Engadget is live from the Nintendo and Sony E3 events

Engadget is live from the Nintendo and Sony E3 events

Kinectimals didn’t get your juices flowing enough yesterday? That slinky new Xbox 360 not enough to tempt you to the dark side? Maybe you want a glasses-free 3D handheld or a light-up lollypop themed controller? Today’s the day your wishes will come true, with Nintendo and Sony hosting back-to-back press conferences. We’re expecting a 3DS at one, and full details on the PlayStation Move at the other. We’ll be there liveblogging both events and bringing you luscious photos from the inside that you won’t want to miss. Nintendo starts at 9:00 Pacific, noon Eastern. Sony’s starts at noon Pacific, 3:00 pm Eastern.

Engadget is live from the Nintendo and Sony E3 events originally appeared on Engadget on Tue, 15 Jun 2010 10:46:00 EDT. Please see our terms for use of feeds.

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New Xbox 360 guide: Microsoft’s slim console explained

The new Xbox 360 guide: Microsoft's slim console explained

It may not have a new name, but the Xbox 360 certainly has received quite a facelift on this the fifth anniversary of its unveiling. The new Xbox 360 (aka the “Xbox 360 250GB”) makes up for its familiar name by offering a starkly refreshed and, in our eyes, significantly sexier design than its predecessor — which honestly was quite the looker in its day. Despite only just being made official, we’ve already had time to unbox and play with one, a dizzyingly fast-paced unveil that might have left you with some questions about just what here is new and what here is old. Click on through, dear reader, and we’ll tell you everything you need to know.

Continue reading New Xbox 360 guide: Microsoft’s slim console explained

New Xbox 360 guide: Microsoft’s slim console explained originally appeared on Engadget on Tue, 15 Jun 2010 10:21:00 EDT. Please see our terms for use of feeds.

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Kinect-optimized Xbox 360 Dashboard preview

We just got a look at the new Kinect Dashboard-lite for the Xbox 360. In some ways, it’s pretty charming, with fun, jazzed up icons (when you hover over them they tilt and show off depth), a simplistic layout, and some great voice controls. The downside is this all comes at the cost of a brand new, fairly redundant interface for accessing functions that are already available with your Xbox 360 controller in the regular Dashboard. Still, there’s no denying the joy of waving a hand to log in, hovering over icons to select channels (though the wait-to-click mechanism strikes us as eventually frustrating), and scrubbing through media with very intuitive gestures.

The best part is the voice control, however, allowing you to speak “Xbox” and then a command like play, pause, back, forward, stop, Zune, etc. It’s ripe for abuse (pausing your S.O.’s seventh Netflix screening of The Constant Gardner ad nauseam), but Microsoft says it’s working on eliminating random commands that might seep into conversation. Our biggest worry is that we’re going to see confusion and fragmentation of functionality with the divergent UI requirements that Kinect apps and regular Dashboard apps require — we can’t imagine the Facebook or Last.fm folks being super thrilled at creating an all-new app just to support Microsoft’s whims, but we’re told just such apps are in the works. Is the existing Dashboard really so complicated that Kinect couldn’t control it? Check out a video of this puzzling Kinectasticness after the break.

Continue reading Kinect-optimized Xbox 360 Dashboard preview

Kinect-optimized Xbox 360 Dashboard preview originally appeared on Engadget on Tue, 15 Jun 2010 08:27:00 EDT. Please see our terms for use of feeds.

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Kinect Sports and Joy Ride previewed, in brief (video)

We’ve already gone a bit more in-depth with the likes of Kinect Adventures, Dance Galaxy, and Your Shape, but we also had a couple brief thoughts on Microsoft’s motion-centric sports pack and cartoon racer. With Joy Ride, you’d think holding your arms out pantomiming steering would be burdensome, but in our time with Joy Ride, it really never became an issue. In fact, the one control aspect we were hesitant about going into the race — power sliding — turned out to be quite effortless. It made perfect sense tilting our bodies around sharp corners. It’s during the windows where stunts were allowed that we discovered the full-bodied parallel to button mashing. Seriously, people were instinctively ducking jumping, twisting, and flailing hoping for some bonus points.

