Flappy Bird’s resurrection is imminent

Flappy Bird is an unlikely story of rampant success, unanticipated stardom, and, for some on the gaming end of the app, endless frustration and feelings of soul-crippling failure. It was … Continue reading

Survey shows half of mobile game revenue is generated by .15% of gamers

A new survey is making the rounds that shows an interesting fact, a tiny amount of mobile gamers account for half of mobile game revenues. The survey was conducted by … Continue reading

Apple and Google reported to be pulling down games on the basis of “Flappy” names

Like a zombie that refuses to die, Flappy Bird has still been seeing some activity days after its official demise thanks to imitations and scams proliferating on the Internet. Now … Continue reading

EverQuest testing smartphone gaming for cross-platform guilds

Mobile gaming is a contentious topic right now, variously accused of being the future of play, a passing fad, or the insidious villain undermining and devaluing traditional consoles and the … Continue reading

Nintendo to develop health products but not wearable ones

Despite frantically trying to keep a sinking ship afloat, Nintendo continues to refuse branching out into the mobile space. Instead, the company will be dipping its toes in an area … Continue reading

Snakebyte Vyper, hands-on with the sleeper hit of Android gaming

Android gaming can be a dime a dozen proposition. So many are getting into the console realm that it complicates the mindshare. Ouya, Gamestick, and the Mad Catz Mojo are … Continue reading

Samsung GamePad turns mobile devices into full-blown gaming consoles

Samsung has released “GamePad”, a gaming controller that attaches to a smartphone or tablet for a console-like mobile gaming experience. The GamePad has a telescoping cradle that accommodates mobile devices turned sideways for devices ranging in width from 4 inches to 6.3 inches. The GamePad connects wirelessly to the mobile device via Bluetooth, so physical […]

PlayHaven, Kontagent merger to form mobile gamer targeting powerhouse

PlayHaven and Kontagent are merging in a deal worth hundreds of millions of dollars, the companies announced today. The two are both in the mobile gaming analytics market, but with complementary specializations. PlayHaven helps mobile gaming developers identify big-spending users so developers can target promotions at them. Kontagent supplies 360-degree analytics to developers for insights […]

Facebook releases cross-platform SDK for Unity titles, looks to boost 3D and mobile gaming

If the folks from Facebook and Unity have their way, you — and everyone you know — will be playing mobile 3D titles directly on the social network. The two companies have been working together since March to boost user engagement with games on Facebook, and a cross-platform SDK released today should go a long way toward reaching a broader audience. Available for download via Unity’s developer site, the new kit lets devs port their mobile games to Facebook.com and integrate social experiences — such as posting achievements to your Timeline — into core titles, regardless of whether gamers are on Android, iOS or the web. And the companies are making this process quite easy for devs; bringing titles to several platforms only requires a line of code.

A handful of games, including Cmune’s UberStirke, Madfinger’s Shadowgun: Deadzone and Nival’s King’s Bounty: Legions, have already incorporated the new SDK, and Unity is no doubt hoping that other devs will follow suit. This isn’t the first time the gaming engine has extended a helping hand to developers — it’s been known to drop licensing fees, for instance. Here’s hoping this means a wider selection of Facebook titles is just around the corner.

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Via: All Things D, CNet

Source: Facebook Developer Blog

Facebook Mobile Games Publishing arrives to help devs boost their game

It’s no secret that Facebook enjoys experimenting with ways to boost revenue as well as helping out developers in exchange for more content on the social network. We’ve known that Facebook has been trying out a new games publishing platform, and today they’re making it official with what they’re calling Mobile Games Publishing.

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Essentially, this program allows Facebook to become a mobile games publisher by offering distribution for a game developer’s game and pointing them to Facebook users who might be interested in playing it. The only catch is that Facebook will be entitled to a cut of the revenue that the game brings in.

Of course, the program won’t be open to everyone — just small to medium game developers that show great potential in their game if Facebook thinks so. You’ll have to sign up and hope that Facebook is interested in your game, otherwise you’ll have to go elsewhere to get your game published, but it’s hard to get your game shown to a billion users, literally.

Facebook didn’t disclose yet how much revenue cut they take from games that they publish, but we wouldn’t be surprised if it was close to what Apple takes in iTunes, with a 30% cut. That seems like the standard nowadays, but we’ll ultimately have to see what Facebook decides on in the near future.

Game developers can apply right now, and the sign-up sheet is rather straightforward and quick. All you have to do is fill in some details about yourself, as well as some information on past games that you’ve made and what platforms you develop on. Further on down the line, we’re guessing there will be a place to apply for your current games to get published by Facebook.


Facebook Mobile Games Publishing arrives to help devs boost their game is written by Craig Lloyd & originally posted on SlashGear.
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