Sleek Audio’s SA1 earbuds bring Kleer wireless, custom tuning for $80

Sleek Audio earbuds have always had a certain allure, but for most, the sticker shock alone was enough to turn ’em away. Now, however, the boutique audio shop has punched out its very first set that’s tailor made for the budget-minded, and at $79.99, the SA1 offers an awful lot of value (on paper, anyway). Much like the pricier SA6 and CT6 models, the SA1 also ships with Kleer wireless technology, enabling it to go from wired to wireless and back again. It also boasts a modified VQ Tuning system that allows the user to acoustically alter the sound signature of their music, a siam rosewood body, detachable cable and single / dual-flange ear tips. The real kicker? The $79.99 price point, which is darn near unheard of for something with these kind of specs. It’s up for pre-order right now in the read link, with initial shipments expected to head out in November.

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Sleek Audio’s SA1 earbuds bring Kleer wireless, custom tuning for $80 originally appeared on Engadget on Fri, 30 Oct 2009 13:06:00 EST. Please see our terms for use of feeds.

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Solid Alliance’s new earbuds are ‘crazy,’ ugly

So, you broke the bank (and several credit cards) picking up that uber-stylish Acronym GT-J14 earbud-friendly jacket only to find that no one even noticed? Or perhaps your Lady GaGa-approved beats couldn’t endure the Paris Is Burning-style bad craziness you put ’em through? Well, it looks like it’s time to sell a pint of plasma and use the cash for some psychedelic (and highly unfortunate) Crazy Earphones from Solid Alliance. Featuring a banana, a kitty paw print, sushi, or a Frankenstein’s monster-esque bolt affectation, we promise you that a pair of these will get you noticed. But not in the good way. Pre-order now for $22, shipping in December.

[Via Akihabara]

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Solid Alliance’s new earbuds are ‘crazy,’ ugly originally appeared on Engadget on Wed, 21 Oct 2009 09:36:00 EST. Please see our terms for use of feeds.

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NTT DoCoMo’s eye-controlled music interface evolves at CEATEC

NTT DoCoMo’s R&D labs are amongst the busiest in the world, and here at CEATEC the company is showing off a development that it has had in the oven for quite some time. The difference now? Elegance. The eye-controlled music interface that we first spotted in mid-2008 is being showcased yet again here at the Makuhari Messe, but instead of having a short straw-drawing employee stand around with an absurd amount of headgear on, this year’s demonstrator was equipped with little more than a special set of earbuds, a few cables and a swank polo. Put simply, the contraption watched subtle changes in eye movements and altered the music accordingly. A look to the right moved the track forward, while a glance to the left went back a track. The demo seemed buttery smooth, but there’s still no telling when this stuff will go commercial. Still, progress is progress, and there’s a video after the break showing as much.

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NTT DoCoMo’s eye-controlled music interface evolves at CEATEC originally appeared on Engadget on Tue, 06 Oct 2009 04:08:00 EST. Please see our terms for use of feeds.

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Acronym’s PMP-loving jacket keeps your earbuds safe, murders your bank account

Sure, the Acronym GT-J14 won’t even charge your iPhone, but at first glance we loved the idea: take a stylish GORE-TEX jacket and throw in a couple slick features aimed at the eager urban technophile, including a so-called Gravity Pocket (accessible by a zipper on your forearm, contents can be dropped directly into your hand using a draw string — demonstrated about 2:25 into the video after the break) and our personal favorite, a magnet that holds your headphones in place while you take that important phone call. We were feeling pretty good about this one, that is, until we finally tracked it down: azitastore.com lists it for €735 (yes, that’s around $1,068). This is clearly only for those of you who put the word “disposable” in “income.” Looks like we’re going to have to find another way to keep our Lady Gaga headphones safe and secure, after all…

[Via Gadget Review]

Continue reading Acronym’s PMP-loving jacket keeps your earbuds safe, murders your bank account

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Acronym’s PMP-loving jacket keeps your earbuds safe, murders your bank account originally appeared on Engadget on Fri, 02 Oct 2009 15:13:00 EST. Please see our terms for use of feeds.

