Oculus Rift aiming for subsidized cost, could be free with subscription

The Oculus Rift is making waves with virtual reality gaming, and while only developers can get their hands on the new headset, the general public will be able to grab an Oculus Rift for themselves at some point in the future, but at what cost exactly. The developer kit is priced at $300 right now, but the company would love for their product to be free up front.

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Speaking with Edge Magazine, Oculus CEO Brendan Iribe says that the company is pondering over different business models with the Rift, including a strategy where gamers wouldn’t have to pay anything up front for the VR headset, but would pay some kind of subscription cost every month or every year.

Iribe notes that “the lower the price point, the wider the audience.” The company has “all kinds of fantasy ideas” and said that they would “love” if the headset wouldn’t cost anything. Iribe says that the Rift definitely won’t be free at the beginning when it first launches to the public, but over time the headset could see a lower and lower subsidized cost.

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Iribe also points out that the company is “targeting the $300 price point” with the product’s official launch to the public, which is the price point as the developer kit is right now, but he says that “there’s the potential that it could get much less expensive with a few different relationships and strategies” in the future.

The Oculus Rift raised $2.4 million on Kickstarter last year, and the company recently received $16 million in funding last month from venture capitalists Spark Capital and Matrix Partners in order to fund the Rift’s mass public launch. There’s no official release date for the headset just yet, but we should be expecting it rather soon.

SOURCE: Edge


Oculus Rift aiming for subsidized cost, could be free with subscription is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.

Angry Birds Star Wars II arriving in September with Telepods interactive figurines

Last week, we reported on a new Angry Birds teaser from Rovio that briefly discussed a “brand new” Star Wars game that looked to take on the prequels of the film’s saga. Today, Rovio has released a teaser trailer that gives us a glimpse at what to expect in the game, which is set for release on September 19.

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First off, the game will feature “new stories, new levels, new characters, new powers, new sides to fight for” (could we fight on the Imperial side?), and the game will feature a completely new element that Rovio is calling Telepods. These are little toy figurines that you can collect and use in the game to “teleport” them into a level to use them virtually.

Players can collect more than 30 figures and then unlock new content in the game by scanning them with their smartphone or tablet’s camera. This will unlock new characters and super powers in the game, giving players more content to choose from and giving Rovio and yet another revenue stream.

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The game will follow along with the Star Wars prequels, including The Phantom Menace, Attack of the Clones, and Revenge of the Sith. We still some of the characters from the original series, but we also see characters like Darth Maul, Qui-Gon Jinn, and a young Obi-Won Kenobi. No sign of a Jar Jar Binks bird, however, which is a good sign so far.

While the Telepods will undoubtedly add more experiences to the game, players will still be able to play the game as normal without falling for materialistic practices, but if you’re the type who likes to collect things, especially Angry Birds memorabilia, then be sure to save up. We’re not sure how much each figurine will cost, but since there are 30 of them (multiplied by at least a few dollars per figurine), that’s at least $90 you’d be spending. Better count those pennies!


Angry Birds Star Wars II arriving in September with Telepods interactive figurines is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.

Oculus Rift latency and motion sickness issues addressed

We’ve been hearing alot about virtual reality lately, especially with the popularity of the Oculus Rift headset gaining massive traction. While the team at Oculus has been focused on improving the hardware (such as upgrading it to 1080p), they’re also putting their efforts towards solving latency issues and cutting down on motion sickness.

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Latency can be a huge problem when gaming, but it’s even more of a problem when gaming using a virtual reality headset like the Oculus Rift. The company says that “latency is widely recognized as a key source of disorientation and disbelief,” since the brain can’t be fooled. To fix latency problems, Oculus is working on something called “predictive tracking,” which gives the VR headset the ability to predict where the head is going to be, rather than just stay in the present or the past.

As for motion sickness, that’s something that’s a bit more difficult to tackle, since it depends on the person using the VR headset and their vulnerability to get sick. Rather than a hardware or software issue, it’s purely a natural issue that can’t really be fixed 100%. However, Oculus notes that game developers can at least reduce motion sickness by using some clever design techniques.

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The company notes that “the causes of most forms of motion-induced illness…are poorly understood. Although we don’t understand the physiology well, we do understand many of the things that cause it,” and they “can be solved with good (though complex) engineering.” Things that developers can improve to reduce motion sickness are things such as camera calibration and distortion correction, but there also a heap of things are hard to improve, like disparity between focus depth and vergence.

In the end, the best solution that game developers can come up with, according to Oculus Rift, is “do the math right, don’t cut corners, be kind to your sensitive players, and encourage them to take it slowly at first.” That’s sound advice, and can almost even be applied to any game out on the market today.

VIA: Engadget


Oculus Rift latency and motion sickness issues addressed is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.

