Oculus Rift And Kinect Used To Create A Paperboy Game

We’ve seen the Oculus Rift virtual reality headset used in a variety of manners, such as for seeing through the eyes of a drone, or the more novel where it is used as added stimulant for an erotic video game. Well now if you’ve always wanted to experience what it’s like to be a paper boy on their route, Toronto company Globacore has decided to make a simple game that combines the Oculus Rift, a Kinect sensor, and a stationary bicycle that resulted in the revisitation of an Atari classic – Paperboy.

Through the use of a widget called Kickr, it will allow the game to track the pedaling speed of the bicycle. The Kinect will detect the paper-throwing motion, and the Oculus Rift will provide the immersive virtual reality experience to make you feel like you’re really riding down the streets and tossing newspapers onto the lawns of homeowners. The end result is a game called PaperDude VR and while it does not have the same level of graphics or complexity in gameplay that you might expect from modern titles, if you’ve ever played Paperboy back in the day, chances are this will bring back some fond memories.

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PaperDude VR Needs More Bees

The original Paperboy was ahead of its time. While other arcade games in the 80s featured spaceships or medieval warriors, Paperboy only had, well, a paperboy. So it’s fitting that this homage to the game uses cutting edge technology. PaperDude VR harnesses the powers of the Oculus Rift, the Kinect and the Kickr power trainer, even though you can achieve a more realistic experience with, I don’t know, a bicycle and rolls of paper.

paperdude vr by globacore

PaperDude VR is a pet project of Globacore, a company that specializes in interactive installations. Globacore is making the game using Unity and Photoshop. The game requires you to throw virtual newspapers at mailboxes to score points. As with Paperboy, you have to do this without crashing your bicycle, only this time you’re actually pedaling on a bike. The Kickr detects your speed and can adjust the bike to make it easier or harder to pedal. The Oculus Rift provides 360º visibility and the Kinect tracks your hands and arms.

Globacore said they’re planning to improve PaperDude VR by adding features like obstacles and other nuisances to avoid, an online leaderboard and even a replica of the training course at the end of levels in Paperboy.

[via Prosthetic Knowledge]

These Super Geeks Created a Virtual Reality Version of Paperboy

The only thing nerdier than keeping an old NES hooked up to your TV to play your favorite old games is recreating your favorite old games using virtual reality equipment. That’s exactly what this crew of programmers did recently with Paperboy.

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Old Enough To Remember Paperboy For NES? Now You Can Live It With Oculus Rift

paperdude vr

Old school gamers will remember Paperboy, an arcade game — later ported to home systems like the NES and Atari ST — that let you savour the pleasure of virtually breaking your neighbours’ windows by tossing a rolled up newspaper through their front room as you powered past on your bike. Because that’s what passed for entertainment in 1984. Well, time and technology has moved on but creative tech company Globacore, which builds these sort of gaming mash-up installations, has decided to do an updated version of the Paperboy concept, because, well, why not?

PaperDude VR — as it’s called its updated creation — has been hacked together using an actual bike, a Wahoo Fitness KickR indoor resistance bike trainer, an Oculus Rift virtual reality head-set, and Microsoft’s gesture-recognising Kinect peripheral as the key parts of the puzzle. This set up — combined with a LEGO-esque 3D game world built in Unity — lets the PaperDude VR gamer actually pedal and actually toss (or at least make a throwing gesture) as they play the game.

What’s the point of all this? Well it’s mostly for the fun of it — and for Globacore to showcase what they can do — and it sure looks like a neat way to gamify a bike ride. But with the proliferation of connected and increasingly specialised gizmos, fuelled by crowdfunding sites like Kickstarter and Indiegogo, these sorts of reality simulations are only going to get easier and cheaper for people to hack together. Which is only a good thing for the creative future of gaming.

PaperDude VR resurrects Paperboy with Oculus Rift, Kinect, KickR and a bike

DNP OCulus Rift's Paperman gives all the fun of Paperboy but with a sweat

One sad aspect of modern tech is that it’s all but ruined our dreams of slinging dead trees for comic book money after school. However, gizmos have enabled a killer sequel to the best paperboy simulation ever. Using a smattering of electronics — and a real bike! — PaperDude VR is the followup we never knew we wanted. Joining an Oculus Rift VR headset, Microsoft Kinect and Wahoo Fitness KickR into a sweat-drenched union, PaperDude VR creates an almost zen-like experience of tossing newspapers, knocking down road barriers and busting windows.

Nostalgia’s a powerful drug, and we’d love a ride to see if chasing the dragon of our youth is as good as we remember. Given developer Globacore’s history though, the chances of seeing this outside a specialized kiosk are slim to none. Regardless, we have one niggling question: Do pixelated paperdudes dream of 8-bit dogs?

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Source: Weird Science

Kinect Used To Create Maya Pixel Sculpture

Microsoft’s Kinect has definitely come a long, long way, since its 2010 release (do check out our hands-on), and it has been hacked to be a boob tracker (of all things!), help out in sign language, and in more recent news, Kinect is even employed by the US Navy to address rape issues, now how about that? Well, since a picture speaks a thousand words, and a video does say a whole lot more than that as it contains a fair number of pictures being shown at a pretty fast rate per second, check out what is shown above. Apparently, Kinect has been employed to create this interesting looking pixel structure.

