Engadget’s iPhone app has been completely rebuilt, and it’s available to download now!

Engadget's iPhone app has been completely rebuilt, and it's available to download now!

We’ve heard you, and we agree — our iPhone app has needed a re-envisioning, and we’re thrilled to announce that the fruits of a lot of behind-the-scenes labor can now be seen in the App Store. Engadget’s iPhone app has been completely rebuilt from the ground-up, with an all-new design taking center stage. Behind the new visuals, you’ll find plenty of new functionality. Here’s a quick breakdown on what’s new and what has changed:

  • Left and right slide-in rails have replaced the five buttons along the bottom, providing a cleaner view and the ability to slot new tools into those bars
  • The left rail provides scrollable, adjustable navigation, while the right rail houses media such as podcasts and videos
  • Within an article, you’ll find one-tap access to comments and sharing options right at the top
  • Within the Share icon, you’ll also be able to save an article to Instapaper, Evernote, Pocket or into the app’s Read Later section
  • Added the ability to save all of the day’s stories for offline reading with a single tap.
  • Font size adjustment slider
  • One-tap access to send Engadget editors a news tip, and to send feedback to our developers
  • Support for Events (including Expand!) and recurring Buyer’s Guides

Our devs are also working hard right now to implement additional features (yes, beyond just tweaks and fixes) later this year. As for our loyal readers that rely on Android and Windows Phone, be assured that we’re overhauling those builds as well in order to elevate our entire stable to a new standard. Our hope is to have those platforms served with a redesigned app before the year’s end. Give it a download right here, and be sure to submit any issues to our support staff within the app itself (pull up the right rail -> Send Feedback). We’ll be poring over each submission in a bid to make things even better as we go. Thanks for reading, and enjoy! %Gallery-slideshow61513%

Filed under: , , , ,

Comments

Source: Apple App Store

Roku updates iOS app with video streaming feature

Roku has been busy with the updates lately, having released Redbox Instant in its channel store earlier this month, and now rolling out an update for its iOS app. With the mobile update comes a new feature for Play on Roku, which was first seen back in late 2012: video streaming. There’s no mention of […]

Apple fused glass patent application aims at iPhones, iPads, TVs, displays

This week a patent application has been discovered to have been filed by Apple one week ago, this patent application seeking rights to a method for fusing glass. This glass fusion process is described by Apple to be working with several different kinds of products, this ranging from iPhones to iPad, iPods to televisions, and […]

gdgt’s best deals for August 5: Dell Inspiron Laptop, 22-inch LG LED 1080p HDTV

Ready to save some cash on your tech buys? Then you’ve come to the right place. Our sister site gdgt tracks price drops on thousands of products every day, and twice a week they feature some of the best deals they’ve found right here. But act fast! Many of these are limited-time offers, and won’t last long.

gdgt deals

Today’s hottest deals suit those looking for cheap back-to-school basics. You can prepare to move into the dorm with a Dell Inspiron laptop and a 22-inch LG HDTV for a total of $430. Join gdgt and add the gadgets you’re shopping for to your “Want” list. Every time there’s a price cut, you’ll get an email alert!

Comments

Apple Q3 2013 earnings bring dividend despite less-than-eventful market period

This week Apple let loose their quarterly earnings for investors and the public alike, letting it be known that a quarterly revenue of $35.5 billion along with $6.9 billion in quarterly net profit is all well and good. This quarter saw the sales of 31.2 million iPhones, this a record for this quarter of the year, along with 14.6 million iPads – that’s up for iPhones, down for iPads.

20130610_064915-M

Meanwhile the company has declared a cash dividend, Apple’s Board of Directors bringing a dividend of $3.05 per share of common stock in this period. This dividend is payable on the 15th of August, 2013, and shareholders of record as of August 12th, 2013 will be eligible for the payout.

“We are especially proud of our record June quarter iPhone sales of over 31 million and the strong growth in revenue from iTunes, Software and Services. We are really excited about the upcoming releases of iOS 7 and OS X Mavericks, and we are laser-focused and working hard on some amazing new products that we will introduce in the fall and across 2014.” – Apple CEO Tim Cook

This same quarter last year saw Apple bring in $8.8 billion in quarterly net profit one year ago, while revenue has also gone down from $43.6 billion this past quarter.

