Nintendo intentionally left games unannounced at E3

Nintendo‘s latest annual shareholders meeting has proved to hold more than a couple interesting bits of information, such as confirmation that the company won’t be launching the Wii Vitality Sensor any time in the near future. Also talked about was E3 game announcements, and the revelation that the company intentionally failed to announcement certain games.

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The information was stated by Nintendo boss Iwata, who stated during the meeting that the games left unannounced encompass “brand-new types of games,” rather than the expected Mario Kart 8 and Donkey Kong Country Returns: Tropical Freeze, among others, that were announced. This will come as a relief to those who found their expectations initially dashed by the announcements.

The reasons for such a decision? Nintendo wished to “satisfy existing video game fans first and provide new surprises later,” intending to make their impact more profound when they were announced while giving little means for competitors to rip them off. As such, the company elected to wait until it was closer to the games’ launch dates before making their existence known.

For this reason, we’re going to have to wait a considerable bit longer before finding out what Nintendo has up its sleeves – something to the tune of about 12 months. While this is a frustratingly long time for those who were expecting to get excited with Nintendo’s E3 Direct stream, the company assures fans that there’s a method to its madness, so to speak.

In case you missed it, Nintendo’s E3 presentation was a mere 41 minutes, far shorter than what we saw from Sony, for example. You can watch it for yourself to see what Nintendo did announce, then head over to the company’s website and read the long notes from its shareholders meeting, filling in the gaps with information straight from Nintendo’s President and CEO.

SOURCE: Gameranx


Nintendo intentionally left games unannounced at E3 is written by Brittany Hillen & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.

Sony Smart Bluetooth headset makes appearance in Xperia Z Ultra teaser video

We saw a couple Sony Xperia Z Ultra teaser videos appear on YouTube shortly after the handset’s announcement late last month. The newest teaser video has been published, and among the showing off of features offered by the massive smartphone is a look at the Smart Bluetooth Headset, as well as an ink pen with the cartridge removed being used as a stylus.

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The device is demonstrated as being used for a variety of business purposes, giving us a look at different features offered by it. Among them is the user in the video using what appears to be an ink pen with the cartridge removed – or possibly a mechanical pencil – to write on the screen, something that seems unnecessarily risky, but does demonstrate the device’s use-anything-as-a-stylus functionality.

As we mentioned, the Smart Bluetooth headset makes a brief appearance, which you can see for yourself in the video below. Essentially, the device is a thin black rectangle allowing the user to hold it up to his or her ear as they would a handset. This allows one to answer a call without wearing a headset, and to continue using the giant smartphone while on a call.

There’s a brief discussion about the “small apps,” with the calculator being used as an example in the video. The small app, which does not take up the entire screen, hence its name, is pulled up over a note the user is writing, allowing for both note taking and calculations without toggling. There’s also a look at conserving battery life, with a shot of the device being switched into “Stamina” mode, giving it quite a few more hours of life.

Because of the Xperia Z Ultra’s size, the keyboard can be changed so that it is in one-handed mode, which is a smaller offering that makes single-hand use easier by the appearance of things. As far as specs go, this massive Sony handset features a Snapdragon 800, as well as an 8MP rear camera, an IP58 rating for dust and water resistance, and 4G LTE connectivity.

SOURCE: Android Community


Sony Smart Bluetooth headset makes appearance in Xperia Z Ultra teaser video is written by Brittany Hillen & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.

Nintendo confirms Wii Vitality Sensor was nixed due to consistency issues

If the Wii Vitality Sensor escapes your memory, you’re not the only one – it was announced back at E3 in 2009, and has since then seen very little in terms of development, raising speculation that Nintendo had given it the kibosh. Such was confirmed at the company’s 73rd Annual General Meeting of Shareholders, where the company said that due to inconsistent accuracy among different users it won’t be launched.

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The idea behind the Wii Vitality Sensor was intriguing – gamers would place their index finger in the device, allowing for measurement of the player’s heart rate. Further expounding on that, Nintendo’s Iwata stated this would help develop an understanding of “human autonomic nerve functions,” thereby showing the state of tension or relaxation the player was experiencing.

Aspects of this functionality were demonstrated to the viewing public, and the company made it known that it was excited about the possibilities of the device. Unfortunately for Nintendo, the problems for it started with mass testing of Vitality that took place within the company. For whatever reason, it was reported, some individuals did not get “expected” readings from the sensor.

Though specifics weren’t given on the inconsistent results that happened with the device, Mr. Iwata said: “We wondered if we should commercialize a product which works as expected for 90 people out of 100, but not so for the other 10 people. Though I am sorry that we did not give any specific updates after this product’s initial announcement, I would say that knowing that a product has a problem we should not launch it for the sole reason that we have already announced it.”

In addition, the Nintendo boss says that upon further work with the Vitality, it became apparent that the device’s various possible applications were smaller than the company had first estimated. For these reasons, the launch has been slated as “pending,” with Nintendo saying that it could see the light of day in the furture if technology advances to such a degree that its results are accurate for a higher percentage of users.

SOURCE: Nintendo


Nintendo confirms Wii Vitality Sensor was nixed due to consistency issues is written by Brittany Hillen & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.

Club Nintendo Japan hacked

Nintendo Japan has warned Club Nintendo users to change their passwords, after revealing that the member rewards site was hacked back in June, leading to tens of thousands of unauthorized logins. The first Nintendo realized of the compromised security was a dramatic increase in errors spotted on July 2, with subsequent investigation turning up 23,926 stolen logins and almost 15.5m attempts.

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However, the first of the hacks apparently begin on June 9, continuing up to July 4, Nintendo Japan says. All passwords for the Club Nintendo service have been reset, and users will need to create new credentials when they next try to log in.

Club Nintendo is the company’s membership scheme, which offers rewards – including both in-game content, special limited edition games, warranty extensions, and real promotional gifts – in return for playing games on the Wii U, Wii, 3DS, and other Nintendo consoles. There’s no indication that Club Nintendo US or Club Nintendo UK have been compromised.

Fortunately, Club Nintendo never held any credit card data from its users, though the company says that it suspects names, addresses, phone numbers, and email addresses have all be taken. There’s currently no confirmation that any unauthorized use of Club Nintendo Points has taken place.

Nintendo is bulking up its security systems, in the hope of preventing something like this from happening again, but advises anyone who used the same credentials – such as email address, username, or password – for other services to change them there, just in case. It’s also sensible to be on the lookout for a potential increase in phishing attempts, which often follow email address thefts.

VIA Kotaku


Club Nintendo Japan hacked is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.

Samsung $8.3bn Q2 2013 profit tipped (but investors still not satisfied)

Samsung predicