GeForce Experience replaces “NVIDIA Update” as graphics driver standard

NVIDIA’s GeForce Experience isn’t a baby anymore – several months in and 2.5 million downloads since this system’s introduction and eventual public beta release, this game optimizing control center will replace the company’s “NVIDIA Update” system as the standard. In each driver package included with a GeForce graphics card, the GeForce Experience will be packaged, starting this week with the R320 GeForce GTX 780 launch driver.

areyouexperienced

The NVIDIA GeForce Experience will be released in version 1.5 this week as well, bumping the number of games supported to 70 and ushering in support for the newest graphics hardware on the market with the GTX 780. This release will be the first in which the GeForce Experience is packaged with a driver, but will be retro-fit to all systems supported being released in the future – where applicable.

20130514_161135

The GeForce Experience is now well out of beta, acting as both a user interface through which a gamer’s check and update to the newest GeForce drivers is made simple and providing a place where games can be optimized instantly.

gamesfound

The big deal with the GeForce Experience is the gamer’s ability to one-step optimize their game settings to the best they can be given their computer’s abilities. This system is made for two kinds of people playing games:

1. Users who know what some of the setting available to them are, but not the whole lot, and want to optimize their gaming experience.

2. Users who want to optimize their gaming experience and have no idea what the vast majority of the settings are – or mean – in each game.

things

For each of the 70 games optimized uniquely by NVIDIA graphics and performance specialists, maximizing image quality “while maintaining great performance” is literally as easy as clicking the button “optimize.”

optimize

NVIDIA has also let it be known that they’ll be releasing new features for the GeForce Experience later this summer, one of them being Optimal Playable Settings (OPS) Customization – this means you’ll be able to bump up a setting here, knock another down here, and the system will compensate and act accordingly. More than just “this is best” will be available to you once this customization feature is released.

20130514_161633-L

This summer users will also see support for NVIDIA SHIELD. This little mobile device will have its own connection on your PC, rather than having its own Android application, this allowing you to optimize the full-powered network-streamed games it’s capable of playing straight from the source – but optimized for SHIELD. Further details surrounding unique SHIELD options will be coming soon.

shadowplay

Finally there’s ShadowPlay, another “later this summer” update. This release is essentially “TIVO for games”, as one NVIDIA representative puts it, allowing you to record video of your system constantly and select segments you’d like to save. ShadowPlay will use Kepler graphics driver technology to record 20 minute segments at a time, allowing you to keep what you want and toss the rest – all through the GeForce Experience.


GeForce Experience replaces “NVIDIA Update” as graphics driver standard is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

NVIDIA ShadowPlay aims for always-on screen recording for gamers

In a move that most gamers will instantly see as a battle up against FRAPS, NVIDIA has this week shown off ShadowPlay, a screen capture feature for the future of the GeForce Experience. Before you get too excited, it’s important to note that ShadowPlay will not be implemented until later this summer with an update to the GeForce Experience – for now you’ll have to wait and wish for this optimized setup.

shadowplay

ShadowPlay will be a feature inside the NVIDIA GeForce Experience that’ll be working with all Kepler GPUs inside Summer 2013. NVIDIA has made this system out to be a system that more than takes on FRAPS, it out-does it: ShadowPlay takes a minimal performance hit so gamers can play with minimal draw on their system whilst playing.

While we’ll have to wait for this system to roll out to actually test that claim, at the moment what we’re being told by the company seems to be as easy to use as the GeForce Experience game optimization system itself.

ShadowPlay uses the H.264 video encoder built-in to every Kepler GPU to “seamlessly” record the users last 20 minutes of gameplay footage, 20 minutes at a time. With the driver you’ve got built-in to the Kepler graphics card already in your machine, this system will be able to run all the time, while you pick up the segments of video you want and the rest are dumped.

This ShadowPlay system’s pre-set 20-minute segments are the current optimized pre-set lengths that each video will be recorded in. This amount of time is not set in stone – NVIDIA may change before the final release – but for now, the company says it’s the best amount of time based on their testing of the feature.


