HTC’s “new sound and camera experience” may be deja-vu

This week the folks at HTC have created a rather interesting “Brief History of Photography” timeline in which they tease a “new sound and camera experience” for 2013 – but isn’t that what they did last year? Have a peek back at the original announcement of HTC ImageSense and the HTC One X to see how both photography and superior sound quality (with Beats Audio) were pushed at Mobile World Congress 2012. Fast-forward to 2013 and we’ve got HTC once again claiming to bring on both next-level sound and photography. It seemed pretty great back then, will it seem great again here one year later?

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Of course that’s only one way of looking at the situation. Another would be to see that HTC’s smartphone sales didn’t exactly do as planned with the most recent quarterly earnings report showing sales down by a significant margin. HTC has even gone so far as to mention inexpensive smartphones for 2013 across markets such as China for a main strategy throughout the immediate future.

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So what would HTC need to bring to the market to push their new line of high-end smartphones lead by the device known (at the moment) as the HTC M7? They’d need to deliver a rebranding of camera and sound technology as we know it. As Apple used the term “Retina” to let the world know they’d be going above and beyond the market’s then-current “best” in display resolution, so too must HTC re-brand excellence in their cameras and speakers.

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The tip we heard this week about Ultrapixel cameras in smartphones from HTC may not be that far off from the truth. The tip was that HTC would bring a set of three camera sensors effectively stacked one on top of the other to create photography that has multiple sets of data for each pixel. The result would be photos more sharp and color-correct than any we’ve seen on a smartphone or tablet before.

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And what about the speaker situation? It may just be that HTC has amped up their friendliness with the Beats brand or that they’ve done away with them altogether. The final result will be louder speakers, forward-facing speakers, or more “futuristic” sound delivery through wireless technology. The final result in the HTC One series over the past year was the Beats logo sitting on the back of each handset and not one whole heck of a lot more, when it came down to real-world use.

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Now we wait (until the February 19th big event) to see if HTC can make another wild impact on the industry like they claim they’ve done in the camera history lineup they’ve posted today. Have a peek at the set in the gallery below and let us know how many of these devices you’ve owned or found yourself lusting over as they were released over the past several years.

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HTC’s “new sound and camera experience” may be deja-vu is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

PlayStation 4: What Sony must do

If you believe the hype, then Sony will be revealing the next PlayStation in just a few short weeks at a February 20 event. The announcement of a new console is all well and good, but once the party’s over and the reveal has been made, Sony then faces the difficult task of making the next PlayStation successful in the new generation. It’s something of a blank slate – the other competitors in the console space are releasing new machines as well, so the platform wars can begin anew. Sony did a lot of good things with the PS3, but in order to make the PS4 a smashing success, it’s going to need to ramp it up in a few areas.

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First and foremost, Sony needs to get even more serious about securing exclusive games for the PS4. Throughout the entire generation, Sony has offered some excellent exclusives to PS3 players. Microsoft had some good exclusives for the Xbox 360 throughout most of the console’s life, but these days it seems that the company would rather make timed-exclusive DLC deals. That’s all well and good, but timed-exclusive DLC is a poor substitute for exclusive full games. Sony not only needs to make sure the PS4 has a solid exclusive games library, but it also needs to kick it up a bit.

In the next generation, Sony can’t be stingy with its money – it needs to go out there, find good titles, and then plop down the cash needed to make those games exclusive to PS4. If it can offer a large number of exclusive games, that will drive consumers to the console, especially when its still in the early days after launch.

To give you an example, I have a friend who recently went out and bought a PS3 so he could play the US release of Ni No Kuni: Wrath of the White Witch. It’s hard for gamers to resist the lure of a really awesome-looking game, which is why I’m willing to bet he isn’t the only one who bought a PS3 for Ni No Kuni. Good games that players can’t find anywhere else will always pull in more consumers than fancy technical specs, despite what the technophiles of the world will tell you.

