Razer Atrox Arcade Stick for the Xbox 360 Requires No Quarters to Play

As a child of the 80s, I spent plenty of time in the arcade playing video games and continued that practice as long as there were arcades in the mall. One of the things that used to irritate me more than anything was when my favorite fighting game had a damaged joystick. There’s nothing worse than a junky joystick when you’re playing a fighting game. I miss the days of brawny joysticks for gaming, and if you do too, Razer has got your back with its latest offering.

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Razer has unveiled the Atrox arcade stick – made specifically for the Xbox 360 console. This is a big and beefy controller with an actual Sanwa Denshi arcade-quality joystick, along with 10 Sanwa arcade buttons. The coolest part about the controller is that Razer has designed it to support the modding community.

razer atrox arcade joystick 2

Razer offers a template to allow you to print out your own custom artwork for the lid, and the top opens to reveal a storage compartment underneath. Inside that compartment the controls is an interchangeable bat-shaped handle for the joystick, a screwdriver, and a storage compartment for its detachable 13-foot-long USB cable.

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You can also mod the controller and it has a special honeycomb system inside designed to make it easy to screw in additional hardware or accessories. The Atrox controller will ship worldwide this June for $199.99(USD).

Razer Atrox for Xbox 360 gives retro joysticks another try

When it comes to gaming controllers for just about any machine capable of playing video games, Razer probably has the controller you need. The company made its name creating gaming keyboards and mice for computer gamers, but has branched out into controllers for game consoles as well. Razer has unveiled its latest game controller, and it’s an old-school joystick specifically for Xbox 360 fighting game fans.

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The controller is called the Razer Atrox Arcade Stick. Some manufacturers try and make their hardware as tamper-resistant as possible, but Razer has fully embraced the modding community. This arcade stick is built specifically for enthusiasts to be able to access the inside of the controller and modify the device to their preference.

Razer even offers a template for the top panel to make it easier for you to customize the controller to your liking. The controller opens at the top of the arcade stick revealing access to internal storage compartment where you can store the detachable cable, screwdriver, and space for two more buttons. The joystick itself comes with a ball top and an additional bat-shaped top.

The cable for the controller is 13 feet long and can be removed for portability. Razer uses Sanwa Denshi hardware components that promise to last for a long time including 10 high response buttons and a precision eight way joystick. The top of the controller is designed to allow you to add your own custom artwork.

The arcade stick also has a honeycomb structure on the inside making it easy to attach screws so you can add your own components and hardware. The controller has a 2.5 mm audio jack for use with the Xbox 360. The Atrox will be available for pre-order on May 21 with the launch in Japan set for this month and a global launch in June. The controller will cost $199.99.

SOURCE: Razer


Razer Atrox for Xbox 360 gives retro joysticks another try is written by Shane McGlaun & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Razer Atrox arcade stick entices Xbox 360 fighters with swappable parts

Razer Atrox arcade stick entices Xbox 360 fighters with pro focus, swappable parts

Look out, MadCatz — Razer’s ready to add an Xbox 360 arcade stick to its peripheral lineup. The $200 Atrox should please serious button mashers, thanks to Sanwa-sourced controls and completely customizable parts. A total of 10 buttons sit alongside the joystick, and you’ll find storage compartments for an additional stick and the bundled 13-foot detachable USB cable under the lid. Fighting game enthusiasts can pre-order the Atrox beginning on May 21st from Razer’s online store, with global availability set for June — Japan’s lucky shores will see it this month. There’s no word on variations for other systems, but that may be the price to pay for the integrated Xbox Live headset jack. Catch a render of its internals and a press release after the break.

