Hands-On: Sony Morpheus Review

Hands On: Sony Morpheus ReviewAt GDC 2014, Sony dropped a bomb in the VR world by introducing its VR headset concept to the world (this was preceded by its share of Sony rumors). Called Morpheus, the VR headset is Sony’s way of saying that Virtual Reality came make a comeback after more than a decade after being shelved by the gaming industry. The the moment, the Sony Morpheus is still a concept, but as you can see, the Industrial design already looks pretty slick and the graphics are powered by a PS4, although nothing would prevent it from running with PS3 and the Eyetoy webcam. I tried it at GDC with the “Deep” demo, and here are my impressions: (more…)

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    Hands-On: Oculus Rift Review (Crystal Cove, DK2)

    Hands On: Oculus Rift Review (Crystal Cove, DK2)It had been a while since I wore an Oculus Rift, and it was time to peek at the latest version of the hardware SDK, called Crystal Cove. I had missed out on the previous evolution, but it looks like this latest revision is much more interesting anyway. Oculus VR has worked hard to fix every pain points that it could, such as latency, response time and other critical aspects of its virtual reality (VR) headset. I’ve been following VR since it was using non-textured 3D graphics, so how far have we come? Read on. (more…)

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    Microsoft Could Have Been ‘More Clear’ About Xbox One Always-On Policies

    Microsoft Could Have Been More Clear About Xbox One Always On Policies

    Last year, following its announcement that the Xbox One would require an internet connection at all times, Microsoft received much criticism. There was actually quite a lot of debate on this matter, but the majority seemed to be leaning towards removal of the always-on policy. After a few months Microsoft rolled back the Xbox One always-on policy. The console came out in November last year and has since then been doing well in the market, contrary to popular belief that the debacle would end up hurting its sales.

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    PowerVR GPUs Get Hardware Ray-Tracing, Leap Everyone Else

    PowerVR GPUs Get Hardware Ray Tracing, Leap Everyone ElseI’ve seen the announcement from Imagination technologies earlier in the week, but I wanted to take a look at their Ray-Tracing demos and presentations to get a better idea. I finally got an opportunity to do so, and I really liked what I saw. The latest PowerVR GPU architecture has a new Ray Tracing Unit (or RTU) that can trace the path of light rays from one surface to another in order to accelerate a number of graphics techniques going from shadowing, reflections to visibility algorithm – and more. (more…)

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    A Dozen Sliders hands-on: Pong-like gaming controllers go retro

    The innovation being displayed this week at GDC 2014 is not limited to software. Devices like “A Dozen Sliders” are lighting up the halls of the Moscone Center with odd … Continue reading

    The Choosatron hands-on: DIY text-based adventure printer ahoy

    At GDC 2014 we’re getting our very first up-close look and feel of The Chooseatron, a built-it-yourself mini-arcade kit. This is no ordinary video game, mind you, it’s a multiple-choice … Continue reading

    DualShock 4 light dimming coming in PS4 software update

    Earlier today during GDC 2014, a bit of miscommunication was left on the playing field as it was reported that the PlayStation 4’s DualShock 4 controller would be able to … Continue reading

    PS4 DualShock 4 Light Bar Dim Option Coming In Next Update

    PS4 DualShock 4 Light Bar Dim Option Coming In Next Update

    The Sony PlayStation 4 brought with it a significantly revamped DualShock 4 controller. There’s a light bar on the controller itself, and while it does provide a really cool effect, it does feed on the controller’s battery. Some gamers would prefer to cut down on the novelty as much as they can if it helps extend the DualShock 4′s battery life even if in the slightest. If you’re one of those gamers, fret not, Sony has a fix in mind. Head of PlayStation Worldwide Studios at Sony, Shuhei Yoshida, has confirmed at the Game Developers Conference 2014 today that a software fix will bring the option to dim the PS4 DualShock 4 light bar.

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    EverQuest Next Landmark heads to Closed Beta

    This week at GDC 2014, the team at Sony Online Entertainment behind the game EverQuest Next Landmark have let it be known that they’re leaving Alpha mode. After having been … Continue reading

    DirectX 12: A Rather Awesome Software-Only Evolution

    DirectX 12: A Rather Awesome Software Only EvolutionMicrosoft has just finished presenting its preview of DirectX 12 (Direct3D 12 in particular), their newest graphics API (Application Programming Interface) which lets game developers control graphics processing units (GPUs) in games and other graphics applications. Although DirectX has been an excellent graphics API since DirectX 8, Microsoft’s DirectX 12 is going to address long-standing issues that were carried out until DirectX 11. As a result, developers will get the level of control that they are asking for and DirectX 12 is going to make much better use of both the main processor (CPU) and GPUs available in the system. From a developer’s point of view, this brings “console-like” control and efficiency, but wrapped in a standard API. (more…)

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