If Nintendo Fails, Will the Traditional Game Industry Go With It?

I’m worried about Nintendo. Yes, I know that I’ve told you here on SlashGear that I’m not the biggest fan of the Wii (or Wii U, for that matter) and I’m suspect of the value of Nintendo’s games library, but the company is still important to me.

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See, Nintendo was to me, like so, so many others, the company that made us realize how much we loved gaming. We played the first Super Mario and were mesmerized. When The Legend of Zelda: A Link to the Past was released, I must have completed it ten times in the first couple weeks. Nintendo and its hardware and its game library all hold a special place in my heart.

That’s why I’m worried. I think there are millions of people across the globe – including many in Japan – that have long-viewed Nintendo as the face of the gaming industry. When Nintendo succeeded, those folks believed that the game industry was doing just fine. And when Nintendo wasn’t doing so well, they questioned the value of status quo in the industry.

“The world is changing, they say, and traditional game companies are in trouble.”

When the Wii was flying high, there was a palpable sense that the games industry, despite some softening during the economic downturn, would be just fine. But now that the Wii U is turning out to be a bit of a loser, the beating drum of doubt over the traditional industry’s ability to hang tough against Microsoft and Sony is growing louder. The world is changing, they say, and traditional game companies are in trouble.

So, I need to pose a question: if Nintendo fails, will the traditional game industry go with it?

I can appreciate that Sony and Microsoft are trying to appeal to a different market segment with their products, which lends them to not worry so much that Nintendo is in trouble, but there’s something to be said for determining how the Mario maker’s decline is impacting the industry.

Unfortunately, I can see a scenario play out in which Nintendo starts to go into decline and the next thing you know, all hell breaks loose. A major game console maker has gone into a death spiral, the headlines would read, and now, like a domino effect, Microsoft, Sony, and major game developers are going down the tubes with it.

“More importantly, it could give way to companies like Valve and Apple.”

But perhaps I’m placing too much importance on Nintendo. Sure, the game company is huge and was always important, but perhaps it’s not what it used to be. Nintendo might be the world’s biggest console maker right now, but it might soon give way to Microsoft and Sony. More importantly, it could give way to companies like Valve and Apple.

The traditional game industry could very well be in a state of flux. Nintendo, its spiritual leader, seems to be falling to its knees. And unless it can be brought back up and returned to its former place of glory, I can’t help but wonder if new companies or mobile gaming in general might just put the final nail in its coffin.

I guess we just have to wait and see what happens.


If Nintendo Fails, Will the Traditional Game Industry Go With It? is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

SlashGear 101: this week’s Facebook News Feed redesign

The changes that are coming to your Facebook News Feed are numerous – but they’re not going to interrupt the way you do business on a daily basis. Instead you’re going to find the features added this week by the Facebook crew to be just that – Features: helpful and (hopefully) rather intuitive to use. For those of you working with the mobile app version of Facebook on either iOS or Android, this change-over will be extra simple: it is, at its core, a bridge between the mobile and desktop experience.

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Facebook speaks up on the changes

What you’ll want to see first is Facebook’s designers speaking up about the changes they’ve made themselves. They’re always good at making the case for a positive forward movement, and today’s video is no exception. They’ll speak up here about each of the three main points this change is pushing before we go through them one by one.

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Design choices throughout this new iteration of the News Feed on Facebook show the company to be coming to terms with the idea that images are king. If you post a photo, you’ll find that you’ve got the largest preview showing in your News Feed that Facebook has ever shown before – along with Like, Comment, and Share buttons right below in newly smoothed-out sections. If two people become friends, you’ll see one of them in a tiny icon and the other represented by not just their icon, but their header image as well.

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When you see a link being shared, you’ll also see a short list of icons associated with the people who have shared it on Facebook as well. Hovering over one of these icons expands the rest – this element is in place to have people finding new friends with similar interest, of course. Along those same lines you’ll find Upcoming Events appearing next to single dates – Fridays, for example, will be of particular interest.

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Finally you’ll see newly revamped posts from pages – this will be great for pages such as SlashGear (http://www.facebook.com/SlashGear) for appearing in your News Feed in a newly sleek setup. As with the rest of the feature updates, this redesign is much more simplistic than it’s been in the past.

