Nokia smartphone chief teases Lytro-style “computational photography” up next

Nokia‘s push to differentiate its Lumia smartphones with PureView camera technology will see “computational imaging” – where shots can be tweaked and modified thanks to clever lens tech – come to the fore, smart devices chief Jo Harlow has teased. “Being able to capture even more data [is an area of exploration]” Harlow told DNA, “data you cannot even see with the human eye that you can only see by actually going back to the picture and being able to do things with them.” The comments are already being seen as further evidence that array cameras from Nokia-invested Pelican Imaging could show up in Lumia devices sooner rather than later.

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Pelican’s system uses 25 lenses and sensors clustered into one block, the results from which can be combined into an image that allows for post-processing from the raw data. That can mean Lytro-style changes in focus, where the focal point of a shot can be altered without demanding that a new image be taken.

Pelican Imaging sensor technology overview:

Alternatively, 3D effects can be introduced, or elements of the image digitally excised without any loss in quality. The Pelican investment joined Nokia’s existing holding in InVisage Technologies, which uses quantum-dot sensors for a fourfold increase in light sensitivity.

Holding back deployment of technology like that Pelican has developed has been the processing power of mobile devices, something both Pelican and Harlow agree is gradually becoming less of an issue. The camera array company’s CEO suggested the first phones to use the tech – not necessarily from Nokia, however – are due to reach the market in 2014, in part because mobile CPU/GPU capabilities can now support that degree of data crunching.

“I think that is a key challenge to bring to the smartphone because computational imagine or computational photography requires computational power” Harlow suggested. “That was one of the limitations in bringing that kind of experiences on a smartphone. Changes in the processing capabilities of smartphones opens it up as an area of exploration.”

Nokia isn’t waiting until it has 25 cameras on the back of every phone before it tries to coax more out of mobile photography, however. The company’s most recent smartphone, the Lumia 925, debuts the new version of the company’s Smart Camera app, which includes features like object-removal, combining elements from multiple images into a single frame, and tweaking the background of images to increase the sense of movement in them.

Nokia Smart Camera demo on the Lumia 925:

As we found during our hands-on with the Lumia 925, there’s still some work to go in finessing the processing experience. Still, it’s an example of how the company is doing more than simply bringing extremely high sensor resolution – such as on the 41-megapixel Nokia 808 – under the PureView umbrella.

Instead, there’ll be a focus on photography as a whole and how Nokia can position its devices as the best-performing camera-phones on the market. That will require consumer education as to what makes a good picture, Harlow conceded when we spoke to her at the Lumia 925 launch earlier this month, but will benefit from goodwill upgrade gestures such as bringing the bulk of the new Smart Camera technologies to the existing Lumia Windows Phone 8 range.

VIA: My Nokia Blog; BGR India


Nokia smartphone chief teases Lytro-style “computational photography” up next is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Google Glass facial-recognition service likely to stoke privacy fears

Google’s Glass wearable could soon be able to recognize faces of those around the wearer, thanks to a dedicated service for human and object recognition that could be built into third-party apps. The handiwork of Lambda Labs, the special Glass facial recognition API will integrate into software and services using Google’s Mirror API for Glass, crunching shots from the camera and spitting out the identity of people and objects it recognizes. Lambda Labs expects the system to be used for real-world social networking and person-location services, though also warns that it could eventually fall foul of impending privacy regulation.

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Lambda’s service has been in operation – though not in Glass-specific form – for some time, and is already used by around 1,000 developers, according to the company. It works by using a pre-existing “album” of known faces or objects, for instance your work colleagues, against which new captures from the camera are compared.

What the system can’t do, right now at least, is compare those around you to images not in its own album. So, you couldn’t walk into a room and have Glass flag up those you might be friends with on Google+ based on the publicly-uploaded photos they’ve shared. It’s also not a real-time process: images have to be passed over to Lambda’s engine via the Mirror API, and the results then fed back in the opposite way.

That’s going to involve a delay of around a few seconds, the company told TechCrunch. It’s a similar system to what we saw MedRef for Glass, an app intending to make calling up patient records more straightforward for doctors and hospital staff, use, and indeed Lambda Labs’ API could be integrated server-side for future versions of MedRef or apps like it.

