AT&T to open Foundries in Atlanta and Dallas that focus on home automation, device-to-device tech

AT&T to open Foundries in Atlanta and Dallas focused on home automation, devicetodevice communication

AT&T launched its first Foundries primarily as mobile app incubators, but the carrier is switching focus tonight: it just unveiled plans to open more hardware-oriented Foundries in Atlanta and Dallas. Most Atlanta-based projects will expand AT&T’s Digital Life home automation service, with connected cars and U-verse also receiving a boost. The Dallas Foundry complements an existing presence in the city, but will pay attention to the internet of things and other forms of machine-to-machine chatter. In either circumstance, collaboration will be key. The Atlanta location will sit right next to Georgia Tech, while hardware makers at the new Dallas office can get software help at the original Foundry one floor down. The two new locations won’t open until a few months from now, but the Foundry program’s healthy track record suggests that patience will be a virtue for interested developers.

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Source: AT&T

Apple publicly charts iOS fragmentation to prove it barely exists

Apple publicly charts iOS fragmentation to prove it barely exists

Apple surely loves its third-party app developers, but it doesn’t love them equally. The company reserves special affection for those who optimize their apps for the latest version of iOS and its integrated services (Passbook, Game Center, Maps etc.), and we guess that’s why the official iOS Dev Center has published the chart above. Based on two weeks’ worth of recent data, it shows that 93 percent of iOS users who visited the App Store were on iOS 6, while just one in a hundred were on something lower than iOS 5, implying that fragmentation isn’t something for devs to fret over. Of course, as Appleinsider points out, Cupertino may have had other reasons for choosing this specific style of presentation, since it begs to be compared against Android’s fortnightly pie chart (shown below).

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Via: Appleinsider

Source: iOS Dev Center

Qualcomm Snapdragon 800 series developer platform hands-on

We spent some time benchmarking the Snapdragon 800 series processors and as a result, we were able to play with the MDP (Mobile Developer Platform) devices. Basically, these are the developer devices that are built to show off what these new processors will be able to do. We will say up front that they are

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Apple announces iCloud for iWork

We know iCloud is huge, with millions and millions of users syncing their iPhones, sending messages in iMessage and more, all powered by iCloud. However, today Apple is taking a moment to talk about iCloud for developers. Specifically, Apple is bringing iCloud to iWork. Now you can start off where you left off, no matter

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Apple retail stores serve 1 million customers daily, 407 locations worldwide

It’s officially Apple day starting right now. Kicking off the WWDC keynote this morning Tim Cook is already off to a good start by talking numbers, and surely more will be coming. While we’re expecting tons of exciting news and updates on iPhone 5 sales, lets talk retail stores. Tim confirmed they now have over

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Crytek’s CryEngine 3 supports PlayStation 4, surprises no one

Crytek's CryEngine 3 supports PS4, surprises no one

Crytek has a reputation for pushing the limits of hardware with CryEngine — witness the will-it-run-Crysis jokes — so it’s only logical that the company would leap on new consoles with enthusiasm. Sure enough, the company has followed up talk of Xbox One support in CryEngine 3 with word that its extra-pretty engine will also run on the PlayStation 4. Crytek isn’t saying which developers will use the code, although cross-platform games make sense when the PS4, Xbox One and PCs share the same basic x86 architecture. We may hear bit more about early partners next week.

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Via: Joystiq

Source: Crytek

One Platform Foundation targets end to Android appstore fragmentation

There’s no shortage of places to get Android apps, and while that can be confusing to users, it’s also frustrating for developers who have to manage multiple versions of their software depending on which of the 36+ download stores they’re distributing through. Into the fray steps the One Platform Foundation, with the backing of Yandex, Opera, and SlideME, with a new archive wrapper for Android apps – dubbed AppDF – that will, the goal is, eventually allow the same software to be submitted to multiple stores simultaneously.

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The AppDF formate is basically a ZIP archive with the .appdf extension, created using a special HTML5 AppDF Editor tool. The archive contains not only the APK application file itself, but screenshots, graphics, video, price details, content ratings, customer support, and other media used for the app store listing.

appdf

According to Yandex, it takes roughly 30-60 minutes to package up an Android app to suit each different download store. The goal of the OPF is to standardize that process, something which Yandex claims could save developers 300 hours of work a year, excluding updates, if they wanted their app to be available through every store.

It’s still early days for AppDF, and that means right now there are only a few places that will actually accommodate the wrapper. That, unsurprisingly, consists of Yandex’s Yandex.Store, Opera’s Mobile Store, the SlideME store, and the CodeNgo self-publishing platform, though the OPF claims that “several other appstores are working on AppDF implementation” including Appland and Aptoide.

There are still some limits to what can be done, beyond the relatively small number of app stores that support AppDF. Potentially most limiting is the absence of in-app billing: OpenIAB (open in-app billing) is a work-in-progress, the OPF says, with the group currently working on a prototype system that supports Google Play, Amazon Appstore, Samsung Apps, and the SK T-Store. That’s not ready for deployment, however, and isn’t expected until the next version of AppDF.

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Exactly when that version will arrive is unclear; v1.0 of the AppDF specification was only finalized on April 8. OPF also intends to add a tool that will pull app descriptions from Google Play, essentially using the official store as a master distribution hub.