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Choice of Feeds

With a new pull-down menu that reads “News Feed” until you switch it, you’ll be able to select from any of the following to syphon your feed down to just the items you want: Most Recent, All Friends, Photos, Music, Following, Games, or Groups. This filter will be working in both the desktop (web browser) and mobile user interfaces soon – simple and smooth.

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This filter will not be the first time you’ll be seeing a page that only shows photos and videos, but it is the first time we’re seeing Facebook push the “Following” aspect in a completely separate way. You can follow people on Facebook without friending them – this is good for “famous” users and the like – with this filter you’ll be able to see things that they share with the public and nothing else. This is much closer to what we see on Twitter on the daily – not so much the personal friendliness of Facebook.

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Mobile Consistency

Both the desktop and the mobile editions of this change-over are going to be pushed almost at the same time. The desktop version will be coming first – with a limited roll-out starting today, the day of the update’s announcement. The mobile version – for iOS and Android at once, mind you – will be out in coming weeks.

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The “Mobile Consistency” title refers also to the idea that the design for both user interfaces are now much more close to one another than they’ve ever been before. The biggest addition to the desktop end of things is the left-hand sidebar – get anywhere you need to from any Facebook nook or cranny, no more need to go all the way back to the News Feed every time!

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SlashGear 101: this week’s Facebook News Feed redesign is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Samsung Galaxy S4 vs Note III specifications battle: very unofficial

As Samsung gains a whirlwind of attention this week before its big Samsung Galaxy S4 event on the 14th, (one week from today), both the S4 and the Note III have been given some rather impressive unofficial specification sets. The details we’re about to compare are not official and have not been confirmed by Samsung in any way. On the other hand, you can count on most or all of them due to the relatively predictable incremental steps every technology company takes when releasing products in a highly popular brand line.

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So you’re planning on deciding between the Samsung Galaxy S IV (or S4, whichever you prefer) and the Samsung Galaxy Note III, yes? They’re going to be exceedingly similar when it comes down to it, their display size and abilities with or without the Samsung S-Pen notwithstanding. So here’s what we’ve got – and remember, all of this is based on tips, leaks, and rumors galore. The details for each of the specifications listed are either listed in the timeline at the end of this post or are brought up with educated guesses on the part of your friends at SlashGear.

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5-inch display (aka 4.99-inch)
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1080 x 1920 pixel resolution
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6-inch display (aka 5.9-inch)
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1080 x 1920 pixel resolution
376 PPI

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Processor Manufacturer

Both the Galaxy S4 and Galaxy Note III will quite likely be using the new Samsung Exynos 5 Octa quad-core processor. Note that there will actually be 8 CPU cores here, but that each of the four main cores will be “backed up”, so to speak, by another core for low power tasks. So just as the NVIDIA Tegra 3 and Tegra 4 have five CPU cores, one of them being a sort of “ninja” core for low power tasks, so too is this new Exynos beast for both the Galaxy S4 and Note III.

It’s also important to note that with the Galaxy Note II the same processor was used for all models while the Galaxy S III had Exynos internationally and Qualcomm Snapdragon inside the USA. Because Samsung has come a bit of a way since all the way back when the Galaxy S III was revealed, there’s a chance they’ll be releasing the Galaxy S4 with the same processor worldwide – we shall see!

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Camera Power

A back-facing 13 megapixel camera with advanced photography software can be expected on both the Galaxy S IV and the Galaxy Note III. At the moment there’s no reason to believe that the Galaxy Note III will have anything less than the Galaxy S4, and as in the past, we’re not expecting the Note to out-do the S hero in this respect. The front-facing camera will also likely be the same on both devices at 2 megapixels – with 1080p video capabilities on both sides.

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S-Pen Functionality

One of the two big differentiators between the Galaxy S4 and the Galaxy Note III will be the built-in S-Pen that the Note is known for. We’re expecting abilities advanced beyond what we’ve seen on the Note II, but won’t expect the actual hardware to be much different from what we’ve seen on the Galaxy Note 8.0 just this past month at MWC 2013. Have a peek at our hands-on with the Note 8.0 to grab a bit more insight – one of the biggest changes will be the ability to tap the back and menu buttons off-display with the pen – neat!