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Despite the fact that, even with functionality like this, Glass wearers won’t be able to roam the streets having names and personal details of those around them hovering in the air like SIMS icons, the facial identification system leads Google’s headset into even murkier privacy issues. Earlier this month, a concerned US Congressional committee fired off a list of privacy-related questions to Google CEO Larry Page, demanding reassurance by June 14 that the wearable wouldn’t collect personal data without the consent of non-users, wouldn’t be unduly intrusive in ways smartphones are not currently, and how it might be updated and its functionality extended in future.

Currently, Glass lacks native face-recognition, hence the opening for third-party services like Lambda Labs’ to step in. Google’s own stance has been that it would require “strong privacy protections” be in place before it would consider adding the functionality itself; exactly what protections would be considered sufficiently “safe” for the public is unclear.

Members of Google’s Glass team touched on the potential for privacy infringement during the fireside chat about the wearable at Google I/O earlier this month. Among the factors built in to avoid any misuse of the camera is an SDK-level requirement that the camera be active if the headset is recording, Glass engineer Charles Mendis revealed; there’s also, product director Steve Lee pointed out, “a clear social gesture” involved in triggering that recording, whether it be physically pressing the button on the upper side of the eyepiece, or giving the “OK Glass, take a photo” spoken command.

Nonetheless, it’s a young segment of the industry and the rules are likely to be fluid as the “what we could do” urge for progress bumps up against “what we should do” restraint. Parallel developments in Google+ are leading Glass down the life-logging path, giving room – and the organizational tools – to store every moment that goes on around you, even if the hardware and software aren’t quite set up that way today.


Google Glass facial-recognition service likely to stoke privacy fears is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

iOS 7 UI overhaul monochrome, flat, and tipped for iPhone first

Hints at the comprehensive interface changes expected in Apple’s iOS 7 have emerged in fresh leaks from the company, tipping a flatter, more monochromatic UI that pulls the software more in line with the minimalistic hardware. Apple is expected to shift away from the “skeuomorphic” style of faux textures and artificial lighting effects favored by Steve Jobs and Scott Forstall, and – with Jony Ive at the helm – pare back apps and interface elements, 9to5Mac reports, across the board.

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The changes will start with the lockscreen, which has apparently lost its glossy, semi-transparent time and date pane and replaced it with a solid black bar, while the PIN code keypad has been supposedly updated with black, round buttons with simple white text and borders.

Notifications have changed too, it’s said, both in the lockscreen – where there are believed to be new gesture controls – and in the drop-down notification pane, which will be white text on black and include shortcut controls for commonly-accessed settings such as airplane mode, in addition to new widget-style panes.

The iOS 7 homescreen will reportedly gain panoramic wallpapers, as on Android phones and tablets, and the iconography lose the lighting effect in favor of flatter graphics.

However, while previous leaks suggested Apple could push back updating some of its core apps in iOS 7 so as to finish up the UI changes, potentially staggering the refresh into early 2014, the new sources claim WWDC 2013 will see just about every aspect of the platform modified. The new app icons will each have a different key color, carried through into the apps themselves: “a white base with a respective color theme” as 9to5Mac describes it.

The overarching theme will be flatness, it’s said, with Apple’s designers supposedly more comfortable with the idea of leaving backgrounds as plain white, rather than using some sort of texture image. That will extend to Mail, Calendar, Maps, Messages, and Notes, among others, though the exact degree of changes is said to vary. Those most modified will include Safari, the Camera app, Weather, the App Store, Newwstand, and Game Center, it’s said.

According to multiple leaks, it’s all-hands-on-deck within Apple to get iOS 7 ready in time for WWDC 2013 next month. The company has apparently shifted coders from the Mac OS X team to the iOS division, so as to address all the changes Ive has been instrumental in pushing, though it’s said that the goal is now to get the iPhone version finished first before the iPad version.

Ive’s goal for the iOS 7 changes is apparently to reduce the speed at which he fears the platform will date. Insiders at the firm have said that the designer has been increasingly present across all software department meetings, often only listening to the topics of discussion, but generally involving himself far more in iOS design than in previous iterations.

That strategy has potential. iOS’ interface has seen relatively little change since it was first revealed on the original iPhone, and while the decisions Apple took at the time – to ease users into the concept by borrowing physical metaphors like yellow legal pads for Notes, complete with torn paper edges – may have helped make it one of the most approachable platforms, they’re seeing increasing criticism since many users have never encountered the real-world equivalents of the design.

