Tobii & SteelSeries EyeX Eye Tracker: Eyeballs as Trackballs

Tobii’s eye-tracking technology continues to make its way to mainstream devices. We’ve seen it work with laptops, arcade machines and Windows 8 tablets, and now Tobii has partnered with SteelSeries to release the EyeX, an eye-tracking accessory meant to work with PC games.

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In case you’re not familiar with Tobii’s technology, its eye tracker uses microprojectors to beam near-infrared light to the users’ eyes. Then the trackers’ sensors analyze the reflections of that light along with the user’s facial features to accurately detect where he’s looking.

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In the demo below, Tobii shows three ways that eye-tracking can be used to augment StarCraft II. First is the ability to move the view to a particular location by looking at an enlarged view of the mini-map (i.e. a map). Second is the ability to center the view to the point where the user is looking, and finally the ability to order units where to move, attack and more just by looking at the target. Skip to around 2:45 in the video for the demo:

The EyeX can also be used in e-sports broadcasts and to help developers improve their game by showing where a player is looking as he’s playing. Skip to around 12:30 in the video below to see that function in action:

As you can see the hardware seems quite capable, but it’s not going to succeed if developers don’t integrate it – and integrate it well– into their games.

Tobii & SteelSeries will release EyeX developer kits this year for $195 (USD), but for a limited time they can be bought for a steep discount: $95 for US customers and €75 for non-US customers. Just enter the promo code ‘CES2014′ on Tobii’s online shop when prompted. As with its tablet incarnation, I can see the EyeX being a boon not just for creating better or new ways to play games, but to help the disabled play conventional games as well. I hope developers and hardware hackers will explore that possibility too.

[via Tobii via Destructoid]

How the PlayStation Eye connects your hands and voice to the PlayStation 4

When the PlayStation 4 launches this November, the PlayStation Eye camera will enable you to sign into the console using just your face. Unlike its Microsoft counterpart, Kinect, the Eye won’t allow much more control of the system. At least not initially. “At the time of launch, first the face recognition is for the purpose of logging in,” SVP and Division President of Business Division 1 at Sony Computer Entertainment Masayasu Ito told Engadget in an interview this afternoon.

Beyond face recognition for log in — something Sony’s still not shown to the press or public — PS4 users with an Eye will also be able to use voice “from the game page.” Ito said, “Game titles could be called in and then the game could start.” But in the future, Ito said the PS4’s camera will go further. There’s no voice or gesture command in the UI beyond what’s described above, but he foresees more in-game use. “That’s as far as it goes, but continuous updates, it can go deeper. Make it with greater depth. With face recognition, we think about how that could be used in the context of the game,” he said. He sadly wouldn’t go further, but demos like The Playroom — a game that’s included on the PS4 at launch — offer an example of how the Eye will work in games. As for more UI control, well, we’re hopeful that that’s part of the “continuous updates” Ito promised.

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Peek app brings eye exams to the developing world, no attachment required

Peek Android app brings eye exams to developing world, no attachment needed

Traffic apps and email clients are all well and good, but there are few things that really highlight the world-changing potential of the smartphone as well as medical applications. People delivering access to affordable care in developing nations always serve as friendly reminder that our devices can be so much more than distracting casual gaming platforms. Eye examinations are one of the clearest applications on that front — around three years ago, MIT’s Media Lab introduced us to a $2 box that could transform handsets into a mobile eye clinic.

Peek offers much of the same, albeit without the need for a (relatively) bulky add-on. Developed by members of the International Center for Eye Health, the app can conduct visual acuity, color vision tests, among several others. It also keeps a record of patients examined along with geotagged info. You can check out a nice piece on Peek in the via link below, and for more info on the app and the people behind it, peep the source link.

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Via: BBC

Source: Peek

GEAK unveils Eye and Mars smartphones with 13MP cameras, budget prices

GEAK Eye and Mars smartphones

GEAK may be focusing its attention on wearable tech like the Ring and Watch, but it still has a pair of new offerings for those who like old-fashioned smartphones: meet the 5-inch Eye and 5.8-inch Mars. Both are tailored to photo junkies with 13MP, backside-illuminated rear cameras as well as strong front cameras that shoot at 8MP (Eye) and 2MP (Mars). Differences between the handsets revolve mostly around performance and screen size. The Eye keeps things modest with a 720p IPS display, a quad-core MediaTek MT6589, HSPA+ data, 1GB of RAM and 16GB of storage. Spring for the extra-large Mars and you’ll upgrade to a 1080p IPS LCD, a Snapdragon 600 and 2GB of RAM. Either way, you won’t be paying a lot for the imaging prowess — when pre-orders start on June 25th, GEAK will ask ¥1,999 ($326) off-contract for the Eye and ¥2,999 ($490) for the Mars. Just don’t expect either to leave China when there’s no word of international plans.

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Via: Engadget Chinese (translated)

Source: GEAK (1), (2)

PlayStation 4’s Blu-ray drive is 3x as fast as PS3’s, PSN friends list cap raised, and other tidbits from Sony’s GDC panel

The PlayStation 4’s new DualShock 4 controller can be charged even while the PlayStation 4 is turned off. The PlayStation 4’s new Eye motion camera has a tilt sensor so it can tell players when its facing the wrong direction or if it’s fallen off your TV stand. The PlayStation 4’s Blu-ray disc drive is three times as fast as the PlayStation 3’s. In case it weren’t clear, Sony’s PlayStation 4 panel at this week’s Game Developers Conference wasn’t chock full of major revelations, but it did provide plenty of interesting little details about the PlayStation 4 and its various hardware companions.

