Hands-on with the new PlayStation Vita (update: video!)

Just like the PlayStation Portable before it, the PlayStation Vita comes in iterations. There’s the standard, original Vita, and then there’s the new, even nicer version. Sony unveiled that new iteration recently at a Japanese event, and we got our first hands-on with it today at Tokyo Game Show 2013. So, what’s different? Not too much. As it turns out, it’s still a Vita.

The good news is that it’s a far lighter, more comfy version of the Vita you already know and (maybe) love. Rounded edges make holding the Vita distinctly less abrasive — the sharper angles on the original Vita were pretty from a design perspective, but not so much from an ergonomic standpoint. The buttons have been rejiggered as well, with a solid click for each (the start / select / PS Home buttons are also all now circles instead of ovals). And hey, the micro-USB port for charging is an unbelievably welcome addition. Gone are the days of your proprietary Vita charging cable (though there’s still a port for it as well, should you refuse to change).

And that’s not the only ergonomic improvement: the new Vita is dramatically lighter than its predecessor, making it all the easier to take on-the-go. We’re told that its battery life is also much improved, but we’ve yet to see that play out in real life, so we’ll reserve judgment for now.

Update: We’ve added video just below walking through the new Vita — please excuse us, as we called the new Vita’s LCD screen an LED in the video. Chock it up to jet lag!%Gallery-slideshow89586%

Check out all our Tokyo Game Show 2013 coverage right here at our hub!

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Hands-on with the PlayStation Vita TV, Sony’s $100 microconsole (update: video!)

The PlayStation Vita TV is an aberration, but it’s also another smart move from a company that’s been on the gaming offensive since its February kickoff event for the PlayStation 4. In short, Vita TV is a Vita without a screen, encased in a small white plastic box and meant to plug into your home entertainment system. It plays Vita games, it runs Vita game carts, and it does all the other Vita stuff (media streaming, PSOne games, etc.). The Vita TV’s only major difference from the handheld version is that Vita TV streams PlayStation 4 games from within the same WiFi under its “PS4 link” app, while it still goes under the Remote Play moniker on the portable iteration.

We didn’t get hands-on time with Vita TV at its coming out event in Tokyo last week, but we did today at the Tokyo Game Show. Sadly, though the PS4 streaming was demonstrated on-stage by Worldwide Studios head Shuhei Yoshida earlier in the day, we couldn’t try it out ourselves. We did get to check out the UI, though, and we spent our time playing UmJammer Lammy (sequel to staff favorite PaRappa the Rapper). Head below for our thoughts on the time we spent with Vita TV.%Gallery-slideshow89576%

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Nintendo 2DS: dropping one dimension, adding one more choice (hands-on)

Nintendo 2DS dropping one dimension, adding one more choice handson

Nintendo caught us all by surprise when it announced its — all too literally named — 2DS handheld last week. But are we really surprised? For a company that found its last success with the “family” experience, and loves to create products in families of their own, it’s perhaps surprising that it didn’t create a more affordable, more accessible handheld sooner. Either way, it’s here now, and will be reaching shelves by October 12th — just in time to make those Christmas lists. Our list is getting pretty full already though, so we spent a little time with it to see if it could make the cut.%Gallery-slideshow79312%

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PowerA’s Moga Power controllers charge your phone while you play (hands-on)

DNP PowerA Moga Power Series controllers handson

Since we saw PowerA’s Moga Pro controller at CES earlier this year, the company has shown that it’s keen to evolve its product line based on early adopter feedback. Its two latest Bluetooth Android controllers — the Moga Pro Power and the more petite Moga Hero Power — bring some added functionality to PowerA’s lineup while building on the successes (and shortcomings) of the previous iterations. In addition to enhanced ergonomics and an improved grip, Moga’s newest offerings also boast multiplayer support and the ability to charge your phone while you play. The latter might be PowerA’s ace in the hole, but do the upgrades make for an even better mobile gaming experience? Read on to find out.

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Source: PowerA, Moga Pivot (Google Play)

Autographer wearable camera launches tomorrow priced at £400, we go hands-off

Wearable camera Autographer launches globally next week, we go handsoff

It’s been a long time coming, close to a year, but OMG Life’s clippable, er, lanyard-able life-logging camera will be available to buy tomorrow. The Autographer launches in the UK (where the company’s based) and most major European countries on July 30th, priced at a rather prohibitive £400 (we’re still confirming a US dollar price, but a later launch has been promised) and pitching itself as “the world’s first intelligent wearable camera.” We’d position it as an addition to your smartphone and/or standalone camera, like Lytro or the incoming Memoto, for those that have the cash.

There’s a curious appeal to it, helped by an attractive design that’s predominantly plastic. We spent over three days wandering around, sometimes with it on a leather lanyard (included) around our neck, sometimes clipped to our belt or shirt pocket. For better or worse, it’s a truly hands-off camera: there’s really no way to frame or even time your captures. The Autographer itself chooses when to take a shot using its five sensors (monitoring changes in color, temperature, magnetometer, motion and acceleration), which means there’s a hefty dose of luck involved in how your photos turn out. See whether Lady Luck was shining down on us (the sun certainly wasn’t) and check out our sample images below and first impressions after the break.

