Live from the Engadget CES Stage: an interview with Red Digital Cinema’s Ted Schilowitz

Live from the Engadget CES Stage an interview with Red Digital Cinema's Ted Schilowitz

This time last year, the folks from Red Digital Cinema dropped a few exciting goodies off at our trailer, so we’re more than happy to welcome the company’s co-founder (aka “Leader of the Rebellion”) Ted Schilowitz to our stage, to check out the latest in high-end cinematic hardware.

January 8, 2013 4:00 PM EST

Check out our full CES 2013 stage schedule here!

Continue reading Live from the Engadget CES Stage: an interview with Red Digital Cinema’s Ted Schilowitz

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Rip Van Winkle Knit Beard: Start Saving up for Next Decembeard

It’s funny how these days it’s so easy to go buy yourself a beard if you don’t have the patience to grow one. But if you’d like a really long beard – and I mean a REALLY long beard, then you’re out of luck. Until now.

rip van winkle knit beard

Yes, thanks to artist Alexa Allamano of Foamy Wader, you can now own a knit beard inspired by the nearly endless facial hair of Rip Van Winkle – which is way better than the facial hair on Robert Van Winkle. This handknit beard measures a whopping 28-feet-long, which means you’ll need to wrap it around like a bunch of scarves when you want to walk around.

rip van winkle knit beard 2

For some reason, it actually reminds me of some sort of giant snake when it’s lying there on the ground, so I’m not so sure I’d want it around my neck for fear that it would strangle me to death when I least expect it.

rip van winkle knit beard 3

If you don’t have the time to take a 100-year sleep and grow your own megabeard, then head on over to Etsy, where the first $500(USD) will be granted the wish of an instant beard – and the warmest scarf ever.

Intel launches 8-core Itanium 9500, teases Xeon E7-linked Kittson

Intel launches Poulsonbased Itanium 9500, teases Xeon E7linked Kittson

Intel’s Itanium processor launches are few and far between given that only so many need its specialized grunt, but that just makes any refresh so much larger — and its new Itanium 9500 certainly exemplifies that kind of jump. The chip centers around much more up-to-date, 32-nanometer Poulson architecture that doubles the cores to eight, hikes the interconnect speeds and supports as much as 2TB of RAM for very (very, very) large tasks. With the help of an error-resistant buffer, Intel sees the 9500 being as much as 2.4 times faster as the Tukwila-era design it’s replacing. The new Itanium also ramps the clock speeds to a relatively brisk 1.73GHz to 2.53GHz, although there will be definite costs for server builders wanting to move up: the shipping roster starts at $1,350 per chip in bulk and climbs to an eye-watering $4,650 for the fastest example.

Anyone worried that Poulson might be the end of the road for Intel’s EPIC-based platform will also be glad to get a brief reminder that Itanium will soldier on. The next iteration, nicknamed Kittson, will be framed around a modular design that shares traces of silicon and the processor socket with the more familiar Xeon E7. Intel casts it as a pragmatic step that narrows its server-oriented processors down to a common motherboard and should be cheaper to make. It’s likely that we’ll have to be very patient for more details on Kittson knowing the long intervals between Itanium revamps, but fence-sitting IT pros may just be glad that they won’t have to consider jumping ship for awhile yet.

Continue reading Intel launches 8-core Itanium 9500, teases Xeon E7-linked Kittson

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Intel launches 8-core Itanium 9500, teases Xeon E7-linked Kittson originally appeared on Engadget on Thu, 08 Nov 2012 18:41:00 EDT. Please see our terms for use of feeds.

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Red gets Epic price cut, drops M, X and Scarlet brains by up to 45 percent

Red gets Epic price cut, drops M, X and Scarlet brains by up to 45 percent

Competition is heating up in the high-end digital cinema market, and Red is responding with a slew of massive price cuts. According to CEO Jim Jannard, this “attitude adjustment” is simply a benefit of scaling up production, yielding a decrease in component and assembly costs, and an enormous reduction in assembly time — the first Epic took 12 hours to build, while current models require just 13 minutes. As a result, the Epic-M has dropped to $24,000 (from $39,500), the Epic-X is now $19,000 (formerly $34,500), the Scarlet is $7,950 (from $9,700) and the EOL’d One MX is priced at $4,000 (once $25,000). The Dragon sensor upgrade will not be included with any new Epic models, and will remain priced at $6,000. Red customers who took the plunge on cameras with former pricing within the last month (on or after October 1st) will receive a discount off future accessory purchases of $4,000 for Epic and $1,000 for Scarlet. With this latest round of discounts, Red cameras are by no means inexpensive, but they’re certainly more affordable. If you were already planning to pick one up, Christmas just came a couple months early.

[Thanks, Mike]

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Red gets Epic price cut, drops M, X and Scarlet brains by up to 45 percent originally appeared on Engadget on Fri, 02 Nov 2012 00:02:00 EDT. Please see our terms for use of feeds.

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Cliff Bleszinski quits Epic Games, leaves us with an Unreal feeling

Cliff Bleszinski quits Epic Games, leaves us with an Unreal feeling

Fall must be the season for sea changes in the game industry. Just weeks after BioWare’s founders retired, key Epic Games veteran and Design Director Cliff Bleszinski (known to many as just CliffyB) is hanging up his hat. He simply describes it as taking a “much needed break,” which makes sense when you see his development experience: he joined Epic’s crew with Dare to Dream Volume One in 1993 and has nurtured virtually every major (and often minor) game franchise at the company since, including the Jazz Jackrabbit platformers, untold numbers of games in the Unreal line and most recently the Gears of War series. Bleszinski hasn’t said where he’s headed next, although it’s hard to imagine him switching professions like the two BioWare doctors — for many, he’s synonymous with certain eras of first- and third-person shooters. Wherever he goes, we wish him the best of success.

