Mad Catz M.O.J.O. Android gaming console

Just when you thought that the dust had settled at the recently concluded E3 2013 event at Los Angeles, California, along comes Mad Catz’ Android-powered M.O.J.O. micro console which is touted to deliver the mobile Android gaming experience to those of you who have also invested a huge chunk of your spare change to bring home a big-screen TV in order to make your living room keep up with the times. It is said that the M.O.J.O. micro console is capable of packing in the kind of 3D gaming performance that one would not expect in such a tiny box, where it will also establish a direct link to digital storefronts such as Google Play and the Amazon Appstore.

Darren Richardson, the President and Chief Executive Officer of Mad Catz Interactive, Inc., did share his thoughts on what M.O.J.O. might be able to deliver in the future, “M.O.J.O. is basically a supercharged smart phone with no screen that plugs into your flat screen TV to bring the living room experience to mobile gaming. M.O.J.O. is designed to interact seamlessly with our GameSmart controllers, mice, keyboards and headsets, in fact, the entire eco-system of gaming peripherals. We also want M.O.J.O. to be a truly open platform. People are already comfortable buying games from Google Play, Amazon, TegraZone or any other retailer of their choice. They play those games on their phones and tablets already, and with M.O.J.O., they will be able to play them in the living room at no additional cost. The same approach applies to movies, music and any other digital media. Our focus is on providing the best hardware configured for performance, not forcing people to buy content from us.”

Obviously, it remains to be seen whether the likes of Mad Catz’s efforts in the home console market will bear fruit eventually as the M.O.J.O. rolls out to the targeted markets, considering how the Sony PlayStation 4 and the Xbox One from Microsoft look set to take center stage among high powered consoles in the living room, with Nintendo’s Wii U apparently picking up the scraps from the main table once those two have duked it out with one another in a battle royale.

Press Release
[ Mad Catz M.O.J.O. Android gaming console copyright by Coolest Gadgets ]

Mad Catz M.O.J.O. Android console, C.T.R.L. Wireless GamePad hands-on (video)

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We shoved our way through the floor-opening scrum and made a bee-line to Mad Catz’s booth at E3 this morning, after catching word of the peripheral maker’s new M.O.J.O. Android gaming console, a box the company promises will be the most powerful in its class when it arrives this holiday season. The rep we spoke with wouldn’t talk specific specs on the thing — in fact, the company assures of that those are still in the works, and while it doesn’t actually know itself, it promises to blow the competition (*cough* OUYA) out of the water. While everything’s still in beta at the moment, things seem to be working all right. We played a quick round of Riptide, and things went swimmingly (well, save for the fact that we’re not all that great at Riptide).

Also a bragging point is the relative openness of it all, eschewing the walled-garden approach to give users direct access to the Google Play and Amazon app stores, so you’re good to go with the games you’ve already purchased, and while Mad Catz may not be working directly with most of the game makers, it’s promising compatibility via open standards. As for the box itself, it’s not a bad looking object. It’s palm-sized and extremely light, with a bit of an angular, beveled appearance and the company’s scratch-marked logo along the top in red (as well as a few accidental scuffs on it shiny surface).

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Xbox One Asia launch not until November 2014 Microsoft admits

The Xbox One won’t arrive in Asia until a full year after it hits US shelves, Microsoft has confirmed, with gamers in several countries being forced to wait for a “staged approach” as the company supposedly localizes content. Those in Taiwan, Hong Kong, Singapore, South Korea, and India won’t get the Xbox One until November

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Sony PlayStation 4 eyes-on

Sony PlayStation 4 eyeson

Well, it pays to stick around a launch venue as the cleanup crews begin to roll out. We just caught a glimpse of Sony’s brand new PlayStation 4 following the company’s press event tonight, and it’s really quite stunning. We were only able to view the console from a right angle, but we did manage to make out a dark black glossy finish up top, with a gray matte panel just below. It’s difficult to judge depth from the side, but from this front view at least, we definitely liked what we saw.