That being said, Sony needs to get better at recognizing when a franchise doesn’t need any new releases. God of War: Ascension seems to be the God of War title no one was asking for, while a number of Ratchet and Clank games released this generation have been a far cry from the Ratchet and Clank games of the PS2 era. Instead of putting money into franchises that could use a rest, Sony could take that money and invest it in exclusive titles from promising third-parties, or it could even take a risk and develop some new franchises of its own. The temptation to keep milking a franchise with a loyal fanbase is definitely great, but by releasing title after title, you end up alienating gamers who have fond memories with the series. Unfortunately, many of those gamers aren’t going to come back when you’ve finally figured out how to bring something new and exciting to the franchise.

I think Sony should look to Japan more often in the next generation, too. We’ve got a lot of interest in Japanese games at the moment – Persona, Ni No Kuni, Xenoblade, Pandora’s Tower, The Last Story – all of them have been popping up left and right here in North America. They’ve all been getting attention as well. Sony has an advantage over Microsoft in this case, as Japanese developers aren’t making too many games for the Xbox 360. Until Microsoft learns how to effectively tackle the Japanese market, that will remain to be the case, leaving Sony with a flood of unique and interesting titles for its own console.

Why not publish more promising Japanese titles with the intention of bringing them to western markets in the next generation? There seems to be a belief that western gamers aren’t all that interested in Japanese video games, but I think this generation proved that’s more a misconception than anything else.

Sony also needs to pay more attention to indies in the next generation. PSN is already a great place to find indie games, but it seems to be more or less on par with the offerings over on XBLA. It needs to be better with the PS4. Indie games exploded this year, and Sony needs to take a bigger slice of that pie for itself. It needs to make a PSN where it can try new and different things, unlike the by-the-books nature of Xbox Live. Granted, Sony is already doing better than Microsoft in the online market area, but I’d like to see it take even more risks with PSN in the future.

Above all else, though, Sony needs to admit when things just aren’t working out. When you launch something like Move or PS Vita and it doesn’t do much else other than fester, the correct course of action is not to pretend everything is okay and let it fester some more. Move is a cool peripheral, and as far as the other motion control peripherals go, I think it has the Wii remote and Kinect beat. However, that doesn’t matter much when there aren’t any games for it. The same is true of the PS Vita – here we’ve got some excellent portable hardware, and it’s not doing anything but collecting dust because no one’s buying it and no one’s making games for it.

Staying the course doesn’t help in cases like these. If something isn’t working with the PS4, Sony can’t just leave that problem hanging there and hope it gets better on the promise of cool things to come. It needs to get creative and shake things up a bit. I’m not entirely sure how you fix the problems with the Vita, but I’m positive that Sony’s current way of handling these issues isn’t working. Let’s not allow that to happen with the PlayStation 4.


PlayStation 4: What Sony must do is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

BlackBerry 10 tablet: three insane steps for success

The BlackBerry PlayBook as it was released back in April of 2011 was a mess, but the first BlackBerry 10 tablet certainly doesn’t have to be. Have a look back at our original BlackBerry PlayBook Review and you’ll find that right out of the gate the machine was far too “rough around the edges” to be a real competitor with the likes of the iPad or even the first big Android release with the Motorola XOOM. The direction the company is going with BlackBerry 10 presents a unique opportunity to take the tablet market by storm by hitting several specific arenas at once.

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1. Brand Power

Back when RIM introduced BBX, the system seemed like an exciting enterprise to BlackBerry users across the board. Fast forward to 2013 and the company formerly known as RIM is now called BlackBerry and the mobile operating system is called BlackBerry 10. The brand name BlackBerry is the most valuable asset the company has, and if they decide to create a new tablet, they need to call it the BlackBerry Tablet.

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If BlackBerry decides to call a new tablet something fun and new and unique, it will fail. The name BlackBerry PlayBook implied that there was a built-in audience for the device, people who loved BlackBerry and would therefor, inside that brand awareness, purchase a tablet called PlayBook. I can say iPad and you know that Apple made it. To a lesser degree I can say Galaxy Note or Galaxy Tab and you know Samsung made it.

