Zortrax, The Polish 3D Printing Company, Looking To Go Public As It Raises $3.5 Million In Public Bonds

Zotrax, a Polish 3D-printer company based in Olsztyn, is raising funds through public bond issues. They will begin selling 10,000 unsecured bonds worth 1000PLN ($329) each through Invista Brokerage House to raise a total of $3.5 million. The company plans to be the only publicly traded printer manufacturer in the country when it goes public later this year. Read More

Boombotix Raises $4M For Its Wearable Action Speakers And Audio Sync Software

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Kickstarter funding will often lead to the more traditional kind, and in the case of Boombotix, that’s exactly what happened. The California startup raised $17,000 for its music syncing app, which allows people to synchronize playback of music across multiple devices using mobile networks, and nearly $130,000 for its Boombot Rex mobile Bluetooth action-ready portable speaker. Now, it has also raised $4 million in venture funding from Social+ Capital, Baseline, Red Hills and many others.

May of its partners in this round are strategic in nature, and Boombotix co-founder Lief Storer says they were chosen for their ability to help build the brand.

“The investors’ interest is vested in amplifying our brand through product development and strategic marketing,” he explained in an interview. “There isn’t a single expense [in terms of using these funds] that stands out, but having key human capital in place to continue building the talent in the organization will be essential to the long-term strategy.”

Boombotix isn’t saying how many speakers it managed to see since its launch back in 2010, but it has seen its sales grow by triple figures since the debut of its Kickstarter campaigns, which also led to deals secured with retailers including Amazon, T-Mobile, Microsoft and Apple.com. The selling point of the Boombot REX is that it can stand up to mud, dust and some water exposure, as well as take spills, while providing quality sound, portability and also speaker phone functions, including the ability to use Siri on the iPhone from the gadget.

Its audio sync tech was designed to be an answer to user requests to broadcast to multiple speakers at once, which isn’t supported with standard Bluetooth. It isn’t perfect, but the app gets around this by allowing multiple devices (i.e. smartphones or tablets) to sync playback of music perfectly over a mobile network, which means that each can output music to their own attached Bluetooth speaker for what is effectively multi-speaker sound. Of course, you need more than one device to make it happen, but it’s a step in the right direction.

Boombot has begun to position its speakers as a wearable play, in part to capitalize on the growing interest in that device category. It’s true that they’re small and clip-mounted, and can be easily attached to clothing, but the key to growth will be holding appeal beyond the current action sports group of core buyers. With fresh funding, perhaps that kind of expansion is exactly what’s in store.

How Oculus Plans To Be Riding High When The Virtual Reality Wave Breaks

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A company that was conceived just over a year ago announced its Series B round of funding late last night, with a massive raise of $75 million to add to its existing $16 million Series A and $2.4 million in Kickstarter crowdfunding dollars. That company is Oculus Rift: A virtual reality headset dreamt up by Gaikai veteran Brendan Iribe and a team of other startup vets. With nearly $100 million invested, expectations are huge, but the company is ready to meet those expectations, Iribe tells TechCrunch, and exceed them with a vision of the future that blurs the line between the virtual and the real.

Why So Much Money, So Fast

The Rift has already managed to sell over 42,000 units prior to its consumer launch, via development kits that are admittedly rough around the edges, according to Iribe. That’s impressive enough, but it’s not what’s selling investors like Marc Andreessen and game industry legends like John Carmack on the Rift – that’s the experience provided by the next-generation prototype, which is functionally the same as what we’ll see from the first consumer device, Iribe says, but which has been used by only a few hundred people at most as of right now.

Once the new prototype was perfected, Iribe got in touch with Marc Andreessen and Chris Dixon, to say that they’d achieved what they’d set out to do and asked how soon they could come in to see it. The combination of the prototype demonstration, and former id founder and Doom creator John Carmack explaining his vision of where he sees the entire Oculus project headed “pretty much convinced them on the spot,” Iribe tells me. Dixon and Andreessen join the fairly limited group of outside VCs with ownership stake in Oculus VR, and Iribe says that the partners and funding were chosen specifically with the intent that they should help them get to through the initial V1 consumer launch without having to go find more money elsewhere.

