The Ultimate Antivirus Guide: 10 Top Programs Reviewed [Bestmodo]

In some ways, visiting cyberspace is kind of like entering a crowded subway car during the peak of flu season. You’re surrounded by all sorts of germs-in the form of trojans, spyware, viruses, rootkits, etc.-just looking for a vulnerable host to invade and feed on. Once you’re infected, these pests can wreak havoc on your system, swiping your personal information and passwords, annihilating your credit rating, and stealing your identity. To avoid a potentially virulent attack, you need to take precautions. More »

NZXT Bunker Protects Your USB Devices

USB Bunker

Afraid someone is going to run off with your mouse or keyboard, or perhaps that someone will find an unused USB port and plug in a keylogger? NZXT’s new USB Bunker is designed to give you a bunch of USB ports that are completely locked down and protected, and not using some fancy software – we mean lock and key. 
You’ll need an expansion bay in your desktop computer to install the bunker into, but once it’s in, you can swing it open to plug in your USB devices, and then shut the door over those devices to keep the USB cable in its port and in place so no one can snatch it. 
If you have a desktop computer and want to make sure no one has access to your precious USB ports, the USB Bunker can be yours for $24.99 retail price and will be available in March.

Xi3: Tiny Modular Desktop

IMG_2675.JPG

The xi3 made a big splash on the show room floor of the Las Vegas Convention Center yesterday–it’s definitely one of those product you’ve got to see to fully appreciate. The above unit was the first model I saw. It was strapped to the rear of a flat screen monitor, which dwarfed it by comparison.
The thing is tiny–palm-sized, in fact–far small than other compact desktops like Apple’s Mac Mini and Dell Zino HD. And unlike those systems, the xi3 is designed to be highly customizable–the “last system you’ll ever need,” says its manufacturer.
The system’s innards are divided into three sections–for RAM and two I/O boards, making it easy to quickly swap out components. The tiny system is also extremely efficient, using less than 20 watts to run.
The xi3 is arriving early this year, starting at $850 for a base unit.

C64x, A Commodore 64 with Blu-ray, USB, HDMI

A Commodore 64 with a dual-core Atom processor, 2GB memory, NVIDIA Ion2 graphics and a Blu-ray drive? Have I woken up in some fevered (but still awesome) alternative reality? Or is it nearly Christmas (wait…)?

In fact, this is the C64x, an updated version of the venerable 8-bit 1980s favorite. An array of USB and memory-card slots, along with HDMI, VGA and DVI-D ports round-out the specs. The body has been faithfully reproduced, and Commodore has even put proper Cherry-brand switches inside the keys for that old-style clackety-clack sound and super-positive key-clicks.

The C64x can be treated just like a regular (albeit retro-styled) PC, but there’s a hidden trick for nostalgia-freaks: in the boot menu, you can choose to boot the thing in C64 emulation mode, letting you play all the old games of your youth.

Commodore is just teasing us right now: the price and launch date have yet to be announced. Lets hope the answers to “when?” and “how much?” are “soon” and “cheap.”

C64x [Commodore]

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Mac App Store to Launch January 6

The Mac App Store will go live on Thursday, Jan. 6, 2011, ready to download for Mac users running Mac OS X Snow Leopard, available in 90 countries.

Coincidentally, that’s the same day that the Consumer Electronics Show kicks off, which probably indicates Apple’s intention to steal the spotlight from other tech titans.

More importantly for the rest of us, this will also mark the date when regular people start to buy third-party software.

The Mac App Store, to give it its stable name, will run on the same model as the iOS App Store: Sign in with your Apple ID and you can grab apps and have them charged straight to your credit card. And just like the App Store, updates will show up automatically, with just a click needed to get them.

Hard as it may be to believe, people still buy software on DVDs, in boxes, from stores. You or I might be happy buying shareware and paying for it with PayPal, but many people who are not as enthused about tech are terrified of buying anything on the internet.

It helps that the Mac ships with a great software suite, including iLife, but there is so much more great indie software out there that most people never see. The Mac App Store could solve that problem with the friction-free payment model that made the iOS App Store and iTunes so successful.

Developers can continue to sell the same apps on their own sites, and if they want to offer a trial version, they’ll have to — Apple won’t allow trials or betas in the store. On the other hand, new developers won’t have to bother setting up payment systems; they just let Apple take care of it in return for a 30-percent cut.

What I’m most looking forward to are cheap, $1 apps that do something simple. Right now, it’s not viable to sell a Mac app for a buck, but with the App Store, I’ll bet we’ll see a lot of them.

