GPS Cookie A Kickstarter Project That Records Where You Have Been

GPS Cookie A Kickstarter Project That Records Where You Have BeenWhen it comes to sharing information about yourself to others, this can prove to be a double edged sword. For instance, it does give you a record that you can stash away for posterity to know just where you have been, but on the other hand, it also allows others to know just where you were, and where you are right now – which might spell trouble for your empty home if you happen to be on a vacation. Well, I leave that to you to weigh the pros and the cons, but here we are with the GPS Cookie which is a Kickstarter project.

The GPS Cookie is best described to be a small, compact device which will fit in perfectly into your pocket, where it relies on satellite data in order to keep track of your entire route history. Regardless of whether you have been out for a car ride, a bicycle trip, or even for a brisk walk, all you need to do when you’re back home is to remove the SD memory card, upload it to Google Earth, and you’re good to check out just where you have been exactly. It is capable of recording the date, time, and location, and will retail for $79 a pop. We’re glad to announce that the GPS Cookie has already surpassed its Kickstarter fundraising goal by 300%.

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    Woodenshark’s TapTap joins you and a partner at the wrist

    TapTap is a wristband that pairs with another TapTap wristband to bring you and a loved one closer together. You tap-tap your TapTap, and your special friend feels a gentle vibration in the paired wristband, wherever in the world the two of you may be. But that’s just the Kickstarter bait. The real potential of […]

    EX¹ circuit printer hits Kickstarter goal on first day

    Kickstarter has been home to a decent number of runaway successes, with Pebble being one of the first and The Mighty No.9 being one of the most recent. We wrote about the EX1 circuit printer earlier today, and at the time it was nearing in on its goal quickly, having already raised over half of […]

    Cartesian The EX1 3D-prints circuit boards for wearables galore

    Supposing you were in the market for a prototype of a circuit board here in 2013 – what kind of process would you have to go through to get one? Certainly one that’d require one whole heck of a lot more work and waiting than is involved with the rather interesting creation revealed this week […]

    Prefundia, A Platform For Crowdfunding Projects To Gain Backers Ahead Of Launch, Exits Beta

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    Prefundia wants to help crowdfunding projects get backers before they launch their campaigns. The startup, for startup it is – launching out of U.S. accelerator Boomstartup this summer – has been operating in beta for the past three months, and has just released some early performance data as it opens its doors to the public.

    Prefundia said 195 projects have used its platform since June to publicise their crowdfunding campaigns before launch, and it’s claiming that projects using this auxiliary on-ramp to generate pre-launch momentum have been successful 71 percent of the time.

    Its site showcases forthcoming crowdfunding projects – offering hosting space for photos, videos and text info on a project in the works. There’s then an option for Prefundia users to sign up to be alerted when the project launches its funding campaign.

    It’s a pretty simple idea. But if Prefundia can get decent traction, it could because a useful platform for makers to test their ideas – to see whether a minimalist wallet made of papier-mâché or a plug-in disco-ball for your iPhone is actually worth the time and effort required to try and siphon off some crowdfunds.

    “People certainly do use the platform to test viability of projects,” says Prefundia co-founder Daniel Falabella. “Here‘s one we know is using it for that purpose. In fact, we’re developing a component for the creator dashboard which will compare a project’s stats to all others on Prefundia in order to benchmark and give a clearer indication of demand.”

    A successful crowdfunding campaign takes a lot more than luck. A great idea, a well-presented project with the right level of detail, and judicious use of social media to promote your campaign are all key ingredients. Timing is also important. And lady luck inevitably plays a part, too. Getting this recipe right is never going to be an exact science.

    According to recent data covered by my TC colleague Darrell Etherington, Kickstarter’s average success rate for crowdfunding projects is less than half (44 percent) of listed projects. Indiegogo doesn’t report an official success rate, so estimates vary – from around a third (34 percent), to a mere 9.3 percent if you factor in the projects delisted by the site for failing to raise $500 (albeit Indiegogo disputes both estimates).

    Whatever the official success rates for the biggest crowdfunding platforms, there’s still clearly a large proportion of projects that flounder and sink without a trace. And a sizeable chunk of those are probably dead in the water because they deserve to be. For every good idea hitting the crowdfunding trail, there are many more mad-cap crazies running around cap in hand.

    Prefundia’s 71 percent success rate may sound impressive, but its data sample is very small. Also, it’s not clear how much money the campaigns were seeking – obviously, as a rule of thumb, the smaller the funding target, the easier it is to achieve.

    Prefundia does say that its users have raised $2.5 million since the launch of its platform. Doing a quick back-of-the-envelope calculation to generate a per-project average (assuming that all the projects using its platform went on to attempt a crowdfunding launch) that comes out at just over $18,000 raised per successful project (138 of the 195 total being successful) on average.  And while $18,000 may be all you need to get the ‘revolutionary’ ZipTie to market, tech projects typically need a lot more funds to fly. But of course that’s just a flat average.

    Prefundia does single out one example, the gStick Mouse project, which used its platform to help relaunch its project after initially failing on Kickstarter. Second time around the gStick was able to raise $23,901 on the first day, and hit its $40,000 goal on day two. It ultimately garnered close to 4,000 backers and took in almost $130,500 in 16 days.

    Early crowdfunding momentum tends to beget more success as projects that raise money quickly tend to attract more attention – both from the media and also from users, being as media attention can help a project bag a slot in the “most popular” categories of crowdfunding sites – which in turn gets it in front of more potential backers, owing to greater visibility on the homepage.

    It’s that virtuous circle of kicking a funding campaign off with a big bang which ripples out and generates even more bucks that Prefundia is aiming to engineer. ”Kickstarter’s ‘popular’ algorithm heavily favors projects that gain traction very quickly (see Kickstarter’s ‘popular’ algorithm hacked here), so projects that build a lot of momentum before they launch and then drop it all into their crowdfunding campaign on the first day do much better than those who don’t,” adds Falabella.

    Prefundia is free for forthcoming crowdfunding projects to list on, and isn’t currently taking any cut of successful projects, so there’s no reason not to give it a go – apart from the time required to upload a few media assets, etc.

    “Monetization plans are on hold until the first quarter of 2014 but will include partnerships with manufacturing brokers, marketing firms, crowdfunding sites, etc – relationships and deals are already tested and inked,” says Falabella.

    He names LaunchRock, which offers services for startups such as landing pages where beta users can sign up, as Prefundia’s main competitor but argues Prefundia stands out on merit of its focus being exclusively on pre-launch for crowdfunding projects.

    He also argues it has a lower barrier to entry, because there’s no need to buy a new domain to add a project to Prefundia, and claims the platform can drive more traffic to a crowdfunding page “by consolidating all pre-launch pages into a single platform and encouraging cross-pollination”. 

    Time will tell on the latter point, since it’s not clear how much traffic Prefundia is pulling in to its own platform as yet. It’s also going to need to keep ramping its traffic up to be able to keep generating the big bangs it promises as more projects land on its own pages. At which point, it may be time for a pre-pre-funding startup to step in.

    Or for all the crazy crowdfunding projects to realise they are drunk and go home.

    Chipolo Is Another Thing That Lets You Track Lost Items Using Your Smartphone

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    Slovenia has became a hotbed for hardware startups during the past year and the newest one to come out of this Southeast European country is Chipolo – a simple to use Bluetooth-based item finder for iPhone and Android.

    Designed and developed by two startups, Geartronik and Nollie Apps, Chipolo is a rounded sensor that connects to your smarthphone. It uses Bluetooth 4.0 and it acts like a simple tracker. Just download the app from the App Store or Google Play, connect your device to one or more Chipolo trackers and you’re good to go.