Meanwhile rival software like Microsoft’s Windows Phone and the latter versions of Google’s Android have followed more “authentically digital” paths for their appearance, which has led to suggestions that iOS is comparatively dated. Nonetheless, given the large – and vocal – userbase familiar with iOS and the idea that they can upgrade their iPhone or iPad from one year to the next without having to re-learn how to use them, Apple must tread a careful line not to throw out that familiarity along with the chintz.

We’ll be at WWDC 2013 to see all the changes Apple has made, and will be liveblogging the opening keynote on Monday, June 10.


iOS 7 UI overhaul monochrome, flat, and tipped for iPhone first is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Xbox One used games policy leak claims limited discounts and publisher cut

Used game sales on the Xbox One will use a digital authorization system requiring the console to validate titles against Microsoft’s servers every 24 hours, retailer leaks have suggested, also building in a cut for both Microsoft and publishers with each transaction. Microsoft had confirmed that pre-owned games sales would be permitted on the new console, but declined to detail exactly how the system would operate. Now, according to retailers speaking to MCV, details of the proposed system have been leaked.

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The retailers claim that Microsoft has begun briefings this week on how the trade-in situation will be run, since it will be more complex than the existing process for Xbox 360 discs. According to the store chatter, Microsoft will require each retailer wanting to deal in pre-owned games to integrate its systems with an Azure-based cloud database, which will keep track of which titles Xbox One gamers have registered.

When a gamer wishes to trade in a game, it will be logged on the Microsoft database and removed from their account. The Xbox One will be required to check into Microsoft’s servers at least once every 24hrs, with sold titles automatically deauthorized from where they’ve been installed on the console’s hard drive.

By running all transactions through the cloud system, Microsoft and the publisher of the game will automatically get a percentage of the resale figure. Exactly what that cut will be – and what price the retailers will be selling the games for – is unclear; MCV’s sources indicate that stores will be able to set their own figures, but Console Deals‘ sources suggest that Microsoft will permit at most a 10-percent discount from the game’s recommended retail price (RRP).

Microsoft has declined to comment specifically on any of the possible systems for used games sales. “While there have been many potential scenarios discussed, we have only confirmed that we designed Xbox One to enable our customers to trade in and resell games at retail” the company told MCV. “Beyond that, we have not confirmed any specific scenarios.”

Nonetheless, if the leaks are true, the policies are unlikely to meet with a positive reaction from gamers and – as Don Reisinger wrote earlier this week – could give some cause to rethink upgrading to the new console. Microsoft has said that there won’t be a cost involved if you take a game to play on a friend’s Xbox One, as long as you are logged in with your own Xbox LIVE profile; however, you will not be able to loan them the game (to play registered to their own profile), as there will be a fee involved to unlock it.

Tackling the pre-owned games market – and, more importantly perhaps, monetizing it – has been one of the key goals with next-gen consoles. Sony has also confirmed that the PlayStation 4 will support used games, but is also yet to detail the process around that, and whether it will follow a similar approach to that which Microsoft is rumored to be following.


Xbox One used games policy leak claims limited discounts and publisher cut is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Google Glass OLED Samsung display tipped for consumer model

Google’s consumer version of Glass will use Samsung OLED displays, reports out of South Korea have claimed, with the possibility of flexible panels being used for the futuristic wearable. The deal follows Google CEO Larry Page recently visiting a Samsung Display OLED production line, The Korea Times reports, and heavy-handed hints by the screen division’s CEO that wearables would figure highly in flexible OLED’s future.

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“OLED on silicon may be used for glasses-type, augmented-reality devices much like the Google Glass” CEO Kim Ki-nam said during a SID keynote this past week. “The wearable market will be a major beneficiary of the free-form factor advantage of flexible OLEDs. Smartphone-linked wearable accessory products such as watches and health bands will use ultra-thin flexible OLEDs embedded with various sensors.”

Samsung has been talking up the potential of flexible OLED for some time, though is yet to commercially deploy the technology. That’s been promised for 2013 under the YOUM brand, however, slightly delayed after Samsung was apparently forced to dedicate the bulk of its production facility to making traditional AMOLED screens for devices like the Galaxy series of smartphones.

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Back at CES, the company brought a number of concepts along, some using flexible OLED technology. There, the panels didn’t actively flex, but were instead wrapped around the shell of a device mock-up, and intended for use as an always-on status panel.

The current Glass Explorer Edition, which Google has sold to a limited number of developers for real-world testing and app development, uses a small plastic eyepiece into which the image is projected. Exact technical specifications for the display technology itself have not been shared, though it’s believed to be something along the lines of a transmissive color filter panel backlit with an LED in the headset section, near the camera module.

