Japanese artist Yoshitaka Amano lent his talents tot he game Child of Light this year, and this week we’re being given a behind-the-scenes look at this master’s work. Ubisoft has … Continue reading
The Super Nintendo Entertainment System from Nintendo (obviously) has proven itself to be quite the cultural icon for those of us who grew up in the 1980s and 1990s, and Nintendo became the general term to describe video games at home, at least before the days of the PlayStation and Xbox. Having a relatively long lifespan, the venerable SNES obviously had its fair share of games released for the platform, and you can view the full title list here. What’s more amazing is, this particular compilation of all start screens for every single Super Nintendo Entertainment System game.
Super Press Start Shows Off All SNES Start Screens original content from Ubergizmo.
History was created on Saturday night, when a game of Tetris was played on the walls of a 29-story Philadelphia skyscraper, where that gargantuan surface hosted what many deem to be the “world’s largest game of Tetris,” and chances are pretty good that this will also be the largest videogame overall in the world, too. Just such a spectacle was made possible thanks to a team that was led by Drexel University computer science professor Frank Lee, who managed to hack into the LED lighting system of the Cira Centre building that is located in downtown Philadelphia, resulting in this humongous Tetris game which could be played at any time throughout the Philly Tech Week.
Tetris Played On Philadelphia Skyscraper original content from Ubergizmo.
It is one thing to use existing technology on modern day consoles to emulate the older generation of consoles and their games, but just one generation behind might prove to be a far more difficult mountain to climb. According to Microsoft’s Frank Savage, they are thinking about the possibility of emulating the Xbox 360 on the Xbox One, when asked about such plans at the recent BUILD 2014 conference, saying, “There are, but we’re not done thinking them through yet, unfortunately. It turns out to be hard to emulate the PowerPC stuff on the X86 stuff. So there’s nothing to announce, but I would love to see it myself.”
Xbox 360 Emulation On Xbox One Mulled original content from Ubergizmo.
While Titanfall for the PC and the Xbox One have been getting quite a bit of attention, there has not been much said about the Xbox 360 version. Previously some have speculated that this is because the Xbox 360 version isn’t quite as exciting in terms of graphics due to the older hardware.
In fact rumors have suggested that the game would run at a sub-720p resolution at 30fps, which while playable, isn’t exactly ideal when it comes to an FPS game. That being said, the developers of the Xbox 360 version of the game, Bluepoint Games, has recently taken to the Titanfall website in which they talk about the upcoming game.
According to the game’s senior producer, Daryl Allison, he calls the Xbox 360 version of Titanfall a “true experience” despite having to work on older hardware. ”Titanfall on the Xbox 360 is the true experience: all the maps, modes, pilots, titans, weapons, burn cards, you name it, found in the Xbox One and PC versions. The game looks great, sounds great, and above all it plays great.”
Allison also acknowledges that there are some technical limitations and that the game would run above 30fps, although he did not mention what’s the average FPS we might be able to look forward to. It seems that the “true experience” is possible due to the way the game has been made, where Respawn Entertainment worked to ensure that the Xbox 360 would look as good as possible.
“There are of course some differences that are due to the technical limitations of the hardware – for example, the game runs above 30fps – but the experts at Respawn worked with us to ensure that all the intense, 6v6 wall-running, titan-dropping action is there.” Titanfall for the Xbox 360 will be seeing a release on the 8th of April which is a slight delay from its original release date.
Titanfall For Xbox 360 Will Be A “True Experience” , original content from Ubergizmo, Filed in Gaming, Titanfall, Xbox 360,
Before Titanfall was released, Microsoft issued an update for the Xbox One’s controller to make it less twitchy, optimizing the controller for the game. However it seems that Microsoft has yet another update in the works, according to a recent post on the NeoGAF forums where it was suggested that a new patch is currently being tested.
No word on when we might be able to expect this update, but for those interested or curious as to why there is a new update being released shortly after the previous one, apparently this has to do with fixing the connection and headset quality issues that gamers are experiencing at the moment.
If you rely very heavily on your gamepad to connect your headset to, then perhaps this is one update that you might want to keep an eye out for. However some have criticized this move, saying that these are issues Microsoft should have addressed before the console was even shipped, but better late than never, right?
In any case we’ll definitely be keeping our eyes and ears peeled for more details of the update and when it will be pushed out, so do check back with us at a later date for the details.
Microsoft Reportedly Working On New Xbox One Controller Update , original content from Ubergizmo, Filed in Gaming, Microsoft, Xbox One,
Microsoft’s Larry Hryb, better known as Major Nelson, has confirmed that support for Xbox One external game storage is “coming soon.” Hryb made these comments on the Xbox One subreddit, he responded to a query about the console’s ability to support external hard drives. Hryb said that he needs to check up on the status of media storage support, but does confirm that external storage support if coming soon.
He has also promised to share additional information as soon as its becomes available. Xbox One owners would certainly like to know if there’s a limit to the external storage limit. The Xbox 360 could only support external storage up to 32GB. Its not known as of now if the Xbox One will even have a limit, Hryb says he’ll share details once he knows for sure.
It had actually already been revealed that the console would have support for external storage, and it was also confirmed that the feature won’t be available at launch. So up till now Xbox One owners have had to make peace with the internal 500GB hard drive, which can neither be removed or serviced by the user.
Hryb also hinted that more Xbox One features are on the cards, without giving away too many details. He says that lots of good work is going on to make the Xbox One “even better.”
Support For Xbox One External Game Storage Coming Soon , original content from Ubergizmo, Filed in Gaming, Microsoft, Xbox One,
Amazon Fire TV Review
Posted in: Today's ChiliDoes the world need another streaming box? Amazon Fire TV argues “yes” and says speed, voice search that actually works, and proper gaming set it apart from the Apple TV, … Continue reading
As of December, 2013, Blizzard was publicly in search of a Lead Producer of what was described as the company’s “next awesome game.” It was Blizzard director Michael Booth that … Continue reading
When you have a product like Kinect, so closely associated with gaming, how do you convince everybody else that they should be installing a motion-tracking camera in the home? Microsoft … Continue reading