A small silver PlayStation logo is positioned towards the bottom of the glossy panel, representing the only branding visible from this side of the device. There’s a Sony logo on the left side as well, as you can see in our gallery below. It’s really quite a sleek design, so even though you may opt to toss the console away in a cabinet, it’ll look just fine sitting out, too. Unfortunately Sony staffers ushered us out after snapping this shot, so that’s all we’ve got for now. We’ll be hitting up the company’s booth bright and early tomorrow morning, though, and you better believe we’ll be back to share our full hands-on impressions then.

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Early Xbox One buyers to get Day One Edition consoles

Xbox One Day One Edition will commemorate your willingness to buy sight unseen

Let’s say you’re excited about the Xbox One… so excited, in fact, that you’re okay with spending $499 on it before you’ve even touched the gamepad. Microsoft wants to accommodate you: buy a system quickly enough and you’ll get the limited Day One Edition. While the core system won’t change, you’ll get to flaunt your early adopter status through both a slightly customized controller and a special Xbox Live achievement. Microsoft is also offering a matching (though separate) Xbox Live 12-month Gold pass that bundles an exclusive Killer Instinct character. If those rarities are enough to encourage an early purchase, you can reserve one through Microsoft and other retailers. Let’s just hope that there aren’t too many launch day quirks.

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Source: Xbox.com

BlueStacks to offer GamePop Android game console for $129, expands title lineup

BlueStacks to offer GamePop Android game console for $129, extends free preorder through June

BlueStacks is taking on OUYA in a big way, having announced its Android-powered GamePop game console a few weeks ago. The company wouldn’t give specifics on how much the device would cost when it was first unveiled, although it offered an option to get the console for free through May — provided you were willing to subscribe to the $7-per-month service for at least a full year, which gives you full access to a large number of paid and free mobile games. Today, BlueStacks announced that the free offer has been extended through June, after which time the console can be yours for $129. What’s more, the service has inked partnerships with more gaming developers, adding at least another $50 worth of titles to its overall catalog. One such company is COM2US, which will feature its very own channel in GamePop’s UI. Head to the source link to get your pre-order in.

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Via: TheNextWeb

Source: Gamepop.tv

GamePop Subscription-Based Android Gaming Console To Cost $129, COM2US Joins Developer List

GamePop Cube

The latest product from BlueStacks, the GamePop Android-powered gaming console, will retail for $129 once it exists its free pre-order offer, which is ongoing and will continue through the end of June, the company announced today. And it will launch with a solid line-up of paid gaming titles for the all-you-can-eat subscription fee of $6.99 per month, thanks to newly announced partnerships with COM2US, Korea’s largest game developer, which will have its own dedicated channel in the GamePop menu.

Other newly announced partners included Intellijoy, and education developers that boasts three of the top 10 spots in the education app category of Google Play, which will be adding around $30 worth of software to the subscription package on offer from GamePop. At launch, GamePop plans to have 500 top paid gaming titles available to subscribers, with revenue split 50/50 between itself and those game developers chosen to be included in the roster.

GamePop also shared sparse details about its controller system, which will feature dedicated hardware as well as other mobile devices. I spoke with BlueStacks’ John Gargiulo about the new GamePop announcements, and about the controller in particular.

“It is not what people will expect, it’s much better, we will ensure that the experience is high quality game-by-game,” he said. GamePop will also support using Android or iPhone devices as controllers, via a virtual gamepad interface, and also using “new control paradigms that have recently been made possible,” he teased, though he couldn’t go into more detail about what exactly we’d be seeing in terms of unique control schemes. Most likely gesture-based controls that leverage the accelerometer in those devices will be in play, perhaps providing a Wii-style gaming experience. These will also be tailored to titles game-by-game.

Overall, the game-by-game approach is a key competitive advantage for GamePop, Gargiulo argues. Whereas others like OUYA have put the impetus on developers to bring their software to their platform and tweak it to make sure it fits, GamePop is doing the opposite, and making sure that developers can bring their software untouched to its device. That means devoting more resources from its own team to ensuring the experience is a good one on the console, but it’s a necessary step when you’re asking developers to embrace a new business model, and it’s something that will ultimately help lower the barrier of entry and ensure that Bluestacks can offer as strong a library as possible.

That library needs to include games that people already know and love, Gargiulo believes, and delivering that will be the difference between success or failure in this space according to him.