NVIDIA ShadowPlay aims for always-on screen recording for gamers is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

NVIDIA GeForce GTX 780 delivers TITAN die with a “pure gaming focus”

As NVIDIA continues its journey down the gaming road with software specifics such as the GeForce Experience, so too do they continue to tweak and empower their graphics cards – like the GeForce GTX 780, for instance. This week the GTX 780 has been revealed with much of the same hardware delivered in the GeForce GTX TITAN, but with slight differences that make it just a little bit less expensive and, as NVIDIA has informed us, “more of a pure gaming focus card than TITAN.”

20130514_161135

The GeForce GTX 780 works with the same GK110 GPU used in the GeForce GTX TITAN. Inside are 12 SMX units bringing 2,304 CUDA cores, along with six 64-bit memory controllers (that’s 384-bit) with 3GB of GDDR5 memory – that’s 50% more of each than the GTX 680 delivered.

20130514_161125

This memory interface also delivers up to 288.4GB/second peak memory bandwidth to the GPU. Like TITAN, this card is meant to run next-generation technology such as WaveWorks and FaceWorks, each of these demoed at NVIDIA’s GPU Technology Conference earlier this year.

GeForce GTX 780 works with a base clock speed of 863MHz while a typical Boost Clock speed works at 900MHz. This number comes from an average found by NVIDIA running “a wide variety of games and applications”, while the actual Boost Clock speed will depend completely on your actual system conditions. Memory speed on the 780 is noted at a 6008MHz.

The GeForce GTX 780 works with a new Adaptive Temperature Controller – working here with NVIDIA’s GPU Boost 2.0, fan speed will be adjusted up or down “as needed” to maintain a temperature of 80C. With the Adaptive Temperature Controller working on the GTX 780, an adaptive temperature filter eliminates “unnecessary” fan fluctuations with an advanced RPM and temperature targeted control algorithm.

The software solution that allows this control will be available on the NVIDIA reference design for the GTX 780 as well as to partners who wish to implement it on their fans. Expect a bit more of a smooth ride with this feature implemented on your card – TITAN quiet.

adaptivefan

The NVIDIA GeForce GTX 780 is build to work with, again, the same die as the GTX TITAN, but here has no extra double-precision floating-bit. Users will be working with around a 70% performance upgrade over the GTX 580, and an overall experience that’s consistent with gamers wanting to blast out maximum graphics settings and screen resolutions with high levels of AA to boot.

20130514_161141

The NVIDIA-made GeForce GTX 780 reference board is 10.5-inches in length and works with two dual-link DVIs, one DisplayPort connector, and a full-sized HDMI out. Users will need to power this amalgamation with one 6-pin PCIe power connector and one 8-pin PCIe power connector.

20130514_161118

THe NVIDIA GeForce GTX 780′s pricing sits at $649 USD and this will be the first card delivered with NVIDIA giving manufacturers the GeForce Experience to include on their install disks. While the GeForce Experience is an entirely optional system to install, and it’s completely free to download from the web either way, this release does mark the first point at which NVIDIA is formally pushing the GeForce Experience as an interface they recommend to anyone and everyone working with GeForce hardware and a love for one-button graphics and performance optimization for games.


NVIDIA GeForce GTX 780 delivers TITAN die with a “pure gaming focus” is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

NVIDIA releases GeForce GTX 780 for $649, claims more power with less fan noise

NVIDIA releases GeForce GTX 780 for $649 still Kepler silicon, but more of it

It’s well over a year since the GTX 680 came out, but given how that card was a strong contender it may feel too early for an upgrade. NVIDIA knows the score, which is why it’s made a particular point of pitching this year’s card at owners of the GTX 580 instead. Upgraders from that GPU are pledged a 70 percent lift in performance, which is about double the gain a GTX 680 owner would see. On the other hand, something more people might notice — if NVIDIA’s slides prove to be accurate — is a 5dBA drop in noise pollution, as well a new approach to fan control that attracts less attention by varying revs less wildly in response to load. This is surprising given that most of the extra performance in this card stems from more transistors and greater power consumption, but that’s what we’re told. Feel free to hold out for our round-up of independent reviews or read past the break for further details.

