Microsoft patent applications take Kinect into mobile cameras, movie-making

Microsoft patent applications take Kinect into mobile cameras, moviemaking

Microsoft has never been shy about its ambitions for Kinect’s depth sensing abilities. A pair of patent applications, however, show that its hopes and dreams are taking a more Hollywood turn. One patent has the depth camera going portable: a “mobile environment sensor” determines its trajectory through a room and generates a depth map as it goes, whether it’s using a Kinect-style infrared sensor or stereoscopic cameras. If the visual mapping isn’t enough, the would-be camera relies on a motion sensor like an accelerometer to better judge its position as it’s jostled around. Microsoft doesn’t want to suggest what kind of device (if any) might use the patent for its camera, but it’s not ruling out anything from smartphones through to traditional PCs.

The second patent filing uses the Kinect already in the house for that directorial debut you’ve always been putting off. Hand gestures control the movie editing, but the depth camera both generates a model of the environment and creates 3D props out of real objects. Motion capture, naturally, lets the humans in the scene pursue their own short-lived acting careers. We haven’t seen any immediate signs that Microsoft is planning to use this or the mobile sensor patent filing in the real world, although both are closer to reality than some of the flights of fancy that pass by the USPTO — the movie editor has all the hallmarks of a potential Dashboard update or Kinect Fun Labs project.

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Microsoft patent applications take Kinect into mobile cameras, movie-making originally appeared on Engadget on Thu, 02 Aug 2012 18:04:00 EDT. Please see our terms for use of feeds.

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Google Street View goes retro with unofficial ASCII treatment

Google Street View goes retro with unofficial ASCII treatment

Nostalgia is a powerful force. It’s driven some to search Google through a Bulletin Board System-like interface or, in the case of programmer Peter Nitsch, it’s compelled him to graft ASCII art onto the physical world. Simply plug an address into his project’s website and you’ll be able to pan through an ASCII facsimile of a real-world Street View vista. Leveraging WebGL and Javascript, the system samples the search giant’s images and generates text art using the appropriate characters and hues. Nitsch’s fondness for retro visualizations don’t end there, however, he also created a system that superimposes a gaggle of characters in the wake of a physical paintbrush using a Kinect and a projector. Built as a plugin for the openFrameworks toolkit, the code relies on a GPU for the real-time image conversion and is freely available for tinkering. Hit the source link below to see the modified Street View in action or head past the break for a video of the ASCII painting. For some of the technical nitty-gritty, tap the more coverage link.

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Google Street View goes retro with unofficial ASCII treatment originally appeared on Engadget on Thu, 02 Aug 2012 06:28:00 EDT. Please see our terms for use of feeds.

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Kinect Toolbox update turns hand gestures into mouse input, physical contact into distant memory

Kinect Toolbox update turns our frantic gestures into mouse input

Using Microsoft’s Kinect to replace a mouse is often considered the Holy Grail of developers; there have been hacks and other tricks to get it working well before Kinect for Windows was even an option. A lead Technical Evangelist for Microsoft in France, David Catuhe, has just provided a less makeshift approach. The 1.2 update to his Kinect Toolbox side project introduces hooks to control the mouse outright, including ‘magnetic’ control to draw the mouse from its original position. To help keep the newly fashioned input (among other gestures) under control, Catuhe has also taken advantage of the SDK 1.5 release to check that the would-be hand-waver is sitting and staring at the Kinect before accepting any input. The open-source Windows software is available to grab for experimentation today, so if you think hands-free belongs as much on the PC desktop as in a car, you now have a ready-made way to make the dream a reality… at least, until you have to type.

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Kinect Toolbox update turns hand gestures into mouse input, physical contact into distant memory originally appeared on Engadget on Wed, 01 Aug 2012 03:09:00 EDT. Please see our terms for use of feeds.

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Microsoft Kinect powered trash can moves around to catch rubbish

I am quite sure than many of us have tried throwing a crunched up piece of paper towards the waste basket in an effort to replicate our basketball heroes who tend to make the money shots whenever they are on court. Well, here is one way where you might want to hone your skills through a fun method – that is, using this Microsoft Kinect powered trash can that moves around on wheels. It will obviously be hooked up to a wall-mounted Microsoft Kinect sans wires, where it will rely on the Kinect’s motion tracking capabilities to track garbage which flies through the air, and then making its move to the correct spot in order to pick up the flying piece of rubbish.

