Oculus Rift HD prototype VR headset appears at E3, we go hands (and eyes) on

Oculus Rift HD prototype VR headset appears at E3, we go hands and eyes on

We’ve been impressed with Oculus Rift from the start, and have been following the VR headset closely ever since. The developer edition has been in the hands of devs for a couple months now, and while Palmer Luckey and Nate Mitchell have certainly received rave reviews of the headset from many, they’ve also heard lots of feedback about ways to improve it. The number one request from users and devs? A higher-resolution screen than the 1,280 x 800 panel in the dev device. Well, after months of research and tinkering to find the right hardware combination, team Oculus is finally ready to show off a Rift with a 1,080 x 1920 display, and we got to demo the thing.

Before heading into the land of 1080p, we got to explore a demo built with Unreal Engine 4 in the existing dev headset. After looking around a snowy mountain stronghold inhabited by a fire lord in low res, we switched to the exact same demo running at 60 fps on the HD prototype device — and the difference was immediately apparent. Surface textures could be seen in much higher fidelity, colors were brighter and less muddied and the general detail of the entire environment was greatly improved.

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Oculus Rift HD prototype VR headset appears at E3, we go hands (and eyes) on (update: video)

Oculus Rift HD prototype VR headset appears at E3, we go hands and eyes on

We’ve been impressed with Oculus Rift from the start, and have been following the VR headset closely ever since. The developer edition has been in the hands of devs for a couple months now, and while Palmer Luckey and Nate Mitchell have certainly received rave reviews of the headset from many, they’ve also heard lots of feedback about ways to improve it. The number one request from users and devs? A higher-resolution screen than the 1,280 x 800 panel in the dev device. Well, after months of research and tinkering to find the right hardware combination, team Oculus is finally ready to show off a Rift with a 1,080 x 1920 display, and we got to demo the thing.

Before heading into the land of 1080p, we got to explore a demo built with Unreal Engine 4 in the existing dev headset. After looking around a snowy mountain stronghold inhabited by a fire lord in low res, we switched to the exact same demo running at 60 fps on the HD prototype device — and the difference was immediately apparent. Surface textures could be seen in much higher fidelity, colors were brighter and less muddied and the general detail of the entire environment was greatly improved.

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Let’s take a closer look at the PlayStation 4, DualShock 4 and PS4 Eye (video)

After getting a deeper hands-on with the PlayStation 4 and its very thorough tech demo today, The Playroom, we wanted to show you all the bells and whistles of the new console, its new controller and the new PlayStation 4 Eye. So we shot a video with Sony Japan’s Nicolas Doucet and walked through the game’s various demos. If you’re looking for a thorough walkthrough of the various new PlayStation hardware, look no further. It’s just below the break.

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Mad Catz M.O.J.O. Android console, C.T.R.L. Wireless GamePad hands-on (video)

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We shoved our way through the floor-opening scrum and made a bee-line to Mad Catz’s booth at E3 this morning, after catching word of the peripheral maker’s new M.O.J.O. Android gaming console, a box the company promises will be the most powerful in its class when it arrives this holiday season. The rep we spoke with wouldn’t talk specific specs on the thing — in fact, the company assures of that those are still in the works, and while it doesn’t actually know itself, it promises to blow the competition (*cough* OUYA) out of the water. While everything’s still in beta at the moment, things seem to be working all right. We played a quick round of Riptide, and things went swimmingly (well, save for the fact that we’re not all that great at Riptide).

Also a bragging point is the relative openness of it all, eschewing the walled-garden approach to give users direct access to the Google Play and Amazon app stores, so you’re good to go with the games you’ve already purchased, and while Mad Catz may not be working directly with most of the game makers, it’s promising compatibility via open standards. As for the box itself, it’s not a bad looking object. It’s palm-sized and extremely light, with a bit of an angular, beveled appearance and the company’s scratch-marked logo along the top in red (as well as a few accidental scuffs on it shiny surface).

