Why is Google going backwards with Project Tango tablets?

Google’s Project Tango is set to spawn a new device, so the leaks would have it, with the company tipped to be readying 4,000 prototype 3D scanning tablets just in … Continue reading

Google I/0 2014 registration starts today, chosen at random

Starting at 4PM PDT today – that’s California time – you’ll find Google’s registration for their developer conference opening their doors. This registration is unique in that previous years had … Continue reading

Google I/O 2014 ticket registration set back for fairer spread

Google has postponed Google I/O 2014 registration by a week, having decided at the last moment to change the way would-be developer attendees could get tickets. Registration for the July … Continue reading

Google I/O 2014 registration in April with random selection

Supposing you’ve been frustrated in the past with Google I/O and the registration process which always leaves developers wanting without a quick trigger-finger, today may make you happy. Google has … Continue reading

Google smartwatch Motorola proto leaks as OS launch tipped soon

Details of Google’s smartwatch development have emerged, along with photos of an old Motorola-made prototype, and whispers that the final version could be unveiled at Google IO 2014 in June. … Continue reading

Google I/O 2014 sign-up to be random: June 25-26th in SF

It’s just 126 days until Google I/O 2014, the company’s annual developers conference that’ll once again be taking place at Moscone West (aka the Moscone Center) in San Francisco, California. … Continue reading

Get ready for input and then also some output; Google I/O is officially scheduled for June 25-26th.

Get ready for input and then also some output; Google I/O is officially scheduled for June 25-26th.

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PSA: The Price Goes Up On Google Play Music All Access At Midnight

PSA: The Price Goes Up On Google Play Music All Access At Midnight

There are a ton of great monthly services out there, but if you’re signed up for a bunch of them the little costs may be starting to add up. And if a subscription music service is on your list, pay attention because Google Play Music All Access, Google’s fancy-shmancy new streaming service, is getting a price bump at midnight. If you join now you get 30 days free and then lock in $8/month. If you join in 12 hours it’s gonna be $10 a month. So don’t be lazy.

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Google Glass color choices: will yours be custom coded?

As Google’s introduction of Glass as the premiere wearable face-based computer starts the world thinking about what they’ll be placing on their head in the near future, so too do the creators of these machines begin to consider what forms they’ll come in. When you create a device that rests on the temples of the user, you’ve got to consider more than just the components inside – color, comfort, and everyday usability are real concerns. Lead Industrial Designer for Google Glass Isabelle Olsson spoke up this month on the development of the final (and first) form of Google Glass, specifically on its first five colors.

google_glass_isabelle_ollson_colors

Isabelle Olsson: We developed five different colors to kind of satisfy different personalities – and also what you look good in. It’s kind of counter-intuitive, a lot of people think “oh Charcoal, that’s going to go with everything, that’s my favorite color.” And me, myself, because I wear a lot of black.

google_glass_isabelle_ollson

But after wearing it around for almost a year – different colors – we started to see how important color was, and how non-intuitive it was, and how people develop, like, an attachment to the specific colors. So every time we’d do a new prototype, and all the colors were not available, people would come and like, scream at me: “I want my tangerine back!”

We chose five – we didn’t want to overwhelm people, and there is a range. So we have a couple of bright ones, and then we have three, kind of, neutrals.

And I think the cotton one is kind of bold and neutral at the same time. And I think shale looks good on almost everybody and is a little bit less heavy than charcoal. But then Charles rocked charcoal because of the dark skin, so it looks really good.

Colors are much more important than you would ever imagine. If it’s up to me, I would keep on doing cool colors.

One of the benefits we’ve had with the way we’ve developed this project is that we’ve had these monthly prototypes. Every month we’d come out with a new prototype. And everybody on the team has been wearing them.

So what we did, quite early on, was to produce a range of colors – just two of each – and then I basically looked at which colors are people fighting over. It’s kind of a fun indication. So that was kind of a way to see what was popular and what resonated with people.

google_glass_sergey_bikers

O: But then also seeing – I mean, we have a very diverse team, so we just, by observing people wearing it around, seeing what works, seeing what doesn’t work. I would force people to try on different things.