I suppose that there is a minimum angle of trajectory which the piece of rubbish needs to be thrown in order for this seemingly alive trash can to be able to catch the rubbish. Needless to say, plenty of programming and engineering thought have gone into this seemingly humble trash can that moves and “talks” to the Kinect.

By Ubergizmo. Related articles: NASA and Microsoft release Mars Rover Landing game, Kinect PlayFit launches today,

How Big of A Role Will Kinect Play in the Xbox 720?

When Microsoft announced the Kinect, the motion-gaming peripheral that requires no controller to work, it was celebrated by the mainstream and hardcore alike for its unique functionality.

Since then, Microsoft has delivered enhanced features, but for the vast majority of gamers, it has become a bit of a novelty. Sure, it’s a neat way to command the Xbox or shout some orders in games, but beyond that, it delivers little value to the average person trying to sit down, relax, and enjoy a title.

For that reason, I’m interested in finding out how the peripheral will be incorporated into the next console Microsoft offers, the Xbox 720. According to reports, the console will be integrated directly into the device, meaning it won’t be an extra accessory. But for those of us who like to have our consoles tucked away in cabinets, that’s a problem.

Beyond that, I’m sure Microsoft will deliver a host of improvements to the Kinect to ensure that it has better quality, an improved microphone, and faster response times. For those who use the Kinect often, that’ll be a major selling point.

But what about the rest of us?

The fact is, the Kinect is unable to escape its inherent functionality as a device that lets folks control the on-screen action with motion. It’s a gimmick in some games, and something that has delivered little value in far too many titles. The issue isn’t Kinect’s functionality; it’s the very way in which we actually play video games.

Realizing that, I don’t think Microsoft should make Kinect too important to the experience of playing the Xbox 720. It’ll be a nice addition for those who enjoy that type of gaming, but for everyone else, the peripheral will be an extra feature they pay extra for and receive little benefit from.

“Kinect will be something people show off and then quickly forget about”

Given Microsoft’s success so far in the gaming space, I don’t think it’s dumb enough to miss that point. In fact, I can see the software giant making Kinect an important, but not too important component in the gaming experience in its Xbox 720. It’ll be there for those who enjoy it, and for everyone else, it’ll be something they show off at a couple of parties and quickly forget about.

Given Microsoft’s latest strategies, I think the company’s focus with the Xbox 720 will be graphics quality and entertainment options, in that order. Microsoft knows that solid graphics that look much better than current-generation hardware is vastly important. But the company also knows that the longer it can keep people engaged with its console’s software byway of movies and television shows, the greater its chances of hurting the competition.

Although I’m not sure when Microsoft will launch its Xbox 720, I’m fairly positive that Kinect won’t be as integral to the gaming experience as some believe. The future of gaming rests solely in the hands of content. And while Kinect can supplement entertainment experiences, it can’t create them.

Microsoft knows it. And it won’t let its love for its peripheral get in the way of that understanding.


How Big of A Role Will Kinect Play in the Xbox 720? is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Microsoft axes Flight development, cuts 35 jobs at Vancouver games studio

Microsoft axes Flight, commences layoffs at Vancouver games studio

Microsoft is laying off staff at its Vancouver studio after it halted development on Flight and “Project Columbia,” a Kinect-based virtual storybook for children. A representative speaking to Joystiq said that the 35 people affected would receive help to find new roles within the company, and that it remains invested in the city’s industry. In a statement to Kotaku, included after the break, it added that it would continue to support the free title, which was itself a revival of the doomed MS Flight Simulator, and that it would remain available for download.

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Microsoft axes Flight development, cuts 35 jobs at Vancouver games studio originally appeared on Engadget on Thu, 26 Jul 2012 06:04:00 EDT. Please see our terms for use of feeds.

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Microsoft cancels Flight and Project Columbia development

Earlier this year, Microsoft released Microsoft Flight, a reinvention of its Flight Simulator games of the past. Now the company has reportedly cancelled further development of the game and laid off around 35 staff members involved in the production. Microsoft says that the game will still be available for download for free via its website and on Steam, but that any future content for the game has been scrapped.