The proliferation of app stores is the flipside to the oft-cited Android “fragmentation” issue. Just as the range of OS versions in use has grown, as Google releases new updates and manufacturers and carriers struggle to bring older phones and tablets up to speed, so software distribution has fragmented, with new stores springing up to get a slice of the app spend pie. OPF certainly seems to attempt to address that complaint, though whether it will succeed will depend on how quickly it can encourage third-party download stores to adopt the AppDF format.


One Platform Foundation targets end to Android appstore fragmentation is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Google Glass gets a one-stop shop for downloads, including a rooted image

Google Glass gets a onestop shop for downloads, including a rooted image

Early Google Glass owners are dominated by developers and tinkerers, so it’s only fair that they get easy access to the downloads they need. Appropriately, Google has quietly set up a page that centralizes both Glass images and kernel source code. The company has even saved owners from having to hack their eyewear the hard way — one image comes pre-rooted for those willing to toss caution (and their warranties) to the wind. Most of us can’t take advantage of these downloads for about a year or more, but those with early access can swing by the new code hub today.

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Via: Android Police

Source: Google Developers

FTC begins COPPA warning mail-blast as child app rules approach

The Federal Trade Commission has begun warning app developers that they must bring their software in-line with the upcoming Children’s Online Privacy Protection Rule, firing out letters highlighting new expectations for titles that can include multimedia of underage users. Over ninety letters have been sent, to both US and foreign developers, the FTC said this week, notifying them that if their apps can capture photos, videos, or audio of children, the amended COPPA may well affect them.

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The new version of COPPA comes into effect on July 1, and impacts apps and services which could be used by those under 13. If the app has some sort of “persistent identifier” which is used to recognize that user, it will likely need to modify its privacy and permissions policies. Notably, that identifier need not be a username or involve active registration: a cookie or device ID will count as well.

“Companies whose apps collect, store or transmit this information, as well as other personal information previously covered by the rule like a child’s name or address, must get parents’ consent before collecting the information. In addition, companies must also ensure that any third party receiving the information can keep it secure and confidential, as well as abiding by new rules affecting how the information is stored and retained” FTC

Four different versions of the notification letter have been prepared, depending on whether the recipient is a domestic US or foreign firm, and the nature of the data collection. For domestic companies, there’s an images/sounds version [pdf link] and a persistent identifiers version [pdf link]; the same counterparts for foreign apps collecting images/sounds [pdf link] of children in the US, or assigning them identifiers [pdf link].

Actually receiving a letter doesn’t mean that the FTC has actively evaluated a company and found it wanting in terms of COPPA compliance, the Commission is keen to point out. Instead, they’re intended to prompt a “COPPA check-up” ahead of the new rules coming into effect.

The changes to COPPA were announced back in December, as a way to bring the Act up to speed with the changing nature of applications and the user-data they collect. Among the tweaks are a new requirement that developers not only be responsible for a compliant privacy policy that covers their own data collection, but of any data that’s collected by third-party services – such as ad networks – that are incorporated into the software.

The list of companies which have received the letters has not been revealed, though ustwo – developer of randomized photo-sharing app Rando – took to Twitter to confirm that it had been couriered one. There’s more on COPPA compliance at the FTC; violating the rule can result in civil penalties of up to $16,000 per violation.

VIA ustwo


FTC begins COPPA warning mail-blast as child app rules approach is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

95% Android game piracy experience highlights app theft challenge

Android‘s problem with app piracy remains a key issue for developers, anecdotal figures suggest, with rates of stolen Android software outnumbering their iOS counterparts almost 14:1. Towelfight 2 and Quadropus Rampage devs Butterscotch Shenanigans saw 34,091 pirated copies of their first game on Android, vastly outnumbering the 2,438 pirated copies on iOS, with 95-percent of users of Google’s OS hunting down an unofficial copy.

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In contrast, only 5-percent of iOS users pirated Towelfight 2, Butterscotch revealed on the DroidGamers forums. On both platforms, the game was priced at $0.99; “these numbers are dwarfed by the size of an audience we could get with a free title” the developers suggest.

“While it’s great that the pirates are playing the game, and we’re happy for the exposure, they are operating “off the grid”. That is, our app rank doesn’t jump up in the app stores when a pirate downloads it, they can’t review it, and they tend not to contact us for support if something goes wrong with the game. They play the game in the shadows” Butterscotch Shenanigans

Although the statistics are from one game developer’s experience, and shouldn’t be extrapolated across the entire Android app industry, it’s not the first time we’ve seen Google’s platform criticized for how relatively straightforward it is to find and install unofficial apps. Last year, another developer made headlines by blaming “unbelievably high” piracy rates for being forced to drop the Android version of its game from $0.99 to the “freemium” model, where a free-to-download app is monetized with adverts.

That freemium switch is the approach Butterscotch will be taking with its newest title, the developer team says, with monetization “solely based” on in-app purchases. Progress within the game will be achievable both by beating goals and by paying for access, with cut to the price if partial-progress has already been made.

Attempts have been made to curtail Android piracy – last year, the US Department of Justice and FBI seized and shut down three app pirate sites for instance – but the more open nature of the Google Play store versus Apple’s App Store has meant circuitous routes to find and load titles without paying for them remains a key issue for the OS. Last month, one developer attempted to use irony to highlight the issues of stolen content, lacing a specially-leaked version of their dev-studio simulator game with inescapable failure through piracy, though many players didn’t appear to understand the message.

For Butterscotch, the initial piracy numbers were a tough lesson in how to monetize in different ways on different platforms. “We made a free game” the developers concluded, “we just didn’t know it at the time.”


95% Android game piracy experience highlights app theft challenge is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.