Earlier this week, the Verizon version of the Moto X Developer Edition went up for sale, bringing with it a $649.99 price tag and the promise that a GSM version for use on T-Mobile and AT&T would soon follow. Such a handset is now up for sale on Motorola’s website, bearing the same price tag […]
Amazon’s GameCircle framework has just gone cross-platform — as of today, iOS developers can integrate the cloud service into their apps. The iOS programming interface mirrors its Android counterpart’s ability to sync achievements, leader boards and saved games across devices, even if the player switches operating systems. Developers can also post any achievements and scores to Apple’s Game Center. The tools are free to use, so those who want to build GameCircle into their next iPhone title just need to visit the source link to get started.
Filed under: Cellphones, Gaming, Tablets, Mobile, Amazon
Source: Amazon
Feedly just got markedly more developer-friendly. The news aggregator has added a slew of new third-party apps to its platform and has also opened up its new cloud API to all interested parties, starting…now. According to a post on the company’s blog, it enlisted 50 developers over the course of half a year to create an elastic programming interface that lets people create apps in less than a week. Interested developers can download the API at the source link below. You can also visit Feedly’s page to check out the selection of currently available apps.
Filed under: Software
Via: Android Police
Source: Feedly, Building Feedly
Motorola has begun selling the Moto X Developer Edition, its version of the Moto X with an unlocked bootloader that allows Android coders to flirt with different OS versions. Up for sale in Verizon form, with an AT&T/T-Mobile USA version “coming soon”, the $649.99 handset obviously lacks a carrier subsidy but also sacrifices a warranty […]
Kinect for Windows developers can now get a little more creative: Microsoft has released version 1.8 of the camera’s SDK, which lets app creators produce a green screen effect by removing the background. The update also brings a new Kinect Fusion API that scans the color of an object in addition to its shape, saving some 3D modelers the trouble of creating a separate texture map. There’s better scene tracking and more code samples, too. Programmers who crave the new software tricks can grab the refreshed SDK and its companion tools at the source links.
Filed under: Peripherals, Software, Microsoft
Source: Kinect for Windows Blog, Download Center
It’s undoubtedly possible to turn a Raspberry Pi into a web server, but it’s not always easy. Thankfully, Google just streamlined the process with its new Coder project. The open source tool lets developers build web apps for a ready-made Raspberry Pi web server using only a desktop browser. Coder manages all the files, including any media. The mini PC, meanwhile, only requires a network connection and an SD card reader to store the server. Beyond the hardware, Coder is free to use; if you’ve wanted a cheap testbed for web programming, you’ll find one at the source link.
Filed under: Google
Source: Coder
Following outcry, Microsoft gives developers early access to finished Windows 8.1 builds
Posted in: Today's ChiliWhen Microsoft delivered Windows 8.1 to manufacturers, some developers were more annoyed than overjoyed — unlike in years past, they weren’t getting advance copies to help optimize their apps. The company has heard their complaints, however, and it’s now offering the Release To Manufacturing builds of Windows 8.1, 8.1 Professional and Windows Server 2012 R2 to both MSDN and TechNet members. The enterprise edition of Windows 8.1 will be available later in September, Microsoft says. Regular users will still have to wait until the mid-October launch to get their turn, but the early developer release should lead to a healthier stock of Windows 8.1-ready apps in the weeks ahead.
Update: In case you’d forgotten, 8.1 also arrives with a “fully built-in Skype app.” The Skype blog details new features like the ability to answer calls from the lock screen, a window that automatically adjusts when you open up links and click to call from Internet Explorer.
Filed under: Software, Microsoft
Via: Blogging Windows
Source: MSDN Blogs, Skype Blog
Smart TV Alliance now lets developers submit apps once for use on all supported TVs
Posted in: Today's ChiliThe Smart TV Alliance wants apps that work across multiple platforms, but developers have so far had to submit those apps to each TV maker — a process that can take ages. Things should speed up now that the Alliance has launched a Developer Support Program. From now on, software teams can send apps through a single approval system that qualifies a given release for use with every Alliance-compatible set. Developers can do more with those apps, too. The Alliance has posted a version 2.5 SDK that allows multi-screen integration with mobile apps, and it’s promising a future 3.0 spec that includes support for both Ultra HD TVs and home automation. While there’s no launch date for 3.0 at this stage, TV app creators will find both the Developer Support Program and SDK 2.5 at the source link.
Filed under: Home Entertainment, HD, LG
Source: Smart TV Alliance
Facebook releases cross-platform SDK for Unity titles, looks to boost 3D and mobile gaming
Posted in: Today's ChiliIf the folks from Facebook and Unity have their way, you — and everyone you know — will be playing mobile 3D titles directly on the social network. The two companies have been working together since March to boost user engagement with games on Facebook, and a cross-platform SDK released today should go a long way toward reaching a broader audience. Available for download via Unity’s developer site, the new kit lets devs port their mobile games to Facebook.com and integrate social experiences — such as posting achievements to your Timeline — into core titles, regardless of whether gamers are on Android, iOS or the web. And the companies are making this process quite easy for devs; bringing titles to several platforms only requires a line of code.
A handful of games, including Cmune’s UberStirke, Madfinger’s Shadowgun: Deadzone and Nival’s King’s Bounty: Legions, have already incorporated the new SDK, and Unity is no doubt hoping that other devs will follow suit. This isn’t the first time the gaming engine has extended a helping hand to developers — it’s been known to drop licensing fees, for instance. Here’s hoping this means a wider selection of Facebook titles is just around the corner.
Filed under: Gaming, Mobile, Facebook
Via: All Things D, CNet
Source: Facebook Developer Blog
Chromecast update breaks local media streaming in third-party apps (updated)
Posted in: Today's ChiliWe hope you aren’t depending on your Chromecast for local media playback. If you are, the device has just become a paperweight — temporarily, at least. Google’s most recent Chromecast update disables playback from external video sources, breaking third-party apps like AllCast and Fling that use the code for local-only streaming. Developer Leon Nicholls is hopeful that functionality will return when the official Cast SDK is ready for public apps, although we wouldn’t count on it. As Android Central notes, Google isn’t promising local media support on the Chromecast; for now, it’s focused on the cloud.
Update: In a statement mentioned by dnengel84 in the comments and posted by The Verge, Google says that it’s willing to support local content; these are “early days” for the SDK, and the feature set is likely to change. Read the full statement after the break.
Filed under: Home Entertainment, HD, Google
Via: GigaOM