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Giz Explains: Why You Can’t Get Decent Earphones for Less Than $100

Crappy earbuds are killing music. It’s true. The problem is that good earbuds, like speakers, aren’t cheap.

We’re gonna be talking in-ear earbuds—canalphones, really, or in-ear monitors, if you’re snooty—since all the good stuff goes deep into your precious earholes. We aren’t talking about headphones because great headphones aren’t the most discreet things around—can’t defeat physics, children. Unless you derive some sick pleasure from jogging with a pair of giant cans bolted to your head, earbuds are the way to go.

It’s All About the Drivers—No, Not Those Kind

Whether you’re talking about headphones or earbuds, they work a lot like loudspeakers, just miniaturized. The key element in both are drivers, though earphone drivers are a lot smaller, and do a lot less work to make the same music.

There are two main types of drivers: The a dynamic driver works just like a traditional one in big ol’ speaker. The benefit of the dynamic driver is that it produces a nice bass response, though it can be hard to miniaturize.

A balanced armature driver is pretty common in serious in-ear monitors, since it’s easy to shrink down. Originally found in hearing aids, it houses a magnetic armature that moves when an electric current runs through the coil, putting pressure on the diaphragm, creating sound. It can be, and often is, paired with a dynamic driver.

Most earbuds just have the one driver, though more and more have multiple drivers. That costs more ’cause it’s harder to cram more than one into a tiny casing meant to rest gravity-free in your ear. With multiple drivers also comes a “crossover network,” circuitry meant to divide music into different frequencies and route them to the appropriate drivers, an additional payload to stuff into that tight space. Once all that is crammed in, however, multi-driver earbuds typically sound better than single-driver ones, because the woofer, tweeter and mid-range horn are more innately equipped to handle their own domains of sound—from boomy bass to sizzly treble.

Among the least expensive multiple-driver earbuds are Apple’s fancier $80 in-ear earbuds, which use two drivers, a tweeter for highs, and another for everything else. It gets more expensive as you creep up. Shure’s three-driver SE530 lists for $500 (but can be found for much less). Ultimate Ears‘ UE-11 Pro, which will run you a ridiculous $1150, come with a correspondingly ridiculous four drivers. That’s one for mid-range and one for highs and two for bass.

Some companies opt for a single driver because they think it’s better, since there aren’t complications with crossover networks, trying to get all the drivers to work together to produce seamless sound. On the other hand, with a single driver, you’re asking one driver to do everything: highs, lows and mid-range, says Stereophile senior contributing editor Michael Fremer Fremer. (Yes, that Michael Fremer.) That’s why , FutureSonics, for instance, makers of pro monitoring gear, charges so much for their single-driver earbuds. “A really good single-driver can sound really good,” says Fremer.

What It’s Made Of, How It’s Made

Besides more drivers, what you get in pricier earbuds is (surprise, surprise) better materials, finer build quality and a more focused design. Michael Johns, headphones manager for Shure—known for earbuds with MSRP ranging from $100 to $500 but rarely double digits—told me that most of the really cheap ($20) headphones on the market are basically rebranded crap from no-name factories, and that when you buy those with suggested retail pricing between $50 and $100, you’re mostly paying for style, not sound. The top-tier brands, of which there are many, tend to design and engineer their own headphones. The expense of that is, unfortunately, passed on to you.

The cost of raw ingredients is also passed to you—the cable material, the magnet behind the diaphragm, the diaphragm material itself, the overall quality of the driver, and the enclosure. (Again, all of the stuff that jacks up the price of higher quality loudspeakers too.) None of that stuff, when it’s well made, is cheap. Fremer says, for instance, that better headphones actually use stronger magnets than cheaper headphones. As you might guess, the more powerful the magnet, the higher the cost.

