Elder Scrolls Online coming to the PS4 in the spring

Elder Scrolls Online coming to the PS4 in the spring

In case you haven’t already lost enough sleep (and probably a few girlfriends) to the Elder Scrolls Saga, Bethesda is turning the world into a next-gen MMO. The title appears to have many of the same, non-traditional (for an RPG) elements that made titles like Skyrim so successful but brings them to a massively multiplayer world int he vein of WoW. And, if any franchise has the ability to unseat the current king on online RPGs, it’s the Elder Scrolls. There will be a beta period kicking off, starting with the PS4, before the title will officially hit shelves in the Spring of 2014. It’s probably best to start stocking up on Red Bull and Cliff Bars now.

Follow all of our E3 2013 coverage at our event hub.

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Blizzard reboots Titan next-gen MMO: Reportedly reassigns 70% of team

Bizzard Entertainment has been teasing us about its next-gen MMO, codenamed Titan, since 2007, but a decision to reset the game’s development means we’ll have to wait even longer to play it: potentially 2016 at the very earliest. Around 70-percent of the Titan dev team has been reassigned, VentureBeat reports, with the remaining 30 or so staff working on what a Blizzard spokesperson said were “some large design and technology changes to the game.”

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Word of the rethink to the World of Warcraft follow-up initially leaked from a source familiar with the game’s development, though while Blizzard later confirmed the shift in staff, it pointed out that no set release date for the title had ever been publicly revealed. A roughly 2014 release window had been expected, however, thanks to a leaked roadmap that emerged back in late 2010.

That might have suggested an announcement at Blizzcon 2013, Blizzard’s own gaming event, in early November, but with the internal changes it now looks unlikely.

“We’ve always had a highly iterative development process, and the unannounced MMO is no exception. We’ve come to a point where we need to make some large design and technology changes to the game. We’re using this opportunity to shift some of our resources to assist with other projects while the core team adapts our technology and tools to accommodate these new changes. Note that we haven’t announced any dates for the MMO” Shon Damron, spokesperson, Blizzard Entertainment

Although Titan has been known about as a work-in-progress for some years, exact details on the game are still shrouded in mystery. Confirmed as an all-new title in 2008, rather than an iteration or add-on for World of Warcraft, a playable version was finalized in 2011, but still had “a long ways to go” Chief Creative Officer Rob Pardo told Curse Entertainment back in 2012.

Plotlines to Titan are also unknown, though various Blizzard execs have said they expect the game to be able to coexist with World of Warcraft since the two will be significantly different. That, of course, is assuming the game developer doesn’t axe the project altogether.

One possible cause of the team reassignment is Blizzard’s partnership with Sony, with the company announcing plans to bring Diablo III and other titles to the PlayStation 4. Although a version for PS3 had already been confirmed, the changed underlying architecture of the new console will mean more work porting it to suit the PS4 hardware.

VIA: Slashdot


Blizzard reboots Titan next-gen MMO: Reportedly reassigns 70% of team is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

ESports and online gaming gain significant popularity in China

Online gaming and ESports is starting to gain some significant popularity in China, which is said to be potentially one of the biggest markets for pro gaming, online gaming, and mobile gaming. According to the research firm Niko Partners, the online games market in China will reach $11.9 billion this year in revenue, and it will continue to tack on $2 billion more each following year for the next 5 years.

ESports and online gaming gain signficant popularity in China

The online games industry in China has grown from a $100 million industry in 2001 to a $9 billion industry as of 2012. Many gamers in China are currently addicted to League of Legends, with many of them going to their nearest I-cafes to play. With the expanding popularity of online gaming and competitive gaming, many companies are investing their resources into China in order to take advantage of the future goldmine.

Riot Games, the creator of the vastly popular League of Legends game, will be holding its LCS All-Stars tournament in Shanghai from May 24th to May 26th. It’s the first time Riot will be holding an international event in China, and its expected to be the biggest all-start event “in gaming history”. Activision is also looking to get its foot into the Chinese market. It teamed up with Tencent, a Chinese investment holding company with 37% of the Chinese PC online games market share, to test out Call of Duty Online in the country. The game recently underwent Alpha testing, and it will be available free to all players in China.

