Polk announces N1 sound bar and Melee gaming headset

n1-surroundbarFor folks who have not heard about Polk before, well, here we are with a short note on them. Polk happens to be a high-performance audio brand that comes with 40 years of sound, engineering and design expertise, and they have recently announced that they will be making available a couple of products available to the masses. First of all would be the Melee gaming headset that was specially developed for the Xbox 360 console, while there is also the Polk N1 sound bar that delivers an immersive soundstage for gaming as well as entertainment regardless of the gaming platform, with the new Xbox One included. I guess the Xbox 360 still has some life left in its legs despite all of the recent buzz that surrounded next generation game consoles.

Why would we recommend either one of these to those who game on Microsoft’s consoles? Well, that is because Polk has also extended its partnership with Microsoft all the way until the end of next year, which would result in additional opportunities for product development in the gaming category, while Polk’s sound engineers continue to work with Microsoft’s 343 and Turn 10 Studios to deliver better quality audio in their titles.

The Melee gaming headset will boast of Polk’s proprietary electronic and acoustic tuning in addition to a DSP Amplifier, ensuring that your ears are treated to a richer, fuller listening experience. Accompanied by a retractable near-field microphone, users are able to carry out chats with one another, as well as to take calls. It will tuck itself smoothly into the ear cup whenever it is not in use. Other than that, Polk’s thumb-reach Audio Mixer would also enable users to adjust listening modes, audio and chat levels, all without the need to remove their hands from the controller.

As for the N1 sound bar, it has been licensed by Microsoft and designed for the newest Xbox One and Xbox 360 consoles. You will be treated to an upscale design which complements the console’s slimmer form factor, while the sound bar leverages Dolby Digital and a quartet of immersion modes which will enable gamers to achieve a balance between unique listening scenarios in addition to music, ambient details, special effects and dialogue.

The Polk Melee and N1 sound bar will retail for $199.95 and $299.95, respectively.

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[ Polk announces N1 sound bar and Melee gaming headset copyright by Coolest Gadgets ]

LG Tone Ultra Bluetooth Stereo Headset Announced

LG Tone Ultra Bluetooth Stereo Headset AnnouncedThe folks over at LG Electronics have just announced the most recent version of the popular Bluetooth stereo headset, calling it the LG TONE ULTRA – or the HBS-800 if model numbers are your cup of tea. The LG TONE ULTRA would arrive chock full with features, and it will definitely look set to bring listeners to greater heights as it succeeds its predecessor, the LG TONE (or the HBS-700/730), which was also a top-seller in its own right with over 2 million units sold ever since it was introduced in 2010.

The LG TONE ULTRA was specially developed to target a superior audio experience that boasts of eyebrow-raising stereo sound. Thanks to the adoption of noise reduction technology that they have called ambient noise cancellation (ANC), the LG TONE ULTRA is able to block out background noise, so that you, the listener, will be able to enjoy 100% focus on the music or conversation itself without any external distractions. Not only that, it also comes with an ergonomic 3D Neck Behind design that can be found in previous models, and it has also picked up a 2013 Red Dot Design Award that truly recognizes its ergonomics and aesthetic appeal. Expect it to arrive before the year is over in various regions worldwide. [Press Release

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  • LG Tone Ultra Bluetooth Stereo Headset Announced original content from Ubergizmo.

        



    Sennheiser G4ME ONE gaming headset Review

    With the release of the G4ME ONE gaming headphones alongside the slightly higher-end G4ME ZERO, Sennheiser reminds the public that they’re not just satisfied with bringing music to the aviator-inspired ear-blaster market. Here we’re concentrating on the G4ME ONE – with extra noise-blocking and memory-foam in the ZERO, you can just assume that the more […]

    Sennheiser unveils G4ME ZERO and G4ME ONE gaming headsets

    game-zeroGamers can get to be extremely particular about the kind of hardware in which they use to dispatch of their opponents, and many of them are loyal to a particular brand for most of their gaming lives when it comes to select peripherals, which is not an unusual pattern. After all, the same applies when it comes to fashion and perhaps, even the cars that are parked in your home’s garage, no? Sure, the mouse and the keyboard are two important elements in any particular gamer’s arsenal, but they would certainly be incomplete if you do not have the different pieces of the puzzle together, such as a decent gaming rig and of course, the all important headset. Games these days, after all, are not solo titles that allow you to play without having to communicate with one another. No sir, playing on a team is the way to go, where you bark and receive commands from your team mates, and solid and clear communication is the way to go. Sennheiser, a trusted name in audio, has unveiled the G4ME ZERO and G4ME ONE gaming headsets.

    Being announced as part of a unique alliance with one of the world’s leading game developers, Io-Interactive, both Sennheiser gaming headsets are touted to deliver an authentic sound experience which has been specially optimized for all of your gaming needs. The G4ME ZERO and G4ME ONE gaming headsets are touted to usher in a new era in professional gaming headset design, boasting an increased emphasis on ergonomics as well as supreme comfort, never mind if you are going to game for an extremely long period. Apart from that, the inclusion of noise cancellation technologies in the microphones themselves pave the way for clear communication whether you are involved in online or multi player gaming.

    Expect both the G4ME ONE and G4ME ZERO gaming headsets to be readily available already, where they will retail for $279.95 and $249.95, respectively.

