MOGA Ace Power Gaming Controller Supports iOS 7

If you use an Apple gadget like the iPhone or iPod Touch that uses the Lighting connector and iOS, a new portable game controller has turned up aimed specifically at you. The controller comes from MOGA and is called the Ace Power. The controller is the first designed specifically to work with iOS 7′s controller APIs according to the manufacturer.

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Like most of the gaming controllers designed for iPhones and iPod Touch devices, the Ace Power expands and the iPhone slips into the middle of the controller. The controller collapses down for added portability when not in use. It also has an 1800 mAh internal battery allowing it to keep your iPhone or iPod Touch juiced up while you play your favorite games.

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The Ace Power has dual analog sticks, dual shoulder buttons, a D-pad, and four action buttons. It’s also got easily accessible charging and headphone jacks while your device is docked.

One caveat to all add-on controllers is that games have to be designed with support for the controller in mind. That means the success of the controller is likely to revolve around how many developers add support for it to their games. However, since this controller will use iOS7′s native controller APIs it’s likely that many games will support it down the road.

The device can be pre-ordered for $100(USD) directly from the manufacturer and via the Apple Store soon. For now, you can sign up to be notified when they’re available.

[via Engadget]

Xbox One controller cost over $100 million to develop, smell-o-vision and built-in projector were considered

Xbox One controller cost over $100 million to develop, smell-o-vision and built-in projector were considered

While Sony was content to toy with radical designs for the PlayStation 4’s controller, it turns out Microsoft took a more conservative approach when building the Xbox One’s gamepad. GamesBeat scored a look at the controller creation process and discovered that Redmond was reluctant to tweak the Xbox 360 controller at all since it considers the hardware “best-in-class.” After some pressure from Zulfi Alam, Xbox’s general manager for accessories, Ballmer and Co. decided to explore what changes could be made, and invested over $100 million throughout the course of the effort.

Despite the firm’s aversion to rocking the proverbial boat, it still wound up with more than a few unconventional prototypes — some of which packed built-in displays and cameras. One of the strangest versions included a cartridge for emitting smells, and another featured a built-in projector that could throw out visuals reminiscent of illumiroom. Ultimately, the wackier iterations gave way to the traditional kit that’s heading to stores, as the adventurous features drained battery life too quickly or the company’s “core base didn’t appreciate them,” according to Alam. While we wouldn’t have expected the Xbox One to usher in the age of smell-o-vision, we can’t help but wonder what that future would have looked smelled like.

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Source: GamesBeat

Sony mulled an all-touch PS4 controller before settling on the DualShock 4

Sony DualShock 4

The PlayStation 4’s DualShock 4 controller may seem like the logical evolution of Sony’s gamepad design, but we now know that it wasn’t always destined to be that way. Product manager Toshimasa Aoki tells VentureBeat that the company threw out all the rules during the early design phase, and had tested both all-touchscreen gamepads as well as one where a touchpad could move to different locations. The PlayStation team had also considered abandoning its signature bottom-mounted analog sticks in favor of moving them up top, much like Nintendo’s Wii U Pro Controller. However, feedback pushed Sony to a more conservative layout — many early PS4 game developers were worried that a new control scheme would break their software design. While it’s unfortunate that Sony had to restrain its creative impulses, we suspect that many gamers are happy with the end result.

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Source: VentureBeat

Deconstructed Video Game Controllers: The ABXY’s of Gaming

If you love staring at gadget teardowns, check out photographer Brandon Allen’s Deconstructed. It’s a series of images of dissected video game controllers, their parts neatly arranged for the camera. All of the controllers in Brandon’s series were donated and heavily used (some of them don’t work anymore) hence the dust and worn out parts.

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I would’ve loved to see labels for the parts as well, but I guess they would only clutter the images.

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There are 18 controllers from different consoles in Brandon’s series; you can see the rest here and here. If you really want to take a closer look at the parts you’d be better off looking at the desktop wallpaper-sized images, which Brandon so generously made available for free. You can also buy prints of the dissected NES, SNES, PS3 and Xbox 360 controllers from his online shop.