If I say to a random stranger “hey, do you own a PlayBook?” They’ll think I’m speaking about a book of plays. If I ask that same stranger if they have a BlackBerry tablet, they may not know what that device looks like (yet) but they’ll understand what I mean. The BlackBerry Tablet must be the direction the company goes with the name.

2. Near-impossible ease of use in connecting with PCs and Macs

Two trends exist with tablets today regarding how they connect to larger, more powerful computers. The first is that a tablet will be powerful enough in and of itself that it does not appear to need to connect to any other computer, all of its connections appearing between itself and the internet. The second is a tablet that connects to a keyboard, becoming a laptop in the process.

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The BlackBerry Tablet needs to skip the keyboard dock altogether, first of all. BlackBerry creating a keyboard dock implies that they don’t feel the basic unit is awesome enough on its own, and it has to be. The BlackBerry Tablet should be able to exist with an on-screen keyboard alone at all times. If users want to use a keyboard, they’ve got hundreds of Bluetooth keyboards on the market already (most of them made for the iPad, at the moment) that’ll work just great.

With the BlackBerry tablet you need to be able to work with a PC as if it were a folder. This functionality has been lost as a secondary function with essentially every modern tablet because it’s assumed that users want to work with apps like iTunes. Business users need to be able to plug the BlackBerry Tablet in to their computer with a USB cord and have it appear as a folder where they can add or take files easily.

If I plug an Android tablet into my computer, the reaction my computer has depends solely on the version of Android I’ve got running on the tablet and the USB connection status I’ve selected in the software. This cannot be so with the BlackBerry Tablet. If I plug an iPad into my computer, iTunes pops up. This leads us into the third and most important insane step BlackBerry must take with the BlackBerry tablet:

3. A User-Developed User-Experience

Though I’m not entirely sold on the “UDUX” shortening of that term, a user experience as user-dependent as possible is what BlackBerry needs to create for the BlackBerry Tablet. They’ve hinted at this – in a way – with the BlackBerry Android toolset we’ve just posted about again today regarding apps. With this toolset you – as a developer – are able to rapidly and easily convert an APK (the file type for an Android application) into a BlackBerry-ready app for submission to BlackBerry for consideration in their official app store.

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This toolset has the right feeling – it’s a good step in the right direction as far as being open to the developers of the world who have already done a lot of work for operating systems that aren’t BlackBerry 10. Now this drive needs to be pushed to the actual operating system itself. The BlackBerry Tablet needs to have BlackBerry 10 existing as an experience for the user that never stops being open to changes and open to modifications.

The BlackBerry Tablet running BlackBerry 10 must be able to work for anyone and it has to be irresistible to not just business users, but all users. If a 5 year old has a BlackBerry Tablet in their backpack, a 35 year old should be jealous, and ready to find a way to save up the three $50 bills it’ll cost them to buy one of their own.

The BlackBerry Tablet: Available This Summer

Do you think we’ll see this magical unicorn of a tablet appearing this summer? What do you think it’d take for BlackBerry to bust out a device that’s so potentially valuable to every man woman and child in the world that they have trouble producing them fast enough to keep up with demand? And perhaps most important of all – does BlackBerry have enough steam right this minute to keep itself alive long enough to create the BlackBerry Tablet?


BlackBerry 10 tablet: three insane steps for success is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

BlackBerry 10 = BleakFuture

This week there’s no hiding the fact that the public remains uncertain that they’ve been convinced by BlackBerry 10 after its first launch event. The company known until this week as RIM has re-branded itself as BlackBerry as they should have done long ago, this also creating an unacceptable amount of confusion for the consumer at large. Now we’ve got a “new” operating system on a couple of “new” smartphones created by a company with a “new” name – investors certainly must be praying for some additional tricks to be pulled out of the company’s sleeve quickly.

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The pricing of the all-touch smartphone BlackBerry has revealed this week as the BlackBerry Z10 has a price point of $199 – that’s in general and not solidified as subsidized or off-contract. Several carriers in the USA and many abroad have let it be known that they are ready for BlackBerry 10 action without precisely targeting timeframes or pricing on their units, with many questions about how much business users will be paying both initially and through the course of time for their BlackBerry 10 machines and service.

