GALAXY S 4 Google Edition made real with Vanilla Android

This week Hugo Barra spoke up at Google I/O 2013 on the devices that make Android a unique and powerful system, including the HTC One and the Samsung GALAXY S 4. This introduction moved quickly to a Google Edition of the Samsung GALAXY S 4. This version of the device will be working on AT&T and T-Mobile 4G LTE with a 16GB internal storage and a vanilla flavoring of Android. This will be sold through the Google Play and will receive updates straight from the company.

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This device will be sold straight through Google Play, this implying an unlocked bit of greatness – and indeed that is what it is. The Google Edition of the Samsung GALAXY S 4 will cost users a cool $649 USD and will be coming up on the web starting on June 26th. It should be made clear that this device is not branded with the word Nexus, but is essentially that: unlocked, basic Android 4.2.2 Jelly Bean, and updated by Google.

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This device works with the same Qualcomm Snapdragon 600 quad-core processor that the normal edition does, and it’ll be coming with essentially the same set of hardware from top to bottom that the normal edition has. This release marks the point at which Google begins selling 3rd-party hardware for Android on their website. Of course you’re able to purchase Chromebooks made by Samsung and Acer direct from Google Play, but this is the first Android to come without Nexus in its name.

Stay tuned as we see how well a relatively expensive device such as this does on the Google Play online store. While the Nexus 4 and the Nexus 7 – and the Nexus 10 to a lesser degree – have been successful in Google Play due to their relatively high value and low price, this GALAXY S 4 might see not quite so easy a time at a price that’s double the Nexus 4. We shall see!

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GALAXY S 4 Google Edition made real with Vanilla Android is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Android Developers Get Awesome Tools

At Google I/O 2013, Google has announced an updated set of tools that I find particularly interesting. First, there the new Android Studio IDE (integrated development environment) which makes Android development more agreeable and also more productive by showing a […]

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Google Play developer console gains Beta Roll-outs and Analytics insight

This week at Google I/O 2013, Ellie Powers stood on stage to speak about Google Play’s advancements for developers. Several different updates have been made for the developer on the back-end of the store, allowing them to take their publishing of apps to a new level. The first of these updates comes with a built-in App Translation Services feature.

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With App Translation Services, developers will be able to purchase translation services straight through Google Play. A translation company will translate text through the developer’s own set of APK strings, paying through Google as with all other systems inside the Google Play store.

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Referral Tracking was also added go Google Play’s back-end for developers. Google Play will be showing the user how and from where users are coming from, much like Google Analytics shows how, from where, and why visitors come to webpages. This system allows many of the systems – lots, if not all the metrics available in Analytics will be available in one single place – the developer console.

A system called Fortune Teller will also be part of this Referral Tracking environment, allowing the developer to gain a better understanding of where their cash comes from. Staged Roll-outs are also coming this week for developers – Beta Testing included.

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This whole system will be rolling out to developers starting this week – stay tuned while we’re here all week at Google I/O 2013 through our own Google I/O tag portal!


Google Play developer console gains Beta Roll-outs and Analytics insight is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Android Studio makes development fragmentation history

Today at Google I/O, the company just announced what they’re calling Android Studio, an updated developer tool that offers a new environment for devs when coding their apps. Google says that the IDE (integrated developer environment) is created to make developers faster and more productive when coding their apps.

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The new IDE in Android Studio is based on the community edition of IntelliJ, which should make many developers happy, and Google gave a live demo of the new developer suite by showing off live code updates and live renderings of apps in real time, which allows you to see what your app will look like on different screen sizes as you type code and make changes to it.

The suite also lets you choose from a huge library of devices that you can virtually use to try out your app to see what it looks like on certain devices and different screen sizes. This may not mean much to the non-developer, so if there’s anything to get out of this, it’s that this could solve fragmentation, and apps could look a whole lot better in the future.

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As for developing apps for an international audience, Android Studio also includes different language tools. You can get a real-time view of how your app works with different languages, which is great because you’ll be able to see how the text changes and affects other elements in the app as the language is changed.

Google plans to continue to add on to Android Studio in the future, and what they have shown today is really just the tip of the iceberg. The company wants to integrate more and more services into Android Studio in the future, which should make developing apps even easier as time goes on.


