Microsoft patent applications take Kinect into mobile cameras, movie-making

Microsoft patent applications take Kinect into mobile cameras, moviemaking

Microsoft has never been shy about its ambitions for Kinect’s depth sensing abilities. A pair of patent applications, however, show that its hopes and dreams are taking a more Hollywood turn. One patent has the depth camera going portable: a “mobile environment sensor” determines its trajectory through a room and generates a depth map as it goes, whether it’s using a Kinect-style infrared sensor or stereoscopic cameras. If the visual mapping isn’t enough, the would-be camera relies on a motion sensor like an accelerometer to better judge its position as it’s jostled around. Microsoft doesn’t want to suggest what kind of device (if any) might use the patent for its camera, but it’s not ruling out anything from smartphones through to traditional PCs.

The second patent filing uses the Kinect already in the house for that directorial debut you’ve always been putting off. Hand gestures control the movie editing, but the depth camera both generates a model of the environment and creates 3D props out of real objects. Motion capture, naturally, lets the humans in the scene pursue their own short-lived acting careers. We haven’t seen any immediate signs that Microsoft is planning to use this or the mobile sensor patent filing in the real world, although both are closer to reality than some of the flights of fancy that pass by the USPTO — the movie editor has all the hallmarks of a potential Dashboard update or Kinect Fun Labs project.

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Microsoft patent applications take Kinect into mobile cameras, movie-making originally appeared on Engadget on Thu, 02 Aug 2012 18:04:00 EDT. Please see our terms for use of feeds.

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Kinect Toolbox update turns hand gestures into mouse input, physical contact into distant memory

Kinect Toolbox update turns our frantic gestures into mouse input

Using Microsoft’s Kinect to replace a mouse is often considered the Holy Grail of developers; there have been hacks and other tricks to get it working well before Kinect for Windows was even an option. A lead Technical Evangelist for Microsoft in France, David Catuhe, has just provided a less makeshift approach. The 1.2 update to his Kinect Toolbox side project introduces hooks to control the mouse outright, including ‘magnetic’ control to draw the mouse from its original position. To help keep the newly fashioned input (among other gestures) under control, Catuhe has also taken advantage of the SDK 1.5 release to check that the would-be hand-waver is sitting and staring at the Kinect before accepting any input. The open-source Windows software is available to grab for experimentation today, so if you think hands-free belongs as much on the PC desktop as in a car, you now have a ready-made way to make the dream a reality… at least, until you have to type.

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Kinect Toolbox update turns hand gestures into mouse input, physical contact into distant memory originally appeared on Engadget on Wed, 01 Aug 2012 03:09:00 EDT. Please see our terms for use of feeds.

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How Big of A Role Will Kinect Play in the Xbox 720?

When Microsoft announced the Kinect, the motion-gaming peripheral that requires no controller to work, it was celebrated by the mainstream and hardcore alike for its unique functionality.

Since then, Microsoft has delivered enhanced features, but for the vast majority of gamers, it has become a bit of a novelty. Sure, it’s a neat way to command the Xbox or shout some orders in games, but beyond that, it delivers little value to the average person trying to sit down, relax, and enjoy a title.

For that reason, I’m interested in finding out how the peripheral will be incorporated into the next console Microsoft offers, the Xbox 720. According to reports, the console will be integrated directly into the device, meaning it won’t be an extra accessory. But for those of us who like to have our consoles tucked away in cabinets, that’s a problem.

Beyond that, I’m sure Microsoft will deliver a host of improvements to the Kinect to ensure that it has better quality, an improved microphone, and faster response times. For those who use the Kinect often, that’ll be a major selling point.

But what about the rest of us?

The fact is, the Kinect is unable to escape its inherent functionality as a device that lets folks control the on-screen action with motion. It’s a gimmick in some games, and something that has delivered little value in far too many titles. The issue isn’t Kinect’s functionality; it’s the very way in which we actually play video games.

Realizing that, I don’t think Microsoft should make Kinect too important to the experience of playing the Xbox 720. It’ll be a nice addition for those who enjoy that type of gaming, but for everyone else, the peripheral will be an extra feature they pay extra for and receive little benefit from.