As for Kinect Sports, Microsoft wasn’t showing much of its track-and-field centered Kinect Sports title, but what we saw didn’t fill us with confidence. The bowling game was particularly troubling, with numerous very random throws (that ended up in the gutter a lane over) and a very finicky depth-perception that wouldn’t let us really wind up or step forward very effectively. Meanwhile, the 200 meter hurdles worked just fine, but it was also a pretty simplistic running-in-place experience that was possible a couple decades ago with the NES’s Power Pad — although Kinect makes it a lot harder to cheat. Miller vs. Miller video after the break.

Continue reading Kinect Sports and Joy Ride previewed, in brief (video)

Kinect Sports and Joy Ride previewed, in brief (video) originally appeared on Engadget on Tue, 15 Jun 2010 07:11:00 EDT. Please see our terms for use of feeds.

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Your Shape for Kinect preview: the path to enlightenment, one virtual step at a time (video)

Even as the Kinect-exclusive Dance Central got certain Engadget editors into the groove, it didn’t resonate with all of us, so we headed downstairs for a peek at Your Shape, to get in touch with our inner Zen — and beat things up, of course. We had a blast punching blocks, though the system only recognized strikes that crossed our own body, and some editors were tripped up by the mirrored virtual doubles the game generates. Actual yoga poses were far better done, with Kinect accurately tracking our moves with little perceptible delay. Unlike in Wii Fit, which merely measures center of balance, a joint gauge of sorts (you can see the angle of your bones) let us readily tell when we were slouching or off-kilter, and adjust our posture respectively. We broke a sweat, looked like doofuses and had fun doing it — what more could you want? Video after the break.

Continue reading Your Shape for Kinect preview: the path to enlightenment, one virtual step at a time (video)

Your Shape for Kinect preview: the path to enlightenment, one virtual step at a time (video) originally appeared on Engadget on Tue, 15 Jun 2010 06:19:00 EDT. Please see our terms for use of feeds.

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Kinect Adventures preview unearths our frightening lack of coordination

Maybe we came into it as pre-judgers, but there’s nothing about Kinect Adventures that really redeems the experience in our biased, fun-hating eyes. We’re not really sure if our bigger problem is with the loose controls or the actual gameplay concepts, but it’s certainly a mix of both. We started out with the mining cart obstacle course, which has a certain charm in its simplicity: side step, jump, duck, and the occasional arm spread to gather tokens. These grander gestures seemed pretty easy to handle, and while we’d certainly grow bored of the game after 30 minutes or so, it would at least be a good 30 minutes of cardio.

Things went downhill from those middling heights, however, with the very vague and unsatisfying block-busting ball game, that seemed hardly responsive to our quick, desperate motions (or maybe we just weren’t very good at it), and the frenetic but ultra-loose controls of the river rafting. At least the teamwork aspect of the rafting game is interesting, and we’d love to see how good we could get with a dedicated partner, but there’s just something about hopping and side-stepping that just can’t feel as complex and comprehensive as “real” controls. In all we recognize these experiences as stuff that could only be done with Kinect… we’re just not sure yet if they needed to be done. You can check out video of our miserable performance after the break.

Continue reading Kinect Adventures preview unearths our frightening lack of coordination

Kinect Adventures preview unearths our frightening lack of coordination originally appeared on Engadget on Tue, 15 Jun 2010 05:04:00 EDT. Please see our terms for use of feeds.

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E3 2010: Activision Celebrates New Releases With Eminem, Usher, Soundgarden, Tony Hawk, and More

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There are E3 press events, and then there are Activision E3 press events. Microsoft, EA, Ubisoft–all small potatoes compared to the show Activision put on tonight. The company rented out the Staples Center (home of the Lakers) this evening to celebrate a handful of upcoming releases. There were R&B stars, rock bands, pro skaters, full gospel choirs, and more DJs than you can shake a stylus at.

