Google I/O 2013 wrap-up: Expanding the Android Ecosystem

Because Google’s most popular operating system – and the most popular operating system on the planet, mind you – is Android, it only makes sense that much of the company’s yearly developers conference would be centered in this multi-device environment. What we expected for this year’s Google I/O was an upgrade to a new version of the mobile OS and a new device (or two) to run it on. Instead what we got was a major upgrade to Google’s social networking connections and services working in and around Android – a turning point, perhaps, for the company in a single three-day series of events.

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We began our journey in a bit of a behind-the-scenes tour of the Moscone Center in San Francisco to see what Google had in store. It appeared that the setup was rather similar to what we’d seen the year before – save the massive models hovering above the third floor.

While on the third floor we literally saw the word ANDROID dominating the floor aside Chrome, the second floor retained a set of services for multiple platforms. The second floor also had Google Glass holding its own unique space on the level’s far side. Below you’ll see an on-site preview of the first of three floors through Glass – aka #throughglass – this method of collection acting as a teaser for what would become the dominant subject of the conference – whether Google intended it to or not.

It was announced by Google that they’d at this point counted 900 million Android activations across the planet. This number jumped from just 400 million activations in 2012 and 100 million activations in 2011 – that’s four times the number from one year to the next, then nearly double that number again between last year and here.

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Just this past month, Android activations were marked at 1.35 million per day on average back on the 13th of March according to Google – at 750 million activations back then and 900 million now, the company could be seeing over 1.5 billion Android activations by the end of the year.

Devices

Google showed of a single new device – a new “Google Edition” or “Nexus Edition” of the Samsung GALAXY S 4. This device would be sold straight from Google the way a Nexus smartphone or tablet would, but would retain the Samsung GALAXY S 4 brand name. While device announcements such as this are normally joined by a giveaway for attendees of the conference, here it was joined by a price tag and availability date: June 25th for a healthy $649 unlocked and without contractual obligations.

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We had our own up-close look at this GALAXY S 4 courtesy of Hugo Barra. Google’s Vice President of Android Product Management showed this device as exactly what you’d expect it would be – at least as swift as the Samsung-skinned original and ready to act as a non-Nexus alternative for those wishing to pick up Jelly Bean straight from the source.

NVIDIA came in to take a bit of the hype and excitement of the week with a double-down announcement of their SHIELD device becoming available for pre-sale. NVIDIA’s SHIELD was both announced for pre-sale for early adopters and had its normal retailer pre-sale bumped up due to an apparent rush of requests from normal consumers.

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Google Glass was, of course, on a much larger percentage of the center’s population than anywhere else in the world at any time up until this point, with the one possible exception being inside Google and Google X itself. Google Glass runs on its own unique version of Android, the device itself able to be hacked at this point to run Ubuntu (this also proven at a I/O breakout session just this week). Though it wasn’t mentioned but in passing during I/O’s keynote session, Glass and development surrounding it ended up being the star of the week.

Sliding in on the wearable wave as well was a device announced this week by Recon – the Recon Je. This pair of glasses works with a miniature computer that runs Android as well. We had a quick peek at this device here in its near-complete state as well – it’ll be released by the end of the year, well ahead of Google’s own Glass consumer push.

Services

The system known as Google Play game services was launched to tie together gamers on not only Android, but iOS and in-browser as well for desktop machines. This system will allow game saves to the cloud so that users can sign in with their game profile from any device and pick up their game where they left off. It will also support easier connections for multi-player games between users playing on different platforms.

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Groups such as Glu Mobile and Gameloft have already begun integrating Google Play game services connectivity and functionality into their games. Developers at Vector Unit announced and demonstrated the ability to connect over the web with speed with their upcoming title Riptide GP 2 – a game also demonstrated this week on NVIDIA SHIELD out on the main floor at Google I/O.

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Development

As this is a developers convention, Google chose it for the announcement point of the system that the company says could end Android fragmentation woes forever. This system is called Android Studio and will act as Google’s first all-inclusive developer tool they’ve ever offered – an IDE (integrated developer environment) that offers features such as virtual multi-device display testing and real-time views of multiple language translations in-app.

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Android Studio works on Windows, Mac OS X, and Linux at the moment. In speaking with multiple developers throughout the week, we found the fact that these three platforms were chosen first to be a common notion. Why give developers a Chromebook Pixel with an operating system based on the web and announce an Android developer system that’s not entirely web-based?

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On that note, Google also let it be known that the Chrome OS experience was coming to its Android web browser with several account-sync abilities. One of the more interesting of these was form autocomplete, this allowing users to store their credit card information and contact information as they normally would on the desktop version of the browser and pull it up automatically from the mobile web.

Apps

Announced as an upgrade to the buy-and-own system already in place, Google Play Music All Access was revealed as a real competitor to streaming music services like Spotify and Rdio. This system is able to stream music both in a web browser and in-app, costing the user $9.99 a month for access – if they don’t get in on the deal early, that is.