The Fit

With legit in-ear buds, fit matters a lot, because the seal is critical. Not only does a good seal mean less ambient noise infiltrates your ears—allowing you to keep your volume low while still catching the full dynamic range—but an airtight seal is how you get decent bass response. And you want something shoved deep down inside your ear to be comfortable, as well as fit, so there’s a lot of different kinds of tips earbud makers have come up with. Besides the standard rubber bulb, there’s squishy foam, and the Christmas tree-lookin’ triple-flange sleeves. What works best often comes down to your own ears and personal preference, which is why better earbuds come with a ton of tips.

What Do I Buy?

So, uh, what’s the sweet spot price for great headphones? If Shure and Fremer had their way, everybody would spend upwards of $200 on their earbuds, but if you twist their arm, they’ll agree that $100 is where buds start getting decent. The real trick, according to Fremer, is just getting people to “spend that first hundred bucks.”

The law of diminishing returns tends to kick in above that point: The difference between $300 set of buds and a $400 pair is nowhere near the jump from $20 to $100. Even smaller is the difference in models between generations. The best value on the market might be a previous-gen version of Shure’s 500 series buds at a cut rate ($290), but if you can find $100 earbuds for 70 bucks, it’s even better.

Interestingly, Fremer says what you’re looking for in great earbuds is “a relatively flat frequency response so no frequency is accentuated above another,” so “the product that sounds the best is usually the one that impresses you the least at first.” Buds that tout big bass, for instance, don’t actually have better bass, just more of it. (You can always adjust the EQ if you want more bass.)

Whatever you do, for Christ’s sake—and yours—ditch the iPod earbuds.

Still something you wanna know? Send questions about buds, tips or hot waitresses who deserve big tips to tips@gizmodo.com, with “Giz Explains” in the subject line.

Ears-On with iFrogz Timbre Earbuds and Microphone

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We’ve been playing with (and listening to) iFrogz $50 Timbre headphones for a few weeks now. The earbud-style cans come with an in-line mic and switch which lets you make calls on the iPhone and Blackberry, and to remote control the iPhone and several iPod models. The short form: They do the job, but build quality is poor and they’re unlikely to last even as long as the Apple-supplied ‘buds that come in the box.

The Timbre phones are made of wood, and this is supposed to give them a warm, full sound. It doesn’t. Even after some use to wear them in, the earbuds sound harsh and the music seems to rush along. This last might sound odd, but somehow speakers and headphones can affect the timing and feel of music, and the Timbres make every track sound like it can’t wait to finish.

These wooden cases cause another problem, too. Barely minutes into using them, the rubber grommets which guide the cables into the buds had come loose. On both sides. You can push them back in but it is a fix that lasts minutes at best, so I gave up. I expect the joints inside to come loose pretty soon.

The other end of the bud is a little better. I can never find in-canal earbuds that fit me — they either fall out or make me gag as they nestle against my eardrum. The answer appears to let your ear-holes wax up a bit and then the rubber coated buds slide in and stick. Gross, but the only way I could get a fit, even with the different-sized grommets that come in the box.

Further down the wire we come to the blob of a control, housed in rubber with a pinhole for the mic. There is a switch in there which will play, pause, skip tracks and answer phone-calls. It works the same way as the Apple earbuds, and you’ll have to study some Morse-code to use them (this is Apple’s fault, of course, not iFrogz’). The switch lacks a volume control, sadly, which means pulling your iPod out of your pocket to turn things up or down.

After hearing the low-volume, low quality output of the headphones, I wasn’t expecting much from the mic, but it actually sounds great. A test Skype call to the Lady showed them to be loud and clear, and she could hear me very well. A test recording using the iPod Touch’s Voice Memo application had led me to think that the recording was a little quiet, but ironically it recorded great — it was just the playback that was bad.

A mixed result. If the headphones hadn’t fallen apart so readily, and if they didn’t make the music sound like you were listening through a telephone, they might be worth the $50. As it is, only the microphone is worth recommending.

