Google Glass lead industrial designer talks modular fashion at I/O 2013

This week at Google I/O 2013, the company’s yearly developer conference, the wearable technology device Glass was discussed as a scalable fashion platform by the project’s lead industrial designer. In a fireside chat with several other creators and head minds from Google on the Glass project, Isabelle Olsson let it be known that Glass has come a long way since its first day in the lab – she had one of the original prototypes on hand to show off in-hand.

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Olsson showed a rather bulky and – according to her – rather heavy piece of hardware that was a mix of geeky massive and hipster odd. Speaking about the experience, walking into the room at Google on the first day that prototypes had been mocked up, Olsson described it as a rather exciting – if not scary – experience. One of the first changes the team had to make, she said, was in the unit’s ability to adjust.

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“When I joined the project, we thought we needed 50 different adjustment mechanisms, but that wouldn’t make a good user experience. So we scaled it down to this one adjustment mechanism.” – Isabelle Olsson, Google Glass Lead Industrial Designer

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Olsson also showed off Glass’ ability to be taken apart and moved. There’s one piece that acts as the most basic frame and the other – the computer – that can be attached to many different bits and pieces being built today.

“We make Glass modular. In this stage, this means you’re able to remove the board from the main frame. This is pretty cool. This opens up a lot of possibilities. It opens up possibilities for not only functionality but also scalability.” – Isabelle Olsson, Google Glass Lead Industrial Designer

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Glass is still at a place where this team cannot tell the public when they will be ready to sell to consumers – the same goes for the future of Glass. Noting that they wouldn’t be able to comment on the future of Glass very much at this point. This was called into question by a boisterous audience member who yelled:

Why not?!

To which the host of this chat, Senior Developer Advocate at Google for Project Glass, Timothy Jordan, replied: “because it’s Google’s policy not to comment on future unannounced products. And because I follow rules.” To which the same audience member replied, pathetically hilariously:

Ok.

This attitude reflected the thoughts and wishes of the entire audience – or at least those without the device on their temples. With more than 30 members of the audience wearing the developer “Explorer Edition” in full effect, we were in rare company without a doubt.

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Google Glass lead industrial designer talks modular fashion at I/O 2013 is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Google Glass developers make Mirror API simple with Cat Facts

Google’s 2013 developer conference this year didn’t give immediate attention to Glass, at least not at its one and only keynote address – but behind the scenes, development ran deep. Speaking together at a developer chat session centered on “Building Glassware” with what the company calls its Google Mirror API, Jenny Murphy and Alain Vongsouvanh made the case for the future.

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Alain Vongsouvanh is a Developer Programs Engineer on Google Glass and the Google Mirror API. Jenny Murphy is also a Developer Programs Engineer for Glass with Google and both of these folks help developers work with the code that brings Google Glass apps to life.

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“The Mirror API is one managed through requests made through connections. The main one is a Timeline text card.” This connection is separate from a Gmail connection and separate from a Map connection – it exists as its own element unique to Glass. The most basic setup here is with text and an image.

Customizing these cards are as simple as writing HTML code, but it’s not as all-inclusive as, say, a Chrome web browser-displayed webpage. Google provides a Playground where tests and development can be done, offering here basic templates for developers and allowing them to start from scratch.

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This system offers a variety of basic menu items like back and send, and developers are able to create custom menu items like “Complete!” The theme here is simplicity – this development environment is as simple as writing a bit of Java – not something someone off the street will be able to pick up in no time without any knowledge of creating with code, but certainly something that’s simple for a web developer or creator of apps for smart devices.

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Contacts is a system that a user will share to – just like they are on an Android smartphone. Developers can create a Contact Resource where they’ll have to set an ID that corresponds to a user, users, or a third party app. By default, a shareable element will trigger a list of apps and elements that are compatible with sharing.

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Subscriptions and Locations

With Subscriptions, developers will be bringing forward notifications about changes. Instead of you posting to the API, the API will post to the device – input rather than output, so to speak. The developer will specify elements like Collection, User Token, Token Verification, and a Callback URL where needed.

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A developer working with Subscriptions in Glass will be working with Timeline as well as Locations – this means they’ve got to account for both how the element is posted and what’s being posted, where it came from and what it’s doing.

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With an extremely simple Glassware app by the name of Cat Facts, Vongsouvanh showed how each of the five different elements in the Mirror API. Below you’ll see his explanation of how it’s not always necessary to work with all five of these bits and pieces, but how even something so simple as this app will be working with more than one.


Google Glass developers make Mirror API simple with Cat Facts is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

KEF M500 and M200 headphones launched in Hong Kong, we go ears-on

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It’s been almost a month since KEF announced its first headphone series, and yesterday we finally got the chance to try out its M500 cans and M200 in-ears at the company’s Hong Kong launch event. In fact, it’s worth noting that while KEF originated from the UK 52 years ago, it’s been part of Hong Kong’s Gold Peak Group since 1992. That said, much of KEF’s R&D is still done back in an English county called Kent, where the engineers attempted to port their company’s sonic signature over to its M series headphones. The result? Let’s just say we prefer one to the other.