The stadium was nearly full by the time Activision kicked off the event at around 9:30 this evening, with back-to-back-to-back DJ sets featuring turntablists Z-Trip, DeadMau5, and David Guetta, celebrating the October 2010 release of DJ Hero 2. R&B superstar Usher took the stage next, performing a few fully choreographed numbers.

Kinect Dance Central preview, or how we learned to stop caring and love the groove (video)

We’re gonna level with you, internet at large, we jumped at the chance to be on camera for our hands-on with Dance Central for Xbox 360’s Kinect. It’s not because we think we’re good dancers — we don’t — but it was subsequently decided that a lack of shame was more fun. So let’s get on with the details. Menu navigation was a little janky at times, but selection was a simple swipe from the extreme right to left of an arm’s length. As we saw earlier, the game is a progression of dance riffs you have to emulate with the on-screen dancers. It took until the first chorus of MIA’s “Galang” to really get a feel and comfort for the pace; by that point it was easy enough to keep an eye on future moves and correct past mistakes of similar grooves. Frankly, inherent embarrassment notwithstanding, it was very entertaining. Pictures below and video after the break — and don’t you worry, we’ll be going back for seconds.

Continue reading Kinect Dance Central preview, or how we learned to stop caring and love the groove (video)

Kinect Dance Central preview, or how we learned to stop caring and love the groove (video) originally appeared on Engadget on Tue, 15 Jun 2010 00:52:00 EDT. Please see our terms for use of feeds.

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E3 2010: Ubisoft Debuts New Assassins Creed, Ghost Recon, Driver, More

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After a Electronic Arts press conference that included an appearance by Joe Montana, a 24-person multi-player FPS demo, and a lobby full of Jedis, Ubisoft needed something truly spectacular to shine this afternoon. In the end, it’s hard to say which publisher came out on top, but one thing’s for sure: Ubisoft certainly gave EA a run for its money.

The Ubisoft event, held in the Los Angeles Theatre in downtown L.A.,  was presided over by Joel McHale, star of the NBC sitcom Community. By the end of the event, we were introduced to an Olympic gold medalist, shown some downright trippy demos, and treated to one final cacophonous dance battle.

Ubisoft kicked off the event in a bizarre fashion, with a programmer playing the full-body immersive Child of Eden, a truly otherworldly game full of geometric shapes and cameos by Asian pop stars. The player danced in front of the Microsoft Kinect with white gloves on, Michael Jackson style. As with many of the games shown at the event, Ubisoft didn’t dwell too much on the details–like whether or not the bizarre title will ever make it to our shores.

Xbox 360 Arcade to eventually be replaced by $199 new Xbox 360; data transfer cable will be $20

Liking the form factor, but not the price? You could settle for an existing Xbox 360 Elite, Pro or Arcade, as we hear the introduction of the new Xbox 360 is being accompanied by a $50 price cut on existing units, but if your heart’s set on that glossy black, there’s a cheaper Stealthbox coming down the pike eventually. GameSpot reports a slim Xbox 360 Arcade successor will appear after the now-discontinued SKUs sell out for the same $200 as before. Not exactly surprising, but it’s always nice to know.

And if you’ve preordered your shiny new Xbox 360 but have a older unit at home, you’re going to need a little something to move those profiles, avatars and game licenses over. Should you have an Elite (or if you’ve upgraded your hard drive) you might find the cable you need between your couch cushions, but on the off-chance your Xbox 360 Hard Drive Data Migration Transfer Kit hit the dumpster long ago, you’re not entirely out of luck. The one-way, single-use device will retail soon for $20, a mere $5 more than what it costs at the Microsoft Store — or $19 more than used cables fetch on eBay.

Xbox 360 Arcade to eventually be replaced by $199 new Xbox 360; data transfer cable will be $20 originally appeared on Engadget on Mon, 14 Jun 2010 23:16:00 EDT. Please see our terms for use of feeds.

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