Hands-On: Sony Morpheus Review

Hands On: Sony Morpheus ReviewAt GDC 2014, Sony dropped a bomb in the VR world by introducing its VR headset concept to the world (this was preceded by its share of Sony rumors). Called Morpheus, the VR headset is Sony’s way of saying that Virtual Reality came make a comeback after more than a decade after being shelved by the gaming industry. The the moment, the Sony Morpheus is still a concept, but as you can see, the Industrial design already looks pretty slick and the graphics are powered by a PS4, although nothing would prevent it from running with PS3 and the Eyetoy webcam. I tried it at GDC with the “Deep” demo, and here are my impressions: (more…)

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    Hands-On: Oculus Rift Review (Crystal Cove, DK2)

    Hands On: Oculus Rift Review (Crystal Cove, DK2)It had been a while since I wore an Oculus Rift, and it was time to peek at the latest version of the hardware SDK, called Crystal Cove. I had missed out on the previous evolution, but it looks like this latest revision is much more interesting anyway. Oculus VR has worked hard to fix every pain points that it could, such as latency, response time and other critical aspects of its virtual reality (VR) headset. I’ve been following VR since it was using non-textured 3D graphics, so how far have we come? Read on. (more…)

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    Microsoft Could Have Been ‘More Clear’ About Xbox One Always-On Policies

    Microsoft Could Have Been More Clear About Xbox One Always On Policies

    Last year, following its announcement that the Xbox One would require an internet connection at all times, Microsoft received much criticism. There was actually quite a lot of debate on this matter, but the majority seemed to be leaning towards removal of the always-on policy. After a few months Microsoft rolled back the Xbox One always-on policy. The console came out in November last year and has since then been doing well in the market, contrary to popular belief that the debacle would end up hurting its sales.

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    Original Final Fantasy XIV’s Downfall Was Due To Overly Designed Flowerpots (Amongst Other Things)

    Original Final Fantasy XIVs Downfall Was Due To Overly Designed Flowerpots (Amongst Other Things)When Square Enix first announced that they’d be attempting a Final Fantasy MMORPG, safe to say many gamers were thrilled by that news. The game was launched to much anticipation and hype, only to fall flat on its face shortly after, leading to Square Enix to relaunch it several years later as Final Fantasy XIV: A Realm Reborn.

    So what was it that led to the original Final Fantasy XIV doing so badly? Well turns out Square Enix was magnanimous enough to share their thoughts on the failed game during a presentation at GDC, and according to the developers, overly detailed flowerpots was one the problems and was actually a symptom of a much larger problem. (more…)

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    Project Morpheus’ Specs Reportedly Pretty Close To 2nd Gen Oculus Rift

    Project Morpheus Specs Reportedly Pretty Close To 2nd Gen Oculus RiftDuring GDC 2014, Sony and Oculus Rift both had virtual reality headset announcements. For Sony it was the announcement of Project Morpheus, a virtual reality headset designed for gaming, and for Oculus Rift, it was the announcement of the Development Kit 2 that would be going up for pre-order.

    While Sony would seem like a strong competitor to Oculus Rift, the latter appears to be pretty pleased with Sony’s entrance, stating that with Sony entering into the fray, it lends the technology a bit more credibility. That being said, Digital Foundry has analyzed both Project Morpheus and Oculus Rift and has discovered that Sony’s headset is pretty close to the Oculus Rift’s headset in terms of specs. (more…)

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    Oculus Rift Welcomes Sony’s Project Morpheus With Open Arms

    Oculus Rift Welcomes Sonys Project Morpheus With Open ArmsDuring GDC 2014, Sony took the wraps off their own virtual reality headset, Project Morpheus. The folks at Oculus Rift were definitely not going to stand by and do nothing which is why they have also announced the Oculus Rift Development Kit 2 that they would begin taking pre-orders for. That being said, it certainly looks like a rivalry has been created.

    However the folks at Oculus Rift have been in it a bit longer than Sony, at least as far as VR gaming is concerned. On the other hand, Sony has the experience and the resources to help make up for the lost time, so how does Oculus Rift feel about Sony entering into the fray? (more…)

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    PowerVR GPUs Get Hardware Ray-Tracing, Leap Everyone Else

    PowerVR GPUs Get Hardware Ray Tracing, Leap Everyone ElseI’ve seen the announcement from Imagination technologies earlier in the week, but I wanted to take a look at their Ray-Tracing demos and presentations to get a better idea. I finally got an opportunity to do so, and I really liked what I saw. The latest PowerVR GPU architecture has a new Ray Tracing Unit (or RTU) that can trace the path of light rays from one surface to another in order to accelerate a number of graphics techniques going from shadowing, reflections to visibility algorithm – and more. (more…)

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    A Dozen Sliders hands-on: Pong-like gaming controllers go retro

    The innovation being displayed this week at GDC 2014 is not limited to software. Devices like “A Dozen Sliders” are lighting up the halls of the Moscone Center with odd … Continue reading

    The Choosatron hands-on: DIY text-based adventure printer ahoy

    At GDC 2014 we’re getting our very first up-close look and feel of The Chooseatron, a built-it-yourself mini-arcade kit. This is no ordinary video game, mind you, it’s a multiple-choice … Continue reading

    DualShock 4 light dimming coming in PS4 software update

    Earlier today during GDC 2014, a bit of miscommunication was left on the playing field as it was reported that the PlayStation 4’s DualShock 4 controller would be able to … Continue reading