When you experience a launch event for a brand new rebirth of an operating system complete with two new hero devices for that OS, you see one of two things. The first is a clean “this is what we have and this is why you want it” showing that depends on the quality of the products and their solid presentation of their total package – BlackBerry did not do this. The second way of presenting a new era in your company is to bring in a collection of videos that do not reveal new information while you show the products you’ve got here and there between odd announcements about new staff members and special offers for “early adopters”. This is what BlackBerry did.

BlackBerry did not inspire confidence in the public to the degree that they needed to, and the products they showed this week were not as groundbreaking as the position RIM has been in recently required. While BlackBerry has a chance to ride BlackBerry 10 out for a few seasons more, the products and services we’ve seen so far cannot be the full extent of the company’s offerings. BlackBerry needs to show something wholly unique and they need to do it soon.


BlackBerry 10 = BleakFuture is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Does RIM even realize what went wrong?

BlackBerry 10 makes its long-anticipated debut today, but the official hype machine is off to a stumbling start with execs from RIM struggling to deal with criticisms around delays and how the iPhone changed the smartphone market. In a pair of interviews on different BBC programs this morning, RIM Europe managing director Stephen Bates faced understandable questions about where previous BlackBerry devices stumbled, as well as being asked where RIM has learned from Apple’s device. All didn’t go to plan, however.

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In a radio interview with BBC Radio 5′s Nicky Campbell, Bates refused to address questions around the impact of the iPhone, preferring to list BlackBerry 10′s work/life balance functionality and position the OS as the platform RIM needs for the next decade. In a separate interview with BBC Breakfast [region-locked to the UK], Bates faced a similar repeated question – this time, “what went wrong” in RIM’s past to bring it from, as the executive himself argued, creating the smartphone segment to having a minority share – but again pushed the party line rather than addressing the criticisms head-on.

Neither interview paints either RIM or the BBC interviewers in a particularly positive light. For Bates, the reluctance to address what are legitimate talking points – the role of the iPhone and the missteps RIM has made in the past – suggests the BlackBerry maker may not in fact know, or understand, how the marketplace changed. As for the interviewers, the aggressive and challenging tone failed to achieve anything significant in terms of real insight into BlackBerry 10.

“There’s little to show RIM understands it’s the underdog option”

Nonetheless, while there will be more opportunities for the smartphone buying public to get information about the new platform, RIM’s opportunities to show it understands the ways the ecosystem it is in has changed are dwindling. Android and iOS monopolize the lion’s share – 92-percent – of the global smartphone market, and for all rivals like Microsoft and RIM insist that carriers, retailers, and consumers want a “third contender” there’s little to show RIM has figured out how it will sell itself as that underdog option.

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That’s not to say the BlackBerry 10 OS is either without merit or without its differentiators. As the company itself explained to us back in October 2012, one of the key elements of the new platform is its ability to satisfy both work and personal use, while keeping a firewall of sorts between the two. There, arguably, is RIM’s biggest education from the rise of the iPhone and from watching the smartphone market as a whole: that people now carry their phones at all times, and want them to do all things, and while BlackBerry devices of yesterday may have been fit for one half of that, they fell short in the other.

Clarity of mission is all the more important when you consider that BlackBerry 10′s success probably isn’t going to be based on its strengths as a technical platform, but instead the halo of context RIM builds around it. We’ve already seen OSes with great potential rise and fall – MeeGo is a solid example, offering a far better user-experience than Nokia had with Symbian or even Windows Phone, but still eventually sidelined – because, in part, the companies behind them lacked the clarity of message that would convince consumers and businesses that they were worthy of consideration.

For RIM, with Microsoft directly aiming for its corporate audience with Windows Phone, and the mass market already addicted to the wide array of Android devices and the consistency and “halo brand” of the iPhone, it’s time to work hard on rebuilding perceived relevance. Trying to ignore the landscape of the mobile industry today – no matter how aggressive the interviewer – doesn’t distract potential customers to the reality of the market, it only leaves you looking like you don’t know where you went wrong.

