official: I can’t use normal cellphones anymore. Clunky user interfaces, arbitrary conventions, learning curve… They should all die.
The Gadget:Sony Ericsson W995a, an unlocked Wi-Fi and A2DP-enabled 3G cellphone that puts together a 8.1-megapixel camera—with geo-tagging capabilities, face detection, flash, autofocus, and dedicated buttons—and a Walkman.
The Price: $600
The Verdict: The W995a is well built, feels solid. I mean, there’s nothing particularly wrong with it except for the keyboard, which seems flimsy and prone to inaccurate typing. It has a beautiful screen. The media reproduction capabilities are OK. You can use physical buttons to play, pause, go forward, and backwards. And they light up! Oh the joy.
And then there is the camera. I had great hopes for the 8.1mp camera. I wanted it to be great, but I just ended up with higher resolution versions of the same photos I get with my other phone…
OK. I’m sorry. I can’t do this.
The real story is that the W995a is basically the same cellphone as the first cellphone I’ve ever used and loved dearly: My trusty Sony Ericsson T68i. That thing and I had history, and I loved it. I loved the same matrix menu, the same convoluted user interface that makes you go through a hundred screens before reaching the place you want, and I even loved the predictive keyboard—which actually really didn’t work well, but whatever.
That was in 2002.
I don’t mean to pick on the Sony Ericsson here, which is probably one of the best dumbphones of its kind, a totally acceptable high end specimen. No, I’m talking about the entire damn category of super expensive phones that do nothing special compared to the phones we had a decade ago.
I went through other dumb cellphones after that, all the same, from Nokia, from Motorola, LG, Samsung… all these dumb cellphones have the same clunky interfaces, the same bad media handling, the same bad internet access. There were “smartphones” then too. But they weren’t that smart. I had a BlackBerry, for example, that was just a glorified cellphone with a wheel and nicer mail than the rest, which didn’t have mail at all. Sony and Nokia also had “smartphones.” They were so happy.
Fast forward to 2007. With the cellphone market already saturated with hundreds of combinations of dumbphones, Apple released the iPhone. Nokia dismissed it. Motorola too. (Motowho?) So did RIM and the rest. These “newbies” from Cupertino didn’t understand the cellphone business—how could they introduce a phone? The market thought otherwise and the iPhone stole the show. People saw simplicity wrapped in good design, and even though not everybody bought it, everybody realized all of a sudden that cellphones don’t have to be clunky machines full of buttons and neverending arbitrary menus.
The iPhone redefined the game and people instinctively knew that, and the smartest companies followed suit. Next came Android and Palm Pre and the not-yet-released Windows Mobile 7, versions of the same basic idea: Smartphones are not about piling on the crap. Smartphones really are simplerphones which, because of that, actually can do more than dumbphones.
The Real Verdict—About All Dumbphones: So my final question is: How can companies keep releasing more or less the same dumbphones from 2002 in 2009? I don’t have a clue. There are 4 billion cellphones in the planet and only 10% are smartphones. That figure is rising quickly and will only accelerate as Android takes off, Pre launches, RIM tries to make a smarter BlackBerry, and Apple keeps with its plan to dominate the world with the iPhone family of products. It’s no coincidence that Nokia—the largest set maker in the world—has gone from earning billions to trying to survive. It’s also no coincidence that Nokia’s head honcho names Apple, Microsoft and RIM as his chief competitors, and not LG, Samsung or least of all Motorola.
Some will say that there should be cellphones for everyone. True. Cheap dumb cellphones for $10 a pop are great. But this thing costs $600. Other similar phones from other companies cost about the same without a contract. In 2009, I can’t find any excuse to buy something like this.
Dumb cellphones—like the W995a—are like the coolest, fastest typewriters in an age of word processors.
Jkkmobile’s gotten a hold of DigiCube’s just unveiled MIDPhone-50 at Computex, and we have to say that from the looks of it, it’s quite a wild affair. The MIDPhone-50 is a Windows XP, full QWERTY-boasting, touchscreen mid, and a 3.5G mobile phone to boot. The tilting, 800 x 480 touchscreen is 4.5-inches, with mini-USB, standard USB, and microSD slots, plus a docking station with VGA output. Specwise, the phone / MID has an Intel Atom Z-series CPU with up to 1GB of RAM, with Bluetooth and WiFi. The battery supposedly gets a quite sad two hours of life. There’s no word on price or availability yet, but there is a video after the break.
One last effort. A slow, but firm, shove of the chips. All in. Palm’s only hope to save a company once synonymous with smart handheld devices: the Pre. Their eyebrow raised, daring you to call. They flip. Full house. Respectable. Decent. Impressive even. But not the highest hand.
That’s not to say that the phone isn’t good, because it is. The software has quite a few interesting innovations that push the concepts of what people can do with smartphones, like Google Android when it debuted—only better. The market needs this. The industry needs this. We need this. But the hardware? Cheap. Flimsy. Dangerous even.
I’ve used the Pre as my main device for a week, forwarding my number through Google Voice so I could see what it was like living with it. I was able to pull my contacts from Facebook and Google into the phone quite easily, despite the Pre not supporting syncing to OS X Address Book, so it was a near-seamless transition. Sprint reception is unfortunately bad enough at my house to give me horrible voice quality, but not bad enough to drop calls. The device felt great in my pocket and in my hands, and the text and email notifications are informative without being intrusive. Other than trying to be discreet when I went to my usual exotic locales—the supermarket, Costco, restaurants and San Francisco—there wasn’t anything incredible to note. In short, it’s definitely a capable smartphone, one that I would have no problem using full time.
THE HARDWARE: Screen It’s the best multitouch screen we’ve seen yet. Pre’s screen is smaller than both the iPhone and the G2’s, but has the same 320×480 resolution that equals both, which means the pixels are just more compact. Watching the Dark Knight on both phones showed that the Pre was just slightly crisper, and just slightly nicer than on the iPhone. Though, you probably wouldn’t be able to tell unless you had each side by side. It’s like the difference between a $2,500 TV and a $2,000 TV. Unless you had both in your living room or looked at them one after the other, you couldn’t see a difference.
The black bezel also provides a great contrast to the screen, bordering it with an eye-soothing darkness that makes images pop that much more. At maximum brightness, it doesn’t seem as bright as the iPhone, but is bright enough to be just fine under the sun. The glossy finish makes it slightly harder to see if you’re worried about glare, however. In everyday indoor use, the screen is a tiny bit bluer in color temperature than the iPhone’s—either not something you’d notice or a matter of preference.
But the multitouch! I can’t tell if it’s because there’s a better CPU backing it up, or a better digitizer, or if it’s just better software, but the touch is more accurate, more responsive and just plain better than the iPhone’s. The invention of a ripple effect where you press the screen is genius, and goes partway to solving the chronic problem of passive feedback—whether or not the OS knows you’ve pressed the screen. I say partway, since the phone occasionally still doesn’t register your clicks, even when the ripple appears.
Multitouch is glorious
Screen is bright, bezel provides great contrast and overall holds up nicely to the iPhone
Body and Build The first thing you’ll notice as you slide open the Pre is the absurdly sharp ridge digging against your palm. Nowhere—not on the iPhone, the G1, the G2 or any of HTC’s other smartphones—has a phone been so threatening to the integrity of my skin. If you’re pushing up screen from the bottom of the phone, as you’d instinctively want to do, prepare to get sliced. It’s just that irresponsibly sharp.
To be fair, Palm instructs you to open the phone by placing your thumb on the screen itself and pushing up. Fantastic plan, except for the fact that it’s a touchscreen and by placing your thumb on the screen you’re actually moving stuff around. It’s a kluge; a solution thought of after the fact to salvage a horrible hardware design decision. Even if you do things Palm’s way, the top manages to catch occasionally while sliding open, especially if you’re pushing slightly above or below the middle of the phone.
Maybe I’m being a perfectionist here, but this is the one biggest flaw in the hardware; one that’s not a dealbreaker, but really detracts from the overall experience.