“Kinect will be something people show off and then quickly forget about”

Given Microsoft’s success so far in the gaming space, I don’t think it’s dumb enough to miss that point. In fact, I can see the software giant making Kinect an important, but not too important component in the gaming experience in its Xbox 720. It’ll be there for those who enjoy it, and for everyone else, it’ll be something they show off at a couple of parties and quickly forget about.

Given Microsoft’s latest strategies, I think the company’s focus with the Xbox 720 will be graphics quality and entertainment options, in that order. Microsoft knows that solid graphics that look much better than current-generation hardware is vastly important. But the company also knows that the longer it can keep people engaged with its console’s software byway of movies and television shows, the greater its chances of hurting the competition.

Although I’m not sure when Microsoft will launch its Xbox 720, I’m fairly positive that Kinect won’t be as integral to the gaming experience as some believe. The future of gaming rests solely in the hands of content. And while Kinect can supplement entertainment experiences, it can’t create them.

Microsoft knows it. And it won’t let its love for its peripheral get in the way of that understanding.


How Big of A Role Will Kinect Play in the Xbox 720? is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Second Story uses Kinect for augmented shopping, tells us how much that doggie is in the window (video)

Second Story uses Kinect for augmented shopping, tells you exactly how much that doggie is in the window video

Second Story isn’t content to leave window shoppers guessing at whether or not they can afford that dress or buy it in mauve. A new project at the creative studio uses the combination of a Kinect for Windows sensor with a Planar LookThru transparent LCD enclosure to provide an augmented reality overlay for whatever passers-by see inside the box. The Microsoft peripheral’s face detection keeps the perspective accurate and (hopefully) entrances would-be customers. Coming from an outlet that specializes in bringing this sort of work to corporate clients, the potential for retail use is more than a little obvious, but not exclusive: the creators imagine it also applying to art galleries, museums and anywhere else that some context would come in handy. If it becomes a practical reality, we’re looking forward to Second Story’s project dissuading us from the occasional impulse luxury purchase.

Continue reading Second Story uses Kinect for augmented shopping, tells us how much that doggie is in the window (video)

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Second Story uses Kinect for augmented shopping, tells us how much that doggie is in the window (video) originally appeared on Engadget on Thu, 26 Jul 2012 02:57:00 EDT. Please see our terms for use of feeds.

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Fifa 13 Kinect will be influenced by swearing

The Kinect has seen some interesting uses from various games, with some trying to incorporate the motion controls directly into gameplay, while others use it as a learning tool, but Fifa 13 may take things one step further. According to The Telegraph, Fifa 13 will listen in on the player and pick up any swearing or bad language using the Kinect’s microphone. The game will then let that influence the referee in the football game, which could lead to harsher judgements.

The feature will tie into the game’s career mode too, with the player developing a reputation of using bad language and story lines forming around that character trait. Other functions of the game include issuing voice commands to swap out players or change formations of the squad. Otherwise the game will follow previous iterations closely, although EA claims the game’s AI has been tweaked to be more creative.

Fifa 13 marks yet another high profile title to make use of the Kinect for Xbox 360. Back in April, Bethesda announced that Skyrim would see an update to make use of voice commands, allowing you to shout out attacks or access menus, items, and followers. Other software titles, meanwhile, have taken a different approach. Kinect Sesame Street encourages children to interact with characters on the screen, while Nike+ Training motivates users into more exercise and activity using the sensor bar.


Fifa 13 Kinect will be influenced by swearing is written by Ben Kersey & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Kinect Sesame Street, Nat Geo, and Nike+ Training priced and dated

Three new Kinect titles for the Xbox 360 have been given pricing and dates today: Kinect Sesame Street TV, Kinect Nat Geo TV, and Nike+ Kinect Training. The first two titles are designed to be two-way interactive learnings experiences, allowing children to “ jump inside” their favorite television programs. Both titles can be expanded as well, allowing parents to buy additional content for the games from the Xbox Marketplace as part of packs or individual episodes.

Kinect Sesame Street will see characters from the popular TV show talking to children through the television screen, then reacting based on movements picked up the Kinect. The game encourages children to move around depending on the scenario, and even instructs them to remain perfectly still during others, but there’s an option for kids to simply watch the episode without participation as well. Similar functionality will be built into Kinect Nat Geo.