Conclusion: we’re all winners!

The big decision you’re going to be making – when it comes down to it again – is how long you’re willing to wait for Samsung’s 2013 vision for the perfect smartphone. You’ve got the Galaxy S III and Galaxy Note II out on the market already – both of them perfectly capable machines in their own right, but you want to go forth and grab the next big thing. Based on what you see above, expect similar (or identical) features on these devices in the near future when they’re shown off for real – check back a week from now and see how we did!


Samsung Galaxy S4 vs Note III specifications battle: very unofficial is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Emblaze Mobile’s ex-CEO: First Else was eventually ready but the market had changed

Emblaze Mobile's exCEO

We were rather heartbroken when Emblaze Mobile announced the premature death of its First Else project back in June 2010, with the culprit being “critical delays in deliveries;” so when we caught up with ex-CEO Amir Kupervas — who’s now running a startup called UIU — at MWC, we had to see if he had anything to add to the sad story. “It was ambitious for a small Israeli company to come into consumer electronics, build a brand and try to push it,” Kupervas emphasized. “When we started this project it wasn’t about ecosystem and apps and things like that. Eventually the iPhone came with its app store, and then Android came with its app store, and we were left behind.”

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UIU Android launcher targets non-techie users with easy cloud management (video)

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Emblaze Mobile’s First Else may be no more, but its legacy lives on. During MWC we caught up with the company’s ex-CEO, Amir Kupervas, who started a company called UIU in June 2011 — only a month after his departure and almost a year after the tantalizing First Else got canned. Over at UIU, Kupervas and UX strategist Itay Levin (who also took part in the First Else project) have a more humble ambition: to offer an Android launcher and an accompanying cloud management platform that are simple enough for non-techie users. “In the US, smartphones generate twice as much the amount of calls to the customer centers than the featurephones,” said Kupervas. “There’s a lot of hustle and a lot of confusion on how to work these guys. People are struggling with them, even existing users.”

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DigitalOptics’ fast MEMS camera enables Lytro-like post-capture refocus (video)

DigitalOptics' fast MEMS lens actuator enables Lytrolike postcapture refocus video

Tech shows like CES and MWC are great for taking a peek at what’s coming up in the world of consumer electronics, even down to the component level. At the latter show this year, we came across DigitalOptics whose name may not sound familiar, but you may already be using its HDR, red eye removal, face tracking, face beautification and other related technologies on many phones (like Oppo’s) and cameras (sorry, not allowed to name them here). Now, this year the company will also be offering its MEMS (microelectromechanical system) lens actuator which, compared to its traditional voice coil counterpart, is apparently more reliable, longer lasting, more efficient and faster with a 10ms settling time instead of the usual 20 to 25ms.

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Vertu TI luxury phone lands in Hong Kong, we go hands-on (video)

Vertu TI bling phone lands in Hong Kong, we go handson video

Admittedly, many of us here at Engadget have never really had the opportunity to touch a Vertu phone (KIRFs don’t count, of course), as the pressure of stepping into a posh Vertu store without the cash can be rather unnerving. That said, over the weekend Vertu launched its Android-powered TI in Hong Kong, and the British company was gracious enough to let us get up close and personal with all four flavors of its latest luxury device. Verdict? Well, please kindly ask your butler to read on after the break.

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Technology conventions aren’t dying – they’re evolving

If this year’s Mobile World Congress taught us one thing, it’s that no matter how interesting and innovative the gadget makers and software developers of our global community are, it’s the top brands that end up making or breaking the show. Make or break the show for the press, that is. Case in point: our several articles written from our chat with Google’s Mathias Duarte – they ended up easily becoming some of the most popular posts we had this week, and Google didn’t reveal any new products at the convention. In fact, they didn’t have a stand – the chat we had wasn’t even on the map. And yet, there it is – Google stole the show anyway.

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Another oddity in our biggest hits of the week was an early tip we received from an intrepid early-entrant to the convention. The Samsung Galaxy Note 8.0 was photographed on a large screen standing proud at the massive Samsung booth that was opened early the next day. Even though Samsung really only “revealed” one new piece of hardware at the show, that single piece of hardware – and subsequent posts about that device’s power – ended up being more popular than many of our other hands-on and up-to-the-minute news posts.

