Bad Context: Why nobody, not even Apple, has done mobile right

Your smartphone is dumb. Mine is too. I’ve got an iPhone in my pocket, and a Galaxy S III, and an HTC One, and they’re all stupid. The BlackBerry Z10 in my bag is a clot, and the Lumia 920 isn’t just thick in the hand, it’s just plain thick. Today, on the fortieth birthday of the first cellphone call, the gadget that was supposed to liberate us has turned us into plagued, screen-tapping obsessives, in thrall to every buzz and bleep.

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Before you say anything – though I understand you may instantly have raced to the comments section before you even reached the period in my first sentence, desperate to berate me – I’m not a luddite. I love smartphones; I like Android, iOS, Windows Phone, and even have a soft spot for BlackBerry 10 in places. I don’t leave the house without at least one phone in my pocket. It – and its ringing alarm – is the first thing I reach for in the morning; with the exception of the light switch it’s probably the last thing at night.

That devotion, or maybe obsession, doesn’t mean I’m blind to the limitations of what we have today, however. The modern smartphone is faster, lighter, runs longer, has more apps, sensors, radios, and gadgetry than any before it, but all that complexity has only served to pull us in closer, to enmesh us more with the digital world on its terms.

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Your phone still, generally, demands you reach for it and proactively consult it. If it has something for you, it’ll beep to let you know, but it’ll generally do that on its own timescale. Many devices have a “do not disturb” mode, which blanks all (or all but the most important) notifications between certain periods, and some can “intelligently” manage alerts depending on what you’re doing at the time, though that tends to amount to little more than bashing calendar entries against the clock and keeping quiet when you’ve remembered to log a meeting taking place.

“Most phones are dumb in how they understand context”

Beyond that, for all their sensors and smarts, most phones are pretty dumb in how they understand context. Right now, they’re portable terminals for the internet, for the most part: a smaller window than our regular browser, or one we view through the medium of function-specific apps. Much of the development we’ve seen from phone software and hardware over the past 3-5 years has been in translating the internet into something that fits onto a smartphone-scale screen.

And yet, our needs from a companion device are surely different from those we have of a regular computer. I don’t necessarily want every single piece of information out there delivered to the palm of my hand; I just want the right, most relevant information. You can find that on a phone, certainly, but for it to be a true companion it really should be one step ahead of what you need. Some emails, or IMs, or calls, are more important than others, but my phone beeps for all of them. Sometimes I don’t know what the most relevant information actually is, or that it’s even out there, and my digital wingman should be using everything it knows about me to fill in those gaps of its own accord.

That’s something all of the platforms fall down on, for the most part. Yes, iOS has Siri, and its clever digital personal assistant can certainly hook into your agenda, contacts, location, and other data to give better advice, but it only happens when you ask for it. BlackBerry is terribly excited about its “peek” system for better handling notifications on your own terms, but it still leaves you in the thrall of the beep and the blinking light.

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There are glimmers of a change ahead, though only faint. Google Now for the most part still waits for you to check its curated cards, showing nearby businesses and scenic spots, flight times and reminders of when you might need to leave to make your next appointment, but it does at least try to fumble some sort of contextual link between what you’re doing, where you’re doing it, and what you might be interested in knowing given those factors.

At least, that’s the theory. I gave Google Now a whole homescreen pane of its own to play with on the HTC One recently – the only widget Android offers takes up the entire page – and, in all the time I’ve been using the phone, I haven’t seen a single card pop up. I’ve played with all the settings to try to coax something more out of it, but it doesn’t seem particularly keen to talk to me.

I know Google has more ambitious plans. When I sat down with Mattias Duarte and talked about Now and how it essentially forms the basis of Google Glass, it was clear that the company sees its mobile strategy evolving from one where it gives all the possible answers, to giving more specific results based on greater confidence that it knows what you’re likely looking for. That makes perfect sense for a bleeding-edge wearable, but it’s also something the mass market needs to tame the gush through to our everyday phones.