So it’s kind of an intuition, and having an eye for it, and just kind of experimenting. And again we wanted a few poppy colors for people who are like, “hey, come and talk to me”, and then a few more subdued for people who kind of want to stand out a little bit less.

Each of the images above come from Google I/O 2012, where the platform was given its first major introduction on-stage by Google. While Olsson spoke there as well, the words shared above come from a fireside chat with prospective developers at Google I/O 2013 – photos below show the fireside chat as it occurred, adding a bit of context to a couple of the comments above, specifically the one about Charles.

glass_team

From left to right, those participating in the chat were: Steve Lee, Product Director at Glass, Charles Mendis, Engineer on Glass, Isabelle Olsson, Lead Industrial Designer of Glass, and Timothy Jordan, Senior Developer Advocate at Google for Glass. Here you’ll also find a pre-production Glass unit with a sepia tone as well as a frame for Glass without the computer board attached.

glassesg

Olsson also shared more information on her three design principles central to creating the final Glass product: Lightness, Simplicity, and Scalability. In these, Google created a device that they hope will be easy to incorporate into a user’s everyday life. Color was considered at the same time as social implications.

Is the color of Glass more important than the color of your smartphone? Is wearing glass more apparent to those around you than your use of a smartphone? Consider that!

These articles are part of SlashGear’s Creator Series for Google Glass – please feel free to share what bits and pieces of Glass you’re interested in and what you’d like to know more about while we continue exploring!


Google Glass color choices: will yours be custom coded? is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Google Glass team talks hardware principles: Lightness, Simplicity, Scalability

As a sort of a “Part 2″ or even “Part 3″ of the Glass chat series SlashGear has appearing this week and last, today’s words with Google Glass’ lead industrial designer Isabelle Olsson lend some insight on the device’s road to final hardware. Speaking on how the original Glass prototypes eventually became the device you see today, Ollson shared three principles that allowed the team to solidify their process.

isabelleolsson

This is only one segment of the extended fireside chat shared with Google I/O attendees earlier this month. Also included in the chat were Senior Developer Advocate at Google for Project Glass Timothy Jordan, Product Director for Google Glass Steve Lee, and Google Glass Engineer Charles Mendis.

This team left knowledge on the social implications of Glass, of when Glass would eventually be released to the public, and on modular fashion and the detachability of the Glass computer module.

proto0000

Isabelle Olsson: We took a reductionist approach. We removed everything that wasn’t absolutely essential. And then in addition to that, I formed three principles to guide the team through this ambitious, messy process. Those are:

• Lightness
• Simplicity
• Scalability

And those are not just fancy words: they mean something. 

Lightness

O: So when it comes to lightness, it’s fairly straightforward. We are obsessed with weight. Not in the same way the fashion industry is – but we do care about every single gram. Because if it’s not light, you’re not gonna want to wear it for more than 10 minutes. And it’s not only about lightness but about balance. How it’s balanced on your face, and the way we designed it with our construction methods, and material choices, and how we place the components.

It weighs less than most sunglasses and regular glasses on the market. It’s pretty cool.

Simplicity

O: But it’s not only about physical lightness, it’s about visible lightness. We took the approach of hiding some of the largest components on the board behind the frame, so we could create this one, clean, simple appearance from the side. 

Scalability

O: When I joined the project, we thought we needed 50 different adjustment mechanisms, but that wouldn’t make a good user experience. So we scaled it down to this one adjustment mechanism.

We make Glass modular. In this stage, this means you’re able to remove the board from the main frame. This is pretty cool. This opens up a lot of possibilities. It opens up possibilities for not only functionality but also scalability.

SlashGear will be exploring Google Glass in each of its software updates up to and through the point at which it becomes a consumer product in 2014. The Glass team have let it be known that upgrades in software will be sent each month – at least – and that the final consumer product may look similar to what we’re seeing in the Explorer Edition that everyone is wearing out in public today, or it could have several modifications in hardware as well by then.

side


Google Glass team talks hardware principles: Lightness, Simplicity, Scalability is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.