Filed under: , ,

Comments

NVIDIA enables full virtualization for graphics: up to eight remote users per GRID GPU

NVIDIA enables full virtualization for graphics up to four remote users per GRID GPU

You probably won’t have noticed the following problem, unless you happen to be the IT manager in an architecture firm or other specialist environment, but it’s been an issue nonetheless. For all our ability to virtualize compute and graphical workloads, it hasn’t so far been possible to share a single GPU core across multiple users. For example, if you’d wanted 32 people on virtual machines to access 3D plumbing and electrical drawings via AutoCAD, you’d have needed to dedicate eight expensive quad-core K1 graphics cards in your GRID server stack. Now, though, NVIDIA has managed to make virtualization work right the way through to each GPU core for users of Citrix XenDesktop 7, such that you’d only need one K1 to serve that workforce, assuming their tasks were sufficiently lightweight. Does this mean NVIDIA’s K1 sales will suddenly drop by seven eighths? We couldn’t tell ya — but probably not.

Filed under: , ,

Comments

ASUS GTX 670 DirectCU Mini set at $399 with May 20th release, up for pre-order (video)

ASUS GTX 670 DirectCU Mini set at $399 with May 20th release, up for pre-order (video)

ASUS’ GeForce GTX 670 DirectCU Mini graphics card first broke cover in April without a price or concrete release date, but now Newegg has dished out just those details along with extra specs. Loaded with 1,344 CUDA cores and 2GB of 256-bit GDDR5 RAM, the silicon boats a base clock of 928Mhz and a boost speed of 1,006MHz. The 6.7-inch-long hardware bound for diminutive — or even full-size — PCs rings up at $399, and is slated for availability on May 20th. Click the source link below to pre-order the dual-slot dwarf or head past the break for the retailer’s unboxing video.

[Thanks, Cody]

Filed under:

Comments

Source: Newegg

AMD Radeon HD 8970M claims world’s fastest laptop graphics crown

AMD might have already unveiled their HD 8000M series graphics back in December and at CES 2013, but they left out a certain chip in particular and saved it for today. The company unveiled the Radeon HD 8970M, which they claim is the world’s fastest laptop graphics chip, saying that it outpaces NVIDIA’s GeForce GTX 680M graphics.

HD 8900M Series Launch 10

The new chip features AMD’s new “Graphics Core Next” architecture, and it’s quite a big jump up from the company’s HD 8800M series. The 8970M features 1,280 stream processors, and a clock speed of 850MHz with a memory speed of 1.2GHz. The new chip should be able to handle pretty much any new game you throw at it on your laptop.

As for the first laptop to get the new 8970M, it’ll be the MSI GX70, which will come with an AMD A10 quad-core processor, Eyefinity support, Killer gaming network card, and will have a 17.3-inch display with a 1920×1080 resolution. However, we should be seeing more laptops with the new graphics chip later this year, possibly next month at Computex.

HD 8900M Series Launch 12

Of course, you’ll be paying a pretty penny for any machine that will run AMD’s latest graphics chip, with the GX70 most likely exceeding well over $1,000, but they also have slower 8000M series chips that the company unveiled in January, including the 8500M, 8600M, and the 8700M. Of course, the 8500M may not live up to AMD’s 8970M chip, but the 384 stream processors along with the 650MHz clock speed and 1,125MHz memory speed should keep you humming along with most games while on the go.