Faster, lighter, just plain shinier phones aren’t enough now. Squeezing in another core, or adding a couple of extra megapixels, isn’t going to address the underlying issue: today’s “smartphone” is a small, relatively dumb computer, not smart at all. Certainly, there was a time – and it wasn’t long ago – when firms were making groundbreaking steps with each generation of device, pushing the boundaries of mobile tech. Revamping hardware has become the easy way out, however, and we need to stop letting companies off the hook for not tackling what have now become the new shortcomings. Sure, it won’t be as easy as slapping a bigger display on the front, but until the question of context is addressed, we’ll forever be ruled by our phones, not liberated.


Bad Context: Why nobody, not even Apple, has done mobile right is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Would Android Matter As Much Without Google?

Android is the dominant force in the mobile operating system landscape. And now more than ever, people are finding that the operating system is not only a strong competitor to iOS, but in some respects, might just be even better.

Now, I’m sure that Apple fans won’t want to hear such a thing. After all, for years, they’ve been supporting Apple’s iOS platform and to hear that Android could possibly come with features that surpass those of iOS is anathema to them. But perhaps it’s time that we all agree that, at the very least, Android and iOS are in a neck-and-neck battle for mobile operating system dominance.

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But how did Android get here? The fact is, Android wasn’t even close to iOS in terms of featureset when it launched. But over the last several years, as more vendors brought the operating system to their devices, it gained on Apple. And now, it’s far and away the most dominant operating system in the land.

Although many reasons for Android’s dominance can be drawn, and many of those are valid, I just don’t think any of them are as important or as noteworthy as Google’s shepherding of the platform. Without Google, Android wouldn’t be what it is today.

“An industry created by startups is now dominated by major companies”

If we’ve learned anything of the technology industry over the last few years, it’s that big companies determine the fate of most products. Save for a few cool Kickstarter ideas, the vast majority of successful products today come from major companies. It’s unfortunate that an industry created by startups is now so dominated by major companies, but it’s the reality. And we must begrudgingly accept that.

If an unknown company trying to deliver a new operating system to mobile vendors had delivered Android to the marketplace, it’s unlikely that it would have succeeded. At its launch, few tech media outlets would have picked up the news because of the company’s lack of notoriety, and vendors would have been suspect of such a small firm. A perfect storm would have developed that would have scuttled Android from the outset.

“Success was practically guaranteed”

But with Google behind the operating system, everything is different. When a company of that size and importance in the industry delivers an operating system, people listen. And because of its clout, the company has the unique ability to sign deals with other major firms and get its operating system out to the wild in no time. Success was practically guaranteed when Google, not a small, unknown company, delivered Android.

Now, I’ll freely admit that there have been other major companies that have brought up mobile operating systems, including the company formerly known as Palm and Samsung. And those two companies watched their operating systems fall short. But that’s more about time and a desire to control the hardware-software complex than about winning the OS market. The same might be said for BlackBerry. But Google is different. And its success has proven that.

But, I want to pose this question to you: would Android be Android if not for Google? I’d agree that other major companies could have made it work, but do you think smaller firms would have, as well?

Let us know in the comments below.


Would Android Matter As Much Without Google? is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

I fell for the HTC One in a Tokyo cat cafe

I started off liking the HTC One. Now, having used it as my only camera while on holiday in Japan this past week, I’m in love with it. HTC has a whole lot riding on the One this year, and one of the more contentious features is the Zoe photography system, blending stills and short videos that are simultaneously captured in what the company says will “bring to life” your photo gallery. Attempts to differentiate from the gush of other Android devices with software customization is something we’ve seen so often now, it’s hard not to be cynical (and simply demand “pure” Android instead), but Zoe has turned out to be a different story.

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I’m bad at taking photos, especially when I’m away. All too often I’ll come back from a trip and realize I have nothing – bar the memories in my own head – to show for it. Stills seldom capture the emotion of a moment, while video gets long and unwieldy, and thus goes unwatched.

