Urban Mole robot could deliver your mail via insane network of underground tubes

Designer Phillip Hermes has come up with a new system to transport packages which, if ever instituted, could probably be much faster than any of today’s available options (trucks, mailmen, airplanes, ponies). The Urban Mole — which recently placed second in the Vision Works contest — enables the use of “existing networks” of underground pipes (yes, sewer pipes) to transport packages up to about the size of a shoebox, which are put in capsules to fully protect the contents from the surrounding sewer water. The packages would be moved via a system of electric rails within the pipes, creating a robotic underground highway for transporting goods to drop off points, or “Mole Stations” where people can pick up their goods. Hermes estimates that an average cross-town trip could take less than ten minutes. Sounds a lot more eco-friendly and way faster than the grumpy mailman, right? It doesn’t sound like there are any plans to bring this project to fruition, but we sure will keep hoping.

[Via Wired]

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Urban Mole robot could deliver your mail via insane network of underground tubes originally appeared on Engadget on Sat, 01 Aug 2009 13:51:00 EST. Please see our terms for use of feeds.

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Band Aid Rug

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After the Voodoo rug we featured last time, here comes the huge Band Aid rug to accessorize your home or office. More pictures can be seen here. The Band Aid rug is designed by Mexican designer Ricardo Garza Marcos.

Japanese Architects Show Off Their Vision Through Glasses

Glasses brand Jin’s Global Standard has teamed up with 11 top Japanese architects to create a series of clever, and certainly “eye-catching,” frames. This collaboration is the first in Jin’s new “Notable Creators” series.

Participating architects include Jun Aoki, who offers these reading glasses that fit into macaroon shaped cases (below left) and Yuko Nagayama, who created the “Sun Grass” (below right). Both of these architects have coincidentally produced a few of the local Louis Vuitton boutiques; Aoki designed the ones in Omotesando, Roppongi, and Ginza, while Nagayama did the one in Kyoto’s Daimaru department store.

We also liked these literal wrap-around glasses from Kumiko Inui (left) and the hand-drawn “Doodle” frames (right) from Sou Fujimoto.

The frames themselves are surprisingly affordable, at ¥12,990 a pair (about $135). While celebrity “designed” products abound, the Notable Creators series stands out for actually choosing celebrities who are famous for their design skills. On that note, it is important to point out that in Japan, particularly in artsy-intellectual circles where quirky glasses would be accepted (if not expected), successful architects do achieve celebrity status.

Architecture and fashion have been crossing paths for a while now, as documented in the well-traveled international exhibition Skin+Bones: Parallel Practices in Fashion and Architecture, organized by the Museum of Contemporary Art, Los Angeles, in 2006. Jin’s Global Standard is an example of an accessible brand distilling this trend for the retail market.

Video: life-altering 3D projection gets splashed on German building

It’s not often that we take time to highlight the creativity and innovation involved in an artistic projection, but this one excited a few too many nerve endings to pass up. The latest in a long line of fantastical wall splashings comes to us courtesy of Urbanscreen, who has designed a downright mesmerizing 3D projection to “dissolve and break through the strict architecture of O.M. Ungers’ Galerie der Gegenwart. The project is entitled “How it would be, if a house was dreaming,” and it’s without a doubt one of the most amazing spectacles you’ll see in the next six to ten minutes. Hop on past the break to have your skepticism put to rest, your world view changed forever and your hope in humanity temporarily restored.

[Via freshome, thanks Hale]

Continue reading Video: life-altering 3D projection gets splashed on German building

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Video: life-altering 3D projection gets splashed on German building originally appeared on Engadget on Mon, 27 Jul 2009 09:04:00 EST. Please see our terms for use of feeds.

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Microsoft Store concept revealed in leaked design presentation?

