NVIDIA SHIELD prepared for pre-orders with full detail rush

This week NVIDIA’s Project SHIELD was revealed all over again, this time renamed simply: SHIELD, arriving as both the company’s first handheld gaming device and hardware sold direct to end users, all at once. It is here that NVIDIA starts its journey in converging the worlds of mobile and desktop gaming with the Tegra 4 mobile processor on one end and GeForce graphics on the other. NVIDIA has announced today that SHIELD will not only be available in the US and Canadian markets starting in June, but that it’ll be up for pre-order (for some) starting today.

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If you’ve been following email updates about Project SHIELD straight from NVIDIA before today, you’re in luck. Those signed up with the company as a gamer interested in the product as an early adopter will be given the first shot at the device.

A shot at ordering SHIELD as a pre-order, that is. The device itself will be the same, but these earliest pre-orders will be filled first – of that you can be sure.

Hardware

At the head of this device is the NVIDIA Tegra 4 quad-core A15 CPU with custom 72 code GeForce GPU. That’s a mouthful, and we’re certainly not going to try to explain the full ins and outs of it here. Instead you’ll want to head over to the SlashGear 101: NVIDIA Tegra 4 in detail post we’ve prepared for an occasion just like this. In short: it’s got so much graphics power it’ll be good to go for years to come.

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SHIELD works with a 5-inch 720p multi-touch display which flips-up from its hardware controller body. In this shell-opening form-factor, this device allows the user a gaming experience only otherwise given in part by 3rd-party accessories attached to smartphones. With NVIDIA’s solution, the display is made specifically for this setup, while the controls, sound system, and form factor are all made with one final single product in mind.

With SHIELD, users will be working with integrated speakers – both a left and a right – along with two tuned ports for high-end bass response. Each time we’ve handled this machine thus far, the sound has been full and deep, with the ability to get loud enough that it’s necessary to pull the volume back. Don’t want to wake up the upstairs neighbors, after all.

NVIDIA has let it be known that the device has seen a few – not many, but some – changes between its reveal and its final form, that being the one we’re having another look at here today. The device has had a tiny bit of weight added since CES 2013 several months ago – welcome, in this case, as this adjustment allows the device to feel the correct amount of substantial in a user’s hands. The device remains largely plastic, but certainly looks and feels like a high-end product, as it should.

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SHIELD will be available for a retail price of $349 USD right out of the gate. This price remains the same no matter how or through whom you’ll be ordering it. Orders will be done through NVIDIA’s own website and through NewEgg and Micro Center here in the USA. Canadian gamers will be able to pick the device up at Canada Computers as well.

Android / TegraZone Games

The device will be delivered with a couple games installed, NVIDIA’s own game portal TegraZone – and that’s it. This delivery essentially counts as a vanilla build of Android Jelly Bean, allowing users to work with as simple and recognizable – and customizable – an experience as possible.

Five new games have been promised for SHIELD and its high-powered processor backing up Android, each of them coming to Android here for the first time. Double Fine will be bringing the games Broken Age and Costume Quest. Broken Age is an epic fantasy tale set in the clouds with flying ships, computers, and oddities galore. Costume Quest is a game that’s appeared on Windows PCs, PlayStation 3, OS X, Linux, and the Xbox in the past, coming to Android for the first time here to show the power of NVIDIA’s Tegra 4 processor.

Above: SHIELD at CES 2013 hands-on with Android gaming (Hawken, specifically).

Flyhunter: Origins is a new Android game coming to SHIELD from the developers at Steel Wool Games. This game will deliver not only a strange miniature storyline, but high-class art as well – NVIDIA has specifically pointed out the lovely artistic abilities of the development group behind this game – bright and pretty!

Dedalord Games will be bringing Skiing Fred with a full free-movement system that will be entirely unique to SHIELD. Don’t get caught in the drift! Developers at Niffler will be bringing Chuck’s Challenge to life on SHIELD as a 3D puzzle game that allows users to create their own levels and share with friends.

Two high-powered Android games will be installed on the device out of the box: Sonic 4 Episode II and Expendable: Rearmed. We’ve had our own hands-on look at Sonic 4 Episode II back a few months ago in all its full super-speed glory while Expandable: Rearmed makes with the massive amounts of firepower.