[via Laughing Squid]

Classic Video Game Controller Ornaments: A taribaum A taribaum

Gamers, get into the spirit of the holidays with these tiny but detailed ornaments that look like controllers from video game consoles of yore. There’s an Atari 2600 joystick, a Sega Genesis gamepad, a NES gamepad and a PlayStation controller. There’s a part of me that can’t accept that the PlayStation is a “classic” now.

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Here’s a merrier shot of the controllers:

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You can order the ornaments from ThinkGeek. $20(USD) gets you a pack containing all four controller designs. Depending on how big your Christmas tree is, you might need to get dozens of these because they’re only about 3″ to 4″ wide.

[via Nerd Approved]

PS4 DualShock 4 compatibility testing hands-on: Steam to Android

Just weeks before the release of the PlayStation 4 we’re taking the time to dive in with the most important piece of equipment outside the console itself: the DualShock 4. This handheld wireless (or wired) device is made by Sony itself, returning to the market to re-claim the throne as the highest-quality controller on the […]

SNES Controller Pillow: SNUZ Controller

Earlier this year we saw the awesome oversized N64 pillow made by Donna Marie Evans. Donna was bombarded by requests for the pillow, but last month a customer asked her to make a controller pillow from an earlier Nintendo console. The result is this very huggable SNES controller pillow.

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Donna said that this pillow was harder to make than the N64 one, partly because of the Super Nintendo phrase. She had to embroider it by hand because she doesn’t have a cutting edge embroidery machine. Contact her on deviantART if you want your own SNES pillow.

DualShock 4 in stores early: non-PS4 details emerge

It would appear that one of the most advanced Bluetooth controllers on the market this year has hit some stores early: this is the PS4 DualShock 4, and it’s been spotted at more than one store Up North. According to reports from DualShockers‘ varied collection of Tweets, at least seven individual customers have been allowed […]

PlayStation 4 Controller Works with PS3 Console: Shared Buttons

Good news for the PlayStation nation. It seems like the Dualshock 4 controller designed for the PlayStation 4 works with the PlayStation 3 console too. YouTuber Udetto, who writes for German gaming site Computer Bild Spiele, discovered the backwards compatibility while fiddling with a debug version of the PlayStation 4.

 

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There is a catch however. Udetto says the controller will only work with the PS3 if it’s plugged in to the console via USB, which means that it won’t work with PS3 games that require you to play wirelessly. I don’t know of any game that has that requirement, but apparently FIFA 14 is one of those games. That’s really odd. Does that mean you can’t charge a PS3 controller and play FIFA 14 at the same time?

We should remember that Udetto’s discovery was with a prototype controller, and despite his positive findings it’s possible that the controller won’t work with many PS3 games. But since we can buy the controller without shelling out for the entire PS4, here’s hoping Sony can make this backwards compatibility official.

[via Engadget]

Valve Demos Steam Controller: Jack of All Games

Yesterday Valve released a video showing a prototype of the Steam Controller – which is designed to be used with the company’s upcoming Steam Machines – being used to play a handful of games. The demo focused on the controller’s “legacy mode”, in which the controller emulates a mouse and a keyboard, letting you map keys and cursor movement to the controller’s buttons, triggers and trackpads.

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In the demo, the controller was used to play four mouse-heavy games: Portal, Civilization V, Counter-Strike: G.O. and Papers, Please. The games were chosen to show the accuracy of the trackpads, as well as how well it works with menu-heavy games that were meant to be used with a keyboard and mouse.

As was mentioned in the demo, Valve will release more demos featuring a variety of games. Even if you’ve already decided that the controller isn’t for you, remember that Steam Machines will still support mouse and keyboard combos. In any case I think that the Steam Controller is mainly for console gamers, to get them to try the PC games on Steam. That said, I wouldn’t be surprised if Valve is working on or supporting the development of games that were made with the Steam Controller in mind.

[via Rock Paper Shotgun]