“What’s really helping us win developers is the fact that we’re using our resources, our funding, our engineering to build all of the IP around their apps and games working on GamePop,” he said. “Whereas, the old school console model, and what others are doing in this space, is asking quite a lot of developers. Developers don’t have a lot of bandwidth, and people are asking them to integrate SDKs, special controls, build special menus and that’s not something we’re asking for.”

Instead, developers are helping cross-promote the console through in-app advertising and other channels, which requires relatively no effort, and, depending on subscriber base, they stand to make a lot more money than they can by offering their titles on a pay-per-install basis. Gargiulo also says that in-app purchase mechanics will remain untouched, and that all proceeds from those sales will go direct to developers (minus the standard Google Play store cut), without BlueStacks taking any cut of the action.

The GamePop is still on track for a Winter 2013 release, the company says, and it arrived at the $129 pricing based on a desire to make sure that it has powerful enough hardware to support the most demanding mobile games, and provide some degree of future-proofing. Its 500-game selection may be subject to future expansion, since they company has seen tremendous developer interest, but will also feature a rotating crop of titles, with under performing games being dropped to ensure players always have access to the top titles.

Xbox One Siri-style speech system and Skype remote play rumored

The Xbox One will be able to spot new people even if they’re not actively playing, speak to gamers in a manner similar to Siri on the iPhone, and allow stuck players to seek help over Skype, it’s rumored. Microsoft was coy with showing all of the new Kinect’s features, according to Polygon‘s sources, at the Xbox One launch last week, saving some of the more advanced two-way interaction for closer to launch.

xbox_one_kinect

Among the rumored abilities is the use of Kinect to scan not only the active gamer, but those also in the room with them during play. For instance, one Microsoft closed-doors demo apparently showed the next-gen console using facial-recognition to spot people it hadn’t seen before, and then ask them to identify themselves.

Once the person did so, the Xbox One could save their information and thus recognize them in future encounters, all using spoken voice commands rather than having to punch in names and other details on an onscreen keyboard.

Microsoft is supposedly billing the advanced voice control – which takes advantage of the new Kinect’s updated microphone array, which also allows the console to be switched between gaming and TV modes with a simple command – as akin to Siri, the virtual personal assistant on iOS. There, Apple uses Siri to recognize natural language instructions to send messages, create calendar entries, locate restaurants or other points of interest, and other tasks, all without demanding that the user memorize a series of preset commands.

However, the Xbox One two-way speech tech may not arrive in time for the console’s launch. Instead, Microsoft might push it out as a post-release firmware update, some months after the One first arrives on shelves.

xbox_live_official_pic-2

It’s not the only ease-of-use feature Microsoft is said to have held back from the Xbox One reveal. The console’s tight Skype integration was confirmed last week, but according to the leaks Microsoft has been secretly demonstrating collaborative gameplay using the free service.

Gamers struggling to get past a certain point in a title will be able to call in help from their Xbox One-owning Skype contacts, it’s said, inviting them to remotely take over the controls. Both players will be able to watch the game’s progression, returning control at the touch of a button.

Microsoft is apparently unconcerned about internet latency issues, though its private demo used hard-wired consoles, and there’s no word on how long remote play will be supported, or whether the remote gamer will also need a copy of the title before they can be co-opted across Skype.

We’re likely to find out more at E3 2013 next month, where Microsoft has promised more details on specific titles that will be offered for the Xbox One.


Xbox One Siri-style speech system and Skype remote play rumored is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Why Won’t Sony Let Us See What the PS4 Looks Like?

The next generation of console gaming is upon us. Nintendo has already launched its Wii U, Microsoft’s Xbox One will be launching sometime later this year, and Sony has revealed several details about its PlayStation 4.

But unlike its chief competitors, Sony has decided against showing off the design of its next console. The company announced the device earlier this year, talked about its specs, but wouldn’t show what it actually looked like. And when the console was recently featured in a teaser for the upcoming E3 gaming trade show, Sony once again decided against showing off the device.

sony_ps4_controller

It’s not immediately clear why Sony hasn’t shown off the PlayStation 4. The company has, of course, been asked numerous times why it doesn’t want to show the console yet and each time, it has sidestepped the question. The move is unprecedented, if nothing else, and could be either good or bad.