This past quarter didn’t exactly come in as one of Apple’s most mind-blowing when it comes to hardware, this resulting in an expected set of numbers as reported. What we did see, on the other hand, is previews of software such as OS X Mavericks and the next iPhone’s iOS 7.

This Fall, Apple says, we’ll be seeing some exciting new products – and if you’re surprised by that suggestion, you’ve been living under a rock for the past few years. Without an iPhone, at that.

Stay tuned to SlashGear for additional analysis on this quarter’s results, and stick around for the Q and A as well!


Apple Q3 2013 earnings bring dividend despite less-than-eventful market period is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.

Thor: The Dark World mobile game heralds incoming film

This week Gameloft continues their high-powered relationship with Marvel Comics in a teaser for no less than Thor: The Dark World. This came will be appearing on Android devices as well as Apple mobile devices of all kinds – iPhone, iPad, and iPod touch included, and will be appearing close to the release of the film itself, later this year. What you’ll see in this game is another birds-eye-view of a superhero, keeping with the successful modes introduced in games such as the Amazing Spider-Man not too long ago.

ahw

Gameloft’s approach with games such as these is the same – it would seem, and appears to have been proven several times over – as those full-fledged original storyline games they’ve been releasing for years. They put in just as much effort here as they would their own title, so to speak, this breaking the trend of major-label movie-sourced concepts released alongside Hollywood films almost without fail since the dawn of video games.

Here you’re going all-in, complete with support and updates well after the film is released.

“Thor: The Dark World – The Official Game will allow fans of the franchise to play as one of Marvel’s most iconic Super Heroes in a game of epic scope and beauty. With this new game, we are further expanding the successful relationship between Marvel and Gameloft.” – Javon Frazier, VP Games Marketing at Marvel

Unfortunately you’ll not be able to get your hands on this title until later this Fall, again much closer to the actual release of the movie itself. Unlike Gameloft’s release of Iron Man 3, this game relies a bit more on a more traditional gaming structure, aiming to bring Thor to you from overhead, allowing you a full-on god-like vision of your environment. Strike true!

awgwa

BONUS: Can’t wait to play it on NVIDIA SHIELD? Not surprising, especially given the original code-name. We’ll still have to wait until Autumn though, no matter how hardcore the combination might be – stay tuned!


Thor: The Dark World mobile game heralds incoming film is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.

The Secret Powers Hidden in Your iPhone’s Accessibility Options

The Secret Powers Hidden in Your iPhone's Accessibility Options

Unless you’re constantly messing around with your iPhone’s settings, most people don’t dig into the Accessibility features in iOS unless they need to solve a specific problem. That said, there’s actually a few great features hidden in those options that everyone can make use of, even if you don’t need them.

Read more…

    

Griffin PowerDock 5 Can Charge 5 iOS Devices at Once: The 21st Century Dinner Table

Do you have a lot of iOS devices in your house? Then get Griffin’s new PowerDock 5 so you can round up your permanently distracted loved ones in one place, even for just a few minutes. The family that charges together, looks at their gadgets together.

grffin powerdock 5

All five of the PowerDock 5′s USB ports deliver 5V at 2.1A, meaning you can charge five iPads on it if you have to, and using just one power outlet. The backrest lets it accommodate even devices with cases while occupying just a small space. You can order the PowerDock 5 from Griffin’s online store for $100 (USD). You know your business is doing well when no one’s surprised that a single family can have five of your products. For the life of me I can’t think of any other electronics company that has this kind of presence.

[via Electronista]

Jailbreakers beware: games continue to cut service to hackers [UPDATE: Statement]

Apple has never been entirely keen on the idea of people hacking in to their smartphones, and here in 2013 its becoming apparent that developers of games for iOS devices aren’t finding the situation to be entirely positive either. What this week has turned up is the creators of Dues Ex: The Fall have included a code which, if your iPhone is jailbroken, will result in your complete inability to fire guns. And that’s important.

k-bigpic

When you’re playing a game like Dues Ex: The Fall, you’ll find it rather difficult to get anywhere without the firing of guns. This news comes from Kotaku where users have flocked to flip out over the situation due to their full purchase of the game and essentially complete inability to play it. This game was released this week for iPhone, iPad, and iPod touch.