“The point of the first raise was to build out the technology,” Iribe says, explaining what the money has been spent on so far. “We actually thought it would take us a bit longer to get to the point of where we’re at now.”

But it didn’t take that long. The new Oculus Rift prototype should be virtually identical in terms of experience to the version that ships to consumers.

Achievement Unlocked: Consumer-Caliber Experience

“We got to the point where the latest prototype of this technology really is beyond even what we expected for V1,” Iribe told me. “We kind of put the hammer down and said ‘Okay, this is it, this is definitely enough to totally blow away the world and deliver our consumer, V1 product.’ We’re looking back even now on the dev kit and going ‘oh gosh, this new one is so much better.’ It is literally an entirely different experience.’”

oculus-rift-consumer“Of the 300 people who have seen the current prototype, not a single person has come away not saying ‘That’s gonna change the world,’ and that’s really [what we needed to accomplish] in terms of delivering on the promise of the vision we’ve all had for so many years,” Iribe says.

There’s a general feeling that it’s a true ‘Holy Grail’ experience in terms of immersive reality tech among those who’ve tried the latest prototype, Iribe says. I asked if I’d be able to see for myself at CES coming up in January, but he says they’re not ready to announce yet what they’re bringing to the show, and we’ll find out closer to the date. Not to read too much into it, but that does sound pretty promising for those hoping to get a sense of this new design in action. The latest hardware still isn’t close to final in terms of product design, however, Iribe adds:

“It’s what we want to bring as an experience,” he said. “It’s a prototype, so it still has its circuit boards and exposed wires and all that, but the experience, meaning once you put the device on, it is what we want to deliver in a consumer product. People go in, spend long periods of time in the experience and come out and say ‘I want to do more of that.’ There’s no kind of discomfort, no dizziness, no nausea. So many of the technical hurdles have been pretty much nailed.”

Vision In The Near-Term: Both Literal And Figurative

As for things they’re still working on the engineering side, Iribe says that there’s an increasing interest in building more advanced eye movement detection to the Rift’s functionality.

“[We recently hired] a lot of vision guys, that’s a big effort for us now,” he says. “We’re really focusing on the vision side, in terms of tracking and using optical tracking and camera tracking. That’s going to be a big focus for us going forward. Over time, we want to get more of the body in the game, but right now we’re trying to get your eyes in the game, combining your vision with your head tracking.”

Aside from engineering work, there’s a lot that needs to be nailed down in the immediate future. There’s figuring out how to consumerize the actual product design itself, and then ramping up the initial production run. That’s why Iribe isn’t putting a firm date on the Rift’s availability date just yet: internally, they have a pretty good idea of when to expect it to reach retailers and customers, but they’re purposely keeping tight-lipped about those projections to make sure everything’s ready when the time comes. To that end, they’re also hiring smart people aggressively in virtually every capacity, as there’s not just a hardware and software component to the Rift, but services, an ecosystem, a consumer education initiative and much, much more that all need to come together at launch.

Carmack Codes And Codes And Codes To Avoid A Deflating Launch

Hardware startups, especially those dealing with novel input paradigms or wearable computing, have been multiplying sharply in the past couple of years, and recently we’ve seen a number that were initially crowdfunded via pre-orders deliver their shipping consumer devices. The results aren’t pretty: while some like the Pebble have been fairly well-received (though not universally loved), others like the Leap Motion and the Ouya have sounded a sour note. Iribe admits that potential fate is a little daunting, but believes that Oculus is doing everything right to avoid the same kind of crash at the gate.

Carmack_Headshot_PR“John Carmack is writing code as fast as he can, travelling as little as he can,” he said. “I think he’s back to the early days of kind of a Doom and Quake era of him being held up in a room just programming as fast as he can to make this work really well, and he tells me having more fun than he’s had in a really long time.”

That likely explains why his dual roles at both Oculus and id didn’t last long, as he stepped down from the original home of Doom and Quake late last month to focus on being Oculus VR’s CTO full-time. Carmack is doing what he loves most at Oculus, according to Iribe, which is tackling a difficult problem that’s “right on the edge of reality.” Carmack pioneered both 2D and 3D gaming, and he’s doing the same thing all over again with the Oculus Rift, and it “really works,” Iribe says.

