This week Microsoft has made another grand effort to pull in developers for its mobile device ecosystem, revealing the Windows Phone App Studio for Windows Phone 8. This environment is aimed directly at developers, made for everyone from those struggling to create code to those that are, at this point, veterans to the Windows Phone […]
Apple has released its iOS 7 beta 5 download for developers, updating those on the bleeding edge with their iPhones and iPads, as well as a new Apple TV seed. The fifth release, spotted by 9to5Mac, follows beta 4 at the tail-end of July and mostly comprises bugfixes as the new version of iOS gets […]
Moto X Developer editions detailed
Posted in: Today's ChiliA bit more insight has been lent this week by Motorola on the Developer Editions of their new hero smartphone Moto X. This device will be released on several carriers here in the United States, but will also see developer-friendly iterations with several different sets of innards as well. It’s been made clear that one […]
Samsung has been forced to squash suggestions it employed an advertising agency to astroturf the StackOverflow forums with links to its “Smart App Challenge“, after one coder blew the whistle on the ill-fated cash-for-links scheme. Active users had been quietly offered $500 apiece by Ad agency Fllu to promote the Samsung Smart App Challenge on […]
Windows Phone users working with Instagram through any of a number of 3rd party apps may want to have a peek at their photo collections this week, as reports are filtering in of mass deletes. Instagram has issued a statement on the matter, suggesting that they’ve recently “made an update to the systems that we use to fight spam to help prevent future attacks and increase security”, but appear to offer no specific details on 3rd party apps specifically.
At the moment it would seem that the photo removals are only affecting users working with 3rd party apps – not Instagram itself. This would be because the company is able to detect photos uploaded from apps other than the official app, and seem to have decided that they’d like their servers to be filled with only photos that they’ve had uploaded through their own product.
In some instances it would appear that photos are being deleted entirely, while in others the photos are being kicked out of the public eye only. This would mean that the user who uploaded said photo could still see and access the media, while anyone else outside of the logged-in account would not be able to see it at all.
Instagram does allow developers to use their Instagram API to create apps, but there is a process which creators of 3rd party apps must follow before their app can be approved. And approved an app must be before Instagram will be OK with you, the developer, releasing said app to the public.
We’ll be updating this article as necessary as additional reports come in.
VIA: The Verge; Daniel Gary
Instagram deletes photos from 3rd party apps in Windows Phone is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.
It’s no secret that Facebook enjoys experimenting with ways to boost revenue as well as helping out developers in exchange for more content on the social network. We’ve known that Facebook has been trying out a new games publishing platform, and today they’re making it official with what they’re calling Mobile Games Publishing.
Essentially, this program allows Facebook to become a mobile games publisher by offering distribution for a game developer’s game and pointing them to Facebook users who might be interested in playing it. The only catch is that Facebook will be entitled to a cut of the revenue that the game brings in.
Of course, the program won’t be open to everyone — just small to medium game developers that show great potential in their game if Facebook thinks so. You’ll have to sign up and hope that Facebook is interested in your game, otherwise you’ll have to go elsewhere to get your game published, but it’s hard to get your game shown to a billion users, literally.
Facebook didn’t disclose yet how much revenue cut they take from games that they publish, but we wouldn’t be surprised if it was close to what Apple takes in iTunes, with a 30% cut. That seems like the standard nowadays, but we’ll ultimately have to see what Facebook decides on in the near future.
Game developers can apply right now, and the sign-up sheet is rather straightforward and quick. All you have to do is fill in some details about yourself, as well as some information on past games that you’ve made and what platforms you develop on. Further on down the line, we’re guessing there will be a place to apply for your current games to get published by Facebook.
Facebook Mobile Games Publishing arrives to help devs boost their game is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.
When iOS 7 finally becomes official later this year, it’ll be accompanied by a brand new iTunes, complete with a much anticipated streaming radio feature. iTunes Radio, the oft-rumored, and finally announced Pandora competitor will launch as part of an updated music management app and will have deep hooks in the major mobile OS revamp currently under way at Cupertino. If you’re one of the many that maintain a developer account with Apple, you can download the beta at the source link. If, in your travels, you dig up any more dirt on the updated music app let us know in the comments.