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GALAXY S 4 Nexus edition eyes-on: Hugo Barra’s got it

This week we were treated to a rather unexpected surprise: Google’s one and only I/O 2013 keynote address revealed a faux-Nexus edition of the Samsung GALAXY S 4. As luck would have it, we caught up with Google’s Vice President of Android Product Management Hugo Barra last night – and he happened to have one of these devices in his pocket. Being the friendly fellow that he is, he have us a brief once-over with the device to show how Nexus-like it really was.

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This device is, more or less, the equivalent of a hacked Samsung GALAXY S 4 for AT&T/T-Mobile. Inside you’ll find an unlocked system displaying Android 4.2.2 Jelly Bean without any additions from any carrier or Samsung itself, coming only with the basics issued by Google.

In this device we’re seeing a unique new chapter in Google history. Where previous to this week, any release of a device with as stripped-down and pure as this one pushed by Google was labeled with a Nexus brand name. Here with the Samsung GALAXY S 4, the company has made clear their acceptance of the dominance of Samsung in the Android device-sphere, keeping the GALAXY branding (as they did with the Galaxy Nexus), this time kicking out the Nexus name altogether.

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Barra had presented this device on-stage earlier in the day with the following words:

“We continue to be blown away by the hardware that’s coming out of our partners — the HTC One, and the Samsung Galaxy S4. Like this Galaxy S4. There’s something unique about this S4, that’s not available elsewhere. Take a look at my homescreen.

This version of the Samsung Galaxy S4 will be available directly through Google Play, unlocked for both ATT and T-Mobile with LTE support, 16GB internal storage, bootloader unlocked, and it’ll receive prompt system updates with every new release.” – Hugo Barra

What we’ve seen up close is a pure Google experience that’s as swift or swifter than the original GALAXY S 4 with Samsung’s TouchWiz user interface. Barra’s device is likely an early build, but we’re expecting the final product to be essentially the same: home button, 1080p display, Qualcomm Snapdragon 600 quad-core processor and all.

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And for those of you wondering: no, he doesn’t use any magical super-secret Google-only apps that only the bosses get. Unless, of course, he was using super-secret Android powers to hide them.

You never know!

The device will be available on June 26th for $649 USD without a contract, compatible with T-Mobile USA and AT&T micro SIM cards, 4G LTE and all. Sound like a value proposition to you? This is one of those situations where we’re guessing developers will find the build to be best – it’s going to be difficult for this device, no matter how neat – to compete with the Nexus 4 already up for $299, also without a contract. That’s hard to argue with.


GALAXY S 4 Nexus edition eyes-on: Hugo Barra’s got it is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Recon Jet hands-on

Announcing a product during a major event like Google I/O takes some real courage, especially when you’re revealing a device that’s extremely similar to a product Google is headlining with. That’s what Recon is doing with the Jet, a wearable device that’s drawn instant comparisons to Google Glass. This device works with a virtual widescreen display that sits below the left eye of the wearer and utilizes Android as a basis for its user interface.

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Recon Jet is not in a place where it’s able to be sold at the moment – the version we’re having a peek at here at the Google developer event is a pre-production item – but once it’s ready, it’ll be largely the same as what we’re seeing on the inside. Inside this device works with a dual-core mobile processor (the name of which we’re not allowed to speak of quite yet) powering Android 4.2 Jelly Bean with a custom Recon-made user interface over the top.

You’ll control this machine with a miniature touch-sensitive optical pad that sits on the side of the device near the display. Touching this pad as well as swiping left and right, up and down will allow you access to the device’s abilities and settings.

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Inside you’ll be working with GPS, wi-fi connectivity for web, Bluetooth 4.0, and ANT+. With ANT+ you’ll be able to connect to a variety of other sports sensors – this device is, after all, made for hardcore sporting enthusiasts, after all. All of this connects to an HD camera the megapixels of which are not yet available as well.

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You’ll be working with “gaze detection” for instant access to the machine’s abilities, its display turning off and on when you want or do not want to work with it. Your eyes will decide.

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Have a peek at our brief adventure with this device and note that the main aim of revealing this device this week is to find developers that want to work with the SDK for the device in advance of its final release. This machine will be released to the public before the end of the year – we’ve confirmed this specifically once again in-person with Recon – making its appearance fall well before Google Glass hits the streets in a consumer edition. Pricing and release dates will be coming soon.