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    [ Sennheiser unveils G4ME ZERO and G4ME ONE gaming headsets copyright by Coolest Gadgets ]

    Nissan 3E head-mounted display teased in dark video

    The Tokyo Motor show is sure to bring on its fair share of oddities rather soon, one of the more face-friendly being the Nissan 3E HUD – a heads-up display made for Nissan vehicle driving specifically. What you’re going to find with this device is a system in-tune with the vehicle as you drive it, […]

    VRcade Combines Motion Capture with VR Headsets: The Arcade is Dead, Long Live the Arcade!

    A new company called VRcade aims to revive the idea of a gaming arcade with the help of virtual reality. Whereas VR headsets like the Oculus Rift need to be wired to a computer to work, VRcade’s headset has a wireless transmitter. Why? Because VRcade isn’t just a headset, it’s an entire room. Or even an entire floor. When you move in the real world, you move in VRcade’s virtual world.

    vrcade virtual reality full motion gamingmagnify

    Aside from its wireless headset, VRcade uses motion capture cameras and a modular motion capture suit. In addition to the suit, there are also markers on the headset and whatever prop you have – like the gun in the image above – that the cameras can use to track your movement. In other words, while other VR headsets can track only your head, VRcade tracks you.

    VRcade has several advantages over what VRcade CEO and co-founder Jamie Kelly calls “virtual sit down gaming.” VRcade’s games will encourage player movement: walk, run, sneak or jump in the real world and you do the exact same thing in the virtual world. As far as controls go, it doesn’t get more intuitive than that. For instance, VRcade claims that the tester in the video below has no experience with first person shooters, but she still figures out how to navigate in the virtual world:

    The correspondence between movement and virtual output also reduces the risk of motion sickness, unlike when you’re experiencing VR while confined to one spot. Finally, and perhaps most importantly, is that extra layer of immersion that users will get from being able to physically feel their movement. Here’s Kelly explaining the basics of VRcade:

    VRcade seems really promising: the second coming of the arcade shop, but more inclusive and possibly even healthier. In addition, VRcade can also adapt their system for non-gaming purposes, such as giving virtual tours of structures that have yet to be built.

    But of course nothing is perfect. As Ars Technica notes, VRcade has a chicken-or-egg situation when it comes to attracting game developers. Obviously the company needs developers to make games for its system, but because a VRcade game has to be tailored to a particular space, they need to already have that space rented or bought. But how will they know the dimensions of the space a game needs if the game doesn’t exist yet? Hopefully VRcade can figure that out.

    [VRcade via Ars Technica]

    Sennheiser Presence Mobile Series business headset launches with SpeakFocus

    Sennheiser introduced its new Presence line of mobile headsets this past summer, doing so with a pegged launch date of August 1. Today the company has announced the availability of the Presence mobile headset, bringing with it some functionality that makes it convenient for business users and features to guard against quality problems typical to […]

    Google Glass secondhand sales no longer disabled

    In the original FAQ for the Google Glass Explorers program, it was made clear that the company did not, under and circumstances, want users to go around selling their headsets to strangers. One of the ways Google chose to prevent the selling of Glass units on the secondhand market was to assure users that their […]

    You Must Pay Attention to the Road in Order to Drive this Car

    So many people end up in car accidents every year. One of the common reasons was because the driver wasn’t paying enough attention. Some apparently can’t let go of their smartphones when they’re on the road, while others are too busy tinkering with their radios, or putting on makeup.

    Attention Powered Carmagnify

    What drivers have to realize is that they have the obligation to be responsible on the road, because it’s not only their lives that they’re putting in harm’s way. Pedestrians, cyclists, other drivers and passengers of other cars are all put in danger because of one reckless driver’s actions.

    With this in mind, Emotiv and the Royal Automobile Club of Western Australia came up with what’s probably the world’s first “concentration-dependent” car. It comes with an EPOC neuroheadset developed by Emotiv that connects with custom software that’s installed on the car.

    The headset measures the electrical activity in the driver’s brain to gauge their level of concentration. When the driver is distracted, the car automatically slows down to about 9mph to remind the driver to focus on the road. Aside from that, the car will only run at its full capacity when the system determines that the driver is truly concentrating on driving.

    Pat Walker, who is RAC’s executive general manager, says: “The impact of inattention is now comparable to the number of deaths and serious injuries caused by speed and drink driving, which are all contributors to Western Australia consistently having the worst fatality rate of any Australian state. Nationally, it is estimated inattention was a factor in 46 percent of fatal crashes.”

    I think this is a great idea and has the potential to change how people drive. What do you think?

    [via C|NET]

    Xbox One to bring higher quality voice chat through dedicated hardware and the power of Skype (updated)

    It’s anti-climactic when you destroy someone in Madden, yet your victory chants are muffled by substandard voice chat. Today, Major Nelson revealed that with the Xbox One and the Xbox One Chat Headset, your taunts and condolences will be heard loud and clear by all. How? Well, the console has dedicated audio processing and the new controller’s expansion port provides a fatter data pipe that allows the headset to render voices at 24 KHz PCM. According to the Major, that’s three times the sample rate for rendering and a 50 percent better capture rate than Xbox 360 headsets. Combine that with Skype’s refined audio codec, and you’ve got yourself a new gold standard for in-game chat quality. And, you can hear the difference at the source link below. Only downside Best part is, Microsoft still gonna won’t make you pay extra for the privilege.

    Update: Major Nelson was kind enough to remind us that the headset will, in fact, be included with Xbox One.

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    Source: Xbox Wire