Roku 2 menu update gets a new ‘end of May’ deadline in message to devs

Roku 2 menu update gets a new 'end of May' deadline in message to devs

We loved the Roku 3’s new UI when we reviewed it recently and eagerly anticipated its arrival on “current-gen” hardware this month, but that may not be in the cards. Dave Zatz points out an email sent to Roku developers today that mentions “the new user interface introduced with the Roku 3 will be coming to Roku 2, Roku LT and Roku HD (model 2500) by the end of May.” That could add a few extra weeks to the wait for current owners, but there may be a silver lining. The email goes on to mention that it expects channels to run the same, if not better (besides looking better) after the upgrade. We’ve contacted Roku to find out any more details, we’ll update if we hear anything more specific.

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Via: Dave Zatz (Twitter), Zatz Not Funny

Source: Roku

App Store hits 45 billion total downloads, iCloud notches 300 million users

App Store hits 45 billion total downloads, iCloud notches 300 million users

After cluing us in on the state of its ever-stuffed coffers, Apple’s given us a quick progress report on its App Store, noting that it’s reached a total of 45 billion downloads — a 5 billion jump since the end of its last quarter. Cook’s crew also divulged that they’ve doled out $9 billion to developers who’ve sold their wares on the digital storefront, and they’re paying out $1 billion every quarter. Cupertino gave a quick nod to iCloud too, revealing that the service now has 300 million users under its belt, 50 million more than it claimed at the end of the firm’s last quarter. By the sounds of it, Apple’s data centers are being put to good use.

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BlackBerry 10 readied for cross-platform game development bid

This week the group known as Unity Technologies will be giving what could be seen as a much-needed push to the BlackBerry 10 app world with an open door to developers. This open door comes in the form of an open beta trial to Unity’s cross-platform game development tool set, and developers have been invited to join in this week as the BlackBerry 10 smartphones Z10 and Q10 are released across the USA and internationally. If successful, this program will bring many iOS and Android apps into the BlackBerry 10 fold.

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This program is entirely separate from BlackBerry’s own Android initiative – you’ll find that previous reports have put the number of “repackaged Android apps” in the BlackBerry 10 library at 40 percent. That’s no small number for a platform that’s competing with both Android and the iPhone for market share in the mobile industry. Be it BlackBerry’s own Android toolset or Unity’s new offering, it would appear that BlackBerry 10 is seeking developers from widely successful environments left and right.

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The offering Unity has here is a toolset which allows an app developer to create apps for multiple platforms at once. Developers will be able to create with what would at first appear to be the same tools and workflow they normally employ for iOS or Android, but here the end result will be a BlackBerry 10 app. These apps will work on the BlackBerry Z10, the BlackBerry Q10, and eventually whatever other BlackBerry 10 devices arrive on the market.

At the moment this setup is being pushed to only the most advanced developers, while the final workflow will be released in a form that Unity Technologies will aim at a more broad developer user base. This release will be followed soon after by a set of tools for those developers hoping to create apps for Windows Phone 8, as well.


BlackBerry 10 readied for cross-platform game development bid is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Adapteva shows off production Parallella mini ‘supercomputer’ boards

Adapteva shows of its first production Parallella mini supercomputer boards

With its ambitious Parallella computing project funded on Kickstarter since last October, Adapteva’s now showing off its first mass-production boards. These Raspberry Pi-esque devices are capable of supercomputer-like parallel computing performance thanks to power-sipping Epiphany multi-core accelerators. As proposed, both the $99 13GHz 16-core (26 gigaflops) and $199 45GHz 64-core accelerator (90 gigaflops) variants make an appearance in the pictures. The company is tweaking this initial batch of 10 to test various functionalities, with its current update noting that getting Linux to boot off the boards is the next step in testing. Final units are still slated to arrive on doorsteps during the summer, and hardware schematics will eventually be available as open source-info — after all, the Parallella has always been pitched as an open undertaking. Those enthused by circuits and the boards they live on will find a path to more info at the source link.

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Via: Tech2

Source: Adapteva (Kickstarter), Parallella.org

Bethesda’s The Evil Within has company bursting forth in horror genre game

With the release of the first teaser for “The Evil Within”, we’re seeing what could very well be the biggest contender for the Resident Evil collection of monster-filled games in the history of video games. If Bethesda aimed to show their prowess with a vision of barely-visible bits and pieces, they’ve done so here with flying colors. The developers teased this title earlier this week with a miniature Vine video as well.

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In this trailer you’ll see what’s essentially a terror only seen previously in films such as Hellraiser. Bloody monstrosities emerging from the muck-like blood of the innocent. Spiked wires wrapped around the wrists of the decrepit death-spawn of the most evil pits of darkness our eyes are allowed to see. Stuff like that – you know?

If you’re the type to freak out at the sight of quick flickering images of massacred flesh, we don’t recommend you see the video above. If you’re all about a gaming experience that’ll take you to a new universe of pain, please feel free to join in on the fun! You’ll be glad to know that you’ll experience such eye-pain as you’ve ever before seen!

This game is directed by no less than Shinji Mikami, the man behind the Resident Evil series – imagine that! You’ll find that this game will be bringing on a whole new era of exhilaration and flip-outs on your part, and we’re expecting to see some real gameplay sooner than later. Unless, of course, what we’re seeing here comes straight from the game. You never know!

[via IGN]


Bethesda’s The Evil Within has company bursting forth in horror genre game is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Google I/O 2013 tipped to bring Nexus 4 LTE with Key Lime Pie

This week the rumors are running like mad with Google’s next-edition Nexus device being revealed not as the Nexus 5 (not yet, at least), but the LG-made Nexus 4 with a newly enlarged standard 32GB internal storage size and 4G LTE connectivity. This device will quite likely be revealed as the first hero smartphone to be running Google’s own Android 5.0 Key Lime Pie, the newest edition of their mobile operating system – also not yet confirmed by the company.