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Source: Autographer

With Cal, Any.DO hopes to bring its productivity magic to calendars (hands-on)

DNP AnyDO Cal handson

When Any.DO — the brains behind the popular iOS to-do app — announced Cal for iOS last month, we had high hopes for its take on calendar functionality. Starting today, Cal will be available for download in the App Store, but we had a chance to play with it early to see what it was all about. The app marks the company’s initial foray into a full-blown suite of productivity apps (as teased in their press release below), which will include, at some indeterminate point in the future, Any.DO’s own e-mail app. Any.DO is determined to hit a home run with its life-management line, but does Cal live up to the hype? Read on to find out.

Gallery: Any.DO Cal

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Source: iTunes

Samsung Galaxy S4 Zoom hands-on: 10x telephoto, 100x intrigue (video)

Samsung Galaxy S 4 Zoom handson, witty rejoinder here

It’s easy enough to describe the Galaxy S4 Zoom, since it’s essentially a Galaxy S4 Mini with a 10x zoom lens stuck on the back. But that sort of summary doesn’t do it justice. When you hold the phone-slash-camera and look at the optically stabilized image captured by its 16-megapixel, point-and-shoot grade sensor, you begin to realize that — at least for those who do a lot of snapping and sending — this combo of components holds some serious power.

Just like the first Galaxy Camera, it’s all about fun and immediacy: the ability to edit, organize and share decent-quality images using Android apps and cellular data connectivity. The key advantages are that the GS4 Zoom can work as a regular phone for voice calls, and that it’s just about portable enough to be used that way, whereas the Galaxy Camera was a lot bulkier. With these gains, the smaller zoom (10x instead of 21x) and lower-res screen (qHD instead of 720p) don’t overly faze us, so long as the final selling price takes it all into account. Ultimately, our only hesitation is the impending arrival of the so-called Nokia EOS, likely due on July 11th, which takes a totally upside-down approach to smartphone photography and is likely to be much more pocketable as a result. Those are two devices we can’t wait to put head-to-head, especially in terms of image quality, but our hands-on gallery (and impending video) might help to tide you over in the meantime.

Update: Hands-on video added.

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Huawei Ascend P6 hands-on (video)

Huawei Ascend P6 handson

Well, we can’t say that we didn’t know it was coming, despite only getting officially announced this afternoon in London. Either way, Huawei’s Ascend P6 is here, and we got some hands-on time with it. As one leak suggested, the P6 comes with a 4.7-inch LCD display (1,280 x 720), a quad-core K3V2 processor, 2GB of RAM and just 8GB internal storage (there is thankfully a microSD card slot). Camera-wise, reports of a 5-megapixel shooter on the front were on the money, while the rear camera is a shade above that at eight megapixels. The front-facing cam isn’t the only talking point, either. At just 6.18mm thick, the Ascend P6 is potentially the slimmest phone out there (for now), but is a trim waist and the promise of improved selfies enough? We spent some hands-on time with it to find out.

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Hands-on with the Ouya destined for store shelves

Hands-on with the Ouya destined for store shelves

The Ouya journey, according to founder Julie Uhrman, will never have a firm conclusion. But, we’d say having retail units enter production and shipping to mega stores like Game Stop and Best Buy represents at least the culmination of this particular story arc. With only a few weeks to go before the retail launch, the company brought the final console, controller and packaging to E3 for a press tour. The console itself is unchanged from the version that shipped to Kickstarter backers, except that it wont have contributor names etched on the side. The final tweaks heading into production have focused on the controller and the software. Visually the gamepad is exactly the same, but a number of small changes have be made to the various components to address feedback from early adopters and reviewers. The holes around the four face buttons have been widened to prevent them from sticking and, no matter how hard we tried, we could not get the O, U, Y or A to get wedged under the face plate. The right thumb stick also had a tendency to get caught on early versions of the controller, thanks to a small amount of glue that leaked into the area. That issue has supposedly been resolved, and in our time with the production model we had no problems with the analog stick.

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Hands-on with the Delta Six gun controller (video)

Hands-on with the Delta Six gun controller (video)

Glimpses of the Delta Six have been teasing an ultra-realistic and motion-enabled gaming controller since last fall, and now that it’s back on Kickstarter, we’ve gone hands-on with a prototype to see just how it handles. Though hardware and software tweaks have been made since it first surfaced, its creator David Kotkin says the peripheral is roughly 80 percent complete. For example, the beta version we took for a spin was only compatible with the Xbox 360, but the final product is set to play nice with the PS3, PC and Wii U, in addition to next-gen consoles via a software update.

Hold the matte black prototype in your hands, and you’ll notice it has a fair amount of heft to it. Its weight didn’t take an immediate toll on this editor’s arms, but some light fatigue was noticeable after about 20 or 30 minutes of play. The hardware is actually a stock airsoft gun that’s been gutted and stuffed with Xbox 360 controller parts, a rechargeable battery and an Arduino. According to Kotkin, the faux firearm’s code will be made open source, and users will be able to program it to their heart’s content.

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