Acquisition Potential, Valuation And Launch Sales Estimates

Along with launch date and Carmack project specifics, Oculus is also keeping mum on valuation. Essentially, Iribe very loosely suggested a 20 to 40 percent equity sale at this stage for a startup like Oculus VR, which would put the valuation somewhere between $200 and $400 million or so, with the heavy caveat that this is mostly educated guessing on my part and not data sourced direct from the company.

“The valuation wasn’t so high that [our investors] were getting a tiny sliver, we had a pretty good valuation at each round […] that was fair for everybody,” was the only thing Iribe would say for sure on the matter. “It’s good, but not too crazy.”

That valuation is high enough that any prospects of Oculus Rift getting scooped up by Microsoft, Sony or any other major incumbent gaming company is slim to none, Iribe says, at least until after they deliver their initial run of consumer devices. He also says that personally, the idea of having built what they have and not releasing it themselves just seems impossible.

“We feel like we have a pretty good idea of what we can sell through pre-orders, and through consumer launch, for the first six, eight or even twelve months,” Iribe explains regarding their budgeting and the amount raised, and why they don’t anticipate having to find more capital pre-launch. Extrapolating from comments he made to me, I’d suggest they’re looking somewhere in the neighborhood of one million devices for a production run funded by what’s in their existing coffers, though Iribe declined to get into specifics. He did say that they see that expanding to hundreds of millions of devices and active users sometime in the next decade or so, thanks to the long-term Oculus vision of VR beyond the confines of gaming.

Immersed In The Big Picture

What we’re looking at is the evolution of virtual reality, starting with this headset. It’s going to be a little bigger than we’d all want it to be of course, and it will have its form factor challenges, but the experience inside is good enough that people are going to really enjoy it, and love going in, playing games and watching movies. And then it’ll quickly evolve, and its form factor will keep getting better; closer and closer to sunglasses, lighter and easier to wear. Very quickly, over the next decade or two, what we’re looking at really becomes about communications.

Just like the smartphone now represents the primary means with which we communicate digitally, Iribe sees a future where VR supplants a lot of the same usage, so that you have a pair of sunglass-style Rift goggles that you simply slip on when you want to talk face-to-face, as if in person, with your friend halfway around the world. Our kids will laugh at stories of typing away on virtual keyboards and smiling back at grainy video into the unblinking eye of a monitor-mounted webcam, and remote business won’t be so remote anymore. In short, Oculus is taking the first step towards a world where the “virtual” in virtual reality is just a technical distinction, not a description of experience.

iBeacon Pioneers Estimote Raise $3.1M Seed Round

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Jakub Krzych, founder of Estimote, has announced a $3.1 million seed round raise from Innovation Endeavors, Betaworks, Bessemer Venture Partners, Birchmere Ventures, Valiant Capital Partners and others. The company is already shipping its small Bluetooth products, called Beacons, to retailers and they expect a huge rush in orders as they line up large clients next year.

“In the future apps will not be designed just for smartphones. They will also be developed and installed on top of retail stores and other real world locations – like airports, museums or hospitals,” said Krzych. “We are shipping thousands of beacons per week and more than 10,000 developers around the world are already experimenting with Estimote beacons in contextual computing applications.”

Macy’s is already experimenting with the technology while Apple plans to add iBeacon to 254 of their retail stores. Estimote is poised to grab hundreds of those locations with its low-cost devices. They are also building a digital platform for handling iBeacon interaction with cellphones as well as improved wireless payment solutions. Estimote won Best Hardware Startup at TechCrunch Disrupt in San Francisco.

“Estimote is bringing on Steve Cheney as SVP of Business Operations, who will open a New York office and build out Estimote’s business and operations teams,” said Krzych. The company already has headquarters in Krakow, Poland and San Francisco. The company hopes to announce further partners over the coming months.

