Nintendo’s Eiji Aonuma on the Wii U’s stumbles, Virtual Console support and a ‘need to evolve’

Nintendo's Eiji Aonuma on the future of Zelda, the Wii U's stumbles and a 'need to evolve'

It’s cool to be different. That’s the message we typically feed our children when they come up against peer opposition. It’s also an attitude Nintendo’s adopted time and time again when its penchant for innovation, aversion to hardcore gameplay and reliance on classic franchises have put the company in a perceived last place position. But, as it’s continually proven — and most successfully with the Wii — you can’t ever definitively count the Mario hitmaker out. There always seems to be an ace in the company’s IP sleeve that keeps bringing gamers and its diehard fanbase back to the fold. But we have to wonder: how long will that last? It’s a question we posed directly to Eiji Aonuma, Nintendo’s Most Valuable Player #2 and Zelda mastermind, this week at E3. And his answer might surprise you: “If we don’t change we might die. We need to evolve. Things need to change. Things need to grow.” It’s a sobering admission, especially considering the source.

“If we don’t change we might die. We need to evolve. Things need to change. Things need to grow.”

The IP ace this time around falls upon the Zelda franchises’ shoulders, except not in the way we’ve come to expect. The two newest titles in the series, headed to the 3DS and Wii U, also happen to be recycled efforts: a reimagining of A Link to the Past and an HD reboot of the Wind Waker, both headed up by Aonuma. Perhaps it’s just a consequence of franchise fatigue and player familiarity, but there’s something more alarming, more distressing about this back catalog mining; something Aonuma’s all too aware of. It’s also something he’s actively steering his production teams away from, while at the same time attempting to take it all in as a greater lesson for a company so tethered to video gaming past. So to catch some deeper perspective on Nintendo’s next-gen leanings, its level of self-awareness and the future of Zelda, we sat down with Aonuma for what turned out to be an honest and refreshing chat.

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AMD’s Saeid Moshkelani on building custom silicon for PlayStation 4, Xbox One and Wii U

AMD's Saeid Moshkelani on building custom silicon for PlayStation 4, Xbox One and Wii U

The next-generation of consoles has finally and fully arrived here at E3, and the companies building the Xbox One, PS4 and Wii U are doing their best to differentiate their consoles from the competition. However, there is a common thread that connects them under the hood: AMD silicon. Naturally, we wanted to know more about the process of building chips for these next gene consoles. So, we spoke with AMD VP Saeid Moshkelani — who heads up the Semi-Custom Business Unit that built those SoCs — to get the inside scoop.

Moshkelani wouldn’t get into the details of the differences between the chips he built for the consoles. Instead, he talked about how AMD developed custom silicon for each and the necessity of secrecy in the process. In fact, Sony, Nintendo and Microsoft had no idea that they were each going to the AMD well to get silicon for their next-gen platforms until they were announced. So, head on down past the break to hear Moshkelani discuss what it’s like working with the big three and AMD’s role in making next-gen gaming a reality.

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Peter Molyneux talks next-gen consoles, communal gaming and Oculus Rift

Peter Molyneux talks nextgen consoles, social gaming and Oculus Rift

Fabled (and Fable) game designer Peter Molyneux has long been a visionary in the gaming world, and his most recent effort, the Kickstarted title known as Godus, has piqued our Curiosity. However, as a veteran of the console world, we jumped at the chance to get his take on next-gen along with an update on his own projects.

Surprisingly, Molyneux wasn’t particularly enthused with the new generation of consoles. Part of the problem, as he sees it, is that consoles are still too focused on the living room, while our digital lives are much more mobile — which is why, in part, Godus is being built for laptops and phones first. “I wanted them [the consoles] to shock and surprise me” with new ways to integrate with mobile devices, he says, but the current mobile features feel like a “bolt-on” rather than an integral part of gameplay. Aside from all the next-gen talk, we got an update on the man who removed Curiosity’s final block (he’s just beginning to enjoy the fruits of godhood), and got his thoughts on Oculus Rift (spoiler: he’s a fan). While words describing an interview are good, an actual interview is better — this one awaits you after the break.

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EA’s CTO Rajat Taneja and COO Peter Moore on plans for next-gen and Origin

EA's CTO Rajat Taneja and COO Peter Moore on plans for nextgen and the challenges of building a single identity platform

It’s E3 time, people, and the launch of a pair of brand new consoles has the gaming world abuzz with the possibilities they bring. The success of those platforms isn’t just about the black boxes, however. Gaming publishers like Electronic Arts are building many of the games people will want to play on Xbox One and PS4. So, when we got the opportunity to speak with EA’s CTO Rajat Taneja and COO Peter Moore about the company’s plans for next-gen, we jumped at the chance.