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Switching to OLED would mean Google could do away with the separate LED backlighting, since OLED pixels produce their own lighting. It seems likely that Google would still use the wave splitter eyepiece block, since that allows the “floating” display to be translucent, though it’s worth noting that Samsung has been showing off translucent OLED panels for several years, and has in fact commercialized them on a small scale.

Either way, it would likely be a more compact setup than what is used in the Explorer Edition, as well as potentially more power-frugal. That could make for a lighter, longer-running Glass, something Google has said are key objectives for the consumer version.

Exactly when the mass-market Glass will launch is unclear, though Google chairman Eric Schmidt did suggest that sometime in 2014 is likely. Similarly unknown is how much it will retail for, though Google has been clear that it aims to make the wearable far more affordable than the $1,500 developer version.

VIA: AndroidBeat


Google Glass OLED Samsung display tipped for consumer model is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

GeForce Experience replaces “NVIDIA Update” as graphics driver standard

NVIDIA’s GeForce Experience isn’t a baby anymore – several months in and 2.5 million downloads since this system’s introduction and eventual public beta release, this game optimizing control center will replace the company’s “NVIDIA Update” system as the standard. In each driver package included with a GeForce graphics card, the GeForce Experience will be packaged, starting this week with the R320 GeForce GTX 780 launch driver.

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The NVIDIA GeForce Experience will be released in version 1.5 this week as well, bumping the number of games supported to 70 and ushering in support for the newest graphics hardware on the market with the GTX 780. This release will be the first in which the GeForce Experience is packaged with a driver, but will be retro-fit to all systems supported being released in the future – where applicable.

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The GeForce Experience is now well out of beta, acting as both a user interface through which a gamer’s check and update to the newest GeForce drivers is made simple and providing a place where games can be optimized instantly.

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The big deal with the GeForce Experience is the gamer’s ability to one-step optimize their game settings to the best they can be given their computer’s abilities. This system is made for two kinds of people playing games:

1. Users who know what some of the setting available to them are, but not the whole lot, and want to optimize their gaming experience.

2. Users who want to optimize their gaming experience and have no idea what the vast majority of the settings are – or mean – in each game.

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For each of the 70 games optimized uniquely by NVIDIA graphics and performance specialists, maximizing image quality “while maintaining great performance” is literally as easy as clicking the button “optimize.”

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NVIDIA has also let it be known that they’ll be releasing new features for the GeForce Experience later this summer, one of them being Optimal Playable Settings (OPS) Customization – this means you’ll be able to bump up a setting here, knock another down here, and the system will compensate and act accordingly. More than just “this is best” will be available to you once this customization feature is released.

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This summer users will also see support for NVIDIA SHIELD. This little mobile device will have its own connection on your PC, rather than having its own Android application, this allowing you to optimize the full-powered network-streamed games it’s capable of playing straight from the source – but optimized for SHIELD. Further details surrounding unique SHIELD options will be coming soon.

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Finally there’s ShadowPlay, another “later this summer” update. This release is essentially “TIVO for games”, as one NVIDIA representative puts it, allowing you to record video of your system constantly and select segments you’d like to save. ShadowPlay will use Kepler graphics driver technology to record 20 minute segments at a time, allowing you to keep what you want and toss the rest – all through the GeForce Experience.


GeForce Experience replaces “NVIDIA Update” as graphics driver standard is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

HTC Desire 600 official: Dual-SIM Android with BoomSound and BlinkFeed

HTC has revealed its latest Android smartphone, the HTC Desire 600, a midrange dual-SIM handset with a quadcore processor set to go on sale in June. Packing Qualcomm’s 1.2GHz Snapdragon 200 quadcore with 1GB of RAM, the Desire 600 has a 4.5-inch Super LCD2 qHD display and runs BlinkFeed – launched on the HTC One – on top of Android and HTC Sense. That means custom news stories, interspersed with Facebook and Twitter updates, right on the homescreen.

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Elsewhere, there’s an 8-megapixel camera on the back, with an LED flash and HTC’s ImageChip for improved processing; HTC uses an f/2.0 aperture, 28mm lens. The Desire 600 tops out at 720p HD video recording, however, not the 1080p we’re used to seeing. A front 1.6-megapixel camera is there for video calls.