With $3M In New Funding, Memoto Lifelogging Startup Rebrands To Narrative To Go Global

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Swedish startup Memoto did well on Kickstarter – well enough to earn the company 11 times its funding goal, or $550,000 to drive the creation of its lifelogging camera. The small camera is designed to be worn on your person, features no buttons and takes pictures constantly while worn, but as of today it’s called the “Narrative Clip,” not the Memoto, as its creators rebrand to Narrative with $3 million in new funding. Both the rebrand and the new money will help Narrative expand on a global scale, the company says.

Memoto was a problematic name for global ambitions because it conflicted with the name of something else in the same market, the company explained in a release, so to make sure it didn’t run into any problems with trademarks worldwide, the Stockholm-based startup made the tough decision to switch to Narrative for their branding, which is pretty fitting, especially since now there’s freedom to develop more products beyond just the eponymous camera.

The design of the newly remained Narrative Clip remains the same, however, so pre-order customers can expect the same device to ship to them. And Narrative now has even more money in the coffers in addition to its big Kickstarter raise, thanks to a $3 million round led by San Francisco’s True Ventures. True Ventures has previously invested in hardware startups including MakerBot and Fitbit, and Narrative’s aims are somewhat parallel to those of Fitbit, with more of an emphasis on quantifying non fitness data. The round also included LDV Capital and London’s Passion Capital, which has backed photo sharing apps including EyeEm and Loopcam in the past.

The Narrative Clip should ship by November to the first customers, according to Narrative, and the $279 debut product is still available for pre-order in grey, white and orange. The device takes a photo every 30 seconds, and passes along geolocation data as well as date and time information to an online service that keeps track of your logged photos and makes them available to review or share. Photos are 5 megapixels, and the device has a built-in rechargeable battery that lasts up to two days.

Narrative might face a small challenge in terms of building on its existing momentum with completely new branding, but the lifelogging camera is still in very early stages, and hasn’t even shipped hardware yet, so the name switch is unlikely to drastically affect its chances at success. Early sample photos suggest this kind of scattershot approach at social photography could have some very lovely results, too, so I’ll be more interested to see how the Narrative Clip gets used by its first batch of owners as they set out to leave no stone undocumented.

Insert Coin: Canary, a one-stop shop for securing your home

In Insert Coin, we look at an exciting new tech project that requires funding before it can hit production. If you’d like to pitch a project, please send us a tip with “Insert Coin” as the subject line.

Insert Coin Canary, a onestop shop for securing your home video

If recent trends are any indication, there’s a strong possibility that a cylindrical computing device will be in your future. Canary is the latest curved component to make its debut this year — this one’s focused on security. The vertical computer includes a high-def camera and mic, along with infrared motion, temperature, humidity and air quality sensors. It’s an all-in-one solution for securing your home (or perhaps just a room in your home), providing video feeds and sensor readouts to your Android or iOS device in real time. You can automatically arm or disarm it when your device comes within range of a pre-selected location, and there’s even a siren that can be triggered remotely, should you need to wake up a roommate or terrorize a pet.

Canary is currently up for grabs on Indiegogo. The $149 and $169 early bird specials have already reached their 200-unit caps, so pre-ordering the device will now set you back a cool $199. That offer includes a white finish and shipping within the US — expect it to reach your doorstep by May. If you’re willing to jump up to $249, you can snag a Canary in matte black or silver, or, if you’re really feeling generous, you can pledge $1,000 and walk away with a beta unit, which should arrive in February. Hit up the source link for a video demo.

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Via: GigaOM

Source: Canary

Withings Raises $30 Million From Bpifrance And Others To Fuel International Growth

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Health gadget company Withings will announce in a few minutes a new funding round from Bpifrance, Idinvest Partners, 360 Capital Partners and existing investor Ventech. Out of the $30 million, $15 million comes from Bpifrance, the newly created public entity — BPI means Public Investment Bank in French. It is one of its first traditional VC deal.

Withings is perhaps best known for its series of smart scales and body analyzers (along with curious one-off devices like a baby monitor), but the company has recently decided to take a stab at creating yet another sort of fitness gadget: a wearable activity tracker. Calling that particular market crowded is putting it awfully mildly. Devices from the likes of Nike, Jawbone, and Fitbit have put an approachable face on the quantified self movement and have garnered plenty of attention from press and health-conscious consumers.