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From Brand New to Brand Reinforcement

While this year’s convention in Barcelona was larger than past years – at a new, larger venue with more floor space than ever – it ended up being commented on as more “dry” than shows in past years. That’s a rather subjecting thing to say, of course, but take note of massive releases at Mobile World Congress in the past, and you’ll see the trend. Instead of revealing brand new never-before-seen lines of devices and unique services at the convention, companies now appear to be showing more “here’s another from our already successful line” items – or no new hardware or software at all.

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2010: The HTC Desire, Samsung Wave S8500 (with Bada!), Sony Ericsson XPERIA X10, Toshiba TG02 and K01, Acer Liquid e, and a whole lot more. [MWC 2010 tag portal]

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2011: NVIDIA shows their Tegra roadmap and the superhero-themed code-names for processors we’re still seeing revealed today. Samsung reveals the Galaxy S II and Samsung Galaxy Tab 10.1. LG shows the LG Optimus Pad (aka G-Slate) and the LG Optimus 3D. HTC shows a collection of smartphones and a tablet, as well as the Facebook phones Salsa and ChaCha. Google shows up with Eric Schmidt to speak at a main keynote while the Google Pod exploded unto the collective minds of attendees. [MWC 2011 tag portal]

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2012: HTC revealed their HTC One series with the HTC One X, S, and V. ASUS shows a full line of Android-powered beastly tablets. The LG Optimus Vu, Sony XPERIA P, and game-changing Nokia Lumia 808 with 41-megapixel camera were all revealed – see more Nokia action in our 2012 MWC Nokia wrap-up specifically. Samsung seems to have started the trend of revealing their hero devices outside of MWC here with just two reveals at the event, one of them being the Samsung Galaxy Note 10.1. Qualcomm brought the Snapdragon S4 dual-core SoC, Texas Instruments showed the OMAP 5, and oddly, Microsoft showed up to bring on the Windows 8 Consumer Preview. Google again brought Eric Schmidt and another Google Pod. [MWC 2012 tag portal]

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This year we saw ASUS show a new version of a concept they’ve released before in the ASUS PadFone Infinity and a re-skinned but perfectly recognizable 7-inch tablet called the FonePad – look like the Nexus 7 to you? (Incase you did not know, they made that too, revealing it in an early iteration back at CES 2012 at the NVIDIA keynote then re-revealing it at Google I/O 2012 as the Nexus 7.)

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We also saw Nokia reveal two new smartphones that apply what they’ve learned with the Lumia Windows Phone 8 devices they’ve had on the market for several months to two new sizes: Lumia 720 and Lumia 520. Groups like HTC and Motorola decided against revealing anything new at all, with the HTC One having been revealed one week earlier than the conference and the Motorola RAZR lineup being the center of a rather low-traffic Motorola presence.

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The folks at HP decided to take a swipe at creating a real-deal Android tablet (quite likely because of the odd success the HP TouchPad had after it was essentially given away post-WebOS cut) – have a peek at the HP Slate 7 and see the Beats grab hold again.

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ZTE revealed a new rather large smartphone in the Grand Memo, here showing for the first time the Qualcomm Snapdragon 800 SoC – but the actual hardware won’t be in stores until the third quarter of this year. LG brought on a relatively impressive selection of devices including the LG Optimus G Pro – but that device was revealed well before the conference started as well. The only things LG actually revealed during the conference were items like the “world’s smallest wireless charger” and a bit of some (admittedly rather impressive) HD wireless transmission technology.

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If you’ll have a look at each of the several hands-on posts we’ve got from LG, you’ll see that they’ve really only confirmed that they’re sticking with the design language they wrote with the still-popular LG Optimus G. These devices are going to be winners, but as far as LG revealing their biggest beasts of the year at MWC – that simply didn’t happen. A “true” replacement for the LG Optimus G will come later this year in an LG-run event separate from a press conference, we estimate – you can count on it. The most interested news this week touching LG was, without a doubt, their purchase of WebOS from HP – the repercussions of this have not yet begun to ripple!

Where are the heroes?