SlashGear will be at RIM’s BlackBerry 10 launch today, bringing you the highlights from the new platform.


Does RIM even realize what went wrong? is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

JOBS may not be entirely accurate, but does it matter?

The Steve Jobs biopic, JOBS, made its debut this past weekend at the Sundance Film Festival (with a theatrical release on April 19), and the reviews have begun pouring in. While many critics praised Kutcher and Gad for a job well done in their roles as Steve Jobs and Steve Wozniak, respectively, they were quick to criticize a few inaccurate details in the film. For instance, we saw the first clip from the film a few days ago, and Steve Wozniak said himself that the scene was “totally wrong,” and it’s actually not what happened at all during the early days of Apple. In the long run, though, does it really matter? In the Hollywood industry where the truth doesn’t always entirely make it through anyway, should we really be upset that a narrative non-fiction film isn’t 100% accurate?

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In the one-minute clip, Jobs and Wozniak are in a heated debate about the operating system that Wozniak created. While Jobs is certain that the OS will be a big hit with the general public, Wozniak isn’t so sure and needs convincing. Apparently, though, the Woz himself denied that he was ever skeptical about his creation, and he actually had full confidence in the operating system. All hell broke loose at this point for Apple fans.

Many argue that there’s no excuse for the production team to bend the truth of the history of Apple and its founders. Because both Jobs and Wozniak have a biography and an autobiography, respectively, fans argue that there’s no reason for the movie to include made up bits, since resources are readily available. For instance, in Steve Jobs’ biography, author Walter Isaacson interviewed Jobs over 40 times, as well as interviewing over 100 different family members, friends, and colleagues in order to get an accurate account of the man behind the company. Because of that, many fans argue that there’s no reason that the team behind JOBS had to steer away from the truth.

Sure, in the grand scheme of things, the movie gives a mostly-accurate account of the history of the company and the founders who created it, but it shouldn’t come as a surprise that some of the factual details are either missing or a little off, and it shouldn’t be big deal either. It’s just a movie, folks. Movies are meant to be entertaining and fun to watch. In other words, it’s not a documentary, where there’s a word-for-word account of what happened. Remember The Social Network? It’s another non-fiction film that shows off the conception of Facebook, and while it gave viewers a vague idea of how the social networking giant got started, all of the drinking, drugs, and parties actually never happened in real life; but it was still fun to watch. If the movie ended up being an exact representation of how Facebook got started, it would honestly be boring as hell — just Zuckerberg in his dorm room sitting at his desk coding for hours on end. Who seriously wants to watch that?

In other words, it’s completely okay to make up scenes in order to make the movie more dramatic and fast-paced, or whatever style the director is going for. I agree, though, that there is a line, but screen writers these days are smart enough not to cross it. And by crossing the line, I mean putting in explosions, car chases, and pretty ladies in a film about the history of Apple — now THAT would be ridiculous. But so what if Wozniak was skeptical about his operating system in the movie when that really wasn’t the case. It shouldn’t change how you enjoy the movie. Plus, this is only one clip — one minute from a 122-minute film. We shouldn’t even be criticizing something that we’ve only seen 0.8% of anyway.

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However, this isn’t the only Steve Jobs biopic that will be coming out. If you recall, Sony Pictures is also working on a movie about the history of Apple and its fearless founders, only this time, Wozniak himself is involved, along with Aaron Sorkin, who is one of the greatest screenwriters of our time. While this Sony version may be a little more accurate than JOBS, though — thanks to the Woz’s help — I’ll be surprised if it’s any more accurate than JOBS. Sorkin was the one who penned The Social Network, and he’s always been one to credit the fact that non-fiction films and documentaries are two completely different beasts.