Zoe, though, combines a burst of twenty stills with about three and a half seconds of Full HD video. You can shoot just stills, or just HD video, but HTC expects most One users to give up on regular images and instead use Zoe mode: once you’ve captured a cluster of shots, you can then scroll through and pick out the one with the best framing or facial expressions, or indeed combine features from two stills into one. The One also automatically combines a selection of Zoes into a highlight reel, 30s of curated content complete with music, effects, and transitions.

What Zoe is particularly great at, though, is putting photography into a framework. You’re not just snapping hundreds of stills and recording dozens of videos – which, if you’re anything like me, you have a strong suspicion that you’ll never actually look through or share after you’re home. Instead, you start to think about photography in terms of easily snackable chunks of content: a simple 30 second highlight reel that you can imagine actually showing someone without having to worry that you’re boring them.

Find out all the details on the UltraPixel camera and Zoe system here

It also makes you think of your life in terms of events. On every other phone I’ve used, I’ve never bothered with albums: all of my images and videos have been left in one long stream of content (and one I seldom bother scrolling back through). On the One, though, you start to consider how an event might look when seen as a highlight reel: I started purposefully shooting panning shots that I knew would be particularly good at setting the scene, for instance, and tried to take more photos of people and their reactions, rather than just impressive landscapes.

The result is a gallery I actually want to flick back through, and photos I actually want to show to people. Highlight videos that require less than a minute’s investment in time are perfect for attention-short social networks like Facebook, Google+, and Twitter, and of course since it’s Android there’s fully baked-in sharing with whatever service you have installed.

“The result is a gallery I actually want to look through”

It’s not all perfect, however. As we noted in our review, right now the One gives you no control over what resolution the Zoe highlight reel is encoded at – it’s Full HD or nothing – and that makes for a big video. When you’re roaming abroad, it means finding a (fast) WiFi connection is essential unless you want to bankrupt yourself with foreign data fees.

That’s not the only upload-related headache. Zoe doesn’t work at all well with automatic-upload systems; I love how Google+ pushes new photos and videos to the cloud in the background, ready for me to share them later, but on the One every single shot is queued up for the same online treatment. Given each Zoe consists of twenty stills as well as the brief video, that means a whole lot of unnecessary duplication when you browse through online. “You have 3825 new photos ready to share” Google+ eagerly informed me, after suggesting that I might want to pay to upgrade my Google Drive storage.

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In fact, there’s a sense that HTC only really thought about the photography experience on the One itself, not that people might want to explore their shots outside of the handset. Having spent a couple of hours sifting through all of the multiple Zoe shots after dumping them over to my computer, picking out the best/least blurry/most interesting to share with family, the comparative value of the highlight reels began to wane. For every scene there were twenty shots to key through, and the HTC Sync Manager app does nothing but push everything into iPhoto.

HTC really needs to offer more granular – and straightforward to use – control over which photos are treated as the default by other apps and services, particularly given the shortcomings of the current highlight reel selection process. Eventually, you should be able to pick out which images are used to build the automagically-edited video; right now, though, the only way to manually control what’s included and what isn’t is to sort them manually into different Event albums (the One splits up events that are at different times and locations automatically, but I found it still mixed together activities while I was away).

Those Events can then be used to create more specific highlight reels, but then you miss out on auto-uploading, since most such services only look at content in the root Photos folder. Events on the One are organized into subfolders, unless you copy rather than move them, in which case you run into storage limitations (which, since there’s no memory card slot, could quickly become an issue given the size of each single Zoe cluster).

I’d love to see HDR support in Zoe mode (at the moment, you can only use it in standard camera mode); that generally works well, though it sometimes left the sky oddly colored in brighter scenes. The ability to opt for longer highlight reels would be great too: a minute or 90 seconds, perhaps, to fit in more media from longer Events.