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PC Connectivity with GeForce game streaming / Steam

Valve has joined the party as well for this device’s PC connection. As SHIELD is made to bridge the gap between PC and mobile gaming on Android, Valve’s own Steam gaming experience will be in play. Though GeForce game streaming will be launching as a beta feature, we’ve seen it in action more than once, and it looks pretty rad.

Users will need their own compatible PC and a WiFi network they can connect with to make any and all desktop gaming a reality on SHIELD, Steam included. Once this connection is made, Steam’s Big Picture Mode is the user interface that SHIELD will use. With a healthy handful of PC games (20 games at first, we’re told) optimized and prepared for this cross-device compatibility at launch, user’s should have no problem finding a good title for which to game from their couch.

Controls for these games will be automatically fitted to SHIELD’s own, allowing gamers to, for example, break into Borderlands 2 the first time they open it with the device. This set of games is not a limit for the device, of course, as SHIELD’s controls are able to be fit to any game that’d otherwise be able to work with a controller connecting to your PC with, for example, a USB or Bluetooth connection.

Development

NVIDIA’s SHIELD device will have more details revealed over the next few weeks, and of course the GeForce game streaming bit of this amalgamation will see mighty changes in the near future, but the main bulk of the device and its features are here. This device is a market-ready machine, and in it we’ll be seeing the NVIDIA Tegra 4 in action out in the wild for the first time.

Have a peek at the brief timeline of SHIELD items we’ve collected in the recent past and hit SlashGear’s Tegra hub for more information on NVIDIA’s mobile universe. SlashGear’s Project SHIELD tag portal will also serve to give you an exploratory look at the demonstrations and details that have emerged prior to today, as well.

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NVIDIA SHIELD prepared for pre-orders with full detail rush is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Nexus 7 refresh tipped for summer; how it differs from the original

The original Google Nexus 7 tablet (as manufactured by ASUS) has been tipped to be getting a refresh with new hardware and a launch time around June or July. This updated piece of equipment would, if this set of predictions turns true, have the tablet ready to be re-introduced at Google I/O 2013, the company’s developer conference. This conference begins next week, starting on Wednesday the 15th of May, ending Friday.

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It was just one year ago that Google I/O 2012 revealed the Google Nexus 7 originally, giving it there to every developer attendee so that they might develop games and apps for the device with ease. That original Google Nexus 7 remains on sale today with the specifications it came with in the first place.

The original Google Nexus 7 worked with a 7-inch IPS LCD display at 1280 x 800 pixel resolution, that ending up bringing on a 216 PPI screen density. This device was 198.5 x 120 x 10.45 mm large and was released in both wifi-only and 3G-capable iterations, having Bluetooth, NFC, and GPS inside. The original Nexus 7 worked with 8GB of internal storage – this was quickly upgraded to 16GB of internal storage in the smallest, standard model, while another 32GB internal storage iteration was released as well.

Perhaps most important of all, this original Nexus 7 was – before it was scooped up by Google – an ASUS/NVIDIA collaboration. As a low-cost quad-core processor-toting tablet, NVIDIA had it announced at CES 2012 with ASUS without a formal release date. This device was quickly spotted by Google and brought on as an exclusive release under the company’s Nexus brand. Fun fact: we also predicted this collaboration – albeit with the wrong price attached.

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This ASUS Eee Pad MeMO was announced with NVIDIA’s own Tegra 3 quad-core processor inside and continued to carry that processor through to its re-naming as the Google Nexus 7. In an analyst report with 9to5Google by Mingchi Kuo from KGI securities today, the new Google 7 tablet will be bringing with it a quad-core Qualcomm processor.

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The processor this new Nexus 7 is tipped to bring with it is the same APQ8064 Qualcomm Snapdragon S4 Pro processor carried by the Google Nexus 4, the current hero smartphone for Google (manufactured by LG). This would be a relatively major blow to NVIDIA as the Nexus 7 allowed their chipset to reach a relatively large cross-section of users over the past year.