In any case, if you really want to know what the early years of Apple were like, I hope you would be smart enough to not rely on a couple of Hollywood movie to accurately inform you about the company’s history. You’re better off reading Jobs’ and Wozniak’s respective books, “Steve Jobs” and “iWoz”. Both give a clearer picture of what Apple was like in the early days, and they better reflect the relationship that the dynamic duo had back in the late 70s and 80s. Happy reading!


JOBS may not be entirely accurate, but does it matter? is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Will 4K and OLED Scuttle the Apple TV’s Chance of Success?

The Apple television has been rumored for years now. And every chance a media person gets, they ask Apple CEO Tim Cook what his plans are for that device. Will Apple launch a television? When will the television launch? What sort of features will the television boast? These are all questions he has been posed – and dodged in one form or another.

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And yet, the rumor persists that Apple – either later this year or sometime in 2014 – will launch the long-speculated set. That device, its supporters say, will be the product that television buyers have been waiting for, complete with access to apps and high-quality specs. Apple will find a way, the company’s supporters insist, to revolutionize the television industry.

But perhaps those supporters are wrong.

If Apple is indeed working on a television, the company finds itself in No Man’s Land. In the television market right now, plasmas, while still delivering great picture quality, are seeing their sales dwindle. LCDs and LED-backlit screens are performing relatively well, but also seem to be waning. If CES 2013 taught us anything, it’s that vendors believe the future of television relies in OLED and 4K (Ultra HD).

The problem with OLED and 4K is that televisions featuring those technologies are wildly expensive. Currently, some Ultra HD sets are on sale for tens of thousands of dollars. And although OLED delivers an incredible visual experience, models using that technology are similarly cost-prohibitive to the average consumers.

However, most of the folks in the television industry believe that there’s a good chance that by the end of 2014, those prices will be down to levels that some consumers would find acceptable. Interestingly, it’s possible that the Ultra HD sets will be cheaper than OLEDs at first, simply because of the issues vendors are having producing OLED panels.

“A standard 1080p Apple TV would quickly become obsolete”

Still, it identifies a potential issue for Apple: if the company launches a standard 1080p, LED-backlit screen this year or next, it might get some traction in the marketplace for a time, but it’ll quickly become obsolete. If Apple waits until 2015 to launch an OLED or 4K television to capitalize on that new trend, all of the hype the company has been taking advantage of over the last few years will be lost.

Realizing that, I can’t help but wonder if Apple’s television efforts are in trouble. Granted, the company will deliver a software experience in the television that will likely top anything in the marketplace, and Apple has the ability to succeed in spots where others might not, but the television industry is highly competitive and notorious for its low margins. If Apple can’t find a way to deliver the right product at the right price for the right value to consumers, it’ll lose.

Tim Cook and his executive team must know that. They must also realize that the ideal time to launch an Apple television was not 2013 or 2014, but 2012, when the new technologies were still years off.

Like it or not, Apple might have missed its best opportunity to succeed in the television market.


Will 4K and OLED Scuttle the Apple TV’s Chance of Success? is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Is Mario, Zelda Love About Quality or Nostalgia?

I know I might hear some complaints from Nintendo fans for this, but I have to ask: is the Super Mario and Legend of Zelda love about the quality of the games or the nostalgia?

As I’ve said here before, I’ve been playing games as long as I can remember. And as an owner of the Nintendo Entertainment System, SNES, Nintendo 64, GameCube, Wii, and Wii U, I’ve played just about every first-party game Nintendo has ever launched. For years, Nintendo games have been entertaining me.

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[Image credit: Andrew Becraft]

Still, I can’t help but shrug whenever the company announces a new Mario game or, as it did today, updates to its Legend of Zelda line. And yet, as I looked around the Web for the reactions to the news of an updated Wind Waker and a new Legend of Zelda title designed specifically for the Wii U, I was shocked by what I found.

Nearly everywhere I looked, people were expressing their excitement for the new title, and that Wind Waker was to be updated with HD graphics. Around the world, people seemed to be anxious to see the titles at E3, and couldn’t wait to finally get their hands on them. It wasn’t the standard, run-of-the-mill excitement, either; it was as if the greatest news in the history of gaming had just been passed down.