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Source: Razer

Hands-on with the Delta Six gun controller (video)

Hands-on with the Delta Six gun controller (video)

Glimpses of the Delta Six have been teasing an ultra-realistic and motion-enabled gaming controller since last fall, and now that it’s back on Kickstarter, we’ve gone hands-on with a prototype to see just how it handles. Though hardware and software tweaks have been made since it first surfaced, its creator David Kotkin says the peripheral is roughly 80 percent complete. For example, the beta version we took for a spin was only compatible with the Xbox 360, but the final product is set to play nice with the PS3, PC and Wii U, in addition to next-gen consoles via a software update.

Hold the matte black prototype in your hands, and you’ll notice it has a fair amount of heft to it. Its weight didn’t take an immediate toll on this editor’s arms, but some light fatigue was noticeable after about 20 or 30 minutes of play. The hardware is actually a stock airsoft gun that’s been gutted and stuffed with Xbox 360 controller parts, a rechargeable battery and an Arduino. According to Kotkin, the faux firearm’s code will be made open source, and users will be able to program it to their heart’s content.

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Delta Six gaming gun returns to Kickstarter, boasts Arduino innards

Delta Six gaming gun returns to Kickstarter, boasts Arduino innards

The Delta Six gaming controller first hit Kickstarter last fall, but the plug was pulled from the crowdfunding effort by its creator David Kotkin, as he reckoned it wasn’t on track to generate enough support. With hardware and software refinements made over the last few months, the peripheral has just been relisted on Kickstarter. In case you need a refresher, the peripheral puts a premium on realism and motion-enabled gaming. Thanks to accelerometers, gyroscopes and buttons in odd places, users can do things such as bring up in-game sights by looking down the plastic rifle’s barrel, or steady their shot by pulling the faux weapon close to their arm.

Now, the campaign is asking $159 for controllers with black or white paint jobs and orange tips, as a second look at production costs indicated the project’s original $89 price tag was too low. This time around, the funding goal has been locked in at $100,000, instead of a cool half a million. As for internals, the shooter is toting an Arduino, which opens up the hardware to software updates and customization. Not only will the blaster work with PC, Xbox 360, PlayStation 3 and the Wii U, but it’s set to boast compatibility with next-gen consoles through an update, to boot. If the Delta Six reaches it fundraising mark, it’ll ship out to supporters in December. Check out our hands on with the contraption or head past the break for Kotkin’s video pitch.

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Source: Kickstarter

All-in-one Atari 2600 controller crafted to curtail retro gaming clutter

Allinone Atari 2600 controller crafted to curtail retro gaming clutter

Ahhh, the venerable Atari 2600. The godfather of console gaming has, in recent years, seen a resurgence as a hacker’s muse — mods to its innards and controllers are legion on the web. Recently, a new mod emerged: a controller that combines the capabilities of the Atari’s joystick, paddle and keyboard controllers. It’s crafted from a small wooden box, a cannibalized joystick, an Ethernet cable, some switches and a smattering of other electronic bits, and there’s a full how-to on making one of your own on Instructables, courtesy of user x2Jiggy. If the mere mention of such an all-in-one has those DIY juices flowing, head on past the break for a construction video and see how it’s done. It’s high time you dust off your stock 2600 and break out Pitfall, Adventure or, well, Breakout.

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Via: Hack a day

Source: Instructables

Stinky Footboard Meets Its Funding Goal: Feet Now Tapping Impatiently for Delivery

You may recall back in March when we first talked about the Stinky Gaming Footboard. This device is a video game controller that is specifically made to allow you to use your feet for control input. The project was originally seeking $75,000 via Kickstarter to go into production. The company’s Kickstarter campaign wrapped up yesterday and officially raised $79,562, so it’s definitely being made now.

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The Stinky Footboard features four buttons with screens that allow the user to adjust the resistance and more. It’s definitely an interesting way to control your favorite games.

During the fundraising effort, a pledge of $89 was enough to get you one of the Stinky Footboards. Shipping is estimated for July 2013. It’s important to keep in mind that ship date is estimated, as production delays are very frequent with Kickstarter projects.