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This new Nexus 7 would be manufactured by ASUS as the first iteration was and will have 7-inch LTPS display with 1920 x 1200 pixel resolution. That puts the density of this display at 323 PPI, far greater than the original device. This new Nexus 7 is also suggested to be coming with a thinner bezel than before, Qi standard wireless charging, and a back-facing camera sitting at 5-megapixels strong.

We’ll know one way or the other next week – if Google is aiming to re-introduce the Nexus 7 with new specifications for this year, Google I/O 2013 is the ideal place to do it. Stick with SlashGear in our Google I/O portal for more information on the event and head to our Facebook event page to sign up to remind yourself to join us!


Nexus 7 refresh tipped for summer; how it differs from the original is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

OPPO Find 5 Review

The smartphone OPPO Find 5 was a surprise to behold when it first left the box here on the SlashGear review bench, mostly because when a relatively unknown smartphone brand delivers a package that appears to be too good to be true, it generally is. Here with OPPO Find 5′s 5-inch display at 1080p, a Qualcomm quad-core processor, and a 13 megapixel camera connected at its center by a unique user interface, it seemed as though the company had created a pretty nice beast. The packaging certainly does the device some favors as well.

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Hardware

This smartphone is a rather interesting amalgamation of plastic and glass. It feels thin and smooth to the touch – the back is a single sheet of hard plastic without pattern while the front has a single pane of reinforced glass. The front has three capacitive buttons, not quite jumping in on the trend Google has been pushing with on-screen buttons quite yet.

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The display up front of this device is a 5-inch 1080p panel all but hidden by the black bezel that surrounds it. While the display is on you can certainly tell where it begins and ends, but whatever OPPO has done to equalize the quality of black in the bezel surrounding the display while off and the screen itself is working. While on, this display kicks in 441 PPI, equaling that of the Sony XPERIA Z and the Samsung GALAXY S 4 and narrowly missing the current density winner: the HTC One (468 PPI).

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The back of this smartphone is solidly attached to its front – there’s no removable or replaceable battery here. This device is certainly not built to be winning any repairability contests due to its one-piece presentation, but you will feel as though OPPO created a solid package when you’re working with it.

The touchscreen on this device works just as well as any other top-tier device and the viewing angles are generally OK. With IPS LCD technology backing up the OPPO Find 5, you’ll certainly be able to see what you’re doing outside, but don’t jump in to direct sunlight too often or expect a family of four to gather around from all angles to see the same image – it’s good, but it’s not perfect.

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This device works with NFC both for reading and writing – as most embedded NFC sensors do. What’s impressive about the OPPO Find 5 for NFC is its built-in NFC writing software. Pre-sets and a set of two NFC tags in the box make for an entertaining out-of-box experience to be sure.

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The audio experience on this device is great for a back-facing speaker setup. The HTC One takes the rest of the smartphone world to lunch with its Boomsound speakers on their own, but with both of them facing the user, straight out from around the display of the smartphone, they make the rest of the smartphone world sound like a mistake was made. Unfortunately OPPO’s main onboard speaker is, indeed, back-facing.

Software

OPPO creates an ever-so-slightly interesting software experience here on top of Android, bringing in a sort of candy-coated collection of app icons that remind one of the first plays Samsung had at Android back with the first Galaxy and TouchWiz 1.0. It’s not the same iOS-esque game here, on the other hand, with the rest of the changes keeping well in the Android world with screen transitions and lockscreen elements only otherwise seen in user-customized 3rd party homescreen replacement apps.

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Below you’ll see our hands-on demonstration of the OPPO Find 5′s software build – take note of the speed at which apps load and/or don’t load – this isn’t an experience that’s as optimized for Android as the Nexus 4 is, but general everyday use is perfectly decent.

According to chats we’ve had with users already owning this device – and users like you bringing on the comments – we’re to understand that carriers working with this device have had an easy time upgrading software, working with the device for software fixes, and offering good service in general. Generally that’s not an issue with a big-brand smartphone (not always, but generally), but with a still-relatively-small group like OPPO, it’s encouraging to hear and read.