So you’ve got Google who, for the past two years, had set up a playland of Android bits and pieces throughout the convention, deciding here to continue to command like a sigil guardian. There was no official Google stand, but they were there – and they did hold one heck of a yearly party. You’ll see more of the Google Head Space action in our LG Optimus G Pro Photo Tour of MWC 2013 – complete with Tinie Tempah, Florence and the Machine, and one massive amount of bright lights and dancing Androids – and a Google Play lounge as well.

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Samsung remained a magnificently massive force on the floor, even with but one new device – again, an expansion of a line they’ve been building for a while now. Samsung continued to drop massive amounts of cash on advertising around the city during the week (and beyond, we’re sure), and had what very well may have been the largest hands-on-centric booth at the convention. There’s some contention amongst analysts (and would-be analysts) who cannot decide whether Samsung has “abandoned” the show by only revealing one device or are supporting it more than ever with such a hearty floor presence – with devices, to be fair, not everyone there had seen before.

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HTC had for the past several years used Mobile World Congress as their big blast-off point for the whole year. This year they – perhaps rather wisely – decided to have a launch a week before the Spain-based show. This way they were able to capture several days of press on technology news sites for themselves AND offer hands-on looks at the device – the HTC One – to convention-goers too.

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The NVIDIA crew did indeed bring some fire to the show with hands-on looks at both a Tegra 4-toting developer tablet and the Phoenix Developer Platform smartphone, made specifically for Tegra 4i. I don’t know if I can drive this point home enough times, but here it goes again: while the Phoenix device was new, the main subject remained the Tegra 4i (and the Tegra 4), with NVIDIA letting the news about everything they had at MWC 2013 – more or less – out well before the convention started so as to keep more press time to themselves – more than they’d get on convention week.

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Qualcomm also had a rather large presence on the floor with their vast array of demonstrations of both devices running their hardware and showings of what’s possible in the near future with services such as AllJoyn. Qualcomm’s biggest push this past week was, indeed, for AllJoyn and the “Internet of Everything” as it appears that we’re getting really, really close to the beginning of that connectivity hitting the market. As AllJoyn gets closer to real announcements of hardware manufacturer and developers being on-board, the AllJoyn Alliance begins its switch from just OeM/Developer outreach to public outreach so users know what it’s all about. See our features with both the President of the Qualcomm Innovation Center, Inc. Rob Chandhok and Qualcomm CEO Paul Jacobs as well as our Qualcomm tag portal for the full story.

But again, most announcements made were not for a brand new product or service, but for expansions of services and the strengthening of bonds – with the occasional smartphone or tablet reveal mixed in.

It’s the function of the convention that’s changing

While we’ve heard more than just a few people suggesting that this is the year the tech convention dies, I’d like to suggest a different possibility. The function of the tech convention is morphing. It’s the collection of reasons that hardware companies, software companies, developers, and the press head to these conventions and present themselves that’s changing.

In the past – for a while – a company would come to a large convention such as Mobile World Congress to reveal their newest products. Very recently, it’s become clear to many large companies that they’re able to get more attention – and prolonged attention – if they host their own separate event for each product they launch during the year.

The method of creating separate non-convention events held by manufacturers of hardware (and sometimes software) will soon be the unquestionably dominant expected way of things. They’ll also be the “reveal” point for any truly important product. For the press that’s able to travel to each of these events during the year, the larger conventions will grow less and less important to attend.

For everyone else, conventions like Mobile World Congress will continue to represent an opportunity to get hands-on time with products they might otherwise have to wait to see in stores – and they’ll continue to be great for networking person-to-person as well.

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For someone like you, the reader, this all means that you’ll get your hands-on looks at brand new devices spread out further throughout the year as opposed to having them all bunched up at CES, CTIA, MWC, and the like. And that’s fine with us!

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Spread the announcement love more evenly across the year and we expect we’ll have a more tasty experience. Maintaining interest in the consumer technology universe through releases spread out over the year means a healthier – and less predictable – industry as a whole.

Or so we hope!

Have a peek at our [Mobile World Congress 2013 tag portal] to see everything we saw this year at the convention, and stay tuned to SlashGear for more. We’re expecting big releases from companies like Samsung, Motorola, and Google relatively soon – and that they’ll be breaking out the release love more frequently than restricting themselves to conventions such as these would otherwise allow. Excitement on the horizon!