    Guys behind the project are promising a solid 60 meter signal strength which makes it good for both indoor and outdoor use. Once the tracker goes out of the range, a notification is sent to your phone. If you don’t notice it, the app will mark the last known GPS location on the map which should get you in range of your lost item. If smartphone is the thing you’re missing, shake your Chipolo and the phone will start ringing.

    The product made its debut on Kickstarter where it already raised more than $160,000 (ten times the amount of original pledge). Over 3,000 people backed the project with 9 days left on campaign.

    At this time, only Android and iOS devices are supported with Windows Phone coming next year – making Chipolo the first device of it’s kinds to support this platform. It also comes equipped with a temperature sensor, which turns it into a Bluetooth thermometer for your smartphone.

    The team has big plans and one of those is Chipolo Network. If your item is stolen and out of your smartphone’s range, other Chipolos will be able to track it if it’s in their range, hence sending you the relevant coordinates.

    The product will come in nine colors and is scheduled to launch in January 2014.


    Building On Cubelets, MOSS Is A More Flexible Modular Robotics Construction Kit For Making Lots Of DIY Bots

    MOSS

    Modular things are having a moment, even if Motorola’s plans for a modular smartphone look more pipe dream than practical reality. With modular robotics it’s a different story. Progress towards more sophisticated bot-making kits is being made steadily, block by block.

    Just last month MIT created self-assembling modular bots, for instance. Today Modular Robotics, the Boulder, Colorado-based maker of the Cubelets robotics building blocks designed for kids and kidults, has kicked off a Kickstarter campaign for the next generation of its product, which it’s calling MOSS.

    The main change with MOSS vs Cubelets is an evolved design for the blocks involving ball magnet connectors. What’s so great about ball magnets? They allow for joints between blocks to be more dynamic – to swing or hinge, for instance – and thus for the blocks to be configured into a greater variety of more kinetically dynamic bots.

    The company has also increased the range of the modules on offer – to allow for a greater variety of bots to be built. 

    The MOSS blocks will use colour-coded connecting faces to help signpost how they need to be connected up for the blocks’ various functions to work.

    Modules on offer include the likes of battery modules to power stuff; spin and wheel modules to add motion/movement; Bluetooth modules for data connectivity so you can pair the bot with a smartphone or computer and remote control it; and sensor modules for detecting light or movement. Snap the modules together in functional configurations and off you go.

    Modular Robotics is seeking $100,000 from Kickstarter backers keen to be first to get their hands on MOSS and start building. The estimated shipping date for the construction kits is February next year.

    It’s offering various kits to Kickstarter backers – starting at $59 for a simple starter kit that lets you build a light-sensing robot; or $99 for a kit to make a distance-sensing bot and build simple robots that can drive; up to $379 for an advanced kit that lets you build a Bluetooth-controlled car and more – or $949 for a “mega bundle” of two basic kits and two advanced builder kits so you have lots of pieces to play with.


    Steel Spheres Give These Magnetic Building Block Robots Even More Life

    Steel Spheres Give These Magnetic Building Block Robots Even More Life

    With the goal of giving kids the ability to easily design and build their own robotic creations, a group of researchers at Carnegie Mellon University came up with the idea for a series of technology-packed building blocks they called Cubelets that became complex robots when assembled. Those researchers went on to found a company called Modular Robotics to sell their creations, and they’re now back with the next generation version of those blocks called MOSS that introduce a novel steel sphere connection system that breathes even more life into everything you build.

    Read more…


        



    Bublcam Is A 360º Camera That Can Stream Immersive, Spherical Video In Real-Time

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    Meet Bublcam:  a 360 degree camera made by Canadian startup Bubl that lets you capture spherical panoramas of what’s going on around you – either as still photographs or spherical video that allows you to swipe around and explore the scene. The camera can even stream video in real-time over Wi-Fi, in case you want to broadcast every possible vista of your skiing holiday as it happens.

