Aava Mobile reveals Virta 2 smartphone development kit, we go hands-on

When we met with Finnish startup Aava Mobile today, they pulled out the same old prototype phone… then, to our great surprise, dropped a brand-new device right alongside to show us how their Moorestown-based ambitions have grown. This is the Virta 2 reference design, which will ship to developers soon, with the same basic hardware inside but a few important tweaks. First of all, you’ll note that’s MeeGo on this screen, not the droid we were looking for, but that’s because the development kit can switch between operating systems by merely swapping out the microSD card.

Whereas the original prototype had a thin, flimsy shell, the Virta 2’s gone downright rugged, ditching the iPhone chrome for a more durable gunmetal frame, and there’s a full compliment of sensors (compass, accelerometer, ambient light and proximity) alongside quad-band radios, WiFi, Bluetooth and a pair of cameras for your video chat testing needs. At €1900 (roughly $2393) per unit, the dev handset isn’t exactly cheap, but where else are you going to get an Atom Z600 to play around with? Devices ship late August or early September, and Aava expects the platform (but not this exact handset) to see commercial availability next year. Find preorders at our source link, if you’ve got the bankroll.

Aava Mobile reveals Virta 2 smartphone development kit, we go hands-on originally appeared on Engadget on Mon, 12 Jul 2010 21:12:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceAava Mobile  | Email this | Comments

Android App Inventor lets you be the developer (video)


Google is following in Nokia’s footsteps today by offering its users a simple-to-use DIY app maker. Employing a design scheme that relies on visual blocks rather than oodles of arcane code, the App Inventor — still in Beta, of course — has functions for “just about anything” you can do with an Android handset, including access to GPS and phone functionality. All that’s really missing is the raw creative talent, which we’re sure you’ll be happy to provide. Hit the source link to get involved or skip past the break for an educational video.

Continue reading Android App Inventor lets you be the developer (video)

Android App Inventor lets you be the developer (video) originally appeared on Engadget on Mon, 12 Jul 2010 04:02:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceApp Inventor  | Email this | Comments

Palm retroactively refunding $50 webOS app submission fee — each and every one

Palm’s made a few half-baked attempts at wooing developers in the past, like that time in October when it waived the fees and review process for open-source apps (but not App Catalog entries) or when it provided discounted handsets that happened to carry a large carrier-specific ball and chain. This week, Palm’s decided to be a bit more generous — it’s eliminating the $50 App Catalog submission fee entirely and putting every last cent back where it came from. With only 2,684 apps in the store, that’s just $134,200 in total, but symbolically it’s a very welcome gesture, no? According to the official Palm Developer Center Blog, developers should see credits appear in their PayPal accounts soon — though perhaps not soon enough to spend it on the fruit of their fellow man’s labor at 50 percent off.

Palm retroactively refunding $50 webOS app submission fee — each and every one originally appeared on Engadget on Tue, 29 Jun 2010 21:10:00 EDT. Please see our terms for use of feeds.

Permalink PreCentral  |  sourcePalm Developer Center Blog  | Email this | Comments

Texas Instruments’ Blaze tablet coming to developers this August

Back in February when Texas Instruments announced its ARM-based OMAP 4 system-on-chip ‘Blaze’ dev platform, we sort of figured it might be tablet-bound. And, here it is — Blaze is going to be a tablet! Not a shocker, but we’re glad to hear it, of course, since the tablet wars are hotter than ever and we love a good fight. So, what do we know about TI’s entry in the game? Hardware wise it’s going to be a 10.4-inch XVGA touchscreen LCD with two USB ports. Internally, we hear it’ll boast a 1GHz OMAP4430 cpu, 1GB of DDR2 RAM, WLAN, Bluetooth, GPS, and FM, plus external camera and pico projector modules. The tablet is not set for retail release, but for developers, but we’re still pretty excited to see this one come out to play.

Texas Instruments’ Blaze tablet coming to developers this August originally appeared on Engadget on Fri, 25 Jun 2010 15:24:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceSlashgear  | Email this | Comments

Skype VP says company isn’t developing software for Windows Phone 7 (Update: it’s ‘on the roadmap’)

Consider the bombshell dropped. Skype, the godfather of VoIP apps and an increasingly ubiquitous piece of mobile as well as desktop software, has just let it be known that it’s not planning on bringing its goodies to Microsoft’s Windows Phone 7 OS. Dan Neary, the company’s Vice President for the Asia Pacific region, said that it’s “not developing software for the new Windows Mobile software due later this year,” but seemed reluctant to expand on the reasons why. Perhaps, like Mozilla, the Skype devs felt they weren’t getting access to the right tools. Whatever the reason, this would be a major competitive disadvantage for Microsoft’s great new hope on the mobile front, which is already expected to launch with a few things missing. Then again, we shouldn’t get too far ahead of ourselves as this isn’t an official renouncement from Skype, merely a statement of the status quo — and from a regional exec at that. All we can take away from it for now is that the road ahead looks a bit bumpier than before for WP7.