Stinky Gaming Footboard meets funding goal

Back in late March, I talked about a new gaming peripheral but it turned up on Crown source funding site Kickstarter called the Stinky Gaming Footboard. The device was a gaming controller that allows you to use your feet to and control input to various video games. The project was originally seeking $75,000.

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The gaming controller has a special cross shape and four programmable buttons. You can map those buttons to various commands using the videogame software. The device is designed to be very flexible allowing the users to place it in any direction they want and teasing with one or both feet.

The designer made the footboard to be easy to return to neutral position after you activate key. One of the more interesting features of the Stinky Footboard is that the device shipped with multiple Springs allowing you to customize the tension to your preferences. The project has now met it Kickstarter funding goal.

In fact, it raised a bit more than its goal of $75,000 racking up a total of $79,562. The funding goal is met yesterday and the controller cost those who backed the project $89 or more. Shipping is expected to happen in July of 2013, but you’d be safe to expect some delays. The laser very common with Kickstarter projects as roadblocks are hit during the ramp-up to production frequently.

[via Kickstarter]


Stinky Gaming Footboard meets funding goal is written by Shane McGlaun & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Xbox 720 detail leaks suggest “Xbox Infinity” as new name

A new image discovered by users from both Twitter and Reddit suggest that the Xbox 720 may be released as the “Xbox Infinity”. The image shows off the Xbox Infinity logo and it’s followed by the tagline, “Infinite entertainment. Infinite possibilities.” which compliments Microsoft’s efforts to make the Xbox more than just a gaming console. However, of course the leaked image has been received with much criticism, especially from Forbes, whose Microsoft source sent them a differently-styled Xbox logo.

Xbox 720 detail leaks suggest Xbox Infinity as new name 1

According to Forbes, the image they received from their source reinforces rumors that the new Xbox may just be called Xbox. It would follow Apple’s naming system for its latest iPads. It wouldn’t be too surprising for Microsoft to do this, however the name would be a bit bland. Whether the new Xbox is called the Xbox Infinity, or Xbox, many people are just hoping that Microsoft doesn’t follow through with the Xbox 720 name.

Xbox 720 detail leaks suggest Xbox Infinity as new name

Another rumor floating around suggests that the new Xbox controller will feature a touch element to it that’s similar to that of the PlayStation 4′s controller, as well as the PlayStation Vita’s backside. The touch-area of the controller is said to compliment Microsoft’s Kinect, with Kinect games requiring players to both utilize the Kinect’s motion sensor bar as well as perform various gestures on the touch pad. It is also clickable, allowing you to use it as a directional control pad if you’d like.

Whatever the case may be, Microsoft isn’t confirming nor denying these rumors until its Xbox unveiling event set to take place on May 21st. One thing that we’re sure will be a feature on the next-gen Xbox is the much despised always-on internet requirement. The always-on feature for the next-gen Xbox was mentioned several times in interviews, as well as on Twitter in a controversial Twitter rant between Microsoft’s former Creative Director and another tweeter. When May 21st rolls around, be sure to check in with SlashGear, where we will bring you live coverage of Microsoft’s event.

[via Forbes]


Xbox 720 detail leaks suggest “Xbox Infinity” as new name is written by Brian Sin & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Reactive Grip Motion Controller Delivers Highly-Accurate Feedback

As gaming console become more advanced, we’re seeing the big three companies provide some sort of motion-based controller system with their consoles, which Nintendo started with its Wii. Both the Wii controller and PS Move provide some sort of feedback when held, but what if they could advance to a point where you’re given an amount of feedback that felt incredibly real?

Palmer Luckey created the Reactive Grip and showed it off at the Game Developers Conference 2013. The controller uses a combination of motion tracking, a modified Razer Hydra and a 3D-printed housing that contains sliders that can move up or down to provide real-time sensation to what’s happening on the screen. (more…)

By Ubergizmo. Related articles: BioShock Infinite Players React To Boy Of Silence In Compilation Video, Dark Souls 2 Highlighted In 12-Minute Gameplay Demo,