Android Studio makes development fragmentation history is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Google Play game services launched cross-device and cross-platform

This week the 6th annual Google I/O 2013 developers conference began with a series of Android announcements, picking up on Google Play game services as a central element in the future of the system – both cross-device and cross-platform. The keynote began with Google’s Vic Gundotra speaking about how important it is that they reach out to this community year after year. He handed the mic over to Sundar Pichai almost immediately, who made the case for the ever-changing world with a photo of Google I/O compared to last year’s event: a “sea of smartphones” compared to a single flip phone (guess which is which.)

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Pichai spoke about The Journey of Personal Computing, noting that Android and Chrome remain two separate systems. Android began, he said, as an open system that is now the most popular operating system in the world. Chrome as a web browser, he reminded the audience, is now the world’s most popular web browser. It’s through this web browser and with this system that Google Play game systems will come to life.

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Pichai showed the current level of Android activations in the world – 900 million strong. Comparing this number to 2012′s activations at 400 million, it was plain how the operating system was making waves. 48 billion app installs were announced for Google Play by Google’s Hugo Barra. Google’s Vice President of Android Product Management announced further that the company had already paid out more this year to developers through Google Play than they had the entirety of 2012.

Barra continued with updates for the developer community on Google Services updates with APIs for Google Maps. Activity Recognition, power saving, and ease in integration bring this system into the future. Also on tap was Google+ sign-in. This system allows users to log in with Google+ on-the-fly through a series of websites – and all, in the near future, if Google has their way.

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Google+ Cross-device Single Sign-on was made clear – Google+ will now be as easy to sign in with as Facebook is in both apps and on your desktop. Signing in on your desktop computer will also have you signed in on your tablet or smartphone if the app is compatible with this system.

But it was Google Play game services that knocked out the most important update to Android without a doubt. Here you’ll find users able to save their game on one device and pick it up from another place without a problem.

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This system is both cross-device and cross-platform. It works for both Android and iOS – Apple devices as well as those made by LG, HTC, and all the rest. Connecting through Google+ and the users’ Google account, multi-player games will also be made a snap over the web – more-so than before, that is.

Google Play game services will be rolling out starting this week and we’ll be having more of a close-up look at it each day. Stick around our Google I/O tag portal to see it all, start to finish.


Google Play game services launched cross-device and cross-platform is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Google Play Services expand with Maps leading the pack

Google’s Hugo Barra is on stage right now at Google I/0 2013, and he’s talking about Google Play Services, with the Google Maps API being one of the first to come into fruition. The company just launched even more location APIs for Google Maps that come with faster and more precise location awareness and geofencing capabilities.

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The first location API they discussed is what they’re called Fused Location Provider, which aims at providing faster and more accurate location data, as well as low-power mode where less than 1% of the battery is used per hour, according to the search giant. After all, if battery power is a huge concern for a lot of users, this should certainly smooth things over a bit.

The second API that Google announced is called Geofencing. This lets you define certain areas around different locations in order to trigger events, something that we’ve seen before in location-based reminder apps, such as Checkmark and Apple’s own Reminders app. Google says that many users have asked for this feature, and finally they’re delivering.

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The third API is called Activity Recognition, which helps to track your physical activities such as running, walking, biking, etc. The API uses data from the phone’s accelerometer and can even work without the GPS if you don’t happen to get a signal. It will also learn learn different activities to figure out when you’re walking, running, biking, and driving.

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No word yet on when we’ll see these new APIs become available, but they’ll most likely release the APIs this week for developers to get started on as soon as possible. Stay tuned for more coverage of Google I/O, as the keynote has begun!


Google Play Services expand with Maps leading the pack is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Google confirms over 900 million Android activations, 48bn app installs

Today we’ve just officially kicked off Google I/O, and to start things off Google’s own Sundar Pichai is on the stage talking about the past, the future, personal computing and more. And right out of the gate we’re already getting to the good stuff. Talking Android, Chrome, numbers and of course Android. Today Google is proud to announce that they’ve nearly reached the 1 billion mark.

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Sundar Pichai has just confirmed that with nearly 400 million Android activations by the end of 2012, here mid-way through 2013 we’ve already more than doubled that massive number, and Android’s ecosystem has reached 900 million. Talk about a big number. Android developers and manufacturers are an important part of that, obviously, and their proud to announce they’ve paid out developers more in 4 months this year, than all of 2012 combined.