Update: Looks like this quote might’ve been taken out of context. MobileTechWorld followed up and learned that while Dan Neary left out Windows Mobile and Windows Phone from a list of currently supported platforms (which makes sense, since one is dying and the other isn’t out yet), he said Windows Phone 7 “is on the roadmap.” The question seems to be more of a “when” than an “if” they’ll start building it.

Skype VP says company isn’t developing software for Windows Phone 7 (Update: it’s ‘on the roadmap’) originally appeared on Engadget on Thu, 13 May 2010 03:26:00 EST. Please see our terms for use of feeds.

Permalink WMPoweruser  |  sourceSmarthouse  | Email this | Comments

Symbian^3 web app development tools come out of beta, aim for standardized simplicity

Has the Nokia N8 made a Symbian^3 believer out of you? If so, you’ll be glad to know the beta tag has been peeled off the web application development tools for the platform, which — according to Executive Director Lee Williams — provide “an ideal entry point” for coders of all skill levels. This is because the primary languages spoken are HTML, CSS and JavaScript, familiar to almost anyone who’s tried to create for the web, and with just a little extra JavaScript exercise, you’re promised access to the phone’s contacts, camera, accelerometer, and location. It sounds all kinds of refreshing, but the usefulness of this tool set and the entire environment will be determined by what people produce with it — and to that end we’ve provided you with a link to the downloads page (Windows, Mac and Linux users are all being served) where you can get your Symbian dev career started in earnest.

Continue reading Symbian^3 web app development tools come out of beta, aim for standardized simplicity

Symbian^3 web app development tools come out of beta, aim for standardized simplicity originally appeared on Engadget on Fri, 30 Apr 2010 06:47:00 EST. Please see our terms for use of feeds.

Permalink   |  sourceSymbian  | Email this | Comments

PhoneGap framework fine for App Store development, sez Apple

Now, we’ve all been concerned about recent updates to the iPhone dev agreement — you haven’t been sleeping and your parents are, quite frankly, worried for your sanity. And it’s a heady subject: “what is the fate of PhoneGap in the wake of the iPhone OS 4 beta SDK?” Well, worry no more, little one — it seems that Jesse Macfadyen, a contributor to the project, pinged Apple to make sure that users of the mobile development platform wouldn’t find their apps rejected simply for using the tool. As you remember, the agreement states: “Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine” (and of course HTML and CSS are cool), so PhoneGap — which indeed sticks to HTML, CSS and Javascript — is totally safe. Now developers can get back to having their apps rejected for any number of other silly reasons.

[Thanks, Bea]

PhoneGap framework fine for App Store development, sez Apple originally appeared on Engadget on Thu, 15 Apr 2010 03:04:00 EST. Please see our terms for use of feeds.

Permalink Mac Stories  |  sourceJesse Macfadyen’s Blog  | Email this | Comments

Steve Jobs responds directly to developer over new iPhone SDK rules, cites blog for explanation

Plenty ink has already been spilled about the new restrictions in clause 3.3.1 of the new iPhone SDK terms of use. The new wording disallows developers to use third party, cross platform development tools (like Flash CS5) to build their apps, and plenty of folks (like Adobe) are angered by it. Now it seems Steve Jobs has chimed in as well. Developer Greg Slepak reached out to Steve, citing the large outpouring of negativity on the topic, including a post by John Gruber of Daring Fireball, who Greg calls Apple’s “biggest fan.” Steve apparently responded, citing a newer post by Gruber that explains Apple’s theoretical reasoning for locking down the platform like this. Steve called the post “very insightful.” When Greg replied, raising some very legitimate defense that highly popular, important apps like Mozilla Firefox are built with cross platform frameworks, Steve Jobs had a slightly less terse response:

We’ve been there before, and intermediate layers between the platform and the developer ultimately produces sub-standard apps and hinders the progress of the platform.

On Greg’s blog he breaks down some of Gruber’s claims and makes a pretty compelling case for third party toolkits — important examples of which can be found all over the Mac and Windows landscape. We get the feeling his impassioned pleas, and the oft-bandied threat of developer migration, will fall on deaf ears at Apple as always, but at least he helps shape this debate somewhat, which will no doubt rage on for months and years to come. Check out the full conversation between Greg and Steve, including Greg’s final response, after the break.

Continue reading Steve Jobs responds directly to developer over new iPhone SDK rules, cites blog for explanation

Steve Jobs responds directly to developer over new iPhone SDK rules, cites blog for explanation originally appeared on Engadget on Sat, 10 Apr 2010 20:48:00 EST. Please see our terms for use of feeds.