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The fumbles and glitches don’t undermine the overall experience, however. HTC’s decision to opt for a 4-megapixel-equivalent sensor might mean we get stuck with awkward “UltraPixel” branding, but it doesn’t stop the One from taking solid shots and delivering great low-light images (useful for when you’re taking food photos in restaurants; yes, I know it’s a cliché, but I still did it).

Zoe seemed like a gimmick at first, but it’s enough to make me reach for the HTC One in preference to the iPhone 5 or any other Android handset when I know I’m likely to be taking photos. Now HTC just needs to bring its sync app up to speed too, as well as do a better job of explaining to potential consumers why they might end up thinking the same, if they’d only give the One a try.


I fell for the HTC One in a Tokyo cat cafe is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Apple’s War Chest, Samsung plastic, and HTC One supply

The influence and cash flow Apple has right this minute may be squarely to blame for both Samsung‘s continued use of plastic to construct the GALAXY S 4 and HTC‘s trouble getting supply line at full speed for the HTC One. When you consider the vast number of products Apple creates that use large amounts of aluminum, you’ll find that the company is really rather invested in keeping their supply of this building block in order. When you consider the must-win situation HTC has with their new HTC One device, you’ll know how nervous they must be if their rumored supplier status downgrade is, indeed, a reality.

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To create a massively successful device, you’ve got to be able to create enough supply to equal said device’s demand. While marketing is vastly important when it comes to creating a value proposition for prospective buyers of your product, it’s all for naught if you don’t have that product out on store shelves to sell.

Such is HTC’s dilemma right this minute.

As we’ve discussed previously, Samsung’s advertising budget (marked at $401 million in 2012 alone vs HTC’s measly $46 million) is set to play a major role in the upcoming battle between the GALAXY S 4 and the HTC One. It’s not because of a superior product that the Samsung device will be more visible in the media. HTC is currently placing a lot of hope in viral marketing and direct shout-outs at Samsung, hoping consumers will then make an informed decision based solely on device quality. Not that one device is necessarily better than the other, but HTC is likely considering this a good strategy in the face of Samsung’s continued torrential advertising downpour.

But what if I told you it was possible for Apple to (indirectly) control the components of these two devices as they go to war with one another?

Consider the amount of devices Apple sells that contain aluminum as a crucial part of their hardware. The most recent quarterly sales report has Apple shipping the following:

47.8 million iPhones
22.9 million iPads
4.1 million Macs
12.7 million iPods
=
87.5 million Apple devices that require aluminum parts in their fiscal Q1 2013

According to Strategy Analytics, Samsung shipped 15.4 million Galaxy S III units through the fourth quarter of 2012. It’s not as if Samsung is hurting for cash, and it’s important to note that this is just one of several Galaxy-branded smartphones on the market (Strategy Analytics put Apple’s iPhone 5 specifically at 27.4 million units shipped in the same quarter). But when you’re up against Apple, a company with enough cash and high enough status with suppliers to potentially buy out entire supply lines of certain components, such concerns can potentially have a very real effect on your industrial design choices.

HTC simply does not have the same status with parts suppliers that Apple does. With or without the rumor linked above being true, HTC’s financial situation (when compared to Apple’s) simply does not add up to tier-one priority for suppliers. For HTC, the problem rests squarely in their choice between two evils:

1. Making a product with choice components and possible supply troubles.
2. Creating a sub-par product with no supply problems at all.

No matter how awesome your product is, you still need the parts to build it before you can bring it to market and sell it.

Will we see the HTC One in stores soon? We sure hope so. Will it be delivered early enough to take a firm grasp of the hype created by HTC here not too long after it’s initial reveal? We shall see!

And will Samsung make an aluminum smartphone any time soon? Though this supply war certainly isn’t the only factor involved in this decision-making process, a metal phone coming from Samsung is still unlikely. Do you create a device that sells 50 million units then follow up with something all new?

Don’t count on it.