Product page [iFrogz]


Sony Ericsson’s motion activated MH907 headset could change things forever (update: or not)

See that? That’s the device that will forever change the way you to listen to music. At least that was the promise made in the teaser running up to today’s press event. The buttonless MH907 buds are the world’s first “Motion Activated” headphones with Sony Ericsson’s “SensMe Control” tech: bung them into your ears to automatically start listening to music, remove one bud to pause. The buds are activated by body contact and mimick the way we control sound now. What’s cool is that the headphones seem to use your body as an electrical conduit (a Body Area Network) based on this quote from the webinar:

“Requires conductive surface to activate the controls – i.e. your ears, hence it won’t turn things on in your pocket by just squeezing the ear buds”

If so, this is a first consumer application of this technology that we can recall. Available globally this week for any Fast Port equipped phone for just €39. Video fun after the break.

Update: SE has further clarified that the technology is capacitive in nature. In other words, removing an ear bud isn’t breaking the flow of current between buds (and across your noodle) — it’s destroying the dynamic capacitor formed by the touch of human skin. Right, this is technology we’ve seen before in capacitive touchscreens and trackpads.

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Sony Ericsson’s motion activated MH907 headset could change things forever (update: or not) originally appeared on Engadget on Mon, 21 Sep 2009 06:12:00 EST. Please see our terms for use of feeds.

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Sleek Audio adds phosphorescent glow to wireless CT6 Aura earbuds

Even those with everything probably wish their high-end earbuds had a bit more personality, and if you’re reclined in your Victorian-era sofa in a robe befitting one Chuck Bass nodding in agreement, we’d encourage you to have a gander at Sleek Audio‘s latest. Essentially, these are the same Kleer-enabled CT6 ‘buds that the affluent among us have grown to love, but with an obvious twist. Thanks to the inclusion of phosphorescent particles within the shell and top plate, the $374.99 CT6 Aura can actually glow in a variety of colors, giving DJs around the globe one more reason to ditch the cans and go small. Currently, the CT6 Aura can be ordered in green, blue, orange, yellow and white, with pricing set at $25 more than the standard CT6. Gnarly, right?

Continue reading Sleek Audio adds phosphorescent glow to wireless CT6 Aura earbuds

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Sleek Audio adds phosphorescent glow to wireless CT6 Aura earbuds originally appeared on Engadget on Wed, 16 Sep 2009 11:56:00 EST. Please see our terms for use of feeds.

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Ask Engadget: Best headphones for the extreme sports enthusiast?

We know you’ve got questions, and if you’re brave enough to ask the world for answers, here’s the outlet to do so. This week’s Ask Engadget question is coming to us from Ryan, who’s trying to be all humble about his ability to stick a kickflip 1080 while gnawing on a burrito.

“I’m looking for a pair of quality headphones that aren’t seemingly made of glass. The issue is I’m an avid BMXer which causes me to frequently bash on any type of technology that joins me for my daily riding. I’ve been through the higher quality headsets in the Skullcandy line as these are supposed to be built for “abuse,” which is disgustingly laughable. I cant wear earbuds or canal buds, as my large ears seem to have a repelling property upon anything that sits in them. Wired or Bluetooth doesn’t really matter, but I need something that can hold up to taking a few hits every now and again. I’m trying to keep ’em under $150. Thanks!”

We have all ideas at least a few readers get out of the house every now and then (don’t let us down here, okay?) and jump on the bike / board / etc., so hopefully those who abuse their cans in a similar fashion can explain which ones hold up. And… go!

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Ask Engadget: Best headphones for the extreme sports enthusiast? originally appeared on Engadget on Thu, 10 Sep 2009 21:41:00 EST. Please see our terms for use of feeds.

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Grado takes on the earbud with the GR8

After years of shunning that most common of headphone styles, the earbud, Grado has at last taken a break from its over-the-ear, vented diaphragm purism (if you don’t count the China-built iGrado) and created an in-ear pair for the kiddies. The GR8 doesn’t really look like anything special, but the couple of reviews that have trickled in sound promising. The headphones are being built in Japan, but have some proprietary Grado magic in there to at least make them interesting — and it certainly should, at $300 a pop.

Read – Grado GR8 unboxing
Read – Grado GR8 product page

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Grado takes on the earbud with the GR8 originally appeared on Engadget on Sun, 30 Aug 2009 04:21:00 EST. Please see our terms for use of feeds.

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