The rest of the body, thankfully, is not nearly as bad. But it’s also not spectacular. The two halves of the device come together fairly tightly, but not tightly enough to prevent you from being able to twist the top and bottom like a plastic Oreo cookie. It’s one of those small things that are inconsequential, but extremely annoying to people who own the phone—like the back battery cover requiring you to pry off three different points in order to get it off. Or the microUSB connector cover that takes fingernails and a blatant disregard for having a permanent hole in the side of your phone in order to remove it.
Despite these issues, while closed, the phone feels just right in your hand. It’s thicker than the iPhone, but rounded like a polished stone and shorter than you’d expect. If Palm had just been able to make the Pre feel and look less plasticky, the closed-state exterior would be almost perfect.
Build quality is only so-so, and feels plasticky
Bottom edge of the phone is way too sharp
Keyboard It’s not good enough for a smartphone. Each of my thumbs take up the width of four keys, ensuring that only a fingernail approach would get me anywhere near accurate typing. It’s a very Centro-like key layout, and each individual key feels slightly too rubbery and sticky to be pleasant. Each key offers lots of resistance and doesn’t depress quite enough to get a good tactile feel while typing quickly.
After using the Pre for a week, I’m able to get a respectable word-per-minute rate on the keys, but the fact that there’s no word prediction—the kind that saves your ass on the iPhone or Android G2—negates some speed you may have gained from using a hardware keyboard. The fact that each physical key is 30% or so smaller than a virtual key on the iPhone should illustrate to how difficult it is to hit the buttons accurately, and how much better typing on the Pre would have been if there were better auto-correction. What the Pre does do is make very very minor changes, like “teh” to “the” or “isnt” to “isn’t”, but that’s only this side of nothing.
It’s a hardware keyboard
Keys are too small, plasticky and don’t give enough feedback
Battery Life On most days, with heavier than usual usage, I was able to make the Pre last just about the entire day. Going from 8AM to 9PM with at least 20% battery left should be no problem. The only time I ran the battery down to zero prematurely was the one day where I was doing heavy testing and had AIM on, which currently has a buggy implementation that sucks more power than is necessary. It’s at the very least on par with the iPhone 3G and G2 battery life, and is way better than the G1’s.
Camera It’s a 3-megapixel camera, but when it comes to actually taking pictures, it isn’t any better than the G2 or the iPhone. Like most cheap-o cameras, photos are fine with ample sunlight, but in low-light conditions pictures become grainy—even when using the “flash” on the back, it’s only barely tolerable.
Camera doesn’t suck
THE SOFTWARE Web OS Here, if I may extend my card metaphor, is where Palm laid down four aces. The OS is really where the Pre shines, and manages to create a coherent internet-based platform that’s even more “connected” than Google Android.
On the whole, the OS is quite pleasant looking—with slick icons, a 5-app launch bar and a three-screen menu system that houses all your applications. The bit of the phone under the screen is a gesture area, which you can use to go back a screen (swipe left) or launch apps from the launch tray (swipe up to the screen). The rest of the gestures are the same as the iPhone’s, except the concept of swiping an app up, off the phone, to close it.
It’s too bad the home screen is so much wasted space. There’s just nothing there except for the five apps on the bottom. Palm’s main idea is to keep that area free; free so you can swipe through the app “cards” of the things you have open, free so you can pull up a Universal Search just by typing, and free so you can open the phone by putting your fat thumb on the screen. But this just means you can only quick-launch five apps from the home screen, forcing you to either go into the launcher (+1 click) or start typing the name of the app you want and hope Universal Search brings it up (+ a bunch of clicks).
There are a few particularly commendable features. The little notification bars on the bottom of the phone for new emails, texts, system actions and song changes are wonderful, and can be dismissed with a swipe. The swipe is also slightly different than on the iPhone, allowing you to just delete list items without having to confirm them. The font they used for emails also seems fat and generous without being overly large, and allows the same five emails to be visible at once as on the iPhone.