Technology conventions aren’t dying – they’re evolving is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

MakerBot Replicator 2 hands-on with Nokia Lumia 820/520 shells

This week at Mobile World Congress 2013 we’ve seen Nokia‘s own Lumia 820 and 520 getting their own custom casings (not just covers, that is) with the MakerBot Replicator 2 – live and in-action! While it was just this January when Nokia first released their own 3D case printing files for the Lumia 820, MakerBot quickly revealed their own MakerBot Replicator 2 Destkop 3D Printer optimized shell that Nokia uses this week. This ultimate team-up showed what it could do with the publicly available files – all you need is your own maker to make your own!

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Nokia has branded this event as the “world’s first live social 3D printing experience” – so fancy you’ll barely be able to handle it! Attendees as well as users at home were able to win customized cases for the 820, and even though there was no large news blast inside the main Nokia keynote, the demonstration was swamped almost non-stop. The hands-on video you’ll see here shows one of the very rare times when the 3 MakerBot Replicator 2 machines weren’t surrounded by a sea of bodies.

You’ll find the scaly example of a case shown above and below to be made of two separate pieces as you’ll be wanting to create when you’re busting out your own design. The reason for this is the relative rigidity of the material you’re creating with. With a second piece pushing out from the inside, you’ve got a bendable set of bits that function as buttons, as they should.

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And that affords you the ability to have more than one color, too. You’ll be busting out a black case with yellow buttons – perhaps a case with your school’s colors? The outer bits and back of your Nokia Lumia 820 (or 520 in the very near future) are yours to create. Check the back of the case in the gallery below to see some key-carrying action as well!

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Also be sure to check the rest of our Mobile World Congress 2013 coverage in the MWC 2013 tag portal right this minute. Keep your eyes to the Nokia tag for our reviews of the new 720 and 520 in the very near future too – hot stuff!

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MakerBot Replicator 2 hands-on with Nokia Lumia 820/520 shells is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

LG Optimus G Pro Photo Tour: Barcelona, MWC 2013

This week we’ve had the pleasure of working with the brand new LG Optimus G Pro, taking photos as we covered the technology conference known as Mobile World Congress – of the 2013 variety. This device is one that we’ve now got in our possession still, and we’ll be bringing you a review in full in just a few days time. But meanwhile we’ve taken what LG has been very clear is a proud point for them in this device and put it to the test, right in the thick of thousands and thousands of ravenous mobile lovers in Barcelona, Spain – enjoy.

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Before we go any further, you should know that this is just the second in what we’re expecting will be an extended series of Photo Tour posts here on SlashGear. The first was back a few months ago with the HTC Evo 4G LTE, a device whose photo setup was being pushed by its makers at the time. Of important note is the fact that both that device and this one both use Qualcomm Snapdragon processors – from different generations, yes, but both coming with architecture that Qualcomm is proud to speak about as having fabulous photo processing abilities. This time they team with LG, and here we go again on a different corner of the earth – Spain.

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The first image you see above was shot with the camera right out of the box, automatic settings from start to finish, the shot taken in the morning of a Barcelona city street. Note that this photo was also the subject of another hands-on post earlier this week, the LG Pocket Photo – a miniature photo printer that requires no ink to use – like magic! Below you’ll see one of our first examples of an HDR photo. The shutter speed on this device, even with HDR, is rather quick – but because of the nature of HDR photos, you’ll still see multiple instances of the same people walking in this MWC 2013 crowd.

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Below this you’ll find a gallery of photos taken in the same location as what you see above. With the quick shooting mode on this device, you’re able to collect a massive amount of photos in undeniably quick succession – 20 shots before it has to stop and think about what it’s done. The best way for you to visualize this here in still photos is to click (or tap) one of the photos below and move rapidly through the gallery with your arrow buttons. This will only work on a desktop computer with our gallery system unless you’ve got a wildfire-fast tablet or smartphone – if you do, go for it! The goal here it to see the images as a sort of stop-motion animation. When you do, you’ll see that this beast is a snappy shooter.