Online games have huge potential in China, and many developers are planning on bringing their games over. However, Niko Partners advises game developers to only launch free-to-play games in the country. Niko Partners told Forbes that the current F2P model, where gamers can play the game for free, but can also purchase in-game items with real money, has been working well for China. The research firm says,

“It is the business model that makes sense for that culture, and in my opinion for the rest of the world too. Pay for a service to access a digital product, not the easily-copied digital product itself. Pay to be part of an experience, and pay for as much of that experience as you want to pay for.”

[via Forbes]


ESports and online gaming gain significant popularity in China is written by Brian Sin & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

EVE Online will turn players’ stories into comics and a TV series

At the annual EVE Online Fanfest, CCP, the publisher of EVE Online, stated that it’s going to spice things up for EVE Online players. It will soon be turning the stories of real players into professionally made comic books as well as a TV series. Players will have to submit their stories to EVE Online’s True Stories competition before the May 1st deadline. Gamers will then get to vote for their favorite stories until May 15th, when the grand finalists are chosen.

EVE Online turns players' stories into comics and TV series

Player submissions, even if they aren’t the grand finalists, have a chance to be featured in EVE Online’s 54-page comic book, published by Dark Horse Comics, who is known for its comics like Hellboy, Sin City, and its upcoming Mass Effect comics. The top stories will have a chance of being turned into episodes of an EVE Online TV series, which will be directed by an Icelandic director said to have produced many major films.

Alongside the possibility of have a TV episode based off their stories, finalists will also be given a series of other bonuses from EVE Online as well. Players who come in 3rd-5th place will be given a 1-year free subscription to EVE Online. The 2nd place winner will receive a free 10-year subscription to EVE Online. The 1st place winner will receive a round trip for 2 to Reykjavik, Iceland, which includes airfare and hotel accommodations. He/She will have the chance to visit CCP’s headquarters and meet and talk with senior developers, and will also receive a 10-year subscription to EVE Online.

The launch of EVE Online’s own TV series and comic books is in celebration of the game’s 10th anniversary. There are also talks that a film for the game may be produced, though that’d be much farther into the future. Also in celebration of the game’s 10th anniversary, Dark Horse Comics will be producing a 184-page hardback book containing all of the stories regarding the lore of EVE Online as well as the various NPCs you encounter in-game. There will also be a new collector’s edition released giving EVE Online fans access to a variety of things, like cosmetic in-game items, physical models, and more.

[via Joystiq]


EVE Online will turn players’ stories into comics and a TV series is written by Brian Sin & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Storybricks joins forces with Sony for new EverQuest sequel

Storybricks, a startup boasting about building the best AI (artificial intelligence) engine for online games, has just revealed that it has joined forces with Sony Online to develop the next game in the EverQuest franchise. The new EverQuest game will be called EverQuest Next, and it will be based in a “parallel world” of the game’s previous world, Norrath. The game will feature the same gameplay style as the original EverQuest, but will feature major improvements to its overall design.

Storybricks joins forces with Sony for new EverQuest sequel

Sony and Storybricks’s collaboration is fitting because Sony is developing EverQuest Next on its Forge Light game engine, which is said to be able to make in-game characters “more realistic.” Storybrick’s AI engine is boasted as the “best AI engine” because it is said to be able to give characters emotion. With their combined efforts, they may be able to produce an MMO with the next-generation of non-playable characters, a feat that many players would love to see.

In an email with TechCrunch, Rodolfo Rosini, Storybricks’s co-founder, stated that EverQuest Next wasn’t the only game that the company was focusing on, and that it had several other game studios interested in a collaboration as well. But for right now, it’s focusing all of its efforts on EverQuest. He states that EverQuest Next “could be the most important game of the next 10 years,” and that the game is already generating “significant revenue” for the startup.

Storybricks wasn’t able to release any more information about EverQuest Next, other than it being “the biggest sandbox ever designed.” Currently, because of the size of this project, Storybricks isn’t able to collaborate with any other game studio, however in the future, it plans on bringing its engine to other MMOs as well. Storybricks planned on launching its own browser-based MMO, but scrapped its plans after its Kickstarter campaign ended in failure.

Luckily for the team, a group of angel investors supplied it with enough startup revenue to help it develop its game engine. If not for those investors, Storybricks would not have come across the opportunity of working with a major company like Sony. Storybricks hasn’t confirmed an official release date for EverQuest Next, however, John Smedley, President of Sony Online Entertainment, made implications that we could be seeing the game this year.