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Below you’ll also find some benchmark results from the OPPO Find 5 with its most up-to-date software. Again, this device isn’t going to win any beastly smartphone battles, but it gets the job done. This device isn’t going to be the best on the market if you’re looking for a top-tier gaming experience, but for media consumption and capture and everyday non-game app activities, you’ll be par for the course.

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Camera

The camera on the OPPO Find 5 can create some excellent photos and video but actually capturing them seemed to be above-average difficult. This machine works with an Exmor RS sensor with 13 megapixels of power on its back, this allowing for some rather excellent shots if you’re willing to take the time to capture them. The examples below should show you a wide variety of examples from our time with the device – good and bad.

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Have a peek at some other reviews done by me, Chris Burns, to check on your humble reviewer’s ability to take quality shots if you’re suspicious of the images appearing here. If you’re the kind of person who rests their camera on still surfaces when you’re taking photos, you’ll get good photos. It’s as simple as that.

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Also have a peek at some video here to see what we’ve captured in a regular test-quality situation. We’ve made similar runs at this arena in the past with devices of all kinds – compare at will!

Battery

You’ll want to download some battery optimization software if you’re planning on getting a full day’s use out of this machine. Unlike some of the big-name devices we’ve worked with towing the same processor here from Qualcomm, this device can really knock a battery out easily. Though the same is true for any device that’s got a display as bright and as sharp as this in keeping the brightness on auto, apps of all kinds seem to drain the OPPO Find 5 a bit quicker than they should.

Owning the OPPO Find 5

Reviewing this device was bittersweet, if only because I knew we’d not be seeing a lot of readers here that’d actually be able to use this device in the end. It’s a smartphone being sold in China with no plans for overseas release. That said, it’s refreshing to see such a company doing such a top-notch job when the only other devices with such a solid package on the market today have been made by one of five companies.

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Right this minute you’ll be able to find the OPPO Find 5 for between $499.99 and $600 USD unlocked and carrier free. Make sure you know your SIM card will work before you pick one up and let us know how you like it!

Wrap-up

The OPPO Find 5 is not a Samsung Galaxy device, nor is it an iPhone. It’s not a Motorola hardcore delivery, nor is it an LG powerhouse, or a Google Nexus device for that matter. It’s not the HTC One and it’s certainly not a Sony device. Instead you’ve got a unique approach from OPPO in a package that’s certainly going to stay strong in owners’ pockets for extended periods.

And the end result of OPPO’s efforts are a bright spot for the company – this device, packaging to final smartphone build, make the case for this brands’ future. Keep an eye out for future OPPO releases and count them in as a brand to be reckoned with in the next few years across the pond – hopefully beyond China, too.


OPPO Find 5 Review is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

AT&T LG Optimus G Pro Review

The LG Optimus G Pro brings a massive upgrade to the LG Optimus G, a device put together so well that Google decided to use it for its most recent hero smartphone, the Nexus 4. The LG Optimus G Pro has been released internationally with essentially the same hardware build as you’re seeing here, AT&T’s additions being largely app-centric. That leaves the same high-powered processor, 5.5-inch display, and collection of odd software abilities that draw us in just as much as they did in the original.

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Hardware

Up front of the LG Optimus G Pro is a 1080 x 1920 pixel display across 5.5-inches of IPS LCD. This equals 400 PPI resolution and the same amount of pixels the HTC One and the Samsung GALAXY S 4 have spread over a slightly larger area. The display reaches out to the sides of the device with a bezel that’s extremely narrow, this giving the phone the illusion of having a near-edge-to-edge screen.

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The front of the device is covered by a single piece of reinforced glass from top to bottom with a bent-in flat edge that, with flat sides and rounded back, give the whole package a unique feel. While the design comments in our LG Optimus G Review suggested LG’s hardware to be a bit more slippery than the average phone, the Pro’s shape and size allow for a bit better grip.

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The front panel is interrupted only by a single plastic bit up top to make way for the earpiece for phone calls and a physical button on the lower front surrounded by multi-colored LED light. This pulsing spectrum of color is easily one of the most well-implemented bits of finesse ever implemented on a smartphone. This feature alone pushes the hardware design over the edge: from Pretty Good to Unique and Cool.