Permalink Mashable  |  sourceTao Effect Blog (Greg), Daring Fireball (Gruber)  | Email this | Comments

Adobe AIR developer demonstration: one game, five platforms, all the same code

We love the idea of Android apps running on iPhone and vice versa, and that’s exactly what Adobe’s selling with its multiplatform development solution AIR — but though we’ve seen a demo here and there, conversations we’ve had with the company led us to believe that AIR was not yet up to the task. However, Adobe dev Christian Cantrell has the proof — he created a game of Reversi that runs on five platforms without having to change a single line of code. In a video after the break, he demonstrates iReverse running on OS X, Windows 7, Ubuntu Linux, the iPhone, a Droid and the new iPad, explaining how it took only a series of seriously tiny platform-specific wrappers to make his program function on each. Since each platform has its own hardware strengths, this kind of convergence isn’t always a good thing — but if it provides extra incentive for developers to get cracking on hot new apps, we’re all for it.

Continue reading Adobe AIR developer demonstration: one game, five platforms, all the same code

Adobe AIR developer demonstration: one game, five platforms, all the same code originally appeared on Engadget on Mon, 05 Apr 2010 10:59:00 EST. Please see our terms for use of feeds.

Permalink Recombu  |  sourceChristian Cantrell  | Email this | Comments

Microsoft Tells Windows Phone 7’s App Story

Microsoft on Monday announced details regarding Windows Phone 7 Series’ application store, software development kit and user interface.

As leaked documents hinted in February, the Silverlight and XNA programming environments will play major roles for third-party software developers. Microsoft previewed the software toolkits at its MIX developer conference this morning.


“I think we’ve been very clear since we first started talking about [Windows Phone 7 Series] that it represents a sea change for Microsoft,” said Charlie Kindel, manager of Microsoft’s Windows Phone App Platform and Developer Experience program, in a phone interview with Wired.com. “We’ve revamped just about every aspect of how we build phone software, ranging from how we think about customers to how we do the engineering for the product.”

Windows Phone 7 Series is Microsoft’s reboot of its mobile platform previously named Windows Mobile. Though Windows Mobile established an early lead as the smartphone operating system of choice, the platform last year suffered significant losses in market share in the mobile OS space, while Apple’s iPhone and Google’s Android platform continued to see healthy growth.

With Windows Phone 7 Series, Microsoft is attempting to regain its mobile groove by offering a brand new user interface that integrates applications and multimedia into “Hubs” (i.e., software experiences organized into main categories) as well as a tidier platform for third-party developers to create and serve apps.

For development, Windows Phone 7 Series will employ XNA, a set of programming tools that makes it easier for game designers to develop games for multiple Microsoft platforms, including Windows XP, Xbox 360, Windows Vista and Windows 7. Now that Windows Phone 7 Series supports XNA, customers will be able to download and play games sold through Microsoft’s online store, Xbox Live Marketplace, which currently serves about 300 titles.

Silverlight will serve as the coding toolkit for “rich internet applications.” As Microsoft’s alternative to Adobe Flash, this is not surprising, and potentially gives Windows Phone 7 an edge over phones that don’t support Flash or Silverlight — namely, the iPhone.

To make a long story short, that means most mobile apps will be made with Silverlight, while more graphics-intensive 3D games will most likely be developed with XNA.

“Our focus is on making the tools friction-free for developers to get in as easily as possible,” Kindel said.

Microsoft also detailed the experience of its application store, dubbed Windows Phone Marketplace. Developers will be required to provide trial versions of their applications so customers can try out apps before deciding to purchase them. And similar to what practically everyone is doing with app stores, developers will receive a 70 percent cut of each sale, while Microsoft will take 30 percent.

Microsoft disclosed a lengthy list of partners that have signed up to develop for Windows Phone 7 Series. Notable developers include Associated Press, EA, Foursquare, Namco, Sling, Shazam, Pandora, Netflix and Pageonce.

As for usability, Microsoft’s phones will support about the same touch gestures seen on the iPhone: pinch or double tap to zoom, and swipe in a certain direction to pan, for example. Also similar to the iPhone, Windows Phone 7 Series phones supports push-notification. Dubbed “Microsoft Notification Service,” the service enables third-party apps to send updates to a phone’s home screen and display status messages even when the actual application is not running in the background. Some core integrated features such as the phone and music player will be able to run in the background, but third-party apps cannot, according to Kindel.

Despite those similarities to the iPhone, the general hub-based UI is a major difference from any smartphones on the market. Microsoft will provide a basic framework of hubs on Windows Phone 7 Series’ start screen: People, Pictures, Games, Music + Video, Marketplace and Office. Developers can inject their apps into Microsoft’s standard hubs, and they’ll also have the option to create their own hubs, according to Kindel.

The brand new hub UI should make Windows Phone 7 Series’ app story interesting, said Michael Gartenberg, partner of technology consulting firm Altimeter Group, who attended the MIX keynote this morning.

“We’ll see how the market reacts and how consumers react because it’s a very different user interface,” Gartenberg said. “They’re going to have to justify the differentiation for consumers and developers, and I think there’s going to be a longer story that needs to be told here.”

For hardware, each Windows Phone 7 Series phone will include seven standard physical buttons for controlling power, volume, screen, camera, back, start and search. (See diagram below.)

picture-21

Microsoft today released the Windows Phone Developer Tools, available for a free download.

See Also:

Images: Microsoft