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Nyko NVIDIA SHIELD accessories hands-on

Just after first hearing about Nyko’s accessory contributions to NVIDIA SHIELD earlier today, we’ve gotten the opportunity check theses accessories out first hand at E3 2013! Here we’re seeing both the Nyko NVIDIA SHIELD Travel Case and the Nyko NVIDIA SHIELD Shell Case in action, complete with a production-level SHIELD device inside. Look friendly enough

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PlayStation 4 hands-on: DualShock 4 and games (video)

PlayStation 4 handson DualShock 4 and games

This morning, we got our first official hands-on with Sony’s brand-new PlayStation 4 — unveiled last night at E3 2013. Though we got to put our hands on the new DualShock 4 last evening, today we were finally able to play some next-gen games. The first game we played was a new racing game, known as DriveClub, and it uses the PS4 Eye and DualShock 4.

Right when we started, the game took a picture of us using the Eye and it… well it came out kinda blue. The room we’re in was very blue, and the image reflected that — it wasn’t the highest quality, and it’s a bit of a gimmick, but neat nonetheless. More importantly, when we actually played the game, the DualShock 4 felt great. It’s light, responsive, and comfortable — the new thumbsticks with convex tops cradle your thumbs, and the triggers easily hold your pointer fingers. As for the face buttons, things are nigh identical with previous DualShock iterations. The standard ex / triangle / circle / square combo remains, and looks just about the same as on the DualShock 3. Though the touchpad didn’t have any in-game effect in DriveClub, the pad is easily clickable and not too far from your thumbs to quickly jump from face buttons to it.

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Hyperkin teases pixelated SNES-style USB / Bluetooth gamepads at E3 (hands-on)

Hyperkin teases pixelated SNESstyle Bluetooth gamepad at E3 handson

Are the Super Nintendo gamepad’s smoothly curved edges just too darn comfortable for your palms? You might want to check out Hyperkin’s Pixel Art controller, an SNES-inspired USB controller rendered in the style of its time. Hyperkin quietly unveiled it on the E3 show floor, scattering boxed prototypes throughout its booth. Despite our jest, it’s actually quite comfortable to hold and use, and feels very much like a brand new SNES pad.

Unfortunately for retro gaming die-hards, this gamepad won’t actually work on your classic game console — the SNES compatible version of the product was nixed when the team decided to make it a Bluetooth gamepad instead. A bummer for some, but the design is still a hoot. Hyperkin didn’t have a price for us, but the pixel-obsessed should be able to pick up the USB model of the gamepad (in eight colors!) later this summer, followed by a wireless version in the fall.

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Hands-on with Hyperkin’s Retron 5: emulating nine classic consoles with help from Android

Hands-on with Hyperkin's Retron 5: emulating nine classic consoles with help from Android

This year’s Electronic Entertainment Expo might be all about the next generation of gaming hardware, but not in Hyperkin’s E3 booth: these guys are looking backwards. We dropped by to check out the Retron 5, the outfit’s latest machine to traverse the library of older gaming titles. All told, this iteration strolls through half a dozen hardware cycles, offering compatibility for a full nine video game systems. It’s more than a simple hardware emulator, however — this machine offers save states, cheats and visual filters too.

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AblePlanet’s haptic headset adopts Linx Fusion moniker, we go hands-on

AblePlanet's haptic headset adopts Linx Fusion moniker, we go handson

In case you hadn’t noticed, “next-gen” is sort of the theme of E3 2013, and the term applies to far more than just video game consoles. Take headphones, for instance — Able Planet tells us that it’s developed what it believes to be the next generation in personal audio: a haptic headset outfitted with ViViTouch technology. Put simply, these things subtly vibrate with an audio source, but in a non-distracting way. The company first showed us this device back at CES 2013, but that prototype was unnamed, rough around the edges and had limited control options. Today, AblePlanet introduced us to the final prototype for what it now calls its Linx Fusion headset. We gave the cans a listen to see what had changed.

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Alienware 17 and 18 hands-on

Three years in the making, the new Alienware 17 and Alienware 18 notebooks arrive at a time when gaming is under the spotlight. Microsoft’s Xbox One and Sony’s PlayStation 4 have thrown new attention on mainstream gaming, but the Dell-owned PC gaming specialist isn’t willing to concede the power crown so readily. Alongside the new

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