Apple’s War Chest, Samsung plastic, and HTC One supply is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Banning Used Games Is A Deal-Breaker

Let me say this loud and clear: any game console that tries to block used games will fail. And I, along with other gamers, will be happy to see it.

Over the last year or so, we’ve been hearing rumors that Microsoft’s next console, currently codenamed Durango, could ban used games. Microsoft, of course, hasn’t said anything on the matter, deciding instead to keep its plans close to the vest until it finally has the chance to unveil the device to the world. But the steady drumbeat of claims that the console won’t support used games is concerning.

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The video game industry can’t stand used games. Gamers run out to buy a new title and before long, turn around and sell it back to their local game retailer, like Gamestop, to get back some of their cash. In many cases, those gamers then put the credit towards another game.

For gamers and Gamestop, it’s a great model that works exceedingly well. But the game developers have a real issue with used titles.

See, after a game is sold back to a company like Gamestop, there’s no way for the developers to generate cash off the secondary sale. That means that all of their hard work can’t be profited on, and retailers can double-dip on the games they’re investing in.

“I’ll be the first to admit that I think the system is flawed.”

I’ll be the first to admit that I think the system is flawed. I know of several developers that can’t stand the thought of used-game sales and I totally understand why they have those feelings. Revenue sharing on used-game sales really is unfair. And it’s something that the industry should not – and perhaps, cannot – overlook; it needs to be fixed.

That said, used games have a place in today’s console space. Used games are cheaper, which makes it easier for gamers to enjoy the entertainment they so desire. For many people around the world, spending $60 on a video game is impossible when bills need to be paid and kids need to be fed. But buying a title for, say, half the price, isn’t such a bad deal.

Used games, let’s not forget, have also done wonders for the online services Sony and Microsoft offer. The more used games that customers buy, the more people playing titles online. And thus, revenue across the industry goes up. It’s a win-win.

And yet, the steady drumbeat of claims that Microsoft might do away with used-game playing in the next Xbox grows louder by the day. If it’s true – and let’s be clear, we’re not sure if it is – that would mean Microsoft’s console would be the only next-generation hardware to not allow for used titles. What’s worse, it would be the first console in history to not support such a key part of the game-buying experience.

“if Microsoft does not support used games in its next console, I will not buy the hardware.”

I can say unequivocally that if Microsoft does not support used games in its next console, I will not buy the hardware. And I have a feeling there are thousands, if not millions, of gamers who will stand alongside me.

Look, I’m all for giving developers the proper compensation for what they’ve created. And I, too, think the used-game market is hurting developers. But not allowing used games isn’t the answer; stopping retailers from taking advantage of gamers and developers is.


Banning Used Games Is A Deal-Breaker is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Dear Apple: Android-loving hacking developer hordes await you

Today it’s come to our attention that a collection of iPhone users out there believe that Apple might, in their next iteration of iOS, decide to give the average smartphone user Android-level customization options. I couldn’t disagree more. Though it’s clear that Apple should – in an early adopter’s dream universe – need by now to bring some major changes to their mobile operating system iOS, it’s just not going to happen. With Apple, change comes only when change is needed, and if you’ve seen the cash this company makes with each new iteration of its iPhone line and think they’re in dire need of any sort of radical change, you’re out of your mind.

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What Apple should do, on the other hand, is tap two markets that it’s been avoiding since the dawn of the iPhone. The first of these is the customizing developer/hacker community that so ravenously devours each new Android phone. The second is the vast group of people rather rapidly accepting the ultra-large (but not quite tablet-sized) smartphone screen.

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With the amount of attention each post about Jailbreaking gets here on SlashGear compared to the chatter that comes up each time iOS is updated, an instant conclusion can be drawn: it’s much more interesting (to those that reach tech blogs) to see the iPhone broken into than it is to see Apple bring on updates and upgrades. Where it gets really interesting is when Apple’s updates appear to be the direct result of Jailbreaking – hacks take a turn, Apple takes a turn, and so on and so forth.

