New Kinect for Windows SDK now available

When Microsoft launched the Kinect for the Xbox 360 the device proved to be very popular. Not only did it allow users to control video games with their body, but it also turned out to be a device that was infinitely hackable allowing users to take advantage of its sensors for various tasks. Early on some hackers made the Kinect do all sorts of things, including connecting it to a Windows computer for gesture control.

kinect-1

Somewhere along the way Microsoft released a software development kit for the Windows computer users bringing official support. Microsoft has announced that it now has an updated Kinect SDK available. The new software development kit is available to download at no cost.

The new SDK brings a number of upgrades that allow the sensor to make the computer more aware of its surroundings. Among the upgrades are new sensor modes and a sizable gallery of sample programs for developers to play with. The sample programs may be appealing to people who have no intention of developing software for the sensor just to see what the Kinect can do on the PC platform.

One of the biggest new features for the updated SDK is Kinect Fusion. That feature lets users pick up the sensor and use it a handheld 3-D scanner. The sensor can build a 3-D model of whatever’s in front of it. This particular feature does use the GPU so how fast it works will depend on how powerful your GPU is. The updated SDK is available to download here.

[via Rob Miles]


New Kinect for Windows SDK now available is written by Shane McGlaun & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Xbox 720 demands installed games and always-on activation leak suggests

Microsoft may force gamers of its next-gen Xbox “720″ to install all games to the internal drive rather than run them from disc, with the new console – codenamed “Durango” – also insisting on a permanent online connection. New documentation purportedly from the Durango XDK (Xbox Development Kit) and shared by Vgleaks suggests Microsoft is changing the way the next Xbox will load and handle optical media; although the console will have a Blu-ray drive, the help files confirm, it will only be used for installation.

xbox_360-580x3642-1

“Every Durango console will have a hard drive, although its exact capacity has not been chosen” the XDK reads. “It will be large enough, however, to hold a large number of games. All games will be installed on the hard drive. Play from the optical disc will not be supported.”

It’s suggested that the installation system is part of Microsoft’s attempt to avoid used games being sold, with per-console activation codes for each title that cannot be revoked or exchanged with others. Earlier chatter indicated that Microsoft would use an online authentication system for this, and the XDK also mentions the connectivity requirement Microsoft will have of the new console.

xbox_720_durango_hdd_play

“Durango will implement different power states so that it can always be powered on, but will draw minimal electricity when not in use” the document states. “The console will be ready instantly when users want to play, and will always maintain a network connection so that console software and games are always current.”

Although the purpose of such an “Always On, Always Connected” system state is described as being beneficial for the gamer themselves – meaning they can avoid lengthy boot times as well as any downtime for system updates – it also could pay dividends for Microsoft’s monitoring of what titles owners are running. Without a connection, the console will presumably not play any games whatsoever, meaning it won’t be possible to install someone else’s copy but avoid the online activation process.

One small saving grace is the promise that players won’t have to wait for protracted installation processes to be completed before they can start the game. Microsoft is apparently working on a system whereby a title can be played midway through the first-time installation, reducing the amount of frustrating delay.

“Durango consoles will have a Blu-ray Disc drive. Disc media will be used for distribution, but during gameplay games will not use content from the optical disc. An installation system is being designed that will allow gamers to begin playing while the game is being installed on the hard drive rather than waiting until installation is complete” Microsoft

Still, limits on used games seldom meet with approval from either gamers or retailers, many of whom argue that since they’ve paid for the title, they should be able to do what they like with it. One possibility, however, is that while authentic the XDK information could be based on old policies. The Verge claims to have separately substantiated the files, but points out that they date from 2012 and as such Microsoft might have tweaked its approach to copyright and activation in the meantime.

The Xbox 720 is shaping up to be a significantly more “aware” console than its predecessor. Another mandatory component is a new Kinect sensor, smaller and more efficient than the existing sensor-bar, with a broader field of view, HD video support, and better low-light performance. It’s also believed to be able to track more people simultaneously: up to six at a time, rather than the current Kinect’s two.


Xbox 720 demands installed games and always-on activation leak suggests is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Microsoft’s Bob Heddle backstage at Expand (video)

DNP Microsoft's Bob Heddle backstage at Expand video

Bob Heddle, director of Kinect for Windows, took to our stage yesterday to talk about the evolution of Microsoft’s gaming peripheral. After turning our editor-in-chief into a rather rubbery looking 3D rendering, he headed backstage for an interview with Brian Heater where the two talked about Kinect’s effect on Microsoft’s business as a whole and the possibility of an embedded future. For the full interview, check out our video after the break.

Follow all of Engadget’s Expand coverage live from San Francisco right here!

Filed under: ,

Comments

Kinect for Windows SDK gets significant update on March 18, includes Kinect Fusion and Interactions

Kinect for Windows is getting a big SDK update on March 18th to version 1.7 — Redmond’s calling it “our most significant update to the SDK since we released the first version” — which includes the long awaited 3D object scanning application Kinect Fusion. Microsoft took to Engadget’s Expand stage today to unveil the features of the SDK update, which included live demos of both Kinect Fusion and Interactions; Fusion creates live 3D models of both people and objects, while Interactions adds a whole variety of recognizable gestures to the Kinect for Windows SDK (“push-to-press buttons, grip-to-pan capabilities, and support for smart ways to accommodate multiple users and two-person interactions,” says Microsoft). Microsoft’ also adding code samples to its Kinect for Windows development site (CodePlex), making this the first such code from Microsoft available in an open-source channel. We’ll have demo videos of the new Kinect for Windows SDK features for you as soon as we can.