Apple’s Mac App Store to Open on January 6 [Apple Press Release]

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Aluminum Tray Turns Desktop Keyboard into Laptop Keyboard

I have been looking for something like the BulletTrain Express Keyboard Platform for years. It is little more than a mock lower laptop-case into which you slot your Apple bluetooth keyboard and Magic Trackpad. Thus appointed, you now have yourself a rather comfortable, notebook-like setup.

I find a notebook layout way more comfortable than the standard desktop layout. The trackpad is always ready to hand below the keyboard, so you aren’t forever reaching off to the right or left to mouse around. I actually tried to use my Magic Trackpad below my keyboard in this manner but it just gets in the way of the spacebar.

The Express has a hole for the trackpad and a cutout for the battery-holding cylinder at the back of Apple’s keyboard. In this picture you can see how much it resembles the top of a MacBook Pro, only with a way bigger trackpad:

It does add some thickness to the keyboard, but no more than a laptop does already. Hell, you could even lean back and use this in your lap.

The only thing putting me off is the price: It costs $100, enough to buy a second Magic Trackpad and let me double-fist my mousing setup to bet RSI. Well, there’s one more thing: Unlike the MacBooks, there is no option on the desktop to ignore the trackpad while you type. That could get old, fast.

BulletTrain Express Keyboard Platform [BulletTrain]

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Will Resolution Independent Interfaces Ever Come to the Mac?

Resolution independence, or the lack of it, is one of those nagging problems most users don’t even realize have a name. But the concept is simple: user-interface elements like icons, buttons and window borders on the same OS should be the same physical size no matter what screen you’re using.

From the 1980s until just a few years ago, the gold standard for computer screen resolution was 72 dots per inch (dpi). This wasn’t an accident.

“When the Mac first came out, one of its great WYSIWYG features was that a pixel on the screen was supposed to be equal in size to a printer’s point: 1/72″,” says Mac blogger Dr Drang. “Back then, onscreen rulers matched up quite well with physical rulers, and 12-point type on the screen looked to be the same size as 12-point type on the printed page. But those days are long gone.”

Manufacturers can fit an ever-larger number of pixels onto screens. This is generally a good thing, as it makes images sharper, clearer and more like physical objects. But it also makes anything defined by its pixel-count resolution smaller.

Operating systems, including Mac OS X, began to move away from 72dpi in the middle of this decade. “The old assumption that displays are 72dpi has been rendered obsolete by advances in display technology,” Apple said in 2006, in a developer overview of OS X 10.5 Leopard. “But it also means that interfaces that are pixel-based will shrink to the point of being unusable. The solution is to remove the 72dpi assumption that has been the norm.”

Leopard and then Snow Leopard were supposed to do away with pixel-defined resolutions, allowing developers to draw user interface elements using a scale factor. But while screen resolutions kept getting sharper, resolution independence never quite came.

That is, it never quite came for the desktop. For iOS, resolution independence is essential, mostly because the UI elements need to match our bodies. On the desktop, if icons get smaller, well, pointers and cursors get smaller too. Your fingertip is always the same size.

But even on the iPhone and iPad, resolution-independence is only partial. Yes, icons might register at the same size, but images within the application don’t. Developers who built a pixel-defined app for an older model iPhone find those apps not looking quite so sharp on the higher resolution of a retina-display iPhone 4 or blown up onto the larger screen of an iPad.

For Dr Drang, the absolute size of interface elements matters less than their variability. “On an 11-inch MacBook Air, a 72-pixel line—which would measure 1 inch long against an onscreen ruler—is just 0.53 physical inches long. On a 21.5-inch iMac, that same line is 0.70 inches long. User interface items, like buttons, menu items, and scroll bars are 30 percent bigger on the iMac than on the Air.”

Application developers are necessarily conflicted. Keeping UI tied to pixel counts saves them work rewriting their apps. On the other hand, they can’t count the physical uniformity of experience across every device. Desktop publishing and design pros also have to factor in differences in size from the screen to the page, or one screen to the next. Images and text all materialize differently.

“Microsoft has universal settings to change the size of UI elements,” Dr Drang adds. “Even X Windows allows you to set a screen dpi for fonts. Apple has nothing. With screen resolutions increasing at an accelerating pace, this has to be addressed soon.”

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Mac App Store Provokes Developer Interest, Concern

Apple is on a mission to cram the iPad’s and iPhone’s successes into the Mac, beginning with a brand-new software store serving Mac apps. That may be both good and bad.

The Mac App Store will create a new channel for Mac users to find software easily, and it will make it easier for programmers to reach a large audience. But some developers worry about Apple’s future road map, and the potential the App Store has to turn the Mac platform into a more closed, controlled environment subject entirely to Apple’s whims.