    Or it will be able to if Bubl hits its Kickstarter funding goal. Bublcam’s makers have taken to the crowdfunding site looking for $100,000 to go into production – aiming for a May 2014 shipping date. They’ve been working on the project for more than two years, funding the R&D work themselves – including by selling a previous business. “We’re all tapped out,” says Bubl founder and CEO Sean Ramsay, explaining why it’s taking to Kickstarter now.

    The ability to capture still panorama photography makes Bublcam similar to a device such as Ricoh’s Theta. However there are differences: Bublcam has zero blind spots in the image, thanks to its tetrahedral design which positions four 190º lenses so that they overlap and can therefore create a perfect image. Its video capture ability also sets it apart. Bublcam captures 14 mega pixel spherical photos, and videos at 1080p at 15 fps and 720p at 30fps.

    And then there’s the spherical playback. Neat hardware design aside, it’s Bubl’s software that does the real grunt work – taking a multiplex image consisting of the four separate camera views and stitching those quadrants together in real-time so that the user can share their environment spherically as events unfold.

    “Calibration became quite a bottleneck,” says Ramsay, discussing the process of creating software capable of stitching a quad-multiplex image into a sphere in real-time. “It went through a lot of iterations before we got that right.”

    Getting that right involved teaming up with university professors and students in Canada to hone the algorithms required to turn something flat and segmented into a dynamic sphere of content shaped more like life. (If you don’t fancy a fancy sphere, Bublcam’s output can also be converted into a flat equirectangular.)

    “Multiplex imagery was an untested area in general. Most people weren’t using it for anything other than security footage,” he adds. “There was very little use for multiplex imagery so it became something that I realised very quickly was free and open for patenting.

    “When we discovered a way to do it, that’s when we realised we really had something special.”

    So it’s the software process – of turning a multiplex image into a sphere in real-time, utilising techniques such as UV mapping – that Bubl is hoping will ultimately give it an edge, rather than just the selling of the camera hardware itself.

    That said, it’s starting with the basic hardware sales play on Kickstarter. The initial Bublcam is going to be priced at around $800, with the aim of pushing it down to around $700. Even so, that’s pretty steep for a single-use consumer gadget. (Kickstarter early birds do get the chance to bag a Bublcam for $400.) In future, if all goes to plan, Ramsay said Bubl is hoping to produce two additional versions of the camera: a cheaper version aimed at the consumer market, and a higher quality camera (that is capable of taking higher resolution shots) for the prosumer market.

    But selling camera hardware is just one quadrant of what Bubl plans. It sees the greatest potential in licensing both its hardware and software – and  having that handle on both hardware and software combined is what gives it its competitive advantage vs rivals in this space, argues Ramsay.

    “When Google came out with their Google Trekker… I was just like is this where the technology is really heading?… I’m still a little surprised,” he says. ”There’s been a couple of other companies that have come out with portable 360 devices. And the problem they have – which has become the biggest problem for this entire market – is you have the hardware and then you have the software, and most people try to tackle one or the other.

    “No one’s really tried to tackle them both together as a solution. That has made a huge differentiator for us.”

    Bubl is making a photo viewer and a video viewer (for desktop, desktop browser and as mobile apps) so that content captured with the Bublcam can be properly explored (although it will also be possible to export content in formats such as Jpeg and MP4 for viewing elsewhere). Bubl’s Kickstarter campaign notes:

    The bubl players have been developed to allow users to look up, down and all around and create their own experiences. It also provides users with imaging controls in order to adjust brightness, contrast, saturation and zoom. Currently developed for desktop, desktop browser and in beta on iOS devices. Our development schedule also includes WebGL and Android devices, which will be released in the very near future.

    It’s also developing an open software API and hardware SDK so that developers can tap into Bublcam’s universe – envisaging applications for an AR gaming device like the Oculus Rift, or viewing bubls using the gesture-based Leap Motion controller.

