Dell unveils Alienware Aurora gaming rig, will serenade you for $2,200

Dell has just taken the wraps off a brand new addition to the Alienware family, hailing it, rather poetically, as “a serenade to raw gaming power.” It’s called the Alienware Aurora, and it’s staring at you with a Cylon-like grin in the image above. Beneath its menacing veneer lurks Intel’s six-core, 3000 series Core i7 CPU, an X79 Express chipset and quad-channel DDR3 memory, all of which are kept in check by Dell’s liquid cooling and active venting technologies. The gaming rig also supports both multi-display and 3D configurations, with GDDR5 memory-laced graphics cards. In case you’re not satisfied, you can always get under the hood and tinker with it yourself, without even busting out your tool belt. The Alienware Aurora is available now for prices starting at $2,200, so hit up the source link for more details.

Dell unveils Alienware Aurora gaming rig, will serenade you for $2,200 originally appeared on Engadget on Tue, 13 Dec 2011 10:11:00 EDT. Please see our terms for use of feeds.

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Shuttle launches XPC H7 5820S mini PC for your collection of 16 monitors

Wondering what do with those 16 monitors you’ve got lying around your house? Well, the folks over at Shuttle have just come out with a mouthful of a solution, known as the XPC H7 5820S. Shuttle’s latest mini-PC is powered by an Intel Core i7 processor with up to six cores, boasts 16GB of RAM and features a pair of 1TB hard disks. The workstation, compatible with Windows 7, also ships with a Blu-ray burner and packs Matrox‘s M-Series multi-display graphics cards, allowing users to work across 16 different displays at once, at resolutions of up to 2560 x 1600 per screen. All this goodness is nestled within a box that’s just 7.5 inches tall, though it won’t come for cheap. According to SlashGear, the XPC H7 5820S is now available for a cool €1,446, or about $1,983. Find out more at the source link below, or in the full PR, waiting for you after the break.

Continue reading Shuttle launches XPC H7 5820S mini PC for your collection of 16 monitors

Shuttle launches XPC H7 5820S mini PC for your collection of 16 monitors originally appeared on Engadget on Tue, 01 Nov 2011 09:38:00 EDT. Please see our terms for use of feeds.

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NVIDIA’s Jen-Hsun Huang: Windows on ARM should hit tablets first, battling Intel is a bad idea, would love his chips in iPad

NVIDIA’s founder and president Jen-Hsun Huang has never been one to dodge a question, and that made for an excellent closing interview here at AsiaD. Outside of (re)confirming what lies ahead for Tegra, he also spoke quite openly about his feeling towards Windows on ARM in response to a question from Joanna Stern. Here’s the bulk of his reply:

“It’s important for [Microsoft] not to position these as PCs. From a finesse perspective — I can’t speak on their behalf — but I would come out with tablets first with Windows on ARM. It helps to establish that this isn’t a PC. Will yesterday’s Office run on tomorrow’s Windows on ARM PC? Will a new version of Office run on tomorrow’s Windows on ARM tablets? Both questions are about legacy, and both are about Office. The actual implementation of it is radically different. I see no reason to make Office 95 to run on Windows on ARM. I think it would be wonderful, absolutely wonderful — I’d say, as someone who uses Windows — it would be almost a requirement to me that [the ARM] device runs Windows interoperably. If Office runs on Windows on ARM — it’s the killer app. Everything else is on the web.”

He elaborated to say that he would hope Office for Windows on ARM would support the same files that today’s Office does, much the same way that Office for Mac eventually synced up with its Windows-based sibling. For more from Huang’s interview, hop on past the break!

Continue reading NVIDIA’s Jen-Hsun Huang: Windows on ARM should hit tablets first, battling Intel is a bad idea, would love his chips in iPad

NVIDIA’s Jen-Hsun Huang: Windows on ARM should hit tablets first, battling Intel is a bad idea, would love his chips in iPad originally appeared on Engadget on Fri, 21 Oct 2011 01:16:00 EDT. Please see our terms for use of feeds.

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NVIDIA CEO confirms Tegra roadmap, building all now: Kal-El, Wayne, Logan, Stark

NVIDIA’s historically outspoken CEO, Mr. Jen-Hsun Huang, just took the stage here at AsiaD, and among other things, he confirmed to Walt that the Tegra roadmap is well established, and in fact, the entire next-gen range is being produced (internally, of course) right now. That’s Kal-El, Wayne, Logan and Stark, all codenamed after superheroes — Superman, Batman, Wolverine and Ironman, in order of mention. In response to a question of if ASUS’ Transformer Prime would be “the first Tegra 3-based product,” Huang simply answered “probably.”