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This system is based on a choose-your-own-playlist system that also offers up smart selections from Google’s robots – at the moment, it’s both in-web and on Android, but not ready for iOS. This system is ready to roll for both mobile and in-browser users of Google Music.

Perhaps the most important app announced this week was the cross-platform chat platform expanding what was originally reserved for Google+ in video chat. Here we saw Google+ Hangouts for Android, iOS, in-browser inside Google+, and as a OS X app. Users sign in with their Google+ account and use contacts through Circles to connect.

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Google+ Hangouts are able to work with text, stickers and icons, video and photo sharing, and video chat. This system will be expanding to include new types of sharing in the future as Google+ as a social network leads the way. This system is now live in effect for all platforms announced, desktop, Android, and iOS included.

Wrap-up

Android has been presented this week as one of several central systems part of the greater ecosystem that is Google, a company that aims to get technology “out of your way”. Google’s CEO Larry Page stepped on stage at the start of this conference to express his wish for an ideal future: “technology should do the hard work, so you can get on and live your life.”

In the end, Android became a power here that was assumed while Google’s ecosystem grew around it. It’s here that Google makes it clear: Android itself doesn’t need to be updated every time the company has a big event. It’s the year of the Context Ecosystem, and Google’s presentation of Android at Google I/O 2013 has once again proven it.


Google I/O 2013 wrap-up: Expanding the Android Ecosystem is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Google Play Music update quietly drops support for Nexus Q

Google Play Music received a big update yesterday during Google I/O when the company launched its All Access music streaming service (we even got a quick hands-on session). However, as the old saying goes, if something gets added on then something must be taken off, and it seems the Nexus Q falls right in line with that. The latest update to Google Play Music drops support for the Nexus Q.

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Both Android Police and Phandroid say that they have received official confirmation that the Nexus Q was dropped from Google Play Music support. A Google liaison said that, indeed, “the latest version of Google Play Music isn’t compatible with the Nexus Q.” Whether this officially spells the end for the media streamer is still anyone’s guess, but it sure seems that way.

Of course, we can’t be too surprised by this, as the Nexus Q quickly became a dud shortly after it was released. In fact, the device was already halted before it was officially launched, with people who pre-ordered the device getting it for free, while ongoing sales were stopped indefinitely.

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The Nexus Q was then eventually removed from Google’s Nexus landing page, where the company highlights its line of Nexus devices. The Q was sadly missing from the bunch, making us all scratch our heads as to what Google’s plans were with the media streaming device. However, back in January, the Nexus Q was discovered as no longer available in the Google Play store, pretty much all but confirming that the device has seen its death.

Then again, we knew the Nexus Q was going to be a disaster right from the beginning — it didn’t take a genius to figure out that the Nexus Q wasn’t going to be a hint. It was an interesting concept, and the device is beautifully designed, but the need for it wasn’t really there, and it simply offered an alternative to other already-established media streaming solutions.

SOURCE: Android Police and Phandroid


Google Play Music update quietly drops support for Nexus Q is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Google Play Books updated to allow user uploads, supports EPUB and PDF

Google Play Books updated to allow user uploads, supports EPUB and PDF

With the exception of a brief mention in Google Play for Education, Mountain View’s book platform was all but absent from its Google I/O presentation. Still, the service is getting updated with a significant new feature: user uploads. It hasn’t rolled out to all users yet, but those with access are now able to add up to 1,000 PDF and EPUB files to their Google Play online library. Both the Android and iOS versions of the app will be able to read these files starting today. The update brings a standard assortment of stability and performance improvements too, and Android users will see a few minor visual tweaks. Check out the source link below to see if the feature has rolled out to your account, or click here to peek at Google’s biggest I/O announcements.

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Via: Android Police

Source: Google Play, App Store, Google Play online library

Google Play for Education brings Android to the classroom

It wouldn’t be Google I/O if the company didn’t talk about all the fun stuff that they’re doing for education. Luckily, they announced Google Play for Education, which is a new section in Google Play that includes apps and games that are meant specifically for the classroom in order to help students learn in a more interactive way.

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Google says that Google Play for Education includes apps that have been recommended by teachers themselves, so other teachers will know right off the bat that every app in the Education section has some sort of value in the classroom, and having teachers approve and recommend the apps also cuts down on inappropriate apps from making their way in.

Educators and students can browse apps based on different categories that have been set in place, including searching for apps by type, age, etc. The new platform also integrates Google+ groups, so when a teacher downloads an app for his/her students to try, they can push the app to all of the students in the classroom at once.

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Individual schools or even school systems can also create a central Google billing account, so when teachers go to buy apps, they’ll be automatically charged to that central account, which cuts down the need to have teachers buy the apps themselves and be reimbursed for them, which can be confusing, and it saves a lot of hassle in the long run.

It’s not just limited to apps and games, though. Teachers can also purchases books and movies that are of educational use. Currently, six schools in New Jersey are trying out Google Play for Education, and it seems to be working out quite well, as over 500 apps were downloaded and used in a single day. Google plans to release the new platform in the fall in time for the start of the school year.