The Desire 600 doesn’t get HTC Zoe, however, the combination stills and video burst system it made a headline feature on the One. Instead, it gets a pared-back Video Highlights system, which cuts together impromptu thirty second video compilations from your content, which can be edited, set to music and themes, and then shared online.

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Inside, there’s HTC BoomSound speakers, positioned facing the front for the same sort of impressive audio performance as on the One, and Beats Audio processing too. Connectivity includes dualband HSPA and triband GSM/EDGE – no LTE – along with WiFi b/g/n and Bluetooth 4.0 with aptX.

There’s also NFC, GPS, and AGPS, while Russia and the EU will get GLONASS too. Internal storage is 8GB, with a microSD card slot for adding to that, and there are two SIM slots. HTC says both cards can be active at the same time, unlike some other dual-SIM handsets, so you can have calls come in on either account even when you’re using one of them.

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The 1,860 mAh battery is good for up to 11.1hrs of 3G talktime, HTC claims, or up to 577hrs of 3G standby. Unlike with the One, it can be removed and swapped out for another, too, something HTC customers have been vocal in requesting.

The HTC Desire 600 will go on sale in Russia, the Ukreaine, and select markets in the Middle East and Asia from early in June. No word on pricing or the possibility of a European or North American version at this stage.

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HTC Desire 600 official: Dual-SIM Android with BoomSound and BlinkFeed is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

AMD Temash official: iPad smoothness and x86 grunt for tablets and hybrids

AMD wants to knock Intel and ARM off their mobility perch in 2013, and the new Temash APU is how it expects to do it. Targeting media and performance tablets, as well as keyboard-dockable hybrids and 10- to 13-inch touchscreen ultraportable notebooks, the new A-series of Temash APUs feature Jaguar cores – boasting a 20-percent performance jump over Bobcat – for consumer Windows machines with the perky performance usually associated with an iPad.

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As AMD sees it, Temash and Windows is a combination that means the flexibility of a desktop with the performance of a multimedia-centric chipset. The first true AMD SoC, with a choice of dual and quadcore options, Temash offers up to a 212-percent graphics boost-per-watt compared to 2012′ AMD C-70 and up to a 172-percent jump in x86 performance per watt.

However, that doesn’t come with a battery hit, AMD claims, despite offering between 2x and 5x the performance of Intel’s Atom Z2760 in AMD’s testing. A Temash-based system can manage up to 12hrs of idle battery life, or up to 45-percent longer than a Core i3-based Windows tablet.

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AMD sprinkles some of its extra feature magic on the new A-series. The A400 gets GPU acceleration for apps, along with native video stabilization; the A600 adds AMD Screen Mirror, which wirelessly squirts the contents of the display to a supported TV, together with gesture controls using the webcam, and AMD Face Login, for biometric security. Both have Radeon HD 8000 series graphics.

Connectivity support includes up to two USB 3.0 ports, up to ten USB 2.0 ports, eSATA, HDMI, PCI Express, VGA, and more. There’s also support for up to 8GB of system memory and AMD’s Turbo Dock system, which boosts performance when a tablet is slotted into a keyboard base station, while prolonging battery life when it’s removed.

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Perhaps most impressive, AMD says the sub-5W versions of Temash can be used in fanless systems. We had a chance to play with a Temash-based Windows 8 tablet, and the experience was impressively good: it was a Quanta reference design, the BZ1T, but the Radeon HD 8180 GPU and A4-1200 1GHz CPU were certainly strong enough to keep Full HD video playing smoothly on the 11.6-inch 1920 x 1080 touchscreen.

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Inside, there was 2GB of DDR3U-1066 RAM and a 128GB mSATA SSD drive, loaded up with HD content that we could then push over wirelessly to a nearby HDTV with a Screen Mirror-compatible adapter. The whole thing was lag-free.

AMD’s second Temash demo machine was a compact Acer ultraportable, the Angel. That ran Windows 8 on a lightweight touchscreen notebook with a Temash A6-1450 processor and Radeon HD 8280 graphics. Unlike the tablet, the Angel had a traditional 500GB hard-drive inside, but doubled up RAM to 4GB. It was certainly a fast-moving machine, multitasking between office apps and multimedia quickly, though we’d need to spend more time with it to see whether it really does offer a significant step up from the Intel equivalent.

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AMD expects the Temash series of APUs to begin showing up in tablets, notebooks, and other form-factors over the coming months.