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Recon Jet hands-on is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

The New Google Maps hands-on with personalized results

This week Google I/O 2013‘s single keynote session focused not just on Chrome and Android, but on Google Maps as well. In an update that Google simply calls “The new Google Maps” and won’t be available to all users until later this year. Developers attending Google I/O 2013 as well as those that get early invites to the system will be able to take part in the roll-out first: here Google begins to truly integrate their smart search results and their maps systems, here that Google’s promise that the map itself will become the user interface.

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With this new version of Google Maps on the web, users will be able to tap on lit-up locations across the map. This system allows you to search for a restaurant in your area, find that place, and where the experience would end with that in the past, you’ll just have started. Users have cards to the left, similar to Google Now with cards that bring information on the location’s address, hours, webpage, phone number, and reviews through Zagat.

This system also gives the one-button click ability to access directions from the location you’re sitting in (or wherever you’d like to start from) as well as save the location as a favorite. This system also works with five-star ratings for locations be they a place of business, a public park, or anything in-between.

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Below the map you’ll find a collection of images that come from users who have contributed photos and photo spheres from their cameras or android smartphones and tablets. These results appear courtesy of Google+ where users have recently also been given the ability to post photo spheres and embed them in webpages across the web.

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Multiple modes of transport will be available to users as they’d be available in Navigation, public transport, flights, automobiles, and biking included. This system also learns with the user the same way Google Now does, changing and adjusting based on past searches and your Google Now preferences.

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We’ll be working with this new Google Maps system through the immediate future and answering any and all questions you, the reader, have between now and the final roll-out for the public. This system is one you can access with an invite request starting today, and users will be seeing upgrades with invites in the near future.

NOTE: We’ll be continuing our journey with Google Earth integration soon. It’s here that Google will be pushing the boundaries between the 3D and the 2D visions they’ve had separate until now: Google Maps and Google Earth will soon become one!


The New Google Maps hands-on with personalized results is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Google Play Music All Access hands-on

Google announced their own music streaming subscription service today during Google I/O, and while it’s essentially nothing that we haven’t seen before, it provides Google users who are deep into the company’s ecosystem the opportunity to escape Spotify or Rdio and come back home to Google where the service is integrated with other Google apps. Let’s have a quick look at the latest competitor in streaming music.

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Overall, we’re dealing with many of the same features that we’ve already seen with services like Spotify, Rdio, and Pandora, but Google has put its own spin and look into All Access. The Explore page is probably where most users will spend their time if they’re interested in discovering new artists. This section includes personal recommendations, featured artists and albums, as well as new releases.

As what may appear to be obvious, All Access is simply added on to the current Google Music app, so all the previous features of the app still remain. You even still have the ability to upload all of your own music the app and have it combined with the streaming music that you have picked out, creating one large library of music that includes a mix between the two. This is something that only Spotify has, and it’s a mighty-awesome feature to have.

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All Access also has a Pandora-like feature where you can create radio stations of sorts based on a single artist or song. From there, you can give a song a thumbs up or thumbs down to make the app continuously learn about the music that you enjoy most. You also have the ability to rearrange future songs in the automated playlist in the radio station, as well as the ability to swipe away the songs you don’t want to listen to.

As for the user interface, nothing hasn’t changed too much. You get the typical Google look with an orange and white color theme. Frankly, I’m not a huge fan of the squared-off boxes and shapes that many Android apps have, but it certainly doesn’t hinder the music listening experience at all, and it’s something that I can easily get accustomed to.

One huge problem with All Access is cross-platform support. It is available on the web in any web browser, turning your laptop and desktop into its own DJ of sorts, but as far as mobile apps outside of Android, Google has yet to make that expansion. The great thing about Spotify is that it’s available on pretty much any platform, including iOS, BlackBerry, and Windows Phone. We’d be surprised if Google released their Music app for all of these platforms, so for users who yearn for cross-platform support, that seems to be where All Access’s weakness is.

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As for price, All Access will cost $9.99 per month, but if you sign up before June 30, you’ll only play $7.99 per month. That price seems to be a permanent thing, so if you sign up before the end of June, you’ll only pay $7.99 for as long as you have an All Access subscription. Furthermore, All Access comes with a 30-day free trial, whether you sign up before June 30 or not.

Overall, Google Play Music All Access isn’t anything revolutionary, and we’re frankly a little disappointed that Google is simply getting their feet wet first before diving in. Of course, this is a smart move sometimes, but instead of boldly diving in and giving Spotify and Rdio a run for their money, Google is simply taking it easy to get a feel for the market, which could put them further behind in the music-streaming race.

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Google Play Music All Access hands-on is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Google+ Hangouts video chat faces FaceTime-like AT&T block [UPDATE]

Just minutes after Google+ Hangouts cross-platform and cross-device chat system was revealed as completely without extra charge for video chat, AT&T’s limits have appeared. Though the announcement during the one Google I/O 2013 keynote, this chat system was shown as Google’s one single chat system – and a replacement for Google Talk. In a situation that’s strikingly similar to what Apple’s FaceTime system faced back when it was first introduced for video chat on the iPhone, so too does AT&T keep the reigns tied tight.