Microsoft’s very real brick-and-mortar stores are not too far off now, and it looks like Gizmodo got its hands on a Powerpoint presentation purportedly from “design and brand strategy” consultant firm Lippicott for how these retail outlets might turn out. The presentation overall is reminiscent of Apple’s stores, complete with its own “Answer Bar” for troubleshooting. Other highlights include lots of Surface demos scattered about the interior, a massive “digital media wall” screen that wraps around the store, and stage areas for Windows 7, Media Center, WinMo, and netbooks. Additionally, the slides discuss in-store events centered around Project Natal, the ever-secret project codenamed Pink, and most importantly… the option to throw your birthday party on location. While it’s not 100 percent clear what the purpose of some of these slides might be — or if this is even the firm the big M has gone with — there is a lot here that’s piqued our curiosity. Whether or not this ends up being indicative of the final product, something tells us that last bit about the birthday parties is gonna be key to its success — get on it, Steve.

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Microsoft Store concept revealed in leaked design presentation? originally appeared on Engadget on Fri, 24 Jul 2009 18:57:00 EST. Please see our terms for use of feeds.

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Public Safety Urban Solution: The Interactive Moodwall

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The Moodwall is situated in a pedestrian tunnel and interacts with people passing by, improving the atmosphere in the tunnel and making people happy and feel less unsafe. The interactive urban wallpaper was first installed in Amsterdam. It is 24 meter long and built out of about 2500 leds behind a ribbed semi-transparent wall.

The Moodwall was suggested as a solution to improve the public space of the social unsafe area of the Amsterdam Bijlmer.

Moodwall is a collaboration of Studio Klink (architecture and design), Illuminate (interactive lighting and video content), Cube (building and development) and students of the dutch art academy HKU.

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TrendsSpotting.com is a trends agency focused on developing exciting tools for Trend Spotting. We follow current trends and are constantly looking for new ones. We specialize in trends research and the social media. Dr. Taly Weiss, TrendsSpotting CEO, is a Social Psychologist, with extensive experience in branding strategy and marketing research. Feel free to explore our trend spotting tools on www.trendoScope.com.

Art + Nature

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Inhabitat: While most of us are delighted by the idea of bringing the outdoors in, we are equally excited by the concept of bringing the indoors outside! These “lawnge chairs” get the job done. Designed by artist Lisette Spee in collaboration with architect Tim Van Den Burg, the playful seats are part of a series of lounge chairs created for public spaces in Valkenberg Park in Breda, Netherlands.

Lawnge Chairs: Grassy Green Park Lounges in the Netherlands [Inhabitat]

Reminder: don’t forget to design your own Kindle and take it home!

We know you’ve been wracking your brain for the past week trying to dream up that perfect etching for the Kindle’s hindquarters, but time’s running out — Friday at 11:59PM EDT is the deadline — so put digital pen to digital paper and get your entry submitted on the double!

Need a refresher? Head on over to the announcement to learn all about our awesome Kindle design contest — and a big thanks to Amazon and Adafruit Industries for making it possible!

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Reminder: don’t forget to design your own Kindle and take it home! originally appeared on Engadget on Wed, 22 Jul 2009 15:00:00 EST. Please see our terms for use of feeds.

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Video: Cacophonic typewriter doubles as piano

See, we knew those check writers in NYC had something brilliant in mind when dropping a cool million on typewriters this week! As the tale goes, they’ve contracted one Fabien Cappello to modify each and every one into a ‘Typing The Sound’ concept, which bangs away at letters whilst making all sorts of racket. Unfortunately, there aren’t any how-to details to be found (nor any real proof that a pianist isn’t behind this guy fooling us all… nor any truth to the aforesaid tale), but the video past the break is still worth a gander. Honest.

[Via MAKE]

Continue reading Video: Cacophonic typewriter doubles as piano

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Video: Cacophonic typewriter doubles as piano originally appeared on Engadget on Sat, 18 Jul 2009 01:22:00 EST. Please see our terms for use of feeds.

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Frog Design’s Hartmut Esslinger On Design in 1979

Hartmut Esslinger‘s Frog Design made WEGA/Sony’s electronics fetish items, and then designed the “Snow White” language the Mac used. He’s a design legend and an author. Here he tells us about the challenges of designing, then and now.

How did you shift from entertainment products to personal computers? Did you seek them out or were you pulled in? And were there others besides Apple? Was there a chance you might have ended up sharing your Snow White design language with some other company, turning a competitor of Apple into the iconic “cool computer” maker of the day?