In addition, Microsoft has also cancelled development of Project Columbia, an unannounced game that would have made use of the Kinect sensor for the Xbox 360. In a statement regarding the cancellations, Microsoft says, “Many factors were considered in the difficult decision to stop development on Microsoft Flight and Project Columbia, but we feel it will help us better align with our long-term goals and development plans. For Microsoft Flight,we will continue to support the community that has embraced the title and the game will still be available to download for free.”

As a result, 35 staff at Microsoft Vancouver have been laid off, but Microsoft claims its still committed to the area: “Microsoft Studios is invested in British Columbia and still has several teams, both in Vancouver and Victoria, which will continue to produce the best entertainment and gaming experiences possible.” Posts on Facebook and via employees on Twitter confirm that that layoffs have occurred.

[via Polygon]


Microsoft cancels Flight and Project Columbia development is written by Ben Kersey & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Second Story uses Kinect for augmented shopping, tells us how much that doggie is in the window (video)

Second Story uses Kinect for augmented shopping, tells you exactly how much that doggie is in the window video

Second Story isn’t content to leave window shoppers guessing at whether or not they can afford that dress or buy it in mauve. A new project at the creative studio uses the combination of a Kinect for Windows sensor with a Planar LookThru transparent LCD enclosure to provide an augmented reality overlay for whatever passers-by see inside the box. The Microsoft peripheral’s face detection keeps the perspective accurate and (hopefully) entrances would-be customers. Coming from an outlet that specializes in bringing this sort of work to corporate clients, the potential for retail use is more than a little obvious, but not exclusive: the creators imagine it also applying to art galleries, museums and anywhere else that some context would come in handy. If it becomes a practical reality, we’re looking forward to Second Story’s project dissuading us from the occasional impulse luxury purchase.

Continue reading Second Story uses Kinect for augmented shopping, tells us how much that doggie is in the window (video)

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Second Story uses Kinect for augmented shopping, tells us how much that doggie is in the window (video) originally appeared on Engadget on Thu, 26 Jul 2012 02:57:00 EDT. Please see our terms for use of feeds.

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Sigma R&D shows Kinect sign language and Jedi savvy to win gesture challenge (video)

Sigma shows Jedi and sign language skills to win gesture challenge with Kinect

Sigma R&D has won first prize in a gesture challenge to show just how much more talent — like sign language translation and light saber fun — can be unlocked in a Kinect. Normally the Microsoft device can only scope body and full mitt movements, but the research company was able to track individual fingers with a Kinect or similar sensor, plus its custom software, allowing a user’s hand to become a more finely tuned controller. To prove it, the company introduced a virtual lightsaber to a subject, tracking his swordsmanship perfectly and using his thumb extension to turn it on and off. The system even detected when a passing gesture was made, seamlessly making a virtual transfer of the weapon. The same tech was also used to read sign language, displaying the intended letters on the screen for a quick translation. The SDK is due in the fall, when we can’t wait to finally get our hands on a Jedi weapon that isn’t dangerous or plasticky. To believe it for yourself, see the videos after the break.

Continue reading Sigma R&D shows Kinect sign language and Jedi savvy to win gesture challenge (video)

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Sigma R&D shows Kinect sign language and Jedi savvy to win gesture challenge (video) originally appeared on Engadget on Wed, 25 Jul 2012 10:57:00 EDT. Please see our terms for use of feeds.

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Fifa 13 Kinect will be influenced by swearing

The Kinect has seen some interesting uses from various games, with some trying to incorporate the motion controls directly into gameplay, while others use it as a learning tool, but Fifa 13 may take things one step further. According to The Telegraph, Fifa 13 will listen in on the player and pick up any swearing or bad language using the Kinect’s microphone. The game will then let that influence the referee in the football game, which could lead to harsher judgements.

The feature will tie into the game’s career mode too, with the player developing a reputation of using bad language and story lines forming around that character trait. Other functions of the game include issuing voice commands to swap out players or change formations of the squad. Otherwise the game will follow previous iterations closely, although EA claims the game’s AI has been tweaked to be more creative.

Fifa 13 marks yet another high profile title to make use of the Kinect for Xbox 360. Back in April, Bethesda announced that Skyrim would see an update to make use of voice commands, allowing you to shout out attacks or access menus, items, and followers. Other software titles, meanwhile, have taken a different approach. Kinect Sesame Street encourages children to interact with characters on the screen, while Nike+ Training motivates users into more exercise and activity using the sensor bar.


Fifa 13 Kinect will be influenced by swearing is written by Ben Kersey & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.