Of course, I expect such a reaction from the Nintendo faithful. For decades now, Nintendo’s fans have remained loyal to their favorite company, and anything short of outright excitement wouldn’t be enough for those folks.

“Is all the excitement more to do with nostalgia than quality?”

But I’m not quite sure the Legend of Zelda and the Super Mario franchise truly deserve all the hype. I can’t help but wonder if all of the excitement has more to do with the past and nostalgia than the actual quality of the titles.

Those who make the quality argument certainly have the numbers on their side. According to data from Metacritic, there hasn’t been a single Legend of Zelda console game launched in over the last decade that hasn’t scored in the 90s (out of 100). And although New Super Mario Bros. U could only muster an 84 on Metacritic, its predecessors scored well into the 90s.

Nintendo supporters would say that such scores prove that the excitement surrounding new titles is justified. After all, if the franchises are delivering such great experiences, why wouldn’t we be excited for the future?

But perhaps those numbers tell a different story. For the most part, reviewers are of the age that grew up playing Nintendo games. And I, like so many others of my generation, tend to give Nintendo’s first-party titles some passes because, well, we remember the good ol’ days. There’s something special about Link and Mario, and saving the world with those characters. We have a deep-seated love for them that will not – and cannot – go away.

Perhaps that’s why we tend to forgive the fact that we’re playing basically the same game every few years. Although Nintendo has done a good job of bringing some new mechanics to the titles, for the most part, a Mario game is a Mario game, regardless of whether you played it 15 years ago or today. The same is true with Zelda.

If the titles weren’t Mario and Zelda, would we have viewed them as favorably? Some might say no. Others, of course, wouldn’t believe that a Nintendo game would get any special treatment.

But perhaps it’s something to consider. Nintendo’s flagship franchises have affected an entire generation unlike any other game to other generations. And that could – could – be playing a role in our feelings towards the Zelda news.

What do you think?


Is Mario, Zelda Love About Quality or Nostalgia? is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Samsung and Apple one-brand manufacturing puts competition on notice

This week it’s been made clear – or perhaps just clearer than ever before – that a company able to manufacture its own device components is a company that will thrive. According to the readouts from Gartner showing 2012′s top consumers in the semiconductor universe specifically, Samsung and Apple are out in front of the pack – by a significant margin. Semiconductors, mobile processors, and hardware from displays to memory cards are all a part of this puzzle, and as the two next entries on that list show with double-digit percentage drops show, it’s not just Apple and Samsung that are floating upward here coming into 2013, it’s mobile smart devices as a whole (and all their little bits and pieces).

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Samsung is a company that has the ability to create each of the most vital bits, (like their Exynos processor for mobile devices), for each smartphone and tablet it puts on the market. They are the company that went through the most semiconductors in the market in the world in 2012, and they’re making these components themselves. While companies like LG and Lenovo create devices and need billions of dollars worth of semiconductors too, they need groups like Qualcomm and NVIDIA to manufacture those pieces of hardware for them.

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So while Samsung is indeed made up of several different businesses, one that makes displays, another that makes processors, another that designs smartphones, it’s still the brand Samsung that profits from one part consuming products from another. So when you see Samsung at the top of the global semiconductor customers list in 2012, a big chunk of that change is being kept in the family. Meanwhile even the third place company HP must rely on groups like Intel in a large way for the architecture in their machines.

Groups like Qualcomm and NVIDIA rely on the companies that do not manufacture their own device innards, on the other hand, so it’s not as if there’s only one perfect model here created by these top companies with their own supplies. Qualcomm creates mobile modems that sit in a large cross-section of the smartphones you see on the market today, while NVIDIA’s Tegra line of processors all but dominated the first wave of Android tablets and Super Phones that came out across 2011.