Xbox One, PS4 launch day pre-orders sold out on Amazon

As expected, Amazon has announced that they have run out of their “initial allocations” for the Xbox One and PlayStation 4 consoles. This means that launch day pre-orders for both consoles have sold out, including the Xbox One Day One Edition. Amazon says they still have standard editions of both consoles available for pre-order, but they can’t guarantee that they’ll arrive on launch day.

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Amazon posted about the sold out consoles on their Amazon Video Games Facebook page, saying that it’s been “a crazy and exciting month” for next-generation console pre-orders, but while they announced that they were sold out of launch day pre-orders, they mentioned that they could be receiving more allocations in the future for launch day.

Amazon opened the floodgates for pre-orders for the Xbox One on June 10, so it took just a little over a month for initial supply to run dry. Previously, GameStop was the first retailer to announce that PS4 pre-orders have been sold out, and they stopped taking pre-orders for the console for the time being.

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As for the Xbox One, Best Buy was the first to announce the dreadful news that pre-orders have been exhausted and are no longer accepting new orders. We expected that trend to spread to other retailers eventually over the summer, and it seems Amazon is the next one to make the list.

No announcements in the UK have been made yet as far as sold out pre-orders, but we can only assume that as the launch dates keep creeping in, the harder it will be to pre-order a new console. This means that if you’re thinking about hopping on board, now is the best time to do so, since each day that passes poses a risk for more sold out stores to come forward.


Xbox One, PS4 launch day pre-orders sold out on Amazon is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.

Xbox Live Rewards transitioning from Microsoft Points next month

Microsoft announced at E3 last month that they would be getting rid of its Microsoft Points currency system and using real money for transactions for now on. Today, Microsoft announced that Xbox Live Rewards will be doing the same thing, although it’s not yet determined how the new Rewards system will work now that it won’t be using Microsoft Points.

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Starting on August 1, Xbox gamers will no longer be able to earn Microsoft Points through Xbox Live Rewards, but Microsoft says that “you’ll continue to be rewarded for doing the things you love on Xbox Live.” The company hasn’t yet announced what they’ll be using on Xbox Live Rewards, but they say that they’ll be revealing the new system on September 1.

Furthermore, Microsoft will deposit all of your pending Rewards points into your account on August 7. If you also happen to have Microsoft Points in your Xbox account when Points are retired, they’ll be transitioned to real-money currency, and you’ll be able to use them as normal, such as buying digital games and items.

Microsoft announced the demise of Microsoft Points during E3 last month ahead of the Xbox One’s launch later in November. We still have yet to hear an exact date for the switchover, but today’s Xbox Live Rewards announcement provides some hints as for when we might see the official switchover.

Microsoft Points have been the main form of currency in Xbox Live for ages, and gamers were able to buy them using a credit card, or purchasing them physically at retail stores. The ousting of Microsoft Points looks to eliminate a step in that process by switching to real money, making the process easier for gamers to buy stuff on Xbox Live.

SOURCE: Xbox Live Rewards


Xbox Live Rewards transitioning from Microsoft Points next month is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.

Ping Pong Only Gets Better When You Add Crazy AR Visuals

The problem with ping pong—as cool as it is—is its complete and utter lack of insane, borderline seizure-inducing visuals. We can all agree on that, right? Well you don’t have to worry anymore; the Pingtime augmented reality table has got that covered.

Read more…

    

Angry Birds “brand new game” teased for Monday reveal

As what first looked like a small tease for an update to Angry Birds Star Wars, Rovio seems to be teasing much more than that. Today, the Finnish game developing studio revealed that they will be announcing a “brand new game” on Monday that looks to Star Wars related, but seeing as it’s a “brand new game,” we could be looking forward to an Angry Birds Star Wars sequel, rather than just an update to the original movie-themed game.

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Rovio didn’t say much about what to expect for Monday’s announcement, but they did mention the game would feature “the biggest character line-up ever,” along with “awesome new powers, and maybe even a few surprises!” They finished the update with an attempt to get the hashtag #July15 trending on Twitter.

As for the teaser image that the company posted, it looks like the this Star Wars sequel game will be taking on the prequels, as the image reveals a young Anakin Skywalker’s shadow revealing the silhouette of Darth Vader. The first Angry Birds Star Wars game focused on the first three movies in the Star Wars saga, so it would make sense that this “brand new game” focuses on the next three in the series.

However, as most of us know, the prequels weren’t really the high point of the Star Wars saga, so here’s hoping that Rovio can make a bearable game that depicts the three prequel films. Then again, Rovio is getting to the point where they need to do some innovation instead of churning out new Angry Birds game every year, or even worse, re-releasing old Angry Birds games.

Of course, though, as long as Rovio keeps seeing sales of new Angry Birds title go through the roof, then there’s no reason for them to fix something that isn’t broken, but it’s certainly exhausting to keep seeing new Angry Birds titles show up when I can’t even keep up with the previous installment.