[via TechCrunch]


Storybricks joins forces with Sony for new EverQuest sequel is written by Brian Sin & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Diablo III’s next big “oops”

This week it’s been revealed that Blizzard Entertainment’s own Diablo III will be coming to the PlayStation 4 without access to the Real Money Auction House still present in the desktop PC iteration. Though this might have some odd effects on those hoping to play the game with access to weapons, armor, and everything in-between with their own real-world cash, Blizzard is presenting a firm “not a chance” as they suggest that, if they could, they’d take the whole mess out of the game entirely.

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If you have a travel down our Diablo III tag portal, you find a series of stories that are just as often negative and full of disappointment as they are exciting and action-packed. This release was one of the most long-awaited in the history of gaming, with 8 years separating the second installment of the series (Diablo II in 2000) and the announcement of this title.

Though Diablo III was first announced in 2008, it was only actually released to the public on May 15th, 2012. That’s one massive amount of time for a game to be in development, especially with the 5-minutes-of-fame atmosphere we’re in now. Then there’s the bits and pieces that Blizzard has had to change right from the outset. Today’s big kicker is the announcement from former Diablo 3 Game Director Jay Wilson.

“Most of the auction house’s use is with in-game virtual gold.”

Speaking with Joystiq this week about Diablo III’s real money action house, he suggested that the feature has “really hurt the game.” According to Wilson, over 50 percent of the players that play regularly use the auction house, while most of the auction house’s use is with in-game virtual gold rather than with real cash.

Because of this gold use, not necessarily the real money, motivation to collect gold and broken items (otherwise useless, able to be sold in the game to virtual vendors for gold), have become far more popular goals for users. There’s simply not as much junk everywhere anymore – Diablo II continues to be a massive mess of item drops and coins.

“I think we would turn it off if we could, [but it’s] not as easy as that.” – Wilson

Citing the near-impossible task of figuring out how much of the Diablo III user population wants the auction house to stick around or be kicked to the curb, Wilson was clear on one point: they are looking for a “solution.” A solution to what, exactly, we might never know.


Diablo III’s next big “oops” is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Marvel Heroes MMO to launch in June

Gazillion Entertainment is the developer behind a newly announced free to play MMO game based on the Marvel superhero universe. The video game is called Marvel Heroes and will launch globally on June 4, 2013. While the game is free to play, there are several Marvel Heroes Founders Program packages available to give fans of the game early access and some extra in game content.

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The game will be offered for PC gamers only when it’s available for download. Fans who purchase the Founders Program packages will be on access the game up to seven days early. The Founders Program limited edition Founders Packs allow fans to access their favorite heroes, unique costumes, and give an in-game currency boost the can be used to buy items when the game launches along with other bonuses.

The special Founders Program packages will be available until June 3 and include starter, premium, and ultimate packs. Gamers who purchased the premium or ultimate pack also get access to the Marvel Heroes closed beta. Fans will be able to play as their favorite Marvel superhero including heroes like Iron Man, Thor, Wolverine, Spiderman, Captain America, and more.

The game was created by David Brevik, the game developer behind Diablo and Diablo 2. The game is based on an extensive original story created by Marvel writer Brian Michael Bendis. The special Founders packs include 14 different starter packs at $19.99 each, nine premium packs at $59.99 each, and an ultimate pack that delivers everything the game offers along with permanent XP boost and permanent item find boost for $199.99.

[via Marvel Heroes]


Marvel Heroes MMO to launch in June is written by Shane McGlaun & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

EA lied about SimCity not being offline-capable

It seems like SimCity is just full of bad news. SimCity has received a lot of negative feedback for its ridiculous Always-On DRM feature. At first, EA stated that the Always-On DRM was added mainly because of security issues, but now its saying that it was added because the developers envisioned SimCity as “always-connected”. Lucy Bradshaw, the General Manager of EA’s Maxis label, stated that they had designed SimCity “with multiplayer in mind”. By having the always-connected feature, they were able to create essentially an MMO.

EA lied about Simcity not being offline-capable

Bradshaw explained that they envisioned a game where cities would constantly be up to date. Players would be able to help each other out with supplies and services, send gifts to each other, promote trading in the Global Marketplace, and more. Simply, they wanted players to always be connected to each other. Even if players wanted to play alone, Bradshaw stated that they’d eventually want to play with other players.

Now here’s the part where everyone gets pissed off. Bradshaw says, “So, could we have built a subset offline mode? Yes. But we rejected that idea because it didn’t fit with our vision.” Essentially, SimCity could have operated with both an online multiplayer mode, as well as a single-player mode that many of the series’s fans asked for. Bradshaw justifies her case by saying that there are “thousands” of people who love SimCity’s always-connected feature, a statement that has been debunked by thousands and thousands of other fans.

