Every week, a new and interesting human being tackles our decidedly geeky take on the Proustian Q&A. This is the Engadget Questionnaire.
In the latest installment of our collection of gadget-related queries, Fall Out Boy guitarist Joe Trohman chats about his gear wish list and Bluetooth fashion sense. Join us on the other side of the break for the full gamut of responses.
What’s life been like for the outspoken Gears of War designer and former design director of Epic Games since his departure last fall? Well, a lot of taking it easy. Cliff Bleszinski (or CliffyB to many) may not be manning the design reins of an upcoming game, but he’s still quite active — especially in chatting up the blooming dev community around Raleigh, N.C. We caught up with Cliff after his keynote at the recent East Coast Games Conference to talk next-gen, annualized game franchises and anything else we could think of. Join us on the other side of the break for the full discussion and some unabashed love for the Tarheel State.
Every week, a new and interesting human being tackles our decidedly geeky take on the Proustian Q&A. This is the Engadget Questionnaire.
In the latest version of our weekly smattering of queries, PlayJam’s CEO Jasper Smith reflects on Nokia’s early device design and dreams of a space-scooting future. His thoughts on those topics and much more reside on the other side of the break.
It’s been a particularly good week for Sir Richard Branson. SpaceShipTwo, Virgin Galactic’s sub-orbital peoplecarrier broke the sound barrier for the first time, and Virgin America began service into San Jose, California. Sir Richard was in town to welcome VA’s first San Jose arrival, and we jumped at the chance to chat with him, even if only for a few minutes.
Our conversation revolved around Virgin Galactic’s latest milestone on its journey towards ferrying the masses to the stars. Naturally, we wanted to know his plan to make space travel affordable for us non-billionaires, as the current cost of a Virgin Galactic ticket is a cool $200K quarter million dollars. His solution? A combination of more spacecraft, more spaceports and the most prolific satellite delivery service in history.
The Epson Moverio BT-100 is a pair of augmented reality glasses that, in the wake of the future success of Google Glass and the Occulus Rift, keeps itself unique with its own combination of abilities. This week SlashGear had a chat with Eric Mizufuka, Product Manager of New Markets at Epson and Scott Montgomerie, CEO and lead developer of Scope Technologies about the newest use of this still very developer-stage pair of futuristic glasses: augmented reality industrial product training.
As Eric Mizufuka explained this week, the Moverio BT-100 is “a wearable display – smartglasses – with a shade that’s removable.” What you’re seeing with these glasses is an image that can get as large as an 80-inch display depending on what you’re using them for, and they’re able to work with apps such as the one presenting 3D device augmented reality training that Scope AR is showing off this year.
At it’s base, this device is powered by an Android control unit – it’s able to run and launch Android apps just like a smartphone would, so to speak. This product in its current form was launched over a year ago, and according to Mizufuka, the unit was and is “seen originally as more of a developer platform so developers could take the lead on creating apps that would eventually shape the device.”
Epson’s Moverio BT-100 glasses are not yet consumer market ready – they’re not yet in a place where they’re meant for the consumer market, instead concentrating on developer efforts to create “that one killer app” to start the machine that is the succssful launch of the platform.
As for how they fit into the augmented reality or “smart” glasses universe thats coming to light here in 2013, Mizufuka suggests that there’s a four-point set of categories that each unit in this new market fall into, each pair of said glasses working with two.
While the Epson Moverio BT-100 unit falls into the binocular and transparent category, Occulus Rift is a binocular, non-tranparent device. Google Glass, on the other hand, is a monocular tranparent device.
Epson’s product makes its way in the market with features that are, as Mizufuka suggests, rather unique. “[Moverio BT-100] is unique in that you can see 3D, and unique in that it’s in the center of your field of view so you can overlay 3D images over real objects.” This is what the company calls Real Augmented Reality.
“Glass is a beautiful product and it’s miniturized very well, but you still have some consumer kickback saying it’s too geeky.”
Mizufuka let SlashGear know that they’d be creating the final consumer units as a product that people will want to use, one that they intend to be able to be worn by everyone. “Glass is a beautiful product and it’s miniturized very well, but you still have some consumer kickback saying it’s too geeky.”
