eQuil, the paper to digital reader, lets us go hands-on

Sometimes, you just want to take a note and have it magically appear in your online journal. With eQuil, you can. The hardware, which works with a responsive app, records … Continue reading

Beyonce album Target store skip enlivens digital media war

If the fact that Target announced that they wont be carrying Beyonce‘s 2013 self-titled album weren’t enough, the writing on the wall should be. Here we’re seeing another big push in the war waged between artists, record labels, and those that would stand to lose profit at the hands of the oncoming digital revolution. While […]

Digital music sales increase when DRM is removed

For a long time the music industry was convinced the only way to protect their sales and digital tracks from pirates was to ladle in loads of DRM. DRM caused issues for music fans, preventing them from listening to their music on any device they wanted. Over time, DRM has been slowly phased out as […]

BitTorrent expanding publishing project beyond Madonna

We got a first look at the BitTorrent Bundle back in May when it was introduced as a new file format for content creators. Basically, this Bundle will allow those creators to package several items together for free with additional items being available for those who move forward and unlock it. We recently got a […]

Neil Young Pono music ecosystem coming our way soon

The iPod, and generally most MP3 players, has revolutionized to some extent the way we enjoy and consume music, but has also somewhat lowered the taste for high-quality audio, a problem that musician Neil Young is seeking to solve with his new Pono portable music player and online store. And, if his optimism gets translated […]

No End To Nook’s Bad News As Revenues Take A 20% Dive For Q1 2014, But New Hardware On The Way

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Barnes & Noble can’t stem the losses from its digital books and device division, as the Nook department saw revenues drop 20.2 percent year over year according to the company’s just-released quarterly earnings report. Nook earned $153 million, and that’s up sequentially from $108 million despite the yearly decline.

Nook hardware fared the worst, dropping 23.1 percent year over year while sales of digital content for Nook apps and devices dropped 15.8 percent. B&N partly blames the decrease in content sales on poor Nook tablet and reader sales, but also on outside factors. Specifically, B&N calls out the fact that this year there wasn’t either a Hunger Games or a 50 Shades of Grey trilogy to drive consumer content purchases. Retail was down 9.9 percent year over year, with revenues of $1 billion total, covering business from physical and online stores.

Overall, the company seemed keen to express continued support of its Nook offerings via the earnings release. Board Chairman Leonard Riggio suspended an offer he had planned to make on the company’s retail business, saying that instead B&N needs to focus on building its 10 million Nook owning customers, and to increase sales of Nook devices both in stores and online. That means Nook will continue to operate in tandem with the retail business, rather than the two divisions being split up into separate companies.

Nook Media CEO Michael P. Huseby also said in a statement that the Nook line will continue to be offered “at the best values in the marketplace,” and that “at least one” new Nook product will be coming for the holiday season, with others in development for beyond that. No mention was made of the plan revealed last time around to open up Nook development to outside OEMs, but the conference call is at 10 AM ET this morning, so we’ll update if any new information comes to light at that time.

Apple Looking Into Device-To-Device Gifting Of Owned Digital Media Via NFC

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Apple isn’t known to be that bullish on NFC use in mobile devices, but a new patent application originally created earlier this year and published by the USPTO today (via AppleInsider) shows it’s thinking about the tech in a few ways at least. The application describes a means for transferring iTunes content from device-to-device, via NFC when two people are in physical proximity.

The patent describes a couple of different media “gifting” scenarios facilitated by NFC. In the first, it would enable the kind of existing media gifting already possible on iTunes via email, where one user buys content for another at time of purchase. But the second scenario is more interesting, because it deals with transferring already-owned media from one user to another.

This kind of “used” digital media sales is something we’ve seen Apple key in on before in patents; Apple previously applied for a patent for a system that would allow for the transfer of previously-owned digital media from one user to another in a patent filed in June, 2012 and published in March.

In both that application and this one, transfer of digital goods is facilitated by use of an authorization key that tells Apple’s servers that the receiving party has permission to access the track, movie, book, etc. The original application was mostly about resale, whereas this one focuses on gifting (and the use of NFC for in-person transfers) but both applications are so similar in basic concept that it seems very likely Apple is seriously looking into how it can make ownership of digital media more like ownership of physical media.

While you could technically just copy files from your library to someone else’s with the current DRM-free iTunes audio media files (though that’s not exactly kosher), it’s still much better to imagine a system in place where gifting and transfer are built-in to digital media marketplaces. And the mention of NFC might give hope to those wishing Apple would start investing in that tech to help encourage its widespread use.

VUDU Disc to Digital meant to leave Beta today [UPDATE]

Though it seems like a bit of a strange headline to lead with, it would appear that VUDU’s upgrade of their Disc to Digital software from Beta to full-fledged release may have hit a hiccup. That shouldn’t be too much of deterrent from users working with this system, on the other hand, as the details remain the same: conversion of your DVD and Blu-ray disks into digital editions accessible from wherever you’ve got an internet connection. For a fee, of course.

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This service allows users to convert the video from their already owned disks into SD or HD formats for $2.00 apiece or $5.00 if they’re HD DVD. SD from DVDs costs the standard $2, as does the only format available for Blu-ray disks, HD. This system works with the UltraViolet video system so users will be able to watch on devices such as Roku, PlayStation 3 (and 4, we must assume), tablets, smartphones, Xbox 360 (and 720, more than likely), as well as your connected TV – and through the web, of course.

This system is currently working with mostly streaming services, allowing VUDU apps to stream via the web, but also with updates to iOS and Android in recent months making offline downloading a reality as well.

So what you’ve got here is a system where you put your DVD or Blu-ray into your computer, hit the “go” button, and allow this system to scan it. Once it’s scanned, you’ll have a virtual copy of that disk anywhere you can access VUDU’s webpage and/or app. This system uses Gracenote technology to recognize the contents of the disk and UltraViolet for video in cloud web storage.

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UPDATE: The system has now left Beta for real – make with the converting!

This system will immediately (if not soon) be working on both Windows and Mac OS X machines and requires an internet connection as well as a DVD / Blu-ray drive to scan.


VUDU Disc to Digital meant to leave Beta today [UPDATE] is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Yahoo and NBC Sports announce partnership

Yahoo and NBC Sports have announced that they will be teaming up on sports reporting, broadcasts, and news coverage. The two companies have a goal of creating the largest dedicated sports news platforms in the US. According to the announcement, Yahoo Sports will combine its “premium sports news and events coverage” with the NBC Sports Groups digital brand and TV promotion and integration.

Both of the companies will continue to maintain different websites and newsrooms. Yahoo reports that the deal will see Yahoo’s most popular sports content and products integrated into NBC’s online offerings. The two companies are also expecting to run a joint advertising campaign across sites they both operate.

Specific areas that the two companies will collaborate on will include editorial commentary, investigative reporting, and original video programming. They will also team up on live streaming of sporting events and fantasy sports. Yahoo Sports will be the exclusive fantasy game provider of NBC Sports Rotoworld.

The deal between Yahoo and NBC sports is the latest to come under CEO Marissa Meyer’s leadership. Since she took over the CEO position, Yahoo has launched new deals with Samsung that will bring Yahoo Broadcasts Interactivity service to Samsung smart TVs. Yahoo has also signed a deal with CBS Television Distribution to extend the reach of a syndicated newsmagazine called The Insider among other deals.

[via TheNextWeb]


Yahoo and NBC Sports announce partnership is written by Shane McGlaun & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

ESRB simplifies digital rating system

The Electronic Software Ratings Board, as many of you already know, is the organization that assigns age-based ratings for video games here in the United States. At the moment, only a fraction of games get rated since the sheer number of digital games makes rating each and every one of them a seemingly insurmountable challenge. Today, the ESRB announced that it has made the process of rating digital games a whole lot easier for the itself and developers alike.


Normally when developers want a game rated, they have to pay the ESRB to review a DVD of in-game footage, but the ESRB has done a lot to streamline the process for digital titles. Instead of sending in a DVD of game footage, developers simply fill out a questionnaire that determines a rating for their game. They can fill out the questionnaire and submit it to the ESRB free of charge too, which should do a lot to get more developers using the ESRB’s rating system. As an added bonus for consumers, the ESRB’s digital rating system will not only assign age-based ratings, but also tell consumers if the game will share their data and location, among other things.

Naturally, there’s cause for concern when it comes to this self-rating system, as developers could potentially lie about their game to get a “better” rating (if such a thing even exists when it comes to game ratings). However, the ESRB tells Ars Technica that its tests show that the self-rating method works nearly as well as ESRB representatives assigning the ratings themselves, so the organization is confident that bogus self-ratings won’t be much of an issue. If they do become an problem, the ESRB can always rescind a developer’s access to its ratings program as punishment, though developers can appeal if they think the rating of their game wasn’t handled properly.

At first, this streamlined ratings systems will only be available for digital games on big platforms, such as Xbox Live, PSN, the Nintendo eShop, and the Windows 8 Store. Don’t expect ESRB-rated games to begin popping up on the iOS App Store or Google Play Store anytime soon though, as both Apple and Google use their own ratings systems for apps and actually shot down proposals from the ESRB last year. What do you think of the ESRB’s digital rating system – is it a good idea, or is the organization just opening itself up for abuse?


ESRB simplifies digital rating system is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.