Obviously Bradshaw’s statement drew in a huge list of angry SimCity gamers. Many came out to call Bradshaw and the SimCity developers liars. They commented on how the “always up-to-date” trading services sometimes take up to an hour to update, and how even online saving is unreliable, with many players losing multiple cities due to an error in the cloud-based servers. The SimCity launch was a massive failure due to the Always-On DRM, and EA has experienced continuous PR damage since then. This may be the last nail in the coffin for the SimCity series.

[via EA]


EA lied about SimCity not being offline-capable is written by Brian Sin & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Activision CEO Eric Hirshberg reveals his thoughts on eSports

The eSports industry has been getting a lot of buzz lately, especially with the showcasing of games like StarCraft II and League of Legends, and now Eric Hershberg, CEO of Activision, has inputted his own two cents about the industry. Hirshberg had an interview with Forbes on what he thinks about the eSports, how it affects the gaming industry, and how he plans on implementing it with his gaming franchises.

Activision CEO Erik Hirshberg reveals his thoughts on eSports

Eric Hirshberg says that eSports is becoming increasingly important to the gaming industry. It helps developing gaming franchises gain traction in the industry, and it opens new doors and possibilities for gaming in general. He believes that people love competition, and the ability to compete in games, whether casual or hardcore, makes gaming a whole lot more interesting. He also believes that eSports will be an integral part of gaming in the future.

From the first Call of Duty eSports tournament, Call of Duty XP, Hirshberg realized how much demand there was for competitive eSports. There was a huge audience of people, both present at the event and watching the event through a live stream. There was so much buzz from the event that it had expanded through various social media portals, like Facebook and Twitter. From that experience, Hirshberg feels that they will continue on with the success of their first eSports event and hold similar events in the future.

When asked about eSports and it being featured on broadcast TV, Hirshberg surprisingly said that he doesn’t believe eSports is compatible with TV. He says that eSports happens more on the player’s schedule rather than the network’s schedule, and that live streaming is more convenient. Hirshberg is much more interested in expanding upon the live streaming features rather than getting eSports onto live TV.

Hirshberg sees a bright future for eSports and he will continue to embrace it by offering players tools that make games more competitive. Hirshberg kept hush hush about the future of Activision Blizzard’s latest original game franchise, Destiny, and its role in the eSports industry, but chances are it will be integrated into eSports, and how far it goes will depend on the amount of support it gets from Activision Blizzard. Hirshberg did say, “You have to be very committed to get that done and get it right in the game,” when he was commenting on embracing the world of eSports.

[via Forbes]


Activision CEO Eric Hirshberg reveals his thoughts on eSports is written by Brian Sin & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Elder Scrolls Online closed beta registration opens as new trailer drops

The Elder Scrolls Online is set to launch sometime this year, and there are some players who understandably skeptical that the game can satisfy series fans. Just the same, there are some players who think that the this is finally the multiplayer game so many Elder Scrolls fans have been asking about for years. Regardless of which camp you fall in – skeptic or believer – ZeniMax Online Studios has issued a call for for beta testers, so you can net a chance to test out a pre-release build of the game.

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The beta is of the closed variety, which means that you’ll need to sign a non-disclosure agreement to participate. There isn’t any word on when the beta will officially kick off, which means that it might be a little while before players find out if they were accepted. While you won’t know if you got in right away, there is a little sidebar that pops up on the side of the application that gives you an idea of your chances of being accepted as you fill in information. You probably shouldn’t take that assessment as truth, but it’s a nice feature to have anyway.

Today also saw the release of a new cinematic trailer for the Elder Scrolls Online, this one coming in at nearly six minutes long. Being a cinematic, the trailer naturally doesn’t show any gameplay, but instead a massive battle scene. The battle is certainly impressive, but at this point, we have a feeling that fans are craving more gameplay footage. In any case, have a look at the latest Elder Scrolls Online trailer below.

If you’re interested in signing up for the closed beta, you can head over to the Elder Scrolls Online official site to do so. Keep in mind that there are a lot of people looking to sign up, so you may not be able to submit your application right away. Did any of sign up for the Elder Scrolls Online beta today?

[via Eurogamer]


Elder Scrolls Online closed beta registration opens as new trailer drops is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.