So what if Apple created a Developer Edition iPhone?

Would it be so very anti-Apple to release a device that they encouraged the very real – and rather giant – developer community to customize?

Or would it be releasing their hardware to those that would change the software as they saw fit that made the iPhone into a device that’s not all that different from phones made by the Android-toting competition?

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Then there’s the more obvious next step for the iPhone – a larger display size. Now that Apple has cracked the illusion that the iPhone 4′s screen size was the only one that – because of the massive amount of time that went into perfecting it – was ever going to be perfect, they can move on. Apple should and will create an iPhone that’s larger that the iPhone 5′s 4-inch display size limit.

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But before they do that, they’ll have the ability to make this handheld machine bring on innovations we’ve not yet seen implemented on smartphones. If the rest of the smartphone universe is the Borg, they’ve already assimilated vast amounts of the “cool” that has pushed the iPhone to the top spot and kept it there for so many years. “The iPhone and Apple do not need help surviving”

The iPhone and Apple do not need help surviving – this is no call to action for Apple – they’ve still got one massively successul smartphone line on their hands. Instead consider this a call-to-action on the part of you lovers of game-changing innovation: Apple creates products people love. If everyone on the planet made it clear to Apple that they loved iOS better on the iPad mini than they do on the iPhone 5, you’d see a smartphone right between the two rather quick.

The same goes for you Jailbreaking-loving developers out there – continue to spread the love that is community evolution in software and you might – not any time soon – see an iPhone Developer Edition in your holiday stocking. Some day!


Dear Apple: Android-loving hacking developer hordes await you is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Stop the Nonsense, Nintendo: The Wii U Needs Help – And Now

Can we all just stop the nonsense, please? I’ve been sitting here for weeks now, waiting to hear from Nintendo that it’s ready to make major changes with the Wii U. And time and again, I’m left with the company scoffing at such a suggestion. The Wii U will be just fine, Nintendo says. And it’s about time we all believe it.

Well, Nintendo, we don’t believe it.

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After a sub-par launch, we’ve watched the Wii U collected dust on store shelves across the U.S. Developers, while trying to stay nice about it, are obviously starting to become concerned that the console won’t hack it. And all Nintendo president Satoru Iwata can do is apologize for not delivering better results in the fourth quarter.

Huh?

Now, I’ll freely admit that I’ve never run a major company and I’m sure there will be an awful lot of Nintendo fans lined up to tell me that I don’t know anything about running a game business, but it’s about time the company and all of its supporters hear the truth: without some major changes, the Wii U is doomed.

What Nintendo needs to do first is cut the price of the Wii U. Yes, I know that the company will likely post lower-than-expected financial results over the next year or so because of the reduced price, but at least some customers will jump at the chance to buy the cheaper device. And as history has shown, the more hardware that makes its way into consumer homes, the stronger the software library. And when a stronger software library comes along, a more successful platform results.

“Nintendo is looking down the barrel of a major, major threat”

Nintendo is looking down the barrel of a major, major threat. Sony is planning to launch a PlayStation 4 later this year that will come with far more firepower than its device. The Xbox 360’s successor, unofficially known as the Xbox 720, will take advantage of the momentum its predecessor has passed on. By all measure, the Wii U’s competition is looking to have a better chance of succeeding than Nintendo’s console.

Of course, don’t tell Nintendo fans that; they’re still clinging to the Wii’s success. Nintendo fans say that the Wii was doubted by nearly everyone, and after it had some time to attract customers, it was an outright success.

However, I think those people tend to be suffering from revisionist history. The Wii was doubted by many, but after it was actually shown off to consumers before its launch, demand skyrocketed. And the console wasn’t readily available to customers for years. In other words, the Wii is an entirely different beast. And it’s one that cannot – and should not – be compared to the Wii U.