HD 8900M Series Launch 9
HD 8900M Series Launch 13
HD 8900M Series Launch 14
HD 8900M Series Launch 15
HD 8900M Series Launch 16
HD 8900M Series Launch 17
HD 8900M Series Launch 18
HD 8900M Series Launch 19
HD 8900M Series Launch 22


AMD Radeon HD 8970M claims world’s fastest laptop graphics crown is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

AMD unveils Radeon HD 8900M laptop graphics, ships them in MSI’s GX70 (eyes-on)

AMD unveils Radeon HD 8900M laptop graphics, ships them in MSI's GX70 eyeson

Did you think AMD showed all its mobile GPU cards when it launched the Radeon HD 8000M series in January? Think twice. The company has just unveiled the 8900M series, an adaptation of its Graphics Core Next architecture for desktop replacement-class gaming laptops. To call it a big jump would be an understatement: compared to the 8800M, the flagship 8970M chip doubles the stream processors to 1,280, hikes the clock speed from 725MHz to 850MHz and bumps the memory speed slightly to 1.2GHz. The net effect is about 12 to 54 percent faster game performance than NVIDIA’s current mobile speed champion, the GTX 680M, and up to four times the general computing prowess in OpenCL. The 8970M is more than up to the task of powering up to 4K in one screen, and it can handle up to six screens if there are enough ports.

We’ll see how long AMD’s performance reign lasts, although we won’t have to wait to try the 8970M — MSI is launching the GPU inside the new GX70 laptop you see above. We got a brief, hands-off tease of the 17.3-inch GX60 successor at the 8900M’s unveiling, and it’s clear the graphics are the centerpiece. We saw it driving Crysis 3 very smoothly on one external display while powering 2D on two other screens, albeit through a bulky set of Mini DisplayPort, HDMI and VGA cables. Otherwise, the GX70 is superficially similar to its ancestor with that chunky profile, an unnamed Richland-based AMD A10 processor, Killer networking and a SteelSeries keyboard. More than anything, price should be the clincher: MSI is pricing the GX70 with the new Radeon at $1,100, which amounts to quite the bargain for anyone whose laptop has to double as a primary gaming PC.

Filed under: , ,

Comments

Source: AMD, MSI

Your Next Ultrabook Will Have Amazing Graphics

Your Next Ultrabook Will Have Amazing Graphics

The age of underpowered integrated notebook graphics is over. Prepare your eyes for awesome. Intel announced Wednesday that its fourth-gen Intel Core Haswell processors will include its new Iris Graphics technology. What this means in something other than marketing-speak is …

Intel details 4th-gen Core’s HD 5000, Iris and Iris Pro graphics: up to 3X faster, 3-display collage mode

Intel details 4thgen Core's HD 5000, Iris and Iris Pro graphics up to 3X faster, 3display collage mode

Many already believe that the real highlight of Intel’s 4th-generation Core processor lineup would be a giant graphics update. Today, Intel is revealing that they’re right — and, importantly, that there’s an equally large shift in naming strategy. Where 3rd-generation Core graphics were divided into two tiers, the new generation is focused on three, two of which are built for performance over efficiency. Ultrabooks with 15W U-series processors will use comparatively ordinary (if still faster) HD 5000 graphics. Thin-and-light laptops with 28W U-series chips get a new tier, Iris, that Intel claims is up to twice as fast in 3D as last year’s HD Graphics. Power-hungry parts see even more of a boost: they can carry Iris Pro graphics with embedded DRAM, which should double the 3D speed on H-series mobile chips (47-55W of typical power) and triple it for the R-series (around 65-84W) on the desktop. We also know that M-series laptop and K-series desktop CPUs will have Iris Pro options.

The feature set for the graphics trio is slightly more familiar to us, although there are a few tricks up Intel’s sleeve. All three can draw DirectX 11.1 and OpenGL 4 visuals, as well as take on OpenCL 1.2 computing and faster media processing. We’re almost more interested in the display modes, though. Along with receiving “enhanced” 4K output, the new Core graphics can handle a 3-screen collage mode — we won’t need dedicated video for a large, multi-monitor canvas. Sadly, Intel isn’t providing more than incidental details about the processors themselves, although it has already teased that we’ll get the full story around the Computex show in early June.

Filed under: , ,

Comments

Source: Intel