Nike+ Kinect Training will see users performing exercise and training with the assistance of an on-screen coach, with goals able to be set and a nagging alert that can be configured for certain smartphones. Kinect Sesame Street and Nat Geo will cost $49.99 each when they go on sale on September 18th, with episode packs costing $29.99/2400 MS points, and individual episodes costing $4.99. Nike+ Kinect Training, meanwhile, will cost $49.99 and go on sale on October 30th.

[via Major Nelson]


Kinect Sesame Street, Nat Geo, and Nike+ Training priced and dated is written by Ben Kersey & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Moving trash can catches your waste, annoys Larry Bird (video)

Moving trash can catches your waste, annoys Larry Bird (video)

Just when you thought developments in trash can technology hadn’t moved too far since the trusted b-ball backboard accessory, a Japanese genius comes along to raise the bar. Modder FRP has created the Smart Trashbox, a moving can which uses a Kinect to track airborne garbage and make sure you’ll never miss another three. Impressively, it appears he designed and built every piece of the puzzle himself, from the motorized wheel base right down to the PCB. We dread to think how much coding this took, given that the Kinect monitors the entire room, calculates trash trajectory and sends the can interception orders. Apparently the accuracy stats don’t demand MVP awards just yet, but check out the highlight reel (and more details of the project) after the break.

Continue reading Moving trash can catches your waste, annoys Larry Bird (video)

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Moving trash can catches your waste, annoys Larry Bird (video) originally appeared on Engadget on Mon, 23 Jul 2012 09:51:00 EDT. Please see our terms for use of feeds.

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Mars Rover game hits Xbox Live, tasks you with safely landing the Curiosity with Kinect

Mars Rover game hits Xbox Live, tasks you with safely landing the Curiosity with Kinect

NASA has already made it clear that the Curiosity’s touchdown on Mars is a nerve-wracking experience, what with the seven minutes of radio silence, zero margin of error and all. To drive that point home, the organization partnered with Microsoft to offer Xbox Live players the experience of controlling the nerve-wracking descent. Starting Monday, you’ll be able to download the free Mars Rover Landing, NASA’s first Xbox Live game. The title uses the Kinect motion controller to simulate the many phases of landing, including dropping the heat shield and deploying the supersonic parachute, with players’ movements controlling the speed and direction of the craft as it approaches the Red Planet. You’ll get three scores — one for each of the landing process — not to mention some newfound appreciation for what employees at the Jet Propulsion Laboratory will be going through on August 5th.

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Mars Rover game hits Xbox Live, tasks you with safely landing the Curiosity with Kinect originally appeared on Engadget on Tue, 17 Jul 2012 03:54:00 EDT. Please see our terms for use of feeds.

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Winscape virtual window makes the leap to Kinect in 4K-capable, 6-screen glory (video)

Winscape virtual window leaps to Kinect, jumps to 4K footage and 6 screens video

RationalCraft brought its surreal Winscape virtual window to market when the Wii was virtually the only game in town for affordable motion tracking. Microsoft’s Kinect has certainly changed the rules of the game since then, so it’s almost natural that a fourth-generation Winscape has just launched to make use of the much more sophisticated sensor. For a start, there’s no need to dress like Flavor Flav anymore: the camera can recognize anyone, even passers-by, without an oversized necklace. The larger-than-life footage used to generate the window effect has been given its own bump, too, and the app can now handle 4K video as long as the Mac underneath (sorry, Windows folks) is powerful enough to drive it. For those who truly want to be disconnected from reality, there’s even six-display support provided it’s all hooked up to a Mac Pro and a pair of three-output Radeon HD 5770 video cards. RationalCraft’s software is free to try out now, although the requirement for at least two big TVs, a Kinect controller and a fast Mac should say all there is to know about the practical cost of pretending the Golden Gate Bridge is visible from inside a living room in Cleveland.

Continue reading Winscape virtual window makes the leap to Kinect in 4K-capable, 6-screen glory (video)

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Winscape virtual window makes the leap to Kinect in 4K-capable, 6-screen glory (video) originally appeared on Engadget on Tue, 10 Jul 2012 21:04:00 EDT. Please see our terms for use of feeds.

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