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Cliff Bleszinski quits Epic Games, leaves us with an Unreal feeling originally appeared on Engadget on Wed, 03 Oct 2012 20:47:00 EDT. Please see our terms for use of feeds.

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Red introduces $42K Epic-M Monochrome cinema cam, on sale October 1st

Red introduces $42K EpicM Monochrome cinema cam, on sale October 1st

Red Camera promised to stop hyping products that weren’t ready to ship, and true to its word, just announced the Epic-M Monochrome, surprising even its rabid user base. Packing an all-new black and white-only Mysterium-X sensor, the new cinema cam follows in the footsteps of the Leica M Monochrom still shooter, right down to a similar moniker. Red claims the dedicated CMOS sensor means no color debayering, yielding a one-to-one pixel count and 15-20 percent bump in effective resolution compared to its chromatic cousin. It also touted a sensitivity gain as another advantage, asserting that the Monochrome will have a native ISO of 2,000 (while using the retro-sounding “ASA” term), more than double that of the Epic-M or X. The camera will have a new low pass filter to account for the higher resolution, and buyers who plop down $42,000 to get one on October 1st will be upgraded, gratis, to a new Dragon Monochrome Sensor next year. Like the Leica, if you have to ask why you’d pay such a sum for a camera that doesn’t speak color, it may not be for you — but it is for David Fincher, says Red, who’s already shooting his next feature on one.

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Red introduces $42K Epic-M Monochrome cinema cam, on sale October 1st originally appeared on Engadget on Sat, 08 Sep 2012 12:35:00 EDT. Please see our terms for use of feeds.

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Epic Games’ Unreal Engine 3 now working on Linux through Google Chrome, more or less

Epic Citadel tech demo

A Holy Grail of Linux gaming has been an Unreal Engine 3 port. Getting one for the OS would unlock a world of games that has been the province of, well, just about any other mainstream platform. Thanks to Google preserving Flash on Linux through Chrome, that dream is alive in at least a rudimentary form. Experimenters at the Phoronix forums have found that Chrome 21 has support for the Stage 3D hardware acceleration needed to drive Epic Games’ Flash conversion of UE3. Tell Chrome to enable support as well as ignore a graphics chip blacklist, and suddenly you’re running Epic Citadel from your Linux install. When we say “running,” however, we’re taking a slight amount of poetic license. Performance isn’t that hot, and certain configurations might not show the medieval architecture in all its glory. We’ve confirmed with Epic that it works, but it’s still firm on the stance that there’s no plans for official UE3 support on Linux “at this time.” It’s still promising enough that maybe, just maybe, gamers can embrace an open-source platform without having to give up the games they love.

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Epic Games’ Unreal Engine 3 now working on Linux through Google Chrome, more or less originally appeared on Engadget on Sat, 25 Aug 2012 01:30:00 EDT. Please see our terms for use of feeds.

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Red claims Dragon is ‘single most significant sensor in the history of image capture’

DNP Red claims new Dragon is 'single most significant sensor in  the history of image capture'

Red Camera’s bombastic CEO, Jim Jannard, says that internal testing of the new 6K Dragon sensor proves that it’s the new “resolution and dynamic range king.” He also claims it will be “the cleanest sensor you have ever seen, ISO 2000 looks better than MX [the current sensor] at ISO 800.” The imaging chip was first outed at NAB in April, promising 15+ stops of DR and 120fps at a full 5K of resolution, with $6,000 upgrades for Epic customers by the end of the year. Owners of the $9,700 (brain only) Scarlet-X will also get the Dragon, though no price or date has been given yet for that camera. Needless to say, some independent testing will be needed to substantiate his claims, but Jannard sure does sound confident.

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Red claims Dragon is ‘single most significant sensor in the history of image capture’ originally appeared on Engadget on Fri, 10 Aug 2012 05:36:00 EDT. Please see our terms for use of feeds.

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Epic Games: Infinity Blade on iOS more profitable by the pound than any other game we’ve made

Infinity Blade 1 on iPad

Traditional console makers have often sworn up and down that mobile doesn’t make money for game development. That might still be true for some developers, but you’ll get a very different answer if you ask Epic Games. Co-founders Tim Sweeney and Mark Rein have collectively described the currently iOS-only, Chair-developed Infinity Blade as the “most profitable game we’ve ever made” when considering the amount of money and time invested relative to the money coming back. Yes, that includes even the Gears of War series, which most consider Epic’s primary cash cow. Sweeney, like his long-time competitor Johh Carmack at id Software, is also taken aback by the power stuffed inside the latest generation of mobile devices — a 2012 iPad is nearer the performance of a PlayStation 3 or Xbox 360, he tells Gamasutra, and the pace is only picking up. Even more insights await in the interview with Sweeney; click below if you want a hint of what one of gaming’s pioneers has to say about where your tablets, phones and (yes) PCs are going.

Epic Games: Infinity Blade on iOS more profitable by the pound than any other game we’ve made originally appeared on Engadget on Wed, 27 Jun 2012 19:22:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceGamasutra, Mark Rein (Twitter)  | Email this | Comments