British artist Luke Jerram managed to come up with a pixel sculpture of Maya, his daughter, using an Xbox Kinect for a full body scan. From a distance away, there will be concerned passers-by who might just decide to question the lone girl, but when they approach ‘her’, she will distort into large pixels that are formed by aluminium and stickers.

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US Navy To Use Kinect Game To Help Address Rape Issues

It seems that sexual assault in the military has become quite an issue and some law-makers are looking to take the legal recourse out of the military’s hands, and of course this did not sit well with the military and […]

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Let’s Stop Pretending the Kinect Is A Gaming Device

When I look around the technology space, I can’t think of any single product that is so poorly associated with another device than Microsoft’s Kinect. The sensor, which is supposedly designed with gamers in mind, actually delivers very little value to gamers nowadays. In fact, the Kinect is designed for computers and entertainment – gaming is an afterthought.

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Since its release years ago, the Kinect has been bundled with Microsoft’s Xbox 360 and will make a showing in the Xbox One box. Microsoft, meanwhile, continues to pretend that the Kinect is a great tool for gamers who want to get more out of their titles.

Unfortunately, a few game developers have helped Microsoft extend this myth. Electronic Arts, for example, used the Kinect in all kinds of ways in its last version of Madden NFL. But after the novelty wore off and wives got tired of their husbands calling an audible in the middle of the night, gamers went back to their controller and stopped the nonsense.

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Let me be clear: Microsoft’s Kinect is by no means a bad product. In fact, it’s arguably one of the most sophisticated devices on the market, and one that’s worth trying out for just about anyone. But to say that it’s a gaming product ignores the true value of the device and what it can offer to tech lovers around the world.

“To say that it’s a gaming product ignores the true value of the device.”

As Microsoft showed with its Xbox One presentation, the Kinect thrives as an entertainment device. Its support for voice commands means controlling devices and entertainment is simple. And with a few waves of a hand, the Kinect can perform all kinds of functions for those who need a more intuitive experience. Gaming, meanwhile, never comes into play.

On the PC side, the Kinect is even more compelling. The device is being used by developers in all kinds of interesting ways, including allowing folks who are used to the mouse and keyboard to enjoy a more intuitive experience when interacting with Windows. More entertaining developers have found ways to leverage its camera for all kinds of fun tricks.

Meanwhile, developers continue to bundle some Kinect functionality into their video games. However, the vast majority of those installations have proven to be unnecessary add-ons that lack innovation and uniqueness and seem like they were tacked on for the sake of placating Microsoft.

The Wii’s dramatic rise and fall should prove to us all that while motion gaming was fun for awhile, it’s yet another idea that has been ignored by savvy gamers.

Getting more out of consoles, however, is not something that savvy gamers mind. In fact, it’s what they’re coming to expect. And in that regard, the Kinect is delivering. The device is the ideal living room companion, the best alternative to a remote, and is quickly becoming a gateway to entertaining content.

In other words, the Kinect has less and less to do with gaming each passing day.

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Let’s Stop Pretending the Kinect Is A Gaming Device is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.

Microsoft Kinect used to read sign language

The Kinect has largely been a device meant for gaming on the Xbox 360, but since its release, it’s been hacked and modified in so many ways. We’ve seen many different projects arise from the use of the Kinect, with the latest one being from Microsoft themselves, where they’re experimenting with sign language detection with the Kinect sensor.

Screen Shot 2013-07-18 at 12.47.39 PM

Microsoft’s Research division in Asia have been playing around with some new software that gives the Kinect sensor the ability to read most gestures in the American Sign Language using hand tracking technology that’s in the Kinect. The software can also allow non-deaf users to input text and sign it.

The software looks to be surprisingly accurate, even when going at quick, conversational speeds. The software even gives the Kinect the ability to parse whole sentences and flow gestures into the next, which not only looks impressive in the video below, but it could change the way we communicate using sign language.

This basically means that deaf people could eventually talk to their computers or game consoles using sign language gestures. The Kinect allows users to speak commands in order to complete a certain task without pressing buttons, but sign language detection could a completely new level to accessibility options to the Xbox.

Of course, this is still something being tested on in a lab, and it could be awhile before we hear anything about the technology making its way to the public, but it definitely seems like something that isn’t too far-fetched and could easily make its way to the Kinect at some point in the future.

SOURCE: Microsoft


Microsoft Kinect used to read sign language is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.

Microsoft Research turns Kinect into canny sign language reader (video)

Microsoft Research turns Kinect into canny sign language reader

Though early Kinect patents showed its potential for sign language translation, Microsoft quashed any notion early on that this would become a proper feature. However, that hasn’t stopped Redmond from continuing development of the idea. Microsoft Research Asia recently showed off software that allows the Kinect to read almost every American Sign Language gesture via hand tracking, even at conversational speeds. In addition to converting signs to text or speech, the software can also let a hearing person input text and “sign” it using an on-screen avatar. All of this is still confined to a lab so far, but the researchers hope that one day it’ll open up new lines of communication between the hearing and deaf — a patent development we could actually get behind. See its alacrity in the video after the break.

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Via: Gizmodo

Source: Microsoft Research