BendDesk: the curved multitouch workspace of the future (video)

The Media Computing Group — otherwise known as the dudes and dudettes responsible for making multitouch hip again — is back, and some might say better than ever. The BendDesk is an outlandish new concept workspace for the future, relying heavily on a curved multitouch display to bring the wow. The desk is the Group’s vision of merging multitouch with a common physical area, and it’s probably the best implementation we’ve seen yet. A full ten touch points are supported, but the lower portion is also designed to be used as a standard desk, holding your laptop, paperwork and ink pen collection if you so choose. Shockingly enough, the whole thing looks exceptionally ergonomic, too. Head on past the break for a glimpse of it being used, but don’t hold your breath waiting for a ship date and price — something tells us it’ll be awhile before either of those are published.

Continue reading BendDesk: the curved multitouch workspace of the future (video)

BendDesk: the curved multitouch workspace of the future (video) originally appeared on Engadget on Sat, 27 Nov 2010 14:28:00 EDT. Please see our terms for use of feeds.

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Nendo’s ceramic circuit board speaker gives the rest of the audio world body image issues

We’ve seen slick hand-crafted ceramic speakers in the past, but this one millimeter-thick collaboration between potter Mitsuke Masagasu and design firm Nendo is in a different league. An entirely different league. The set is result of the so-called Revalue Nippon Project, created by Japanese footballer Nakata Hidetoshi to revive traditional Japanese art forms. Nakata selected five curators — in this case the director of the 21st Century Museum of Contemporary Art in Kanazaw — who were then tasked with pairing a ceramicist and designer to collaborate on a one of a kind form. Not satisfied with simply being 31 times thinner than the emaciated Mythos XTR series as a sole basis for artistic impact, the speaker’s ravishing circuit design is also made without a human touch. Instead, a computer-controlled process cuts thin slices from a ceramic substrate slab, fixes them with mercury vapor, and then mounts them via a robotic arm. Amazingly, sound quality is still also touted as being top notch. There are no plans however for these speakers to ever be mass produced, so if you were hoping to snag one as the ultimate accessory for your über-modern flat… well, let yourself down easy, alright champ?

Nendo’s ceramic circuit board speaker gives the rest of the audio world body image issues originally appeared on Engadget on Fri, 26 Nov 2010 10:19:00 EDT. Please see our terms for use of feeds.

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Nikon concept cameras surface, spark rumor mill

Is the future of photography painted in Kubrick white? It is if you believe Nikon and Canon. We’ve seen the latter’s concept in much more detail, and now a handful of pics from the Nikon Sapporo Showroom have surfaced, showcasing at least one similarly unpigmented design. The other two models, snapped and found via burner-images, look like more run-of-the-mill DSLRs, but the one that’s causing a stir online is the all-white model that originated from DCHome forums. The original poster chimes in to say it might be the EVIL camera, but we’re not exactly convinced. For starters, the body doesn’t look much smaller or different than the rest of its lineup — not exactly what we’d expect for a “new market” product, as the company reportedly wants its mirrorless shooter to be. Additionally, as noted by a number of Nikon Rumors commenters, that apparently 18-55mm lens implies it’s rocking an APS-C sensor. Of course, if we saw the other side, we could see whether or not it had a viewfinder, which does narrow down the possibilities. So in conclusion, we still don’t know what it is, or if we ever will with any certainty, but we’re making an educated guess as to what it isn’t. Got that? Good.

Nikon concept cameras surface, spark rumor mill originally appeared on Engadget on Mon, 22 Nov 2010 21:54:00 EDT. Please see our terms for use of feeds.

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Tenga taking pleasure in design

We’ve been blogging about Tenga’s beautifully conceived series of stylish male sex toys since way back, and we aren’t ashamed of it either! There’s something amazing about being able, through good design, to make a socially awkward product palatable enough to be displayed in normal stores next to the toiletries.

“Only in Japan” perhaps, but it’s a testament to sexual openness through consumer products. Now Tenga is collaborating with known fashion designers to create completely original designs for the Respect Yourself Project on World AIDS day.

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The five designers were each given a blank slate to design on, which is a trend we’ve seen in packaging a product design from cigarettes to maxi pads (believe it or not).

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If you’re free on December 1st, pop by LeBaron in Aoyama for the Respect Yourself Project Party, sponsored by Tenga and the respective design houses, and experience the beginning of global mainstreaming of personal sexual health. That, or the inevitable decline in world populations. Either way, it should be fun!

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Inhabitat’s Week in Green: slim skyscrapers, electric vehicles and the machine that lays brick roads

Each week our friends at Inhabitat recap the week’s most interesting green developments and clean tech news for us — it’s the Week in Green.