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Another example of an HDR photo can be seen next – the big LG logo. Here you’ll get an idea of how this device shoots something lit up in a rather mixed-lighting environment. Again you’ll notice the multiple instances of the same faces because of the multi-exposure that happens when you shoot an HDR shot.

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A macro photo can be seen next, even though the LG Optimus G Pro isn’t promoted for its macro abilities, you’ll find that this photo does the trick. The subject matter is the G Pro Quick Cover – an official LG-made cover for this device you can read all about over on Android Community. Up close and personal without a special setting looks rather nice and clear with the 13 megapixel camera we’re right here and now using with the LG Optimus G Pro.

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Another HDR photo is next, in this case showing an especially dark locale. You’ll find that in this Beer shop in the midst of this week’s convention venue, the blacks have become in many cases a lighter shade of gray. With this you’ll see that there’s not much that you cannot see – that can be especially valuable if you’re doing photography for documentation rather than for the sake of high art. If you want 100% true-to-life colors, you wont want to use HDR with the Optimus G Pro.

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Then there’s a two-up photo set here, the first of a Coke can taken without HDR, the next being that same Coke can, this time with HDR switched to “on”. You’ll be able to tell one from the other only with extremely sharp eyes – and by noticing that I’ve accidentally placed my finger into the edge of the HDR photo. The HDR photo looks almost identical to the non-HDR photo (besides the finger and the television picture behind the can, for obvious reasons). The HDR version is ever-so-slightly more intense, especially in the darks across the range – the red in the can, for example, is a bit more deep.

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The gallery you’re having a peek at below shows two different examples of what the LG Optimus G Pro captures with its own unique version of a Photo Sphere. If you’ll remember back a few weeks when a new version of Android Jelly Bean was introduced, Google revealed Photo Sphere – a built-in camera mode that creates a panorama photo, but capturing a massive photo that covers all directions, something like what you see when you head to Street View in Google Maps. You’ll also remember that while it works great some times, it – at other times – doesn’t work so perfectly. The same is true of LG’s iteration of this feature, even with a slightly different user interface.

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Another gallery rests below, this time showing a set of examples of a regular old panorama. This standard panorama mode has produced marginally better results for us thus far than the sphere-like mode above. It is important here – as it always is with panorama shooting at this time in history – to drag the camera across your scene at an even rate – and not too slow, not too fast either. One of the photos was taken at the Google Head Space party during MWC – as you can see, this club area was rather dark, and didn’t work too well with the panorama mode in the end. The others were taken on a bridge inside the main MWC 2013 event, lighting being a bit more generous.

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Next you’ll see another example of a photo taken indoors of a rather large, open area at Mobile World Congress. The first shot was taken without HDR, the second was taken in HDR mode. This example set shows just a bit more clear the difference between the two – generally this is the case when you’ve got the possibility of a much more large range of colors and levels of light and dark.

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The nighttime photo you see below is taken from across the street from the Mobile World Congress 2012 venue. This is a place where many MWC-goers stop on the train to transfer trains as it’s a large hub from one place to another – notably the new venue, mind you. The important point here is the levels of light in the darkness – and the idea that this photo was captured by hand. Normally a photo captured here at this time by hand – with most smartphone cameras, that is – would have lots of light streaks due to the shutter being open for enough time to capture the correct amount of light. In this case, LG’s setup allows you to do this much quicker – and the result is obvious.

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Finally you’ll find a lovely gallery full of photos taken at one of the more challenging locations a person can take a photo at with results that look more than terrible. It is – once again – the Mobile World Congress 2013 Google party: Google Head Space. There are two rooms here, the first a smaller one made for chilling out and having a drink amongst a DJ mixing tunes under a massive Google Play Music set of orange headphones. The second is a massive room with a stage that held both Tinie Tempah and Florence and the Machine.

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Enjoy this if you would, and have a peek at the rest of our Mobile World Congress 2013 content in our lovely MWC 2013 tag portal. You can also have a peek at our LG tag portal for more awesome Optimus action, there finding the review of the LG Optimus G Pro soon, and very soon.

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LG Optimus G Pro Photo Tour: Barcelona, MWC 2013 is written by Chris Burns & originally posted on SlashGear.
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