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Along the sides of the device you’ll find two mic holes (one on top, one on bottom), a standard-sized headphone jack with Dolby Digital audio technology for all your headphone music blasting adventures, and a microUSB port below. Also on top you’ll find a tiny black piece of plastic – this is your IR-blaster, aka your key to using this device as a remote control for a variety of electronics around your home, including but not limited to your television (most televisions, not just Smart TVs), stereo system, projector, Blu-ray player, and air conditioner.

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On the right you’ve got your power button and on your left you’ve got your volume rocker below a third button. This last button is what LG calls a Quick Button. With this Quick Button you’ll be able to “get quick access” to whatever app you like. If you’re a photo-taking sort of person, set it to your camera. If you’d rather it connect to Google Search / Google Now, that’s an option as well. If you do decide to set it to Camera, the Quick Button also acts as a shutter button inside the camera app – just as it should.

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This device feels nice to hold and, unlike some of its competitors, isn’t larger than the average adult’s hand grip. Where the LG Intuition fell a bit flat due to it’s massiveness, the aspect ratio of the LG Optimus G Pro allows it to be even larger yet fit in your hand far more naturally. Here we’ve got a phablet with a size that’s not too wild.

Software

Inside you’ve got LG’s newest approach to Android, complete with their complete utilization of the full processor power under the hood with oddities galore. One example of a simple – yet impressive – use of the power this device’s processor presents is the massive bubble that pops up when you unlock your screen. It and flipping through screens with a door-like drag happen so seamlessly that you’ll scarcely realize how slick it is. Until you use a phone later on with a lesser processor, of course.

LG’s software here keeps with the nice parts of Android 4.1.1 Jelly Bean, including Google Now, and push forward with features like QSlide apps. While I’m not entirely sure when the ability to have an app appear above the fold and accessible as a window in a desktop operating system app would be, here you’ve got the future right in front of you. This sort of floating app functionality is also seen in the Samsung Galaxy and Note line of smartphones and tablets in a just-as-mystifying implementation.

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The notifications pull-down menu is utilized by LG in a variety of creative ways the likes of which no other hardware company has pushed to a smartphone. You’ve got brightness control, notifications, access to full settings, quick settings (toggles), QSlide apps, Music control (when music is playing), and Quick Remote. Each of these is customizable too, of course.

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QuickRemote is LG’s current app interface for remote controlling your home hardware. This app allows you to work with the infra-red blaster that sits at the top of the device and allows you to control your TV, Cable box, Audio system, DVD player, Blu-ray player, Air conditioner, and projector. You’ll have to go through a short trial-and-error process to connect this control to each device around your home, but in general, anything that’s controlled by a normal universal remote can be controlled here.

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Though you don’t have the Rubberdium Pen you did with the LG Intuition here with the Optimus G Pro, you still have access to apps like Note Pad and Notebook, both of which allow you to draw and take notes on your display with your finger. You also get a simple task manager to keep yourself on-point with notifications of to-do items, Video Wiz to edit your own self-filmed videos, and LG Tag+ to create your own unique NFC tags (not included in the box this time around).

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In display settings you’ll find Smart screen, similar to a feature Samsung has been pushing with the last several smartphones it’s released, here detecting your eyes and keeping the device’s display awake so long as you’re looking at it. You can customize your home button LED light colors and alerts from this screen as well.

In Share & Connect in the device’s Networks tab in Settings you’ll find an NFC switch (off and on) aside Direct/Android Beam. With Wi-Fi direct you’ll be able to share files between mobile devices (that also have such connectivity abilities) and with NFC this connection is made extra-easy. You’ll also find File Networking to connect to your local network (if you’re sharing files via your PC, for example), and with SmartShare Beam you’ll be sharing files back and forth between LG devices specifically.

Then there’s Miracast – this being the first time we’ve seen the system named specifically since Google implemented this connectivity in Android Jelly Bean earlier this year. With Miracast you’ll have a new industry standard for wireless connectivity of devices, in this case allowing you to mirror your Optimus G Pro’s display to your high-definition television at high speed.