It’s been a monumental week for green transportation as team Inhabitat hit the Los Angeles Auto Show to scope out the hottest up-and-coming eco vehicles – including the winner of the 2011 Green Car of the Year award, the Chevy Volt! We were also blown away the UK’s first all-electric supercar while Honda announced plans to produce an all-electric version of its city-friendly Fit. Of course, clean green vehicles require a steady source of renewable fuel – which is where we were excited to see Washington DC install its first public EV charger while London announced plans to install 1,300 charging stations and Singapore fired up the world’s largest biodiesel plant.

This week we also looked at several amazing upgrades to our built environment, starting with the Tiger-Stone – an automatic brick laying machine that rolls out roads like carpet. Meanwhile researchers revealed a new way to repair our crumbling concrete infrastructure using genetically modified bacteria, and Taiwan unveiled plans for several futuristic skyscrapers that are wrapped in greenery and powered by the sun.

Finally, this week we also brought you coverage of the latest and greatest green building technologies from one of the year’s biggest green design shows – Greenbuild 2010. Speaking of high-tech green design, check out this handy solar charger shaped like a beetle and don’t miss out on a chance to win a brand new Windows Phone 7!

Inhabitat’s Week in Green: slim skyscrapers, electric vehicles and the machine that lays brick roads originally appeared on Engadget on Sun, 21 Nov 2010 20:30:00 EDT. Please see our terms for use of feeds.

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MUJI toilet paper freshens up bad smells

It might look like an ordinary roll of toilet paper. But this is no regular lavatory supply…it’s actually a battery-operated air freshener from MUJI.

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What could have become merely a novelty good, in MUJI’s hands is simple and discreet — not to mention conveniently camouflaged. Just pop it next to your other toilet rolls and your minimalist home accessory is complete.

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On release from today, the Toilet Paper Air Freshener retails at 2,500 JPY (about $30). See MUJI’s product page for more.

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How Microsoft Hit CTRL+ALT+DEL on Windows Phone

Corporate vice president and director of Windows Phone Program Management, Joe Belfiore, holds his prototype Samsung device running Windows Phone 7 on campus at Microsoft in Redmond, Washington. Photo: Mike Kane/Wired.com

Microsoft staff refer to December 2008 as “The Reset” — the month that the company killed all progress on its Windows phone project and started over.

It’s a measure of how deep a hole Microsoft had dug itself into that the employees interviewed by Wired.com were unanimous in calling this a good thing. Even though the software titan had a head start on phone software beginning with Windows CE back in 1996, the subsequent Windows Mobile OS suffered from steep declines in market share when pitted against more user-friendly phones, like the iPhone and the Android-powered Droid.

“It was trying to put too much functionality in front of the user at one time,” said Bill Flora, a design director at Microsoft, reflecting on Windows Mobile’s mistakes. “It resulted in an experience that was a little cluttered and overwhelming for a lot of people today. It felt ‘computery.’”

An un-sexy OS didn’t bode well for Microsoft. The outdated design of Windows Mobile contributed to a stereotype that Microsoft cared little about customers and was focused only on big sales to big companies. It symbolized a software leader losing its edge.

Furthermore, Windows Mobile’s shrinkage in the market was embarrassing for a company whose CEO Steve Ballmer previously laughed at Apple’s iPhone for its lack of a keyboard and high price tag, only to admit three years later that Microsoft had fallen far behind.

“We were ahead of this game and now we find ourselves No. 5 in the market,” Ballmer said at an All Things Digital Conference. “We missed a whole cycle.”

Recognizing it needed to play serious catchup, Microsoft essentially hit CTRL+ALT+DEL on Windows Mobile, rebooting its mobile OS like a balky, old Windows PC and making a fresh start.

The company spent six weeks hatching a plan for a Windows phone do-over, and it set a deadline of one year to build and ship a brand new OS.

The end result was Windows Phone 7, an operating system with a tiled-based user interface that looks nothing like its predecessor. The first Windows Phone 7 handsets will hit stores today in the United States.

The reset was no simple task: It involved bringing in new managers, reorganizing the Windows phone-design department and opening new test facilities dedicated to mobile hardware.

Here’s how the company did it.

Corporate vice president and director of Windows Phone Program Management, Joe Belfiore, listens to Don Coyner, General Manager of US Shared Studios as he discusses Windows Phone 7. Photo: Mike Kane/Wired.com


Why ‘Gorilla Arm Syndrome’ Rules Out Multitouch Notebook Displays

Apple’s new MacBook Air borrows a lot of things from the iPad, including hyperportability and instant-on flash storage. But the Air won’t use an iPad-like touchscreen. Neither will any of Apple’s laptops. That’s because of what designers call “gorilla arm.”