Aside from a price cut, I’m not sure there’s much else Nintendo can do but hope that things turn around. The Wii U is being ignored, casual gamers couldn’t care less, and parents – the true Wii U buyers – are looking at the price tag and laughing at Nintendo for even thinking it would pay that much for what is essentially an HD Wii.

It’s unfortunate, but I’m starting to wonder if this is the beginning of the end for Nintendo’s console business.


Stop the Nonsense, Nintendo: The Wii U Needs Help – And Now is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Google Reader petition surpasses 100,000 signatures, but it doesn’t matter

We’ve already shown you a few alternatives to Google Reader to help you smoothly transition away from the service, as it’s shutting down on July 1. However, it seems many users still have faith that they can rally to bring it back. There are plenty of Google Reader petitions out there, but one in particular has received over 100,000 signatures.

Screen Shot 2013-03-15 at 3.17.55 PM copy

From the dozen or so Google Reader petitions on Change.org, there’s one that currently has over 104,000 signatures so far. However, that number means practically nothing. Since the petition doesn’t require a response from the party being petitioned after it has reached a certain number of signatures (like those White House petitions), all of the Google Reader petitions out there are useless.

The petition hit 100,000 signatures in a matter of two days, which is faster than most petitions can scrounge up signatures, including petitions in the past that begged Facebook not to make UI changes to the layout. Even the phone unlocking petition that gained notoriety fairly quickly took an entire month to garner 100,000 signatures. Compare that to the two days it took this Google Reader petition to reach 100,000 and you really got something.

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Of course, there’s always the tiniest chance that Google will renege on their plans and pull a 180 with Google Reader, but we highly doubt that will happen. It’s possible that the petition could reach 200,000, 300,000, 500,000, maybe even a million signatures, at which point we could see Google contemplate their decision to shut down the RSS reader service, but it doesn’t seem likely that the petition will reach a few hundred thousand signatures — maybe 200,000, but even that’s a stretch.

However, Google Reader competitors are already stepping up to fill the soon-to-be void. Zite announced a Google Reader alternative earlier today, and they’re sitting at the ready with open arms, eager to let in all of those disappointed Google Reader users. Even Feedly implemented its own system for seamlessly transitioning Google Reader users over to their platform. Heck, even Digg is stepping up to the plate.

We suppose all good things must come to an end, though, and life is never fair anyway with a world where Google Reader gets shut down due to a “declining user base”, while services like Blogger and Orkut live to see another day. But perhaps this is a good time to reflect on our news-junkie ways, and go about life in a way never thought possible before, until now.


Google Reader petition surpasses 100,000 signatures, but it doesn’t matter is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Should Apple Really Fear the Galaxy S4?

I remember a time, not long ago, when the idea that Samsung and Apple would be in a war for technology dominance seemed laughable. The companies were partners in chip production, Samsung’s products were largely also-rans, and it was perhaps best known for its televisions and home appliances.

But now, with the Samsung Galaxy S4’s unveiling almost upon us, we’re here wondering if there will ever be a day when Samsung and Apple aren’t going for each other’s necks. The companies literally can’t stand each other. And although they’re both generating all of the profits in the mobile space, they’d like nothing more than to take each other down.

samsung_galaxy_s4_teaser

The issue is, neither company is succeeding at even putting a dent in the other’s business. And although the iPhone and Apple now have true competitors in the Galaxy S and Samsung, each year brings new devices and new opportunities for one of them to pull ahead.

Which brings us to the Galaxy S4.

Samsung’s upcoming device looks – at least according to the rumor mill – to be the kind of device that we might all want. The handset, the reports claim, will come with a 5-inch screen, a beefed-up processor, and all of the Samsung bells and whistles that we’ve come to expect. The device, in other words, could be even better than the already popular Samsung Galaxy S3.