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AMD Temash official: iPad smoothness and x86 grunt for tablets and hybrids is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Tesla becomes “only American car company to have fully repaid the government”

In an announcement let loose today by Tesla Motors, they’ve made it clear that they’re claiming to be “the only American car company to have fully repaid the government.” As over the past several years it’s been a big subject of controversy that the government gave “bailout” funds to companies in many different industries, it’s important to note that this particular loan was not part of the so-called “bailout” rounds given to GM and Chrysler.

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Instead, Tesla was part of the Advanced Technology Vehicle Manufacturing program, a program signed into law by Bush in 2008. The loan funds were awarded under the Obama administration in 2010 as well as “in the years that followed”. Tesla has made clear that both GM and Chrysler were given bailouts because they were bankrupt, while the ATVM program was only available to Tesla Motors because they were in good financial health.

According to Elon Musk:

“I would like to thank the Department of Energy and the members of Congress and their staffs that worked hard to create the ATVM program, and particularly the American taxpayer from whom these funds originate. I hope we did you proud.” – Musk for Tesla

This move to repay the loans given to Tesla by the Department of Energy has made Tesla once again a totally privately funded organization. This is the first time since 2003 that the company has been funded entirely with private funds, mind you, and and this final payment was made using “a portion” of the approximately $1 billion raised last week by the company.

UPDATE: Clarified by a helpful reader, it’s not since 2003 that the company was entirely privately funded – instead it was privately funded from 2003 until 2010, then between 2010 and 2013 (now), it was funded in part by this government loan – now again it’s entirely privately funded.

This $1 billion came from a concurrent set of offerings of common stock and convertible senior notes – and $100 million of common equity was purchased by Elon Musk himself. Today’s payment – the final one, at that – equaled nearly a half-billion at $451.8M in all. This repays Tesla’s loan cash in full, with interest.

For those of you wondering – both GM and Chrysler have paid back their loans, too. But that’s not all the cash they got from the government, depending on how you look at it. Back about a year ago, President Obama mentioned that both company’s loans had been repaid in full.

According to Politifact, while the companies that were formed when the bailouts were made did, indeed pay that money back, the “old” Chrysler and “old” GM have not necessarily made that move – it may be that, all things considered, there will be no complete payment by the auto industry back to the government. But again, it’s all about your point of view.


Tesla becomes “only American car company to have fully repaid the government” is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Google Conversational Search turned on in Chrome update

Google’s new “conversational search” feature for Chrome has quietly been enabled, with the new feature appearing in the latest version of Google’s browser. Announced at I/O, the new Voice Search feature builds on the existing ability for Chrome to accept spoken search terms, now listing out your query on screen as you say it, and then able to show the results in Google Now-style cards as well as reading out the answer.

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That’s not the only improvement, however. The system also supports semantics across repeated searches; so, for instance, if you ask a follow-up question, Google will automatically understand that the two queries are related.

If you ask “When was Ford founded?” for instance, Google will now read out the answer. You can then ask a follow-up like “Where is its headquarters?” and, even though you did not specify you were still asking about Ford, Google will still understand that it’s the topic of inquiry.

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At the heart of this contextual awareness is Google’s Knowledge Graph technology, revealed last year, and integrated with natural language processing. That way, search knows that some queries will be about people – perhaps referred to as “he” or “she” in follow-up questions – while others will be about objects or companies.

More impressive are the compound assumptions that search can now make. Ask Chrome if it will rain tomorrow, and it will tell you the forecast (as well as display it on-screen): automatically figuring out where you are, and that you may want a full forecast.

Still absent is so-called “hotword search” as on Google Glass, which allows you to wake the system with a spoken command – “OK Glass” in the case of the wearable – and then begin asking queries. That seems likely to arrive sometime soon, though, especially given Microsoft has built something similar into Xbox One.

Overall, the technology is further evidence of Google’s greater confidence in its own results, and in showing users what it believes they’re looking for rather than just a list of possibilities. That’s something Matias Duarte, director of Android user experience, described to us as a key part of Google Now back at MWC, an endeavor which has applications across Google’s range: desktop, Chromebook, Android, and Glass.

You’ll need to be running the latest version of Chrome in order to get access to the new voice search functionality, and you may have to be patient, too. Google appears to be suffering some teething problems scaling out the system, and we’re getting a lot of “No internet connection” error messages right now.

VIA Engadget; Search Engine Land


Google Conversational Search turned on in Chrome update is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.