He continued by explaining that it generally takes around three years to build a new generation of Tegra: “We’d like to have a processor every year, and so we’re building three in a row.” Tegra 3 will end up being the world’s first quad-core ARM processor (much like the Tegra 2 was the first dual-core), and he confirmed that NVIDIA has invested some $2 billion in Tegra alone. Finally, he confirmed that the inner workings we’ve heard about in Project Denver will first be present in the Tegra line with the introduction of Stark — a long ways out, but at least you’ve got something (else) to look forward to.

NVIDIA CEO confirms Tegra roadmap, building all now: Kal-El, Wayne, Logan, Stark originally appeared on Engadget on Fri, 21 Oct 2011 00:22:00 EDT. Please see our terms for use of feeds.

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Wacom Inkling digital sketch pen hands-on (video)

Wacom’s new digital pen can’t help but stand out from the competition. It’s a specialized device that makes no apologies for catering to graphics enthusiasts at the expense of casual note-takers. Moreover, it does something pretty amazing: instead of just turning your sketches into simple bitmaps, it can also export them as vector-based images with multiple layers, which means they can be directly used as the basis for more complex and final art. The Inkling will cost £150 ($230 converted) when it reaches European stores in October, but in the meantime we’ve got some early hands-on impressions right after the break.

Continue reading Wacom Inkling digital sketch pen hands-on (video)

Wacom Inkling digital sketch pen hands-on (video) originally appeared on Engadget on Mon, 12 Sep 2011 09:40:00 EDT. Please see our terms for use of feeds.

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Ask Engadget: best sub-$400 desktop graphics card on the market?

We know you’ve got questions, and if you’re brave enough to ask the world for answers, here’s the outlet to do so. This week’s Ask Engadget inquiry is coming to us from Jamie, who just so happens to be in the midst of a new PC build. If you’re looking to send in an inquiry of your own, drop us a line at ask [at] engadget [dawt] com.

“I’m new to the whole graphics card thing, and could use a little assistance. I want to be able to play all the newest titles (Crysis 2, for example) on the highest settings, while keeping the price as low as possible. I am building my own PC and have allotted a set amount of money for each item, with a $400 to $500 maximum budget for the GPU. All help will be appreciated!”

That isn’t exactly “budget” by any stretch, but it’s still important to get the most for your buck. For those who have sunk a few Benjamins into a new GPU lately, how has your decision worked out for you? Help a fellow gamer out — even if it means giving him an FPS advantage.

Ask Engadget: best sub-$400 desktop graphics card on the market? originally appeared on Engadget on Sat, 10 Sep 2011 22:36:00 EDT. Please see our terms for use of feeds.

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NVIDIA CEO sees major growth in mobile processing, quad-core tablets coming this year

During a sitdown with reporters yesterday, NVIDIA Chief Executive Jen-Hsun Huang discussed his company’s near- and long-term financial outlook, while providing some insight into the chipmaker’s quad-core future. According to Huang, NVIDIA expects to rake in between $4.7 and $5 billion in revenue during fiscal year 2013, with revenue from its mobile chip unit projected to mushroom tenfold by 2015, to a whopping $20 billion. Huang acknowledged that these predictions could be affected by external factors, including the ongoing patent wars between tablet and smartphone manufacturers, but didn’t seem too concerned about their immediate impact. “At this point, it looks like it’s much ado about nothing,” he said. In fact, Huang foresees rather robust growth in the mobile processing sector, estimating that there are about 100 million devices that will need chips this year — a figure that could soon rise to one billion, on the strength of more affordable handsets, efficient ARM processors and the rise of ultra-thin notebooks. And, despite his recent disappointment, Huang expects Android tablets to comprise a full 50 percent of the market in the near future, claiming that NVIDIA’s Tegra chips can currently be found in 70 percent of all slates running Google’s OS, and about half of all Android-based smartphones.

In the short-term, meanwhile, NVIDIA is busy developing its quad-core mobile processors — which, according to the exec, should appear in tablets during the third or fourth quarter of this year (quad-core smartphones, however, may be further down the road). Huang also sees room to develop wireless-enabled, Snapdragon-like processors, thanks to NVIDIA’s recent acquisition of Icera, but he hasn’t given up on GPUs, either, predicting that demand for graphics performance will remain stable. The loquacious CEO went on to divine that Windows 8 will support apps designed for Windows 7 (implying, perhaps, that Microsoft’s Silverlight platform will play a major role in future cloud-based developments), while contending that smaller, “clamshell devices” with keyboards will ultimately win out of over the Ultrabook strategy that Intel has been pursuing. For the moment, though, Huang seems pretty comfortable with NVIDIA’s position in the mobile processing market, citing only Qualcomm as primary competition. “We’re the only people seriously on the dance floor with Qualcomm,” he argued, adding that companies without a solid mobile strategy are “in deep turd.” You can find more of Huang’s insights at the source links below.