SOURCE: Rovio


Angry Birds “brand new game” teased for Monday reveal is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.

Steam’s Summer Getaway Sale underway: Hide your wallets

It’s no secret that Valve’s Steam digital gaming service holds gigantic sales throughout the year and discounts even the biggest games by 50% or more. This time around, we’re seeing probably the biggest sale of the year so far, which is Steam’s Summer Getaway Sale that is lasting 11 days throughout this month, with each day having its own set of discounted titles.

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Headlining today’s sales is BioShock Infinite at 50% off for only $29.99. This specific deal will only last 24 hours, so the clock is ticking. You should be aware of four different types of Steam deals throughout this next week and a half or so. There are broad, store-wide discounts that older games receive; there are daily deals which last 24 hours; there are flash deals which only last a couple hours; and then there are community deals which are voted on by Steam users.

Obviously, the more broad store-wide deals usually aren’t that great of a deal, and usually deal with games that aren’t very popular. However, it’s the daily deals and flash deals that you’ll want to keep your eyes on. These deals only last a short amount of time, and usually consist of popular games that have deep discounts. Blink once and you’ll miss them.

However, if you’re like me and end up buying all of these cheap games but never play them because you have more important things to do, then we suggest hiding your wallets and implementing some self-control. It’s a hard thing to do when you can get Portal 2 for just a few dollars, but once you buy that first cheap game, it’s like a vicious cycle.

Of course, we’re not therapists and we’re not trying to advise you to be careful out in the crazy world of Steam sales — go crazy for all we care. Just be sure you’ll actually play them when you get them. Don’t end up like us, with a huge list of games that we’ve never played that we’ll never be able to sell again.


Steam’s Summer Getaway Sale underway: Hide your wallets is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.

PS4 digital library sharing gives you access from any console

Since the PlayStation 4 and Xbox One are almost identical as far as performance specifications go, it’s merely just a war between features and functionality. Both sides are trying to win over the hearts of gamers with innovation new features that aim to change the landscape of gaming. Sony thinks they have a pretty unique solution in the bag.

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The company’s R&D senior team boss Neil Brown announced at Sony’s Develop Conference that PS4 gamers can access their purchased games on any PS4 console. Brown also touted the new “play as you download” feature, where you can play games as they’re downloading them to the console.

Essentially, gamers can log in to their accounts from any PS4 console, and they can start playing the first bits of any digitally-purchased game that’s available in their library, even if it’s not from their own console at home. If your friend doesn’t have a specific game that you want to play, the “play as you download” feature is about as good as it gets.

The background downloading while gamers begin playing their games is made possible simply by background processes. Brown says it’s a similar method to what Blu-ray players use, and chunks of the game are copied automatically to the hard drive. After the first few minutes, the game is able to begin playing.

Xbox One has a similar feature where you can begin playing games while they download and install onto the console’s hard drive. However, one huge benefit for the PS4 at this point is the low price tag. Sony’s console will only cost $399 when it launches later this year, undercutting the Xbox One by $100.

SOURCE: Official PlayStation Magazine


PS4 digital library sharing gives you access from any console is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.

Xbox One pre-orders sold out at Best Buy

Just yesterday, GameStop confirmed that they stopped accepting pre-orders for the new PlayStation 4 after they received incredible demand for the console. This time around, the Xbox One is seeing its first pre-order halt at Best Buy. The Xbox One Day One Edition, which is the only console on Best Buy’s website, is listed as “Sold Out Online.”

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As for in-store pre-orders, a couple of Best Buy locations in the area told us that they were no longer accepting pre-orders in-store either, but they said it’s possible that they’ll open up again if they get more inventory in at some point, although that’s a big “if” at this point.

Gamers still wanting to pre-order an Xbox One can still do so at Amazon, Walmart, Target, or GameStop, although the Day One Edition on Amazon doesn’t appear to be available for pre-order — just the standard edition console, which is a bit odd. Nonetheless, there are still plenty of places to grab an Xbox One for yourself, but we’d recommend to hurry it up since Best Buy is already sold out. More stores are likely to follow soon.

As for Best Buy’s availability of the PlayStation 4, they still have everything up for pre-order, hinting to the possibility that the Xbox One is selling much better than the PS4 at Best Buy, but it’s the other way around at GameStop. Then again, it could entirely be an issue of inventory rather than who had the most pre-orders.

Frankly, we’re pretty excited for both of the consoles’ releases later in the fall, and a fresh new console war has long been overdue. The holiday season will arguably be the biggest that we’ve seen in the last few years thanks to the Xbox One and PlayStation 4, and we have no doubt in believing that these will be big ticket items when Santa comes to town.

VIA: IGN


Xbox One pre-orders sold out at Best Buy is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.