Filed under: Portable Audio/Video, Software
Via: 9to5Mac
Source: Apple Developer
Apple took its developer portal down over a week ago after a security expert discovered vulnerabilities in the system that allowed it to be breached in various ways. Despite Apple stating that personal information was encrypted, preventing it from being stolen, the system was still taken down and given a complete overhaul, which is nearing completion.
A couple days ago, Apple issued a status update in the form of a lengthy statement, detailing its plan of action and what members could expect. Along with the statement was the addition of a status page, which shows the current state of its system overhaul. At the time, only three of the 3 of the 15 tasks were complete, a number that is now resting at 7.
Apple’s plans included first getting Certificates, Identifiers & Profiles, Apple Developer Forums, Bug Reporter, pre-release develop libraries, and videos up. According to the status update pages, the developer forums, pre-release documentation, and videos are still pending, but the dev centers are back up with a green light.
The remaining services still awaiting the green light include the Xcode Automatic Configuration, Member Center, App Store Resource Center, Program Enrollment and Renewals, and Technical Support, in addition to the videos, documentation, and forums mentioned above. Visually, nothing much looks different, but the behinds-the-scenes elements are promised to have been given an overhaul.
Said Apple in a new statement: “We appreciate your patience as we work to bring our developer services back online. Certificates, Identifiers & Profiles, software downloads, and other developer services are now available. If you would like to know the availability of a particular system, visit our status page … Thank you for bearing with us while we bring these important systems back online. We will continue to update you on our progress.”
SOURCE: 9to5Mac
Apple Developer Center back up as system overhaul nears completion is written by Brittany Hillen & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.
While it was reported back in May that indie developers wouldn’t be able to self-publish on the Xbox One, Microsoft has come back and confirmed that this is not the case. In fact, the Xbox One will indeed support indie game developers to self-publish their work, and the company is starting up its own program for just that.
Microsoft’s vice president of Xbox, Marc Whitten, confirmed the news said that “every person can be a creator,” and the company wants “every game and experience to take advantage of all of the features of Xbox One and Xbox Live.” This includes self-publishing, as well as Kinect, cloud abilities, and achievements.
Whitten said that more details about self-publishing would be revealed at Gamescom in August, where Microsoft has been scheduled to appear and reveal even more details about the Xbox One. Previously, the Xbox 360′s Arcade section was most made up of smaller games by larger publishers and there was hardly any room for small indie devs to make a difference.
That’ll no longer be the case this time around with the Xbox One. Whitten also revealed that “every Xbox One can be used for development,” which means that when you buy an Xbox One at launch, it will also be able to run game code and debug it. This is huge, as debug versions of consoles can usually cost way more than their retail counterparts.
This is another huge win for gamers, as they’ll be able to play the latest and greatest indie games on the cheap. By now, Microsoft has pulled a reversal on all of their previous policies that went unliked, which is good, but will gamers still hold resentment toward Microsoft at launch, considering that the company tried to get away with these new policies?
SOURCE: Major Nelson
Xbox One indie self-publishing on the way is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.
Last week, an attempted hack on Apple’s developer portal resulted in some downtime as the company pulled the system to investigate the issue. This led to the portal being taken down for an extended period of time, of which Apple has issued a status update advising its members of where it is in the process and what its plans entail.
Following the portal’s downtime, Apple revealed that no user data had been taken, and a bit after that security researchers Ibrahim Balic took credit for the breach, saying that he did so to expose vulnerabilities with the system. He then reported his findings to Apple, and assured users that he has not used any of the data he had access to via his activities.
Said the Apple statement: “We apologize for the significant inconvenience caused by our developer website downtime. We’ve been working around the clock to overhaul our developer systems, update our server software, and rebuild our entire database. While we complete the work to bring our systems back online, we want to share the latest with you.”
The statement goes on to detail the company’s plans, which starts with rolling out the updated Certificates, Identifiers & Profiles, Apple Developer Forums, Bug Reporter, pre-release developer libraries, and the videos. Following that, Apple will then put the software downloads back in place, allowing developers to nab iOS 7 and other files.
Once all of those are back in place, the rest of the updated system will be made live again. In order to make it easier for developers and curious parties to follow along, Apple has put up a status page with green lights showing how far along in its process it is. As already mentioned, memberships that expire when the portal is down will automatically be extended.
SOURCE: Venture Beat
Apple issues developer portal status update is written by Brittany Hillen & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.