See, now that we have seen the Wii U and Xbox One, the onus is on Sony to shock us. The PlayStation 4’s design can’t be something that bores us or doesn’t have as good a look as its competitors. And by hiding it under a shroud of mystery, Sony is only calling more attention to the console than it otherwise would.

That puts extra pressure on Sony at the E3 gaming show. If the console is truly something that blows our socks off, all the secrecy would have been worth it. But if Sony’s PlayStation 3 ends up being just another black box that doesn’t have anything special built-in and lacks some unique design quality, we’ll all be rather bored. And being bored in the world of gaming is a very, very bad thing.

“To make the discussion all about hardware couldn’t be worse”

Sony needs to take the attention away from its product design and start focusing more on its game library. The move the company should be making right now is to show off the PlayStation 4’s design and be done with it. To make the discussion surrounding Sony’s next console all about hardware couldn’t be worse for the company.

If history has taught us anything, it’s that software sells hardware. The Dreamcast died off because its software library was sub-par compared to that of its competitors. Sony’s PlayStation became such a hit because it had so many games available. The console’s design didn’t really matter all that much.

In this case, I’m going to give Sony the benefit of the doubt. I think the PlayStation maker truly understands the dynamics of the gaming industry and doesn’t want to take too much focus off the games. I believe, therefore, that Sony has something quite special up its sleeve. And rather than just let Microsoft and Nintendo take E3 by storm, it wants to show off something that we’ve never even thought about from a hardware perspective.

Of course, all of that could be wishful thinking. But if history serves us correctly, it tells us that Sony can pull off some miracles. And it needs another one right now.


Why Won’t Sony Let Us See What the PS4 Looks Like? is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Will The Xbox One Rule The Living Room? Price Will Determine The Size Of Its Kingdom

XboxD_Logo_Consle_Sensr_controller_F_GreenBG_RGB_2013

The Xbox One is more or less a known quantity now, but its price has yet to be revealed by Microsoft. Price and ship date are always the biggest concerns when new gadgets or hardware hits the market, but in the case of the Xbox One, it’s likely to help determine whether the “home entertainment system,” as Microsoft is characterizing it, becomes the category-busting, revolutionary, multipurpose living room command center it’s being billed as, or ends up just another console with niche appeal that makes it a target of lust for core gamers, but few outside that circle.

The Xbox One continues what Microsoft started with the Xbox 360, building in plenty of non-gaming services, apps and tools that could appeal to a broad range of audiences, including sports fans and people who just generally enjoy media content of all stripes. The Kinect interaction potential looks to be able to provide pretty extensive feedback for athletes and people training, and its new voice-recognition tricks offer a chance at a completely revamped way of interacting with the television. Microsoft also looks to be courting partners for a la carte TV content delivery, which is a huge potential alternative market to traditional cable and satellite providers.

New features of the Xbox One are clearly designed to cast a wider net and rope in people who might not care all that much about games. But price will determine whether Microsoft actually lands those customers or whether the Xbox One remains a gaming machine first, which just happens to provide gamers with a number of other benefits besides.

Rumors have pegged the new Xbox One pricing at anywhere from less than the initial cost of the Xbox 360 and PS3 (each was around $350 U.S.), to $770 (likely a high guess to prevent sticker shock later on) as it has been listed on Amazon Germany, to anything in between. A gap of just a couple hundred dollars could make all the difference here: Users who aren’t so interested in the gaming aspects have plenty of options now for over-the-top services from providers, including Apple, Google and Roku, all of which offer similar access to custom content, if not the unique interaction methods and Snap multi-information streams of the Xbox One. And most of those are available for around $100 or less, which will have a significant impact on buyer choice.

It’s possible that what Microsoft wants is to append a layer on top of live TV, similar to what Google initially attempted with Google TV, as our columnist Tadhg Kelly suggested in his column earlier today. But I think Microsoft is doing much more feeling out with the Xbox One, with a variety of services and a focus that could easily shift depending on where consumers take it. But getting them there in the first place involves either pricing the console right or demonstrating irrefutably that the value added by the console and its services make up for a steep premium over other alternatives.

I’m not convinced Microsoft has the guts to price the Xbox One where it needs to be to truly start breaking down device category walls, but we’ll see if they surprise us when they talk price, which could happen as early as E3 next month.