Xbox One will allow multiple users on single Xbox Live membership

While there’s been a lot of controversy over various Xbox One features, the good news is that gamers will be able to use a single Xbox Live Gold membership across multiple accounts in a household. A membership can also be supported across the Xbox One and the Xbox 360, which means that a single membership can be used across multiple consoles as well.

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Microsoft‘s Phil Harrison says that “anybody who has usage privilege on that machine can use it,” indicating that a Family Pack-style option could be making a comeback for the Xbox One. Microsoft discontinued the Xbox Live Gold Family Pack earlier this year, which came with multiple memberships at a slightly-discounted price.

For the Xbox One, it seems that a similar model will become available, although it’s not exactly confirmed how the new model will work, but we do know that you won’t need multiple memberships — one for each person. Microsoft’s Ben Kilgore says that Microsoft will still allow users to access their own friends list and such, saying that the company wants “you log in to get your stuff, and when he logs in to get his stuff. On that console, if you have Gold, he can use Gold as well.”

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As for current Xbox Live Gold memberships, those will be compatible with the Xbox One, so if you have an Xbox 360 now and end up getting an Xbox One, your current membership will transfer over, as well as still remain active on your Xbox 360, allowing you to go back and forth between the two consoles.

Again, we’re not sure exactly how this model will work, but so far it sounds a lot better than the current Xbox Live membership model on the Xbox 360. We’re also not sure if Microsoft will change up the pricing structure for memberships, or if they’ll introduce a new tier system, but we should be hearing more about that later this year.

SOURCE: Polygon


Xbox One will allow multiple users on single Xbox Live membership is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Xbox One forbidding indie game devs from self-publishing

Mark one in the column under Xbox One and a zero under indie game developers. Microsoft won’t allow indie devs to self-publish their games to the Xbox One, a business strategy that is pretty much the exact opposite of Sony’s vow to embrace indie games on the PlayStation 4. Developers who want their games on the Xbox One will still have to go through a publisher.

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From this, we can probably expect to see less indie games on the Xbox One, as Microsoft will be requiring indie game developers to get a publisher for their game before it can be played on the Xbox One. Getting a publisher doesn’t seem too outright, but it requires indie devs to find someone who is willing to take a risk on an indie game. Plus, the publisher also gets a cut of the profits, meaning less money goes to the indie developers.

Xbox Live Arcade is a separate corner all by itself that features smaller, lesser-known games compared to the $60 AAA games that we all know and love. You can usually find some great deals in this section, with a few good games only costing as little as $5, but they still require a publisher for them to be accepted. Xbox Live Indie Games, on the other hand, doesn’t require a publisher, but that section has seen less and less activity.

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Indie games have thrived on mobile platforms, as well as on the PC through Steam, meaning that indie developers aren’t really bothering all that much with console versions of their games. However, both Sony and Nintendo have begun to embrace the indie game market, and because of that, many people might be wondering why Microsoft is looking the other way. Then again, Microsoft says that they’re constantly looking at different business models that will provide more content for Xbox users, so it’s possible that the company may change its ways in the future.

Will this change gamers’ minds about the Xbox One, though? Possibly. For those who show massive support for the indie game market, this will certainly be a downer for them, but this probably won’t affect initial sales of the new console, as indie game fans are only a small percentage of all the Xbox users around the world.

VIA: Kotaku

SOURCE: Shacknews


Xbox One forbidding indie game devs from self-publishing is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Crytek teases Ryse for E3, coming exclusively to Xbox One

Crytek‘s latest games, called Ryse, had been announced in the past, but very few details were unleashed at that point. Then again, details are still scarce today, but we at least now know that the Kinect-enhanced hack-and-slash game will be coming exclusively to the Xbox One and will be officially unveiled at E3 next month.

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The teaser site has a countdown, which ends on June 10. At that time, Crytek will reveal more about the game during a press conference at E3. Ryse was initially announced two years ago at E3 2011, and gamers have since been wondering what happened to the game and if it had been quietly canceled, since we haven’t heard from Crytek about it in a while. However, that’s no longer the case.

Ryse takes place in ancient Rome and the player plays a Roman solider who is controlled using the Kinect rather than the gamepad. Players use gesture-based attacks in order to defeat opponents. You can swing a sword, block attacks, and even kick. We’re not sure the game will be controlled entirely with the Kinect, or if you’ll need the controller for some parts, but the website says it will be “controller-based gameplay enhanced by Kinect.” Either way, you’ll definitely be on your feet for most of the game.

We’re not sure why Ryse never made it to the Xbox 360, but it could be because the Kinect sensor lacked the technology that Crytek wanted to use in order to make different gesture-based attacks realistic. With the improved Kinect sensor on the Xbox One, it seems Crytek is ready to bring the game to prime time.

The release date for the game hasn’t been disclosed, but we’re guessing we’ll see it hit store shelves in time for the holiday season, possibly even launching alongside the Xbox One. The game will be one of the many titles that Microsoft plans to publish to the Xbox One, as confirmed yesterday by the company during the console’s reveal event.

VIA: Eurogamer

SOURCE: Crytek


Crytek teases Ryse for E3, coming exclusively to Xbox One is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Xbox One not backwards compatible, supports used games and offline connection [UPDATE]

Some key questions that many people have about the new Xbox One weren’t answered in the keynote during today’s unveiling, but Microsoft confirmed afterward some answers to a few issues. First off, the Xbox One will not be backwards compatible with Xbox 360 games, but the new console will support used games and won’t require

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Microsoft just wrapped up its unveiling of the Xbox One, which is the company’s newest gaming console. The whole keynote was only an hour long, but they blazed through a lot of information without really diving deep into detail. Thus, you might have missed some things if you were watching the live stream or our

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Xbox One NFL partnership brings live games, fantasy football

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Xbox One EA game lineup starts with FIFA 14

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Xbox One hardware “revolutionary” with 8GB of RAM, 500GB HDD

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EA shows first Xbox One games: FIFA, NBA Live, Madden and UFC

EA shows first Xbox One games FIFA, NBA Live, Madden and UFC

EA teased hours ago that FIFA 14 would be one of the first Xbox One games, but it just used Microsoft’s event to unveil a considerably wider slate. FIFA 14, NBA Live 14, Madden 25 and EA Sports UFC are all coming to the new console within the next 12 months. All of them are using a new engine, EA Sports Ignite, that has 10 times the animation detail, smarter artificial intelligence, 3D crowds, “living” sidelines and a daily dose of new content through Xbox Live. EA and Microsoft are getting cozier with the deal, too — FIFA 14 Ultimate Team will be an Xbox exclusive. We’ll have to wait for more detail about that game later this year, but it’s safe to say that Microsoft won’t be lacking for major sports titles during the Xbox One’s vital first year.

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Xbox One ushers in Xbox On voice recognition and command

Microsoft just announced the Xbox One, the company’s newest gaming console to succeed the Xbox 360. Right off the bat, the first feature that they showed off was Xbox On (not to be confused with the console’s name). It uses the new Kinect sensor (which we have yet to hear details about) to do voice

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