And while Apple points to its own research on this problem, it’s a widely recognized issue that touchscreen researchers have known about for decades.

“We’ve done tons of user testing on this,” Steve Jobs said in Wednesday’s press conference, “and it turns out it doesn’t work. Touch surfaces don’t want to be vertical. It gives great demo, but after a short period of time you start to fatigue, and after an extended period of time, your arm wants to fall off.”

This why Jobs says Apple’s invested heavily in developing multitouch recognition for its trackpads, both for its laptops, on its current-generation Mighty Mouse and on its new standalone Magic Trackpad.

Avi Greengart of Current Analysis agrees it’s a smart move, borne out of wisdom gathered from watching mobile and desktop users at work.

“Touchscreen on the display is ergonomically terrible for longer interactions,” he says. “So, while touchscreens are popular, Apple clearly took what works and is being judicious on how they are taking ideas from the mobile space to the desktop.”

But Apple didn’t have to do its own user testing. They didn’t even have to look at the success or failure of existing touchscreens in the PC marketplace. Researchers have documented usability problems with vertical touch surfaces for decades.

“Gorilla arm” is a term engineers coined about 30 years ago to describe what happens when people try to use these interfaces for an extended period of time. It’s the touchscreen equivalent of carpal-tunnel syndrome. According to the New Hacker’s Dictionary, “the arm begins to feel sore, cramped and oversized — the operator looks like a gorilla while using the touchscreen and feels like one afterwards.”

According to the NHD, the phenomenon is so well-known that it’s become a stock phrase and cautionary tale well beyond touchscreens: “‘Remember the gorilla arm!’ is shorthand for ‘How is this going to fly in real use?’.” You find references to the “gorilla-arm effect” or “gorilla-arm syndrome” again and again in the scholarly literature on UI research and ergonomics, too.

There are other problems with incorporating touch gestures on laptops, regardless of their orientation. Particularly for a laptop as light as the MacBook Air, continually touching and pressing the screen could tip it over, or at least make it wobble. This is one reason I dislike using touchscreen buttons on cameras and camera phones — without a firm grip, you introduce just the right amount of shake to ruin a photo.

Touchscreens work for extended use on tablets, smartphones and some e-readers because you can grip the screen firmly with both hands, and you have the freedom to shift between horizontal, vertical and diagonal orientations as needed.

On a tablet or smartphone, too, the typing surface and touch surface are almost always on the same plane. Moving back and forth between horizontal typing and vertical multitouch could be as awkward as doing everything on a vertical screen.

This doesn’t mean that anything other than a multitouch trackpad won’t work. As Microsoft Principal Researcher (and multitouch innovator) Bill Buxton says, “Everything is best for something and worst for something else.”

We’ve already seen vertical touchscreens and other interfaces working well when used in short bursts: retail or banking kiosks, digital whiteboards and some technical interfaces. And touchscreen computing is already well-implemented in non-mobile horizontal interfaces, like Microsoft’s Surface. Diagonalized touchscreen surfaces modeled on an architect’s drafting table like Microsoft’s DigiDesk concept are also very promising.

In the near future, we’ll see even more robust implementations of touch and gestural interfaces. But it’s much more complex than just slapping a capacitative touchscreen, however popular they’ve become, into a popular device and hoping that they’ll work together like magic.

Design at this scale, with these stakes, requires close and careful attention to the human body — not just arms, but eyes, hands and posture — and to the context in which devices are used in order to find the best solution in each case.

See Also:


Nokia’s ex-MeeGo chief lands at Palm?

It looks like design heads at Palm and Nokia have more or less swapped roles, as All Things D reports that Nokia’s ex-MeeGo head Ari Jaaksi has just been hired by Palm — a month after Nokia grabbed Palm’s Peter Skillman to head up user experience and services for MeeGo. Fate? Coincidence? As long as both struggling smartphone companies bring us better devices and improved operating systems as a result, we’re not all that concerned. The report also suggests a Samsung VP and several HP executives will be boosting Palm’s team as well.

Nokia’s ex-MeeGo chief lands at Palm? originally appeared on Engadget on Thu, 14 Oct 2010 21:51:00 EDT. Please see our terms for use of feeds.

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iPhone 4 Cracked Glass Cases Almost Double the iPhone 3GS’ [Iphone 4]

When the iPhone 4 was revealed, it was obvious that its design was more fragile than the previous generation: If you double the glass panes, the accidental shattering rate will increase too. Now there is data to confirm this theory. More »