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The Google+ Hangouts app is available for Android right this minute, but should you bring the app to your brand new Samsung GALAXY S 4, you’ll find a notification appearing if a video chat is attempted. The lock in this case is over video chat on mobile data – AT&T relegates the ability to Wi-fi.

UPDATE: AT&T has responded with a statement.

“All AT&T Mobility customers can use any video chat app over cellular that is not pre-loaded on their device, but which they download from the Internet. For video chat apps that come pre-loaded on devices, we offer all OS and device makers the ability for those apps to work over cellular for our customers who are on Mobile Share, Tiered and soon Unlimited plan customers who have LTE devices. It’s up to each OS and device makers to enable their systems to allow pre-loaded video chat apps to work over cellular for our customers on those plans.” – AT&T Representative

SlashGear has tested both an HTC One with AT&T data and the AT&T version of the Samsung GALAXY S 4, both with the same result.

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What we’re expecting the situation to be is one of three things. First, it could be that this is a bit of a mistake – the assurance by Google that video chat would be free seemed to be a direct reference to FaceTime’s charges on certain carriers – this might all simply need a software update to fix.

Another possibility is that Google didn’t mean that user would be able to use the video chat feature for free with mobile data – only with wi-fi. A third possibility is that AT&T got in on the deal early, not letting Google know that they’d be blocking any and all voice chat attempts on anything but wi-fi. We shall see!

We’ve reached out to both Google and AT&T for comment and will update this article with their response.

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Google+ Hangouts video chat faces FaceTime-like AT&T block [UPDATE] is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Google+ Hangouts take chat cross-platform: Web, Android, and iOS

This week at Google I/O 2013, a new application has been introduced to take on cross-device and cross-platform communication: Hangouts. This system expands on what’s existed inside Google+ with a Hangout, turning chat both text and video to come with a user wherever they go. This system allows for saving of conversations, photos, video, and media of all types, sharing made as smooth as it has been inside Google+, now here on the web, in Android, and in iOS all at once.

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This chat system will be available for Android and iOS as well as on the web starting today. This cross-platform initiative works with group video as well as video chat, and all of it without charge. Though this may seem obvious for some, there have been systems similar to this in the past where chatting with your camera cost extra cash – can you name that system?

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With Google+ Hangouts, a Google+ account will be needed to chat. This account is the same as a user’s Google account for Gmail and the like, but the social networking sign-up will need to be done.

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This system will also be launching with photo storage with Google+ at 15GB at full size. This means that if you want to automatically upload photos to Google+ with your Android or iOS device, you can upload 15GB worth of full-sized photos. If you want to upload limited-size photos, you can upload as many as you like.

Google+ has also been updated with a system that can break down your collection of photos to find what’s best based on a variety of pre-selected criteria. This system as well as Google+ Hangouts will be launching today with Google+ photo enhancement abilities far beyond those available in the past. Stay tuned to SlashGear’s Google I/O tag portal all week long for more developer action as it occurs, piece by piece!

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Google+ Hangouts take chat cross-platform: Web, Android, and iOS is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

GALAXY S 4 Google Edition made real with Vanilla Android

This week Hugo Barra spoke up at Google I/O 2013 on the devices that make Android a unique and powerful system, including the HTC One and the Samsung GALAXY S 4. This introduction moved quickly to a Google Edition of the Samsung GALAXY S 4. This version of the device will be working on AT&T and T-Mobile 4G LTE with a 16GB internal storage and a vanilla flavoring of Android. This will be sold through the Google Play and will receive updates straight from the company.

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This device will be sold straight through Google Play, this implying an unlocked bit of greatness – and indeed that is what it is. The Google Edition of the Samsung GALAXY S 4 will cost users a cool $649 USD and will be coming up on the web starting on June 26th. It should be made clear that this device is not branded with the word Nexus, but is essentially that: unlocked, basic Android 4.2.2 Jelly Bean, and updated by Google.

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This device works with the same Qualcomm Snapdragon 600 quad-core processor that the normal edition does, and it’ll be coming with essentially the same set of hardware from top to bottom that the normal edition has. This release marks the point at which Google begins selling 3rd-party hardware for Android on their website. Of course you’re able to purchase Chromebooks made by Samsung and Acer direct from Google Play, but this is the first Android to come without Nexus in its name.

Stay tuned as we see how well a relatively expensive device such as this does on the Google Play online store. While the Nexus 4 and the Nexus 7 – and the Nexus 10 to a lesser degree – have been successful in Google Play due to their relatively high value and low price, this GALAXY S 4 might see not quite so easy a time at a price that’s double the Nexus 4. We shall see!

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GALAXY S 4 Google Edition made real with Vanilla Android is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.