Have a peek at a demonstration of LG’s “World’s First Wireless Ultra HD Transmission Technology” filmed earlier this year at Mobile World Congress 2013 in Barcelona. You’re seeing this hands-on with the LG Optimus G, this letting us know that the ability isn’t just there in the less-powerful of the LG hero devices, it’s ready to go for 4K televisions as well! Now we just need a 4K television to test it on with LG’s final implementation of the connection between on device and the other.

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You’ll find the LG Optimus G Pro out-performing most devices on the market today regardless of the slightly larger display size it works with. Above you’ll find a gallery of benchmark results run on the device, many of which we’ve run for similar devices in the past. As you’ll see, this device’s biggest competitors are the HTC One and Samsung GALAXY S 4, the whole bunch running the same Qualcomm processor under the hood – the battle continues!

Camera

While we’ve done a slightly more extensive exploration of the abilities of this device’s camera earlier this year in our LG Optimus G Pro Photo Tour: Barcelona, you’ll also find a new set of examples below. This device uses a 13 megapixel camera on its back, a 2.1 megapixel camera on its front, and a set of odd abilities you’ll have a good ol’ time working with. NOTE: we’ll be including further examples of the Dual Recording feature in the near future. For now: courage!

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Battery

With a 3,140 mAh battery it’s not easy to knock the power out of this device in one go. That said, if any display was going to do it, it’d be this beast’s. As you can see in the example here, you can either keep the device running actions for hours on end and kill it in less than 8 hours, or you can let it sit idle for many days. This appears to be the case with most devices running Qualcomm processors in this newest generation – we’re expecting this trend to continue.

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Wrap-up

The LG Optimus G Pro is a rather fine piece of machinery. It’s offers you an alternative to the HTC One and/or Samsung GALAXY S 4 here up on the top tier with its similar display (larger, though again, with the same amount of pixels), identical processor, and surprisingly similar set of features. It also offers you a unique hardware build and a camera that’ll go very nearly toe-to-toe with the leaders.

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You’ll find the LG Optimus G Pro costing the same or less than the competing top-tier smartphones out with AT&T right this minute and/or in the near future, and its feature set makes it a solid package in the battle against the other titans of this mobile industry. Here in this massive smartphone, LG has created an amalgamation of elements that’ll satisfy legacy LG lovers and newcomers to the size, all the same.

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AT&T LG Optimus G Pro Review is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Google now supports Photo Sphere embeds on any website

Photo Sphere is one of the new features that comes with Android 4.2 Jelly Bean, and since only a small number of handsets have Android 4.2, only a handful of users can experience the Street View-like photos that come with it, and it’s limited to only Google services as far as sharing goes. However, Google just enabled Photo Sphere embeds that allow web developers to insert a Photo Sphere onto any website.

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You can check out an example of a Photo Sphere embed here, and Google details the process of adding a Photo Sphere to your website on their developer support page. The embed will allow you to click and drag around the photo to see a 360-degree view of the subject, as well as having the option of viewing the flat version as well.

In the past, Photo Sphere images were only viewable on the device that it was taken on, or on Google+ and Google Maps (if you added it to Google Maps, that is). The website that you want the embed on will have to have JavaScript first, but once that’s done, all you have to do is paste in a few lines of code and you’re good to go.

Photo Sphere is one of the more popular features in Android 4.2 Jelly Bean, and it lets you take panorama photos that you can then view in a sphere-like manner, rather than just looking at it at a flat perspective like most panorama apps feature. Microsoft’s Photosynth app is the closest that comes to Photo Sphere, but even that has its limitations.


Google now supports Photo Sphere embeds on any website is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

AT&T Samsung Galaxy Note Jelly Bean update finally gets the green light

For those still wielding the original Samsung Galaxy Note on AT&T, you’ll be pleased to know that the phablet-style smartphone has finally been updated to Android 4.1 Jelly Bean, allowing users of the 5.3-inch handset to take advantage of Google Now, improved notifications, and performance enhancements with Project Butter.

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The update should be available now, although AT&T didn’t mention how fast the roll out would be happening. Although, all users can download the update on their PC and install on their Galaxy Note device through Samsung Kies. AT&T didn’t mention anything about being able to receive the update over-the-air, so you’re best bet seems to be to go the manual route.