A lot of time and care and great ideas were put into this OS
Dialing is somewhere where Palm’s reliance on Universal Search becomes an over reliance on Universal Search. To dial a contact, you either have to pull up the contacts app and manually scroll down to the person you want (there’s no alphabet shortcut) or start typing. So, when you have hundreds of contacts, your only reasonable choice is to use the search. There isn’t even a “favorites” screen of any kind; Palm just gives you a retro speed dial feature where you can map numbers to particular keys on the keyboard—a clumsy solution for speed dialing.
Speaking of Universal Search, it does actually work quite well. It’s the same concept as on iPhone 3.0, searching your contacts, apps, Google, Google Maps, Wikipedia and Twitter for whatever you type. Searching is actually faster than the iPhone’s search, but only because it doesn’t also search emails, or calendar entries or your music. So that “Universal” in Universal Search isn’t quite so Universal.
Universal Search for contacts works well
Dated speed dial implementation
Syncing to Facebook and Google Contacts via Synergy works flawlessly, and merges contacts from both services together so you don’t have duplicates of contacts floating around. A manual merge or a manual split can solve any quirks from this function quite easily. Synergy also combines your SMS and IM conversations into one window, so you can seamlessly text someone and then switch over to IM when he reaches his desk. Synergy’s basically just an easy way to make sure services like Google have your data (Contacts and Calendar) pulled down into your phone automatically.
Facebook and Google sync keeps you connected, but may populate your phones with a bunch of people you don’t actually know
A lot of fuss has been made of the Pre’s ability to multitask, and for good reason. It works. Launching a new app is just a matter of hitting the Center button (the gray button on the front), and opening something from the launcher or the tray. The new app pops up as a new card, pushing your currently running programs to the side. Pressing the Center button again pops up all your cards, which you can then flip through to find the app you want. Sliding the card up, off the screen, closes it.
Opening multiple apps at once really does slow down the phone enough to be noticeable. In fact, if you’re doing something particularly intensive, you’ll actually notice your music stutter, which we’ve never experienced once on the iPhone. Ever. The problem with giving you the ability to open a lot of apps at once means you need to police yourself and close them when they’re not in use. But it’s damn well worth it. Being able to view a PDF, then flipping over to Messaging answer a text, then over to Music to change a song, then over to email to tap out a quickie—that’s computing.
Multitasking works well, but it’s up to you to figure out how many apps your phone can take
It’s interesting that launching apps takes one extra click as you fire up the Launcher, and that the Launcher itself only has three pages of apps to use. It’s better than the one long page that Android has, but not quite as generous as the iPhone’s 9 pages. That one extra tap doesn’t seem like much, but over the course of the two years that you own your phone, that’s many seconds lost with extra taps.
Palm makes one of the first mistakes of UI design by not having text under the icons in the Quick Launch bar, making you guess at what each app is. The good news is that you can swap apps in and out from the launcher, so you probably know what those apps are, since you put them there.
Also, the actual act of launching the app is a little frustrating: When you tap an icon, the launcher disappears and all you see is the home screen, as if you did something wrong. You don’t know whether or not your app has opened successfully until it has. Seeing a totally blank screen or some kind of splash screen come up first before the app is running (like the iPhone, once again) would be a better solution.
The Launcher only has three screens, and requires a lot of scrolling to find your app
The home screen’s Quick Launch only holds five apps, but you can customize them
Music and videos, on the other hand, are handled well. The extra man-hours of getting the Pre to pretend that it’s an iPod for iTunes to sync was well worth it. All the proper files, with their metadata, make it over just fine; playlists too. Videos appear in the Videos app, and your song files can be searched and sorted from inside the Music app. What doesn’t seem to be supported are the ratings or play counts in iTunes. And although you can check the box in iTunes to initiate Calendar/Contact sync with the Pre, they don’t actually make it over to the phone.
So it’s not a perfect implementation. DRM tracks from iTunes aren’t syncable, of course, and you have to leave the Music app open at all times, in the background, for your music to play. That concept seems more than obvious on your PC, but becomes somewhat of an oddity on your phone. You’ll find yourself accidentally closing your Music app more than once.