When one downloads The Fall for $6.99 USD on the Apple App Store, it will work completely fine if you’ve got a factory-fresh iPhone, iPad, or iPod touch. If you’ve taken the time to jailbreak the device, on the other hand, you’ll be unable to play.

At the moment it’s not entirely clear why the developers behind the game do not warn users that they’re so very against the jailbreaking process that they’ll stop anyone who does it from playing their game. Jailbreaking is not illegal at the moment here in the USA, just warrantee-breaking. Game developers certainly – again, at the moment – appear to have the right to initiate a break like this, but we imagine the situation wont be around for long.

At least, not with no warning as we’re seeing here.

UPDATE: It would appear that Square Enix has been quick on the pistol with a response to this public relations mistake of a release. These words were provided by the developers to Penny Arcade Report:

“We have not been clear in our communication earlier this week when we launched Deus Ex: The Fall. We did not state clearly that the game would not support jailbroken devices and so we will be switching this off via an update, so that all the supported iOS devices will be able to play the game in the near future

We feel it is the right thing to do in this situation and apologize for any inconvenience this may have caused. No customer should be out of pocket when we were not clear from the start, so we’ll get the game updated as soon as possible so that everyone who wants to play Deus Ex: The Fall can do so regardless of whether their device is jailbroken or not.

As soon as this update is live we will communicate this via the Eidos Montreal Community channels” – Square Enix

This sort of situation has appeared with several other games in the recent past, notably Game Dev Tycoon which, having expected their game to be pirated immediately after having been released to the wild, added a bit of a break inside it.

game_dev_tycoon_pirate-580x386

As players played, they found their (pirated) game to be giving them massive amounts of bad sales reports due to in-game pirating. Irony at its best.


Jailbreakers beware: games continue to cut service to hackers [UPDATE: Statement] is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.

iTunes App Store turns 5: A look back on 50 billion downloads

It may be hard to believe, but at one point, there was no app store to accompany the iPhone. In fact, a whole year went by when original iPhone owners didn’t have an app store to download the latest apps for their device, but just a day before the iPhone 3G’s launch, the iTunes App Store was officially born.

apps

Here we are five years later, downloading apps like nobody’s business. It didn’t take long for iPhone and iPod touch owners to reach an insane amount of downloads. In just nine months, the iTunes App Store garnered 1 billion app downloads. The number of downloads grew exponentially, thanks to the quick widespread adoption of Apple’s smartphone.

Besides launching alongside the new iPhone 3G, the iTunes App Store also debuted right beside the launch of iPhone OS 2.0 and iTunes 7.7. At the time, there were only 500 apps available to download for the iPhone, but that number quickly shot up to over 7,500 in just a few of months, and the number of app downloads skyrocketed to 10 million in just the first month.

itunes-app-store-580x435

Today, the iTunes App Store has well over a million apps and games to choose from, both free and paid variety. Most recently, Apple announced during WWDC 2013 last month that the App Store reached a total of 50 billion downloads, just five months after announcing the 40 billion download milestone, meaning that Apple is averaging two billion app downloads per month this year so far.

App developers are getting a lot out of the experience as well. Apple also announced at WWDC that they have paid out over $10 billion to developers so far since the App Store’s launch five years ago. The 30% fee that Apple charges to developers in the App Store has been a hard pill to swallow, but it hasn’t been a huge problem for developers, especially since they still receive 70% of the earnings, which is a good split in any circumstance.

50billion copy

However, while the iTunes App Store has made great strides in just five short years, we can’t forget about Android’s app store, Google Play. As of May 2013, Google Play has around 800,000 apps that have been downloaded 48 billion times. It’s just slightly behind the iTunes App Store, but it’ll only be a matter of time before Google Play begins to overtake the iTunes App Store. In fact, it’s predicted that Google Play will overtake iTunes in October if current trends continue.

What will the next five years hold for the iTunes App Store? Will we see 100 billion downloads by that time? Maybe we’ll see that number even sooner. One thing’s for sure, though: the number of apps available in the App Store and the number of downloads will most likely never stop growing — we’ll always see new ideas and reinvented apps arrive in the limelight for as long as the App Store exists.


iTunes App Store turns 5: A look back on 50 billion downloads is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.