But what does that mean for Apple? The iPhone maker has for years now been the leader in the smartphone market, but Samsung is coming on strong, and in some quarters, actually beating out Apple’s smartphones. What’s worse for Apple, an increasing number of consumers who years ago would only consider the iPhone are now saying that the Samsung Galaxy S3 (and soon, the S4) are the kinds of devices they would want to buy.

“If Samsung wasn’t a threat, Apple wouldn’t be suing its pants off”

So, is it time for Apple to fear Samsung and its upcoming smartphone? The folks out in Cupertino, always ready to prove their confidence, would scoff at such a claim. But let’s not let that go to our heads. If Samsung wasn’t such a big threat, Apple wouldn’t be suing its pants off everywhere in the world. And if Samsung’s products weren’t selling so well, Apple might not find so much trouble with the company. In other words, Samsung is a threat.

But being a threat and being enough for Apple to fear Samsung are two entirely different things. And it’s important that we point that out. Apple and Samsung are certainly at odds and there’s a chance that the companies’ battle will only get worse over time. But it’s also important to note that Apple is extremely strong. And its products, despite the challenges Samsung presents, are no slouches in their own right.

It’s hard to say what the future holds for the mobile market. On one hand, Apple could very well become the dominant force and prove that Samsung is nothing to worry about. On the other, Apple might quickly find that yes, it should fear the Galaxy S4, and there is something very, very serious to worry about.

I guess we’ll find out soon when Samsung unveils its new smartphone and Apple has a chance to respond with one of its own.


Should Apple Really Fear the Galaxy S4? is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

$200 is just too much for the BlackBerry Z10

I liked BlackBerry’s Z10. Not enough to have it replace my current phone, mind, but enough to give it a reasonable rating, and to believe that BlackBerry, AT&T and Verizon are having a laugh if they think $200 is the right price. AT&T waded into the Z10 preorder field today with the announcement that, just like Verizon told us it would earlier this month, be asking $199.99 with a new, two-year agreement for the first of the BlackBerry 10 phones. That’s par for the course for a new flagship, but it’s also much, much more than BlackBerry should be targeting.

blackberry_z10_peeking

$200 has become the “norm” for a new high-end phone launch. The Galaxy S III arrived at $199.99; the iPhone 5 did too. HTC’s One will likely command the same amount when it hits US carriers in the coming months. The carriers have settled on a figure that has proved to be psychologically acceptable for the mass market (even if that mass market would probably save itself some money by paying full-whack for its new phone rather than expecting a network subsidy).

Whether it’s AT&T, Verizon, or BlackBerry itself, however, the pricing for the Z10 seems to have been knee-jerk rather than fully thought-through. Yes, $200 may be the expected price, but the Z10 comes to the market as a challenger, not as another proven quantity. Price was the first point at which the networks could properly express that challenger appetite, but they opted not to.

“BlackBerry 10 needs fresh blood, not more of the same”

Sure, the BlackBerry faithful will probably stomach two-hundred bucks to get their hands on what’s a significant improvement over their existing phones. Yet selling to the same, minority-share market – one which has seen many deserters already jump ship to Android or iPhone – isn’t a strategy for growth. BlackBerry 10 needs fresh blood attracted to the platform, not just more of the same.

blackberry_z10_review_sg_13

The closest comparison is probably Windows Phone, which is also fighting to build its share in the smartphone segment. Verizon will sell you an HTC 8X for $99.99 with a new agreement, however, while AT&T will happily hand over a Nokia 920 at the same price. Like the Z10, neither is a perfect device, but Windows Phone undoubtedly has its strengths and with the pricing, both carriers are making them look especially appealing for new smartphone users.

BlackBerry took the decision to eschew Android and use its own platform; I can respect that. However, it also needs to wake up to the reality of the situation it thus finds itself in as a company, trying to break into a hectic and aggressive market with an unproven OS. That’s a tough fight at the best of times, but pushing for premium pricing as well seems at best an unnecessary challenge and at worst a clear misreading of the mobile industry today.


$200 is just too much for the BlackBerry Z10 is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.