Google Play for Education brings Android to the classroom is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

GALAXY S 4 Google Edition made real with Vanilla Android

This week Hugo Barra spoke up at Google I/O 2013 on the devices that make Android a unique and powerful system, including the HTC One and the Samsung GALAXY S 4. This introduction moved quickly to a Google Edition of the Samsung GALAXY S 4. This version of the device will be working on AT&T and T-Mobile 4G LTE with a 16GB internal storage and a vanilla flavoring of Android. This will be sold through the Google Play and will receive updates straight from the company.

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This device will be sold straight through Google Play, this implying an unlocked bit of greatness – and indeed that is what it is. The Google Edition of the Samsung GALAXY S 4 will cost users a cool $649 USD and will be coming up on the web starting on June 26th. It should be made clear that this device is not branded with the word Nexus, but is essentially that: unlocked, basic Android 4.2.2 Jelly Bean, and updated by Google.

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This device works with the same Qualcomm Snapdragon 600 quad-core processor that the normal edition does, and it’ll be coming with essentially the same set of hardware from top to bottom that the normal edition has. This release marks the point at which Google begins selling 3rd-party hardware for Android on their website. Of course you’re able to purchase Chromebooks made by Samsung and Acer direct from Google Play, but this is the first Android to come without Nexus in its name.

Stay tuned as we see how well a relatively expensive device such as this does on the Google Play online store. While the Nexus 4 and the Nexus 7 – and the Nexus 10 to a lesser degree – have been successful in Google Play due to their relatively high value and low price, this GALAXY S 4 might see not quite so easy a time at a price that’s double the Nexus 4. We shall see!

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GALAXY S 4 Google Edition made real with Vanilla Android is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Google Play Music All Access Unveiled

There were whispers in the past that Google might be working on rolling out their very own music-streaming service, having seen just how big the market with the success of other players in this arena. Well, we are pleased to […]

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Google Play Music All Access takes on Spotify with music streaming

We heard rumors during the calm of the storm last night before Google I/O, and now it’s official. Google today announced what they’re calling Google Play Music All Access, which is the company’s own take on music streaming, and they look to take on Spotify and Rdio, which are the two main heavyweights in this category.

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The mobile app looks to have all of the same features that we’ve seen in music streaming subscription services in the past, including personalized recommendations, featured music, and the ability to create radio stations out of the music that you enjoy the most. This gets based on a certain artist or song, similar to how Pandora creates different stations.

While a song is playing, you also have the choices of giving it the thumbs up or thumbs down, as well as the ability to rearrange future songs in the automated playlist, as well as swiping away the songs you don’t want to listen to. Google says that All Access is a music player “without rules,” meaning that you can have be as interactive as you want, or just let it do it’s thing.

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Basically, it’s nothing that we already haven’t seen before in Spotify, Pandora, or Rdio, but there are a few minor features that music enthusiasts may enjoy greatly. Plus, if you’re already deep into the Google ecosystem, this could be a great addition to your app collection. And like Spotify, you can upload your own music to the app and have it appear right along side all the other content. All Access will also be available as a web app for cross-platform enjoyment. As for price, you’re looking at $9.99/month for unlimited access.


Google Play Music All Access takes on Spotify with music streaming is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

‘Radio Without Rules’: Google Announces New Music Streaming Service

‘Radio Without Rules’: Google Announces New Music Streaming Service

Google announced its subscription streaming service, Google Play Music All Access (wow that’s a mouthful), at Google I/O Wednesday. It’s all about harnessing the power of Google to provide you with stellar music recommendations, on your phone, tablet, or on …

Google Play developer console gains Beta Roll-outs and Analytics insight

This week at Google I/O 2013, Ellie Powers stood on stage to speak about Google Play’s advancements for developers. Several different updates have been made for the developer on the back-end of the store, allowing them to take their publishing of apps to a new level. The first of these updates comes with a built-in App Translation Services feature.

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With App Translation Services, developers will be able to purchase translation services straight through Google Play. A translation company will translate text through the developer’s own set of APK strings, paying through Google as with all other systems inside the Google Play store.

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Referral Tracking was also added go Google Play’s back-end for developers. Google Play will be showing the user how and from where users are coming from, much like Google Analytics shows how, from where, and why visitors come to webpages. This system allows many of the systems – lots, if not all the metrics available in Analytics will be available in one single place – the developer console.

A system called Fortune Teller will also be part of this Referral Tracking environment, allowing the developer to gain a better understanding of where their cash comes from. Staged Roll-outs are also coming this week for developers – Beta Testing included.

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This whole system will be rolling out to developers starting this week – stay tuned while we’re here all week at Google I/O 2013 through our own Google I/O tag portal!


Google Play developer console gains Beta Roll-outs and Analytics insight is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Google Play Games Brings Cloud Save, Achievements, Multiplayer To Android

Earlier today, the Google Play Games Services name and some brief information was leaked through an update from an Android game’s “What’s New” section. Today at Google I/O, Google has officially announced its Google Play Games Services and is everything we […]

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