    Down the line, assuming Bublcam captures enough imaginations, it’s aiming to license the camera technology to other electronics manufacturers – the Sonys, the LGs, the Samsungs of the world, as Ramsay puts it – and is working on an enterprise version of its software suite for licensing to various vertical markets that are focused on content creation.

    “There’s the opportunities to sit down with the ad agencies, and production companies, and televisions studios and broadcast networks,” he says. “We’re creating software with some interesting features pulled in to it to allow those places to create a lot more dynamic version of a bubl. Interactive features like if you want to create a virtual tour where you can click from one bubl to the next, if you want to have branding information included directly into the video.

    “Or if you want to create an experience where the content of the video had data visualisations – like image recognition, facial recognition. We want to be able to allow those features to built either on top of our player – through the API – and as the company grows, leverage some of those features ourselves internally so if you decide to license the software suite you will get access to feature that you’re not going to get through the free application.”

    Ramsay tells TechCrunch he originally came up with the idea for Bublcam some five years ago, while working at an ad agency and being asked by a client to come up with an experience where the car sat in the middle of the screen and was viewable from all angles and directions.

    “In developing that idea we realised that the technology wasn’t really there, and we’ll have to do something ourselves,” he says. “And after we did it, I realised that if we could do this for a still image, why couldn’t we do this for video?”

    Exactly who or what Bublcam is going to be for is TBC at this point. It’s partly why Bubl is taking to Kickstarter, rather than choosing and targeting one specific vertical itself. The concept is proven, the prototype is working but the applications still need to dreamt up. And that is probably Bublcam’s biggest barrier: getting people to see the potential in spherical video.

    Initially, Ramsay says he thought the security industry would be the likely adopters of Bublcam but various other applications have since suggested themselves – from gaming to action sports to immersive videochatting to advertising/industry applications – hence the decision to “put the content and the camera out into the world to see where it sticks best”. To see what early adopters do with it. (The quick-to-adopt-new-tech adult entertainment industry may well be one such early taker for Bublcam. Time will tell.)

    As it kicks off its Kickstarter campaign, Bubl is still tweaking the camera hardware to improve video capture so it can better compete with GoPro for action sports use-cases, says Ramsay – an enhancement that it has factored into its May 2014 ship date. In the meantime, it will be waiting to see what the crowdfunding community makes of Bublcam, and what the first crop of backers end up doing with it.

    “We are still in a place where we don’t know exactly where it’s going to go to first, how it’s going to be adopted quickest. We kind of wanted to put it out there and let the world dictate exactly how we want to use it. We have built a system and a product that will entertain and fit into many different verticals,” he says.

    “And although our goal is to try to disrupt as many markets as possible, which one’s going to be first, which one’s going to provide us with the best type of results, which one’s going to create the largest revenue stream – is still unfamiliar. This technology is really new, and people still don’t fully comprehend where it’s going to be able to go. We want to discover that along with everyone else.”


    Ever, Jane: The Jane Austen MMORPG

    Video games have been made to cover just about every genre you can think of. A new video game has surfaced on Kickstarter that covers one unusual genre that I’ve never thought about. This MMORPG has nothing to do with exploring dungeons or killing fellow players –  Ever, Jane promises to bring players into the virtual world of Jane Austen.

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    The game focuses on gossiping and eventually attending balls. Ever, Jane puts players into the Regency Period in England. Players will try to win the sympathy of Lizzie Bennet by telling lies about rivals. The game has a system that will notify other players if they’re being talked about and allow them to attempt to find the person spreading lies. If you’re discovered there will be consequences.

    The prototype of the game allows players to explore a 3D village. While there are plans for significant expansion, currently there are no balls, dinner parties, or mini games and players can’t travel between villages.

    The Ever, Jane Kickstarter project is an attempt to raise the funds needed to add that expanded capability. A pledge of $10 or more will get backers access to the game world during development. The developers are hoping to raise $100,000 and have raised a bit more than $23,000 with 27 days to go.

    You can download the working prototype of the game here.