NVIDIA CEO sees major growth in mobile processing, quad-core tablets coming this year originally appeared on Engadget on Wed, 07 Sep 2011 03:49:00 EDT. Please see our terms for use of feeds.

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ThinkFlood releases RedEye remote control app for Android, makes it even easier to sit around

Nearly two years after releasing their Red Eye app for iOS users, the convenience enthusiasts over at ThinkFlood have now brought the universal remote control to the Android community, as well. The app, which was released in beta a few months ago, allows users to remotely control their non-networked home theater, lighting and air conditioning systems from the comfort of their tablets, laptops or smartphones. Version 2.7.0 also brings plenty of customizable graphics and layouts, for those looking to add a more personal touch to their lives of leisure. Compatible with any device running Android 1.6 or later (including tablets running Honeycomb), the app features a built-in TV program guide that can be used with any display, but in order to take advantage of its other home theater controls, you’ll have to purchase networked ThinkFlood hardware products like RedEye or RedEye Pro (it’s not compatible with RedEye mini). If you’re interested in downloading the tool for free, check out the source links below, or click past the break for more details, in the full PR.

Continue reading ThinkFlood releases RedEye remote control app for Android, makes it even easier to sit around

ThinkFlood releases RedEye remote control app for Android, makes it even easier to sit around originally appeared on Engadget on Thu, 18 Aug 2011 08:00:00 EDT. Please see our terms for use of feeds.

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BlackBerry Torch 9810 review

In the fall of 2010, AT&T stores nationwide installed a mysterious shroud housing some sort of exhibit. Even employees didn’t even know what was inside, and anyone caught tampering with the makeshift wall in order to find out was terminated. What was this strange hype-building marketing ploy? A new iPad? Perhaps it was some secret Android device that nobody had heard of? The atmosphere was thick with suspense. When the curtain was finally lifted, it turned out to be… a BlackBerry Torch 9800.

This curious marketing attempt must’ve worked at least to some extent, since Research in Motion decided to tempt fate a second time with the Torch 9810. Known in its early days as the “Torch 2,” the new version of the portrait QWERTY slider was released to much less pomp and circumstance. This time it was unveiled alongside two new BlackBerry BFFs: the Bold Touch 9900 / 9930 and the Torch 9850 / 9860. The 9810 in particular wasn’t a surprise because we’d been given the opportunity to preview the device in May. Though it’s nearly identical to the original, it packs a processor that nearly doubles the speed — a behind-the-scenes upgrade culminating in a night-and-day contrast. But how does it fare against the blooming market of superphones that are flooding the market? And is this the best BlackBerry you can buy today? Let’s find out.

Continue reading BlackBerry Torch 9810 review

BlackBerry Torch 9810 review originally appeared on Engadget on Tue, 16 Aug 2011 09:00:00 EDT. Please see our terms for use of feeds.

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NVIDIA’s Project Maximus takes multi-GPU mainstream, ‘Virtual Graphics’ takes it to the cloud

NVIDIA just wrapped up an intimate press briefing here at SIGGRAPH 2011, where — amongst other things — it officially took the wraps off of two major initiatives. Project Maximus and Virtual Graphics are the two main topics of conversation here, and while both are obviously targeting working professionals at the moment, there’s no question that a trickle-down effect is already on the company’s mind. With Maximus, the outfit plans to stop recommending bigger GPUs to pros, and start recommending “a light Quadro GPU and as large a Tesla as you can get in the system.” The overriding goal here is to make multi-GPU technology entirely more accessible; to date, it hasn’t exactly been easy to get a finely tuned multi-GPU setup to the masses, but it sounds like a good deal of future flexibility (it’ll be “nearly infinitely scalable”) aims to change that. Just imagine: dynamic coupling and decoupling of GPUs depending on user load, at a far more detailed level within the application…

Update: Regarding that Tesla bit, NVIDIA clarified with this: “What we’re saying is for applications that are light on graphics / don’t place a heavy demand on graphics, but more so a heavy demand on computational tasks, users will have an option to choose an entry- or mid-level Quadro card for graphics functions, such as the Quadro 600 or Quadro 2000. For certain applications, better performance is achieved by adding a Tesla companion processor, as opposed to scaling up the primary Quadro graphics. Users still require as much graphics as possible.”

Continue reading NVIDIA’s Project Maximus takes multi-GPU mainstream, ‘Virtual Graphics’ takes it to the cloud

NVIDIA’s Project Maximus takes multi-GPU mainstream, ‘Virtual Graphics’ takes it to the cloud originally appeared on Engadget on Mon, 08 Aug 2011 23:15:00 EDT. Please see our terms for use of feeds.

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