As for video, it’s essentially what you’d imagine a barebones video player to be, supporting MPEG4, H.263, H.264, MP4, M4V, 3GP, 3GPP, 3G2, and 3GP2—more video codecs than the iPhone (surprise, surprise), but not more than other phones in this class. It does the job, there’s seeking and aspect ratio fitting, but it’s nothing special.
If Palm continues to ensure iTunes syncing capability, it’ll ease the transition for people with large iTunes libraries
App rundown: • Google Maps is actually better on the Pre than it is on the iPhone, loading blocks and scrolling around being much smoother than we’re used to • Sprint Navigator (by TeleNav) is an excellent port of the same program you see in other phones—the GPS works smoothly, like in the Google Maps • Doc View and PDF view are capable enough PDF and Word viewers • There’s an alarm clock, but no stopwatch or world clock; you can download a Weather app from the App Catalog • The photo viewer works the same as the iPhone’s, with swiping gestures, and can upload directly to your Facebook account • The browser works off the latest WebKit build, and is fast and snappy; it should be about as good as iPhone 3.0’s browser, since they both use WebKit • Backup works much like Microsoft’s My Phone, storing your contacts, calendar and tasks, as well as app and system settings on your Palm profile; it comes with the phone, and is useful if you ever have to wipe or replace a lost phone • YouTube quality is just as good as any other phone, even if it does seem to take slightly longer to bring up videos on the Pre
First party apps are solid
The App Catalog is pretty bare at launch, with Pandora, Sudoku, Accuweather, AP/NYT, the Classic Palm OS emulator, Connect 4, Spaz (Twitter client), Tweed (another Twitter client), a Stocks app and some various other utilities. Their respective download screens have ample information, including links to the developer’s home page and support pages, as well as ratings and reviews. Once downloaded, the apps behave like any other native apps on the Pre, and can be multitasked just fine.
All the apps in the catalog now are made by developers with a closer association with Palm, so they get access to the native libraries. Why haven’t they opened up the SDK and allowed everyone to use native libraries instead of just web tech like HTML/Javascript? I don’t know. When it comes down to apps, lack of open SDK is why the Pre is currently inferior to the iPhone or Android. Under this plan, we’ll get a small percentage of good, solid apps, and a bunch of apps that aren’t living up to their potential.
The App Catalog has a handful of decent apps already, but the fact that Palm is singling out only trusted developers to write software for the Pre isn’t a great sign
Now for the miscellaneous complaints. The lack of a D-Pad on the phone forces you to always tap where you want, even when the list item is just one notch lower than the one currently selected. Copying and pasting only works in text fields where you can write, not when reading emails or SMS or web pages.
VERDICT
Think of it like this. The software is agile, smart and capable. The hardware, on the other hand, is a liability. If Palm can get someone else to design and build their hardware—someone who has hands and can feel what a phone is like when physically used, that phone might just be one of the best phones on the market.
I’m bored of the iPhone. The core functionality and design have remained the same for the last two years, and since 3.0 is just more of the same, and—barring some kind of June surprise—that’s another year of the same old icons and swiping and pinching. It’s time for something different. The Pre may have hardware that’s worse than the G1/G2, but the whole package—the software and the hardware—isn’t bad. It’s good. It’s different. That’s something we can get behind. I can’t wait to see what Palm gets dealt in their next hand.
Impressive start to an OS that should form the base of some quality phones in the future
Hardware quality is lacking, and feels flimsy and plasticky compared to the G1, G2 and the iPhone
Are you dying to see Nokia’s latest, the N97 ripped to shreds in glorious moving pictures? Well, that’s too bad: we don’t have that. What we do have, however, is a series of photographs of said shred-ripping, turned into a video. A creepy, silent film, if you will, complete with subtitles. Lack of movement and sound aside, it gives us a pretty great look at the innards of the handset, if that’s what you’re into. Sure, it’s not The Goldrush, but if you want to see the N97 in a talkie, there’s always that Royksopp video, right? Full video after the break.
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