“I wonder when Apple will stop shipping Safari,” said Mike Beltzner, director of the Firefox browser at the Mozilla foundation. “It’s obvious already from [Wednesday’s] keynote that they’re looking to bypass the web.”

Apple in a press conference Wednesday announced that the next-generation Mac operating system, Mac OS X Lion, will launch with a Mac App Store similar to the iOS App Store serving its mobile devices. Steve Jobs said the company was planning to take lessons from mobile and weave their benefits into the Mac platform.

When the Mac app store opens, users will be able to automatically install apps and seamlessly run updates whenever they’re available, just like on the iPhone. Apps downloaded through the Mac app store will load in a quick-launch tool, similar to the springboard interface of the iPhone and iPad.

Most Apple developers seem thrilled about the opportunity to sell their wares through an online Mac store, but some have dissenting views. Here are the pros and cons of a Mac app store, gathered from brief conversations with programmers.

More money, more innovation

The Mac app store presents an opportunity for programmers to reach an audience of 50 million Mac customers (for comparison, that’s about half the size of the audience of iOS users). That could amount to hot sales for Mac apps and a few lucky success stories, like the few we reported on when the iOS App Store was young.

Just as the App Store did with the iPhone, we can expect a wave of new programmers opting to make apps for the Mac. As a result, customers will get thousands of Mac apps enabling Mac computers to do things we never even thought about.

“I think it can breathe some new life into Mac software,” said John Casasanta, partner of the MacHeist software bundle.

App discoverability

Even though the idea of a Mac app store is to create a one-stop-shop for all your third-party software, it won’t necessarily make it easy to find apps.

In the case of the iOS App Store, discoverability is still a problem. The list of best-selling apps is the easiest way to find apps, but otherwise the App Store doesn’t provide an adequate method to sift through the other 300,000 apps. You have to do as much research to find the right software as you would searching the web for third-party apps.

If the Mac app store accumulates a large number of apps (and it sounds like it will), customers will likely face the same paradox of choice.

A race to the bottom or top?

The iOS App Store currently serves about 300,000 apps, but many agree that the majority of offerings in the store are sub-par, and are priced at 99 cents or less. Many are even free, and offer minimal value that corresponds to their cheap price.

Casasanta wonders if we’ll see a similar “race to the bottom” with the Mac app store. However, he said he was more optimistic about the Mac app store, because the Mac developer community long ago established standards for quality. As a result, he thinks Mac users will see a plethora of quality software.


Apple’s Going Back to the Mac on October 20th

Apple is hosting a “Back to the Mac” event October 20th. The invitation promises “a sneak peek of the next major version of Mac OS X.”

If I know my big cats, and the picture above is any indication, it looks like OS X 10.7 will be codenamed “Lion.” We could also see brand-new Macs. The natural candidates for a new look would be the MacBook Air and possibly the MacBook Pro. Apple tweaked its laptop line with new processors in April and its desktops in July, so this event might be mostly about Mac software.

Besides OS X, the spotlight of the new will probably shine on the iLife suite. iTunes got a fresh iteration with the new round of iPods and Apple TV, but the rest of the media-management apps are long overdue for an upgrade.

The event will be on Apple’s Cupertino campus; an “executive presentation” (perhaps by the illustrious Mr Jobs, or another Apple luminary) will begin at 10:00 AM Pacific. You’d best believe we’ll be there.

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NEC expands Valuestar 3D lineup with two new desktop PCs; laptops say LaVie

We’ll have to assume NEC managed to free Willy and that its first 3D venture was a success, as the company’s just revealed a brand new set of stereoscopic screens, one of which is actually not part and parcel of an all-in-one PC. NVIDIA’s 3D Vision kit (with active shutter glasses) and a 23-inch, 1920 x 1080 120Hz monitor accompany this Valuestar L, with a 2.93GHz Core i7-870 processor, GeForce GT 330 GPU, 8GB of memory, 1TB of storage and Blu-ray 3D drive in an attractive white case. There’s also a similarly-sized Valuestar W 3D all-in-one with a 2.53GHz Core i5-460M and GeForce GT 330M graphics, a digital TV tuner, half the memory, a 1.5TB drive and a passive, polarized display. If you’re not interested in wearing glasses while chained to a desk, of course, you could always consider the new LaVie Light netbook, newly refreshed with a dual-core Intel Atom N550. And yes, we know we made a horrible pun. Sometimes we just can’t help ourselves.

NEC expands Valuestar 3D lineup with two new desktop PCs; laptops say LaVie originally appeared on Engadget on Wed, 15 Sep 2010 19:50:00 EDT. Please see our terms for use of feeds.

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