My second client in 1970 was the German company CTM, an offspring of Nixdorf, back then a leader in making data processing affordable and usable to mid-size companies. They were quite successful and together we created the first ergonomic desktop terminal with a tilting display and detached keyboard in 1978 which won international acclaim.

Apple’s “Snow White” design language was the result of a very close relationship and collaboration with Apple, and ultimately expressed the very specific values and aspirations of Apple. The key was that Steve Jobs wanted “the very best design, not only in the computer industry but the entire World”. This allowed us to create a totally new design paradigm for “digital-convergent products” without historic precedence.

How have product considerations evolved in the same time? What was the 1979 equivalent of hardware vs. software? Or physical button vs. touch surface?

Let’s take Sony as an example: as of 1976, we were working on remote controls for multiple sources from TV to Audio-Systems and “Home-Control” with software screens, activated both by buttons and direct-touch. Even as the key problem – aside of cost – was slow processing power and LCD screens with little contrast. Our objective was to simplify usage and some products went into the market in Japan. So to your answer: we already had it in 1979.

What design trends were hot in the late 1970s that are coming back around now? Which trends from the 1970s will NEVER come back?

The late 1970s were very much defined by the shock of the oil crisis and the subsequent recession especially here in the United States. In Europe and Japan, there was a wider acceptance of energy-saving and ecologically responsible product strategies. The hot design trends were “personalization and miniaturization” – SONY’s Walkman being the best manifestation – and with the Japanese domination of electronic consumer electronics making professional-grade technology – e.g. cameras – accessible and affordable to millions. This also was a time, when the United States lost out big time in this field. The late 1970s also were the “Golden Age” of product design – and this trend will return for product experiences and hyper-convergence – which means to design how people feel.

Isn’t part of design envisioning products that use technology that doesn’t yet exist? What were the sorts of things you envisioned in the 1970s that are commonplace today but didn’t yet exist? What are you envisioning now (or what have you envisioned lately) that will take some time for technology to catch up?

This may sound a bit arrogant, but in 1968 I proposed an “Atomic-Time Radio-Wristwatch” for a watch competition. People laughed at it, but in 1986 frog designed exactly such a product for the German Junghans company.

Sometimes, technology surpasses human speed: today we are using mobile phones with more computing power then could be imagined 20 years ago – and even science fiction authors like William Gibson or Arthur C. Clarke didn’t even anticipate them – but the user interfaces are split into “old-phone-physical” and “agnostic-digital” (Apple’s iPhone succeeds because it is the first product to bridge this idiotic chasm).

Looking a the future, I think that technology and our body will grow closer together – a couple of years ago, we designed “Dattoos”, the vision of a protein-based computer “living” on human skin. Closer to reality are concepts of enhancing brain activities by electro-magnetic impulses. Already, design is expanding from “bits and atoms” to “neurons and genes” – one could call it BANG-Design.

Were there times when companies were afraid to go as far as you wanted them to? Are there any examples of companies that refused to make design improvements—perhaps because of cost—and paid a larger price for that?

Strategic design is not about “going as far as possible” but about “going the best way together”. As said above with the Apple Snow White example, the interactive relationship between client and designer is a vital element for success or failure. So, even as I may push for more advanced solutions, the client may have many reasons not to follow. At the end of a day, each jointly achieved result shall be a healthy compromise, motivated by achieving the best for the user and/or consumer. Naturally, there are some negative examples where I couldn’t convince clients, which I also describe in my book: Polaroid which stuck too long to chemical image creation, Maytag which refused to innovate in a strategic way and Motorola which missed the opportunity to create the iPhone long before Apple did.

Dr. Hartmut Esslinger, founder of Frog Design, just published a great book entitled A Fine Line, on the lessons he’s learned in his career and on the future of business informed by design. We encourage you to check it out.

Gizmodo ’79 is a week-long celebration of gadgets and geekdom 30 years ago, as the analog age gave way to the digital, and most of our favorite toys were just being born.