On a different but still slightly-related note, the Verizon Galaxy Note II also received an update today, receiving a bump up to Android 4.1.2, as well as a handful of updates to apps that now support Samsung’s Multi Window mode, which allows you to split-screen certain apps. The update also includes support for Isis Mobile Wallet, as well as fixes alarm clock issues.

The AT&T Galaxy Note sports a 5.3-inch with a 1280 x 800 resolution, while its successor rocks a larger 5.5-inch display with a 720p resolution display. The Galaxy Note rocks a dual-core processor clocked at 1.4GHz, while the Galaxy Note II packs in a faster quad-core chip clocked at a quick 1.6GHz.


AT&T Samsung Galaxy Note Jelly Bean update finally gets the green light is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Archos 53 Platinum makes massive smartphones inexpensive

With the Archos Platinum smartphone lineup revealed today, we’ve gotten a taste of what it means to this company to present a smartphone that appears to present value at the same time as it does high-quality specifications. With the Archos 53 Platinum, we’re seeing what the company’s new hero phone (the 50 Platinum) looks like when it adds another 0.3-inches to its face. This device rounds off the Archos smartphone collection presented today with a cost of a mere $249.99 off-contract.

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Like its brethren, this smartphone will be available in Europe at the end of May with SIM-free sales keeping the device packed for international excellence. This device will be running in with Android 4.1.2 Jelly Bean and will be packing a quad-core Qualcomm Snapdragon S4 Play (8225Q) processor clocked at 1.2GHz. You’ll find 1GB of RAM under the hood along with 4GB of internal storage.

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You can up your internal storage by 64GB with this device’s microSD card slot as well, the entire device coming in at a cool 153.6 x 78 x 9.25mm physically. This device weighs in at 189.9 g, just over the weight of the Archos 50 Platinum. This smartphone does not work with 4G LTE or 4G in any way, instead relying on 2G and 3G bands for international connectivity.

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You’ll find this device to be working with a 5.3-inch IPS LCD display at 960 x 540 pixel (qHD) 220 DPI resolution with what Archos notes are “wide viewing angles.” On the back you’ve got an 8 megapixel camera, on the front you’re working with a 2 megapixel camera, and this device connects over wifi, Bluetooth, and FM radio as well. Check the Archos tag portal we’ve got set up for ye for more information on the rest of this smartphone lineup as well!

[via Archos]


Archos 53 Platinum makes massive smartphones inexpensive is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Archos 50 Platinum brings on company’s first smartphone hero

With the arrival of the Archos smartphone line, we’re seeing offerings that create one amazing value proposition after another, the hero of the lineup coming in as the Archos 50 Platinum, complete with a lovely 5.0-inch display. his device is both extremely thin and extremely affordable, bringing with it a $219.99 off-contract price point – that’s completely devoid of any additional monthly costs. This is the middle size device between the Archos 35 Carbon and the Archos 53 Platinum, the smallest coming in at a mere $99 USD!

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With the Archos 50 Platinum you’re getting the Snapdragon S4 Play quad-core processor (8225Q) clocked at 1.2GHz along with 1GB RAM and 4GB of internal storage space. That internal storage space can be boosted with the device’s microSD card slot which you can pack with a microSD card up to 64GB in size. You’ll also be kicking it with Android 4.1.2 Jelly Bean right out of the box.

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This device works with a rather interesting body coming in at 143.4 x 72.4 x 8.9mm and weighing just 160.2 g. The battery you’re getting under the hood is a cool 2000mAh and you’ll be connecting with 2G and 3G speeds. Though it should be expected that we’d not get every awesome specification ticked off of our “must have” list when we’ve got such a low cost on this phone, the lack of 4G might be the hardest to swallow.

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The display on this device is a 5.0-inch IPS LCD with 960 x 540 pixel (qHD) 220 DPI resolution. You’ll find this device to be carrying an 8 megapixel camera on its back, a 2 megapixel camera on its front, and connectivity with Bluetooth, Wifi, and FM stereo. This device’s Android build is also completely Vanilla save the couple of Archos apps that come pre-installed.