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You’ll find the Qualcomm Snapdragon line of processors coming out in some of the most popular smartphones over the past year, too, including none other than Samsung’s Galaxy S III. What we’re going to be seeing here through 2013 – and what we’ve begun to see already – is Samsung sticking with their own Exynos processor lineup as much as they can muster. Meanwhile groups like ViewSonic, Toshiba, and ASUS will continue to work with NVIDIA and HTC, LG, and Nokia will opt for Qualcomm. Of course those partnerships aren’t definitive by any means, and several of the companies have gone between Qualcomm, NVIDIA, Texas Instruments (now out of the mobile processor business), and others in the past.

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There’s also a cross-over happening on the part of NVIDIA with their first production device by the name of Project SHIELD. This is a mobile gaming handheld that’s branded by NVIDIA and includes both the Tegra 4 processor and their own Icera modem. we’ll just have to wait and see who they worked with to create the rest of the components in the final build, but for now, the point is clear: it seems clear that creating your own device, top to bottom, is becoming more and more preferable by companies with the ability to work with such a process.


Samsung and Apple one-brand manufacturing puts competition on notice is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Nintendo proves it’s serious about Wii U’s future

Today’s Nintendo Direct livestream shows that the company is taking the future of its new console very seriously. There was a bit of worry there, since Nintendo is somewhat famous for botching big launches, but after a couple of months of letting the Wii U‘s launch titles support the system, Nintendo came out with guns blazing today. Wii U owners have a lot of new games and features to look forward to, with Nintendo proving that it isn’t simply going to sit back and let its famous name move units.

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Let’s recap just a few of the games that were revealed during the livestream. Nintendo will be releasing an HD remake of The Legend of Zelda: The Wind Waker later this year, and even though a handful of fans probably scoffed at such a re-released, the company also said that it has an all new Zelda game in development for the console. We’ve also heard of a new Mario adventure to look forward to, along with a new Mario Kart release, both of which will be showcased at E3. We saw an exciting gameplay trailer from The Wonderful 101, Xenoblade Chronicles developer Monolift Soft has a new game in development, and Nintendo and Atlus are joining forces to bring us Shin Megami Tensei x Fire Emblem (which sounds totally awesome).

There were more than those titles announced for the Wii U, but you get the idea – as far as new games go, Nintendo hit it out of the park today. The Nintendo Direct livestream didn’t stop at just new games, however, with Nintendo also revealing new features for the console, like a version of Virtual Console made specifically for the Wii U, and the ability to access MiiVerse on your phone. If you’re a Wii U owner, I have a feeling that your purchase was validated today.

Keep in mind that the Wii U is only a couple months old. At this point in the lifespan of the 3DS, there wasn’t all that much to look forward to. Gamers had Super Mario 3D Land and ports like Star Fox 64 3D and Ocarina of Time 3D on the way, but that was mostly it as far as notable first-party titles from the big N. While the 3DS is doing great these days and has a number of excellent games to offer players, the first few months of the handheld’s life weren’t very exciting.

Contrast that with the Wii U environment at present moment, and it almost seems like Nintendo has done a 180. Nintendo has wasted no time getting up in front of the camera and showing off games that get players excited. Remember when Nintendo had just launched the 3DS and Reggie Fils-Aime was making the rounds to talk about what an excellent game Steel Diver was? There was none of that nonsense today, with Iwata introducing a strong lineup of games that players will want to own.

For a while there, it seems that Nintendo was simply counting on the company’s name to sell handhelds and consoles. Release the console, make promises of a new Mario game, and it’ll sell like hotcakes. We did hear some Mario news today, sure, but there were also a number of good looking third-party titles that have nothing to do with the plumber. The Wii U will live or die by its third-party support, and I was pleased as punch to see so many third-party titles show up in Iwata’s presentation.

If Nintendo can get that kind of support to stick around, then it has nothing to worry about when Microsoft and Sony launch their next consoles. Make no mistake, though, Nintendo is going to be at a disadvantage when those new consoles launch, but instead of just letting the Wii U fester while the name brings in sales, Nintendo is going all in. This attention is just what the Wii U will need to flourish, so here’s hoping that this strong start continues and ultimately turns into a strong life. Keep it up, Nintendo, and your legions of fans will shower you in money.


Nintendo proves it’s serious about Wii U’s future is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.