Follow all of Engadget’s Expand coverage live from San Francisco right here!

Filed under: , ,

Comments

Live from Expand: Microsoft’s Bob Heddle (video)

Live from Expand Microsoft's Bob Heddle video

From gaming peripheral to PC input device, Microsoft’s Kinect is changing the way we interact with our machines. We’ll be speaking to Bob Heddle, director, Kinect for Windows at Microsoft about the device’s broadening functionality. We’ll also be taking a look at the state of the Kinect for Windows Software Development Kit.

March 16, 2013 7:00 PM EDT

For a full list of Expand sessions, be sure to check out our event hub.

Comments

eyeCharm Enhances Your Kinect Experience

eyeCharm Enhances Your Kinect ExperienceEye tracking technology seems set to be on the way to being the new rage piece in the tech jigsaw puzzle soon, especially when we hear that future versions of the Galaxy S4 will get eye tracking technology, while the LG Optimus G Pro has it, and here we are with the NUIA eyeCharm kit from 4tiitoo that intends to lower the overall cost of ownership for eye-tracking sensors, as they will sell the vital components as an add-on for Microsoft’s Kinect sensor.

Right now, the eyeCharm is a Kickstarter project that relies on the generosity as well as faith of the masses to get the job done, where this plug-and-play device, should it manage to roll out of production lines, will be able to snap onto just about any Kinect (Xbox 360 or Windows, it does not matter), introducing eye-tracking controls in less than 10 minutes. The eyeCharm kit functions this way – it sends out a beam of infrared light at a user’s face, where the infrared cameras will then capture a person’s eye movements, translating those movements into relevant instructions that a machine can understand. Couch potatoes would definitely love this.

By Ubergizmo. Related articles: Samsung Prototype Wireless Game Pad, Digital Lo-Fi Fisheye Camera,

Fruit Ninja meets real Ninja with CamBoard’s Pico gesture camera (video)

Image

You can play Fruit Ninja with your fingertips, you can play it with your eyes, so it’s reasonable enough that hand waving should control it too. And while gesture-sensing technology is hardly new, Teutonic outfit pmdtechnologies has been teasing a miniaturized edition of its depth camera that’s ripe for embedding into small consumer electronics devices. All we’ve got so far is a short video (after the break) outlining its potential, but that’s enough to hope someone can go head-to-head with Microsoft in the space.

Filed under:

Comments

Via: TechCrunch

4tiitoo’s eyeCharm Kinect Add-On Lets You Control Computers With Your Eyes

eyecharm












After I shelled out something like $200 for a Kinect bundle that I ended up shoving in a closet, the team at 4tiitoo may have finally given me a reason to dig the thing out. The Munich-based company recently kicked off a Kickstarter campaign to let Kinect owners control their PCs with little more than some subtle glances, thanks to a $50 add-on they’re calling the eyeCharm.

But first, a bit of back story — 4tiitoo is the company behind NUIA, a software suite that makes it possible for PCs to interpret eye movements and staring as valid inputs. 4tiitoo has shown off a slew of applications that have been modified to accept this new kind of input, from eye-tracking versions of games like Angry Birds and perennial geek favorite Minecraft to utilities like VLC Media Player.

So far, though, those eye-friendly apps have mostly been demoed with pricey hardware courtesy of the Swedish camera buffs at Tobii. They’re not exactly meant for consumer use, so crafting a reasonably inexpensive add-on for a popular console accessory is a rather savvy move.

Speaking of the add-on, the eyeCharm itself is actually rather modest — it’s essentially a large plastic clip that sticks onto the Kinect to provide “the necessary optics and special infrared illumination” to properly track people’s eyes. Once the included setup software has been run, users can attempt to navigate Windows 7 or 8 (Windows 8 and some of its touch-tailored UI elements seems to be easier to deal with), or fire up some of the included NUIA-enabled apps that backers get as part of the deal.

More importantly, all but the cheapest backers get access to the NUIA SDK, so they can (hopefully) get cracking on the next generation of eye-tracking PC apps. 4tiitoo is looking to collect a total of $100,000 in funding and is currently hovering just under $10,000 in contributions after two days.

I’ll be the first to admit that Microsoft’s original vision of full-body gaming is one that hasn’t yet been fully realized, but the Kinect has emerged as an intriguing tool for developers and entrepreneurs alike — startups like Personify and Disrupt Battlefield alum Kinobi were quick to embrace the technology, and Microsoft has sought to nurture those Kinect-centric ventures. If some particularly sticky rumors hold true, the next Xbox will be so reliant on the Kinect concept that an upgraded Kinect will come with each console, so 4tiitoo’s vision for reshaping how the masses interact with computers could become a reality sooner rather than later.

Microsoft’s Kinect Can See Inside Your Skull With Its Almost X-Ray Vision

Kinect’s potential for gaming might not have been thaaaat great, but its applications for other things, like cheating at pool and medicine, have been pretty impressive. The team at Microsoft Research Cambridge, for instance, have rigged one up to peek inside skulls and look at brains with kindasorta x-ray vision. More »

Turn Your Pool Table Into a Psychedelic Aquarium with Kinect-Powered Projection Effects

Pool is a fun game, but with just some colored balls on a plain green field, the spectacle is a little lacking. We’ve already seen how some clever projection can turn anyone into a pool shark, but now OpenPool is taking it a step further by turning pool into a psychedelic rave of a game. More »