That’s not to say that Withings’ own fitness tracker, the Pulse, is entering the fight unarmed — it’s capable of measuring its user’s heart rate with a single touch in addition to tracking steps taken and hours slept. The Pulse’s big value though is that it provides even more data for existing Withings device owners to tap into, which helps users piece together a more fully-realized image of their health. That street runs both ways too — the $99 Pulse may wind up acting as a sort of Trojan Horse to introduce its users to the rest of Withings’ health-centric gadgets.

While Withings prepares to face off against some highly popular rivals, it plans to use that fresh infusion of capital to strengthen its foundation. In addition to expanding to new markets, and fleshing out its R&D efforts with new hires, Withings hopes to improve its retail distribution deals to more prominently show off its health-conscious wares to consumers. The Paris-based company was founded in 2008 and previously raised $3.85 million (€3 million) in 2010.

When it comes to the investment, the most surprising part is that Bpifrance is leading the round. Bpifrance is the new venture with teams from OSEO, CDC Entreprises, and the FSI (France’s sovereign wealth fund). In its past iterations, it has invested in France’s biggest startups, such as Dailymotion, or even well-established companies, such as Orange.

Many startup enthusiasts thought that the public institutions weren’t supporting France’s startup economy by putting money into those companies. Dailymotion was already a “success” when the FSI invested. Withings may indicate a new trend at Bpifrance. The institution could make many smaller and riskier deals to support startups at an early stage.

Roku takes $60 million in funding, wants to be the front end for your TV

Roku takes $60 million in funding, wants to build the OS for your TV

Despite its image as an underdog, Roku knows how to court some heavy hitters in the TV business: on top of a total $80 million in previous investments, it just received a $60 million boost this week. The new funding round has BSkyB and News Corp returning with checkbooks in hand, but it also includes a fresh contribution from Hearst, which wants Roku’s help in building services for its TV channels. The media hub maker is getting more than partnerships in return, however. It’s using the cash to expand its Roku Ready program, which now includes 24 hardware partners. The company’s Anthony Wood ultimately wants Roku software to be commonplace — it can be an “operating system for televisions,” he tells The Hollywood Reporter. While there’s no guarantee that Roku will reach that kind of ubiquity, it may well have the cash to get there.

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Via: Chip Chick

Source: Hollywood Reporter

OUYA delaying retail launch to June 25th, altering controller to fix button sticking issue

The OUYA game console is shifting its launch from June 4th to June 25th, the company revealed in a press release this morning. Speaking with our friends at Joystiq, CEO Julie Uhrman explained the decision to push the console’s retail launch back as a measure of keeping up with retail demand. “We’ve had incredibly positive reactions from our retail partners,” Uhrman said. The date shift, “will allow us to create more units and, basically, have more units on store shelves.”

The company also revealed that it’s altering the existing controller’s button holes to ensure that retail buyers don’t run into the same sticking issue that Kickstarter backers have been dealing with. And despite those two pieces of news sounding an awful lot like they’re connected (the delay and the controller alteration), Uhrman claims they’re not. “We made that change very early so all the units are being produced with those larger button holes,” she said. At this point, it’s not clear if OUYA will hook up early backers with a new controller upon request (or perhaps just new faceplates), but we’ve asked for more information.

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Social Bicycles Raises $1.1 Million To Expand Bike Sharing Project

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Bike sharing service Social Bicycles has raised $1.1 million to expand the reach of their social bike sharing service to new markets. The company, led by Ryan Rzepecki, reported the funding this morning.

The round was led by David Rose on behalf of New York Angels as well as Esther Dyson, Amol Sarva, and Karl Ulrich. David Rose and Brad Higgins will be on the company board.

The company, founded in 2011, began as a Kickstarter project and then turned into a solid rental product with a pilot launch at the San Francisco airport in December and another pilot at the University of Buffalo in March.

The company is helping launch a bike share in Hoboken, New Jersey and St. Petersburg, Florida is on track to buy 300 bikes.

The bikes have built-in GPS systems and can be unlocked via your cellphone. Users can leave bikes almost anywhere and then find and unlock them anywhere using the app. This allows bike sharing services to exist without central hubs that take up valuable sidewalk space.