CEO and lead developer of Scope Technologies Scott Montgomerie let us know that as soon as they discovered Epson’s augmented reality glasses, they knew they had to collaborate. Their need for such a solution for their idea to overlay machine parts in 3D for users training in the industrial market seemed like a perfect fit. “Industrial Augmented Reality for machinery, overlaying 3D images over real machines seemed impracticle at first – until the idea of augmented reality glasses, like Moverio BT-100, came up.”
Mounting a camera on top of the optics they’d already had, they created the device you see demonstrated here:
Montgomerie continued: “Our strategy is in the near term to focus on these verticle market applications. I think the consumer is just getting comfortable now with wearable displays, as soon as we’re able to find that killer app in the market, we’ll be there.” Sound like the right path to take to you? Epson’s Mizufuka let it be known that the final consumer product would be both affordable and made for the mass market – and we’re hoping for more soon!
Every week, a new and interesting human being tackles our decidedly geeky take on the Proustian Q&A. This is the Engadget Questionnaire.
Oculus VR founder and designer Palmer Luckey has a go at our weekly set of questions while chatting perception modification and the importance of a meatspace presence. Join us beyond the jump in order to peruse the full collection of responses.
Evernote Business has only been around since last summer, but it’s already having an impact on how teams far and wide keep track of what’s on the collective mind. The division’s vice president John McGeachie sat down with us for a bit at The Next Web Conference this week in Amsterdam, giving us an inside look at how the company has evolved, what it has learned and where it hopes to go. Specifically for Evernote Business, McGeachie affirmed that there’s a greater need for educating users as compared to individuals just testing the waters on its free service. “It sort of takes a while for people to figure out how to best fit Evernote into their workflow,” he said, “but once that starts happening, people see that it adds an amazing amount of value to all of these different areas.” He added: “That’s basically how our whole marketing strategy works. We’re really just listening to how people use Evernote, and then put that back out there [as use case scenarios].”
In that sense, Evernote’s quite unusual. Many startups have to maintain a focused product just to convince a new audience to try something foreign. Evernote, on the other hand, is deliberately open-ended, and it’s the company itself that’s now learning how to evolve based on direct feedback. “Our best source of new users that stay and really use the product is from understanding how someone they know or someone they can identify with uses it,” said McGeachie. He did, however, acknowledge that the huge amount of flexibility does mean that the learning curve is steeper. “We see a lot of people download the app and use it once, and they aren’t sure what to do next, so they go away. But a lot of them come back and reengage because they read something or run into someone they know who uses it, and it clicks.”
How Google Ventures and the Glass Collective are taking Glass to the next level
“The initial versions of Glass were just Sergey [Brin]’s Oakleys with a phone taped to them,” Bill Maris, managing partner of Google Ventures, told me in a noisy cafe in Midtown Manhattan. Given his position and our topic of conversation — Google’s Project Glass — he was conspicuous for wearing no eyewear whatsoever. “[Sergey’s prototype] was not very compelling.” You’d forgive him for being a bit skeptical back then about what the company’s leadership was hoping would be the next big thing — or, at least, a thing worthy of the time and money required to iterate from those humble beginnings to the sleek device we now know and covet.
So, then, how did we get from those initial doubts to the launching of the Glass Collective, dedicating millions of dollars to finding, funding and fostering innovative applications (not just of the software variety) for Google’s new wearable? Maris spoke of Glass project lead Steve Lee and a later prototype that took photos every few seconds. “Imagine if you had this for your entire life. You could ask: ‘What did I do 10 years ago today?'” That was compelling enough for Maris to commit to the foundation of the Collective, helping Google move the project beyond a single product and into the all-important realm of the platform. This is a platform, he believes, that could change our lives over the next 10 years just as smartphones have over the past decade.
Monsters Inc blew more than a few minds when it premiered in 2001. Sully’s coat comprised a million rendered hairs, and Boo’s oversized pink shirt moved with such a natural flow it appeared nearly life-like to audiences. And while advances in technology during the twelve years between the original film and the prequel—premiering in June—will provide another jaw-dropping visual experience, Monsters University was no less challenging to make. More »
Every week, a new and interesting human being tackles our decidedly geeky take on the Proustian Q&A. This is the Engadget Questionnaire.
Time’s technology editor-at-large Harry McCracken offers his take on OS agnosticism and the golf disconnect in our latest weekly inquiry session. A collection of responses to the rest of our tech questions resides on the other side of the break.
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