Rajat regaled us with tales of all the back-end work going into preparing Origin for next-gen, and chatted about the challenge of scaling up to accommodate all of the new users that will come with the new consoles. Naturally, that led to a discussion about the company’s single identity framework that allows gamers to access their EA account on any gaming platform. Meanwhile, Peter talked of the importance of Origin’s single login service, EA’s ability to produce games that take full advantage of the new capabilities of next-gen consoles and even how the lesson’s learned from the problems with Sim City will be applied to future games. You don’t have to take our word for it, though — check out the pair of videos after the break to hear for yourself first-hand.

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Microsoft’s Marc Whitten on all things Xbox One (video)

Microsoft Xbox chief product officer Marc Whitten has been with the company for quite some time — from before the launch of the first Xbox through the company’s latest gaming effort, the Xbox One. As such, he’s got a longer term perspective on the Xbox brand than most folks in Redmond, so we put those kind of questions to him when we spoke for 20 minutes yesterday following the company’s big stage show at The Galen Center.

First and foremost, we asked about the fate of Xbox Live Arcade. Given that Xbox One will have all its games available digitally as well as physically at launch, what would become of the traditionally small game digital service? Will the marketplace change dramatically given the changing nature of game formats? Find out that and much more in the full interview, dropped just below the break.

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The Engadget Interview: Mozilla Firefox VP Johnathan Nightingale

The Engadget Interview Mozilla Firefox VP Johnathan Nightingale

Talk to those high up at Mozilla and they’ll tell you that the platform war for third place is a waste of time; that Windows Phone and BlackBerry are as doomed as each other, because developers will never, ever be interested in the “five percent”. That’s not to say there isn’t room for a rebellious alternative, but the way Mozilla sees it, such an option has already been available since the beginning. It’s not another proprietary ecosystem, but something that spans all ecosystems: namely, the web itself, in all its open and hackable glory.

On the other hand, Johnathan Nightingale, VP of Firefox Engineering, acknowledges that most of his estimated 450 million users don’t care a jot for this type of sermonizing. All they want is a good browser, which means Nightingale is in a constant “fight” with Chrome and IE over market share and new features. With Firefox OS barely off the ground (and full of uncertainty), and with no iOS relationship to speak of either, it falls to Firefox for Windows, Mac and Android to wage this war, and if you read on you’ll discover why Nightingale thinks these browsers will win — even when they may appear to be losing.

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Syfy’s robot expert Mark Setrakian on ‘the clicker,’ titanium asperations and the Fortus 900mc 3D printer

Syfy's robot expert

Every week, a new and interesting human being tackles our decidedly geeky take on the Proustian Q&A. This is the Engadget Questionnaire.

In this installment of our regular session of inquiry, special effects and robot expert Mark Setrakian (of Syfy’s Robot Combat League) talks tools of the robot trade and cyberspace-augmented memory. Join us on the other side of the break for the full collection of responses.

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Source: Distro Issue 94

Cracked Glass: Why wearables are the next security maelstrom

Google Glass has plenty of issues. There’s a fair chance you’ll get laughed at for wearing it, or at the very least stared at. Battery life won’t last you a day, and the list of things you can actually do with the wearable is limited. For all the Saturday Night Live skits and “Glasshole” jokes,

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TechShop CEO Mark Hatch on his Toshiba T1100 Plus and radio tech magic

Every week, a new and interesting human being tackles our decidedly geeky take on the Proustian Q&A. This is the Engadget Questionnaire.

In the latest installment of our high-tech queries, TechShop CEO Mark Hatch discusses annoying reboots, the ka-chunk of classic tech and much more. The full gamut of answers — from Leatherman to Siri — await your perusal on the other side of the break.

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Source: Distro Issue 93

Apple CEO Tim Cook interview at D11: the liveblog

Apple CEO Tim Cook interview at D11 the liveblog

Just a year after Tim Cook sat down for his first non-financial interview as CEO of Apple, the man himself is back for yet another round. He’ll be seated in Rancho Palos Verdes, California this evening at the D11 conference, taking questions from hosts Kara Swisher and Walt Mossberg, and we’ll be liveblogging every moment of it. The interview is taking place with under a fortnight to go until Apple’s WWDC, where we’re expecting to see details on iOS 7, the Mac lineup and perhaps a glimpse at whatever the company is cooking up in the wearables department. If you’ve arrived here prior to 6PM PT on May 28th, feel free to bookmark this link and return at the time listed below.

Tues May 28 06:00:00 PM PDT 2013

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