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These rumors are stacking up around what everyone would like ideally: a new smartphone. The device would, of course, be called the Nexus 5 and a brand new manufacturer would be behind the wheel. Past Google I/O events dictate a different situation, on the other hand.

Instead of releasing a brand new smartphone at the developer event next month, Google will much more likely be presenting the attendees with a newly enhanced version of the still hotly-selling Nexus 4. This new version will quite likely be able to work with new radio bands for networks that previous to the event weren’t compatible with the handset.

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The current Google Nexus 4 works with AT&T and T-Mobile here in the United States but only supports speeds up to HSPA+. With the Qualcomm Snapdragon S4 Pro processor under the hood of the Nexus 4, the device already has the compatibility it needs on the SoC side of things – it wouldn’t be too much of a stretch to see LG and Google update the innards of this device to support 4G LTE for T-Mobile as it begins to launch across the USA, and both AT&T and Verizon could be onboard as well.

We’ll be at Google I/O 2013 next month and will be reporting straight through SlashGear’s Google I/O tag portal to you the whole event long! Join us from May 15th through the 17th as we head to the Moscone Center in San Francisco! You can also tap our Google I/O 2013 event in Facebook to remind yourself of the fun coming up!

[via Android Community]


Google I/O 2013 tipped to bring Nexus 4 LTE with Key Lime Pie is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

OUYA hits 10,000 developers worldwide

OUYA announced today that they have reached the 10,000-developer mark with their portable Android-powered gaming console. The console made its public debut at the Games Developer Conference last month, where it also began shipping to Kickstarter backers. During that time, OUYA had around 8,000 developers signed on.

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OUYA’s head of developer relations, Kellee Santiago, revealed the new statistic today, and says that it’s quite an accomplishment for the company, especially considering that the console is still in its early stages. She also notes that the number of developers signing on “continues to grow at such a rapid pace.”

Santiago notes that partnerships with larger developers and publishers will be coming up in the next few months, which means we could be seeing some triple-A titles make their way to the OUYA console at some point. However, Santiago says that the competition between triple-A games and indie games is dying, and gamers will simply play games that have quality, whether it’s a triple-A title or an indie title.

The OUYA has been hit with some criticism as of late, when review of the portable gaming console began pouring out, most of which rated the new console bad or mediocre. However, OUYA has reiterated that the console is still in its early stages and isn’t ready for prime time quite yet, but Santiago assures us that the team is working on improving the console.

[via Gamesindustry.biz]


OUYA hits 10,000 developers worldwide is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Facebook announces new SDK for iOS with Open Graph and improved login

Facebook‘s looking to ramp up its mobile efforts on iOS by unveiling a new SDK for iOS app developers at today’s Mobile DevCon. The new SDK is aimed to make it easier for app developers to create better social applications that integrate with Facebook. The new SDK comes with Open Graph support, as well as improved login functionality.

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Developers have been able to use Facebook’s Open Graph for mobile app development in the past, but the creation of an Object API simplifies the process of taking advantage of Open Graph, and it removes the tedious need to host a website with specific Open Graph tagging. This should certainly take some weight off the shoulders of app developers.

If you’re not familiar with Facebook’s new Open Graph, it essentially lets developers integrate their own applications deeply into the Facebook experience. This in turn, is said to increase engagement with various things that users post on their walls and such. Basically, it makes it easy for third-party apps to integrate with Facebook.

As for other features with this new SDK, a new and improved login system has also been revealed. Essentially, the improved login options for logging into third-party apps using your Facebook credentials is much more streamlined, and the social network says it’s about 20% faster than before. As for when we’ll see these kinds of improvements come to Android, Facebook says it’s working on it “very quickly.”


Facebook announces new SDK for iOS with Open Graph and improved login is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Google Play to display tablet-optimized screenshots, once developers do their part

DNP Google now allowing developers to add tabletfriendly screenshots to their app listings

Tired of accidentally downloading apps to your Android tablet that look best on a smartphone? If so, it appears that Google has heard your cries. The company recently updated its developer console to accept app screenshots that are specific to 7-inch and 10-inch tablets. While it’s not the most monumental change, once developers fulfill their end of the bargain, you’ll be treated to UI images that best suit your device. Until then, you’ll still have to endure a few more games of app roulette.

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Source: Android Developers Blog

Evernote launches Accelerator program to help out developers

If you’re an app developer that builds app around Evernote’s API and platform, the company wants to help you out. If you’re lucky enough, the company will bring you to their headquarters for a month-long entrepreneurship that will aim to help improve on developers’ apps. Evernote is calling the program Accelerator, which is an extension of the company’s existing developer program.

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The teams that will be selected will come from the 2013 Evernote Devcup, in which winning teams will be flown out to California in an all-expenses-paid trip to work closely with Evernote staff on their products and apps. Some of the cost of the Accelerator program will come from Honda and Japanese telecommunications company Docomo.

At the end of the month-long course, the teams will then present their finished products in front of an audience of investors, journalists, and various leaders and executives, with the possibility that these apps could be picked up by investors or other companies, so there’s definitely a huge benefit in the program.

The Evernote Devcup was announced at SXSW, and app submissions opened up yesterday. Any app that integrates with Evernote’s API is eligible to compete in the Devcup. It’s a four-month long competition that challenges teams to come up with the best apps that work with Evernote, and a select number of teams that win will be sent to participate in the Accelerator program.


Evernote launches Accelerator program to help out developers is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.