For instance, the console’s “True Name” social functionality isn’t automatic — you have to opt-in to who will see your real name versus your PlayStation Network ID. That is, unless you find a friend through Facebook or another social network where your real name is already your main ID; in that instance, the console defaults to displaying your actual name. That’s not the only change coming to your friends list, either, as the standing 100 friends cap is being raised to an unknown amount.

Additionally, the Gaikai-powered Remote Play functionality between the Vita and PS4 is said to be “much better,” according to Sony senior staff engineer Chris Norden. Not only can it display your PS4 games in the Vita’s native resolution (960×544), but it can be activated at any given time rather than having to be preset. And unlike Remote Play on PS3, with PS4 the game being pushed to the Vita is mirrored on your television screen. None of this stuff is what we’d call red hot, but we’re hungry for PS4 details and this is what Sony’s delivering. Here’s hoping the company’s more forthcoming at E3.

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Sony’s PlayStation 4 DualShock 4 controller and Eye found at GDC 2013, we go eyes-on

Sony's PlayStation 4 DualShock 4 controller and Eye found at GDC 2013, we go eyeson

Sony’s next-gen console, the PlayStation 4, is getting an updated DualShock controller when it arrives at retail this holiday. It’s also getting an updated PlayStation Eye camera, which brings the camera much more in line with Microsoft’s Kinect than any previous versions. We found the PS4 peripherals trapped under a glass box on the Game Developers Conference show floor, and Sony sadly wouldn’t let us free them. We of course snapped a mess of pictures regardless, which you can see just below in the gallery. We anticipate the first hands-on opportunity with the DualShock 4 and PS4 Eye at E3 2013 in June, so hang tight for a few months!

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NYT: Samsung Galaxy S IV will tout eye-based scrolling

Samsung Galaxy S IV will reportedly tout eyebased scrolling

One of the Galaxy S III’s most vaunted features was Smart Stay: when it was active, the smartphone’s display would stay awake as long as its owner did. A reported Samsung insider’s tip to the New York Times claims the Galaxy S IV will take that intelligent use of the camera one step further with eye-based scrolling. Theoretically, readers will never have to put finger to glass when scrolling downwards; the phone can tell when they’re looking at the bottom of the page and move to the next section on its own. The hands-off scrolling is supposedly part of a strategy where the software ultimately matters more than the hardware. Chief product officer Kevin Packingham wouldn’t confirm anything for the newspaper when asked, although he didn’t feel the hardware will take a back seat. Either way, consider us intrigued — as long as the software is real, and works in practice. We’ll know the full story in several days.

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Source: New York Times

Shooting Challenge: Big Eye [Shooting Challenge]

Eyes. They’re the windows to someone’s soul. They also look really cool when shot in an extreme close-up. For this week’s Shooting Challenge, capture eyes. Well, eye. More »

Mysterious Monster Eye Washes Ashore in Florida [WTFriday]

Yesterday, Gino Covacci was walking peacefully by the sea when he found this: a gigantic, monstrous eye still oozing blood. Scientists haven’t identified the leviathan who lost it yet. Was it a giant squid, a whale, or the eye from a titanic monster born mutant because of nuclear tests? More »

Haier’s Eye-Control TV set, we go eyeballs on (video)

Okay, okay, the transparent TV was neat, but will it actually change the way we watch television? Not likely — not any time soon, at least. And while the mind-controlled set we saw last year was certainly cool, it didn’t offer much in the way of accuracy. This Eye-Control TV, on the other hand, certainly takes a step in the right direction. To use the set, you sit in front of a black rectangular sensor positioned at chest height. There’s some calibration involved when moving from person to person, chasing a circle around the screen with your eyes. Once calibrated, you’re good to go.

You use your eyes for basic TV controls — changing channels, adjusting the volume, things like that. Switching involves looking at an element of the screen and giving a big blink to select — the display seems adjusted in such a way that normal blinks won’t trigger it, so you’re less likely to accidentally set something off. You look down to adjust the volume. A control panel will show up, and from there, you can move the slider left or right by looking at the volume up and volume down icons — you can also select mute from here.

To change channels, look at the top left-hand corner of the screen and blink. That’ll bring up a UI featuring large pictures of videos. Look at one and blink at it to select it. The system can also be used to view and toggle between still images. The use of pictures certainly seems the most intuitive method for navigating around videos — there’s a definite learning curve here, and it’s hard enough to select pictures — we couldn’t really imagine toggling through small text. As with the transparent television, this doesn’t feel quite ready for market — it’s a compelling concept, none the less. And using the human eye to control a display that you’re already staring at anyway does seem to have some merits. Check out an eyes-on video, after the jump.

Continue reading Haier’s Eye-Control TV set, we go eyeballs on (video)

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Haier’s Eye-Control TV set, we go eyeballs on (video) originally appeared on Engadget on Thu, 30 Aug 2012 06:43:00 EDT. Please see our terms for use of feeds.

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