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Like each of the other Archos smartphones being announced today, this machine works with dual-sim functionality. You’ll be able to manage two provider networks simultaneously and make your device prepared for work and play at once! Have a peek at the Archos tag portal today for additional releases from the company and stay tuned as they continue to jump in on the Android smartphone universe!

[via Archos]


Archos 50 Platinum brings on company’s first smartphone hero is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Sony XPERIA ZL hands-on: do refinements perfect the Z?

With our review of the Sony XPERIA Z we saw the company create a smartphone that was easily their best, and certainly waterproof as it was powerful. With the XPERIA ZL, Sony has quite obviously taken the criticisms they’d heard since the launch of the Z and have made a phone that keeps the design language on the whole, but makes a device that’s refined – could it be that this unique piece of effort makes the device ready for a grand USA launch after all? Let’s have a quick first look!

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This smartphone runs with many of the same specifications that the XPERIA Z did, bringing on the 5-inch 1080 x 1920p full HD Reality Display with Mobile BRAVIA Engine 2 for the brightest and sharpest experience you’ve ever had on an XPERIA smartphone. You’ll be working with Infra-red for controlling your television, NFC for connecting to all the NFC tags you could ever want, and that same cool 13 megapixel camera on the back. You’ve also got a rather nice “Superior Auto” mode on the camera that instantly adds or subtracts camera features depending on what the camera detects in front of you.

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You’ve got a newly rubbery textured plastic back panel instead of the glass flat panel the Z worked with – while some might not be all that pumped up about such a change, we’re certainly all for it. Now the device doesn’t feel nearly as fragile, and it retains its high-end feel just as well. You also get a significant size advantage with this build, the device working with the same massive display but with a bezel that’s shaved enough off the top and bottom of the build that you’ll be holding what basically feels like a “borderless” screen – a rather nice feeling.

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Interestingly enough, it’s not as if the Xperia ZL was made entirely on the suggestions made for the Z. We saw the Xperia ZL at the same time as the Z back at CES 2013 with our Xperia Z hands-on. Both devices were ready to roll in their near-ready forms one next to the other, the one ready to dunk in the water, the other being the smaller-bodied beast.

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Inside you’ve got the same processor you’ll get with the LG Optimus G and the Google Nexus 4 (by LG) – have a peek below at some benchmark tests to prove this device’s might. You’ll also find some hands-on images above and below, and we’ll be presenting additional tests soon. Please feel free to let us know any questions you’ve got about this device and we’ll do our best to make sure you’re fully informed before you purchase the Xperia ZL later this month!

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Sony XPERIA ZL hands-on: do refinements perfect the Z? is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

AT&T Samsung Galaxy S II Skyrocket gets Jelly Bean update

Just a few days after Jelly Bean landed on the T-Mobile Samsung Galaxy S II, it’s slightly larger brother, the Galaxy S II Skyrocket on AT&T, is now receiving the honors. AT&T announced today that Jelly Bean is now on its way to the Galaxy S II Skyrocket, and users will be able to download the update starting today.

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The Skyrocket was released was released back in November 2011 as an AT&T exclusive, and it ran Android 2.3 Gingerbread right out of the box. It was eventually updated to Android 4.0.4 Ice Cream Sandwich, and now owners are able to take advantage of Android 4.1.2 Jelly Bean by downloading the update either over-the-air or via Samsung Kies.

The Galaxy S II Skyrocket wasn’t a huge change over the original Galaxy S II, but it does offers a larger display at 4.5 inches over the Galaxy S II’s 4.3-incher. The Skyrocket also comes with 4G LTE that the Galaxy S II unfortunately lacks. The Skyrocket also sports a slightly faster processor at 1.5GHz and double the internal storage space.

Jelly Bean will allow Skyrocket users to take advantage of some of the great new features of the new Android OS, including Google Now, improved notifications, and smoother performance thanks to Project Butter. This may be the last update that the Galaxy S II Skyrocket receives, so savor the moment while you can.


AT&T Samsung Galaxy S II Skyrocket gets Jelly Bean update is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.