Along with the confirmation of nearly 900 million Android activations, there has also been over 48 billion (yes with a B) billion Android app installs. Not only that, but there has already been 2.5 billion in the past month. It’s safe to say Google’s Android OS is only speeding up, and showing absolutely zero signs of slowing down.

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It’s also worth noting that just last month Google Android activations was sitting around 750 million. So in the past month or so that’s grown to over 900. We’re expecting this to only increase, and by the end of 2013 Android could be topping 1.5 billion. Next up we’re talking Android, Google Play, locations data and more. Stay tuned and follow our Google I/O Portal.


Google confirms over 900 million Android activations, 48bn app installs is written by Cory Gunther & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

ReconJet Heads-Up Display At Google I/O: Looks Neat

Recon Instruments is launching this futuristic-looking heads-up display, which is integrated to sunglasses. The idea is pretty much the same as Google Glass: to deliver information in an integrated way and the sunglasses integration may be just a little bit […]

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Recon Jet takes Glass-style wearable computing to the slopes

Google has Glass, but Recon Instruments is kicking off Google I/O today with a wearable computer of its own, the Recon Jet. Integrating a microdisplay into a set of sports sunglasses, the Recon Jet floats a virtual widescreen in the lower corner of your right eye, with controls integrated into the side, and most of the connectivity you’d expect from a current phone or tablet.

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Inside, there’s an unspecified dualcore processor, WiFi, Bluetooth, and GPS, along with ANT+ fitness connectivity. Sensors include an accelerometer, gyroscope, altimeter, magnetometer, and a thermometer, while an HD camera pokes out the front.

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There’s still some wiggle-room in the specs, though. For instance, Recon Instruments hasn’t said what resolution the display runs at, though our guess would be that the impressively-detailed renders in the demo video below aren’t quite what the Recon Jet itself can manage.

Obviously the glasses themselves are somewhat less discrete than Google’s Glass, though they’re intended to provide protection during sports like skiing and snowboarding. What the company is aiming to do at I/O is publicize its SDK, which will allow developers to hook their apps and services into the headset.

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Potential uses include activity tracking and fitness monitoring, showing your health performance for instance, as well as streaming music and video. The Recon Jet could also be used as a remote display for apps running on your phone or tablet, and the company says it’s working with “some of the top fitness companies and communities” to cook up titles in time for the eventual launch.

Recon Jet will be available later in 2013, Recon Instruments says. Pricing and specific launch dates are not confirmed, though there’ll be a limited-availability initial production run which will seemingly be offered on an invitation basis to developers, similar to how Google has managed the Glass Explorer Edition roll-out.

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Recon Jet takes Glass-style wearable computing to the slopes is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Google I/O 2013 Keynote Livestream: 3hrs of geek-fun!

We’re headed into the final countdown for the Google I/O 2013 opening keynote, with the scene set for a solid three hours of Android, Chrome, and other news. Kicking off at 9am Pacific (12pm Eastern; 5pm BST) at the Moscone Center in San Francisco, the whole event is being live-streamed, and you can watch it all unfold after the cut. We’re just thirty minutes away, though the developer-centric festivities continue until the end of the week.

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There’s no shortage of rumor as to what Google might have to show us this morning. First up is a Spotify-rivaling subscription music service, which the rumor-mill claims will deliver unlimited streaming to Android devices, among other things.

Meanwhile, there’s chatter of a new version of Google maps. That was previewed earlier this week, in a hastily-pulled sign-up page, but not before tidbits were gleaned like maps that can learn from your search history and where you click, and thus show you tailored results.

Google I/O 2013: Running into the keynote (filmed on Google Glass):

The SlashGear and Android Community team arrived on-site yesterday, and spared no time in giving you a behind-the-scenes look of this year’s show. Of course, the halls are going to be a whole lot busier today, as I/O kicks off in earnest.

We’ll have full coverage of everything Google announces at the keynote on the SlashGear frontpage, kicking off the start of what will be three days of news as Google further courts developers. Glass, Chrome OS, and more are all likely to be on the menu, so don’t forget to let us know exactly what you’re most excited about!

Google I/O 2013 Keynote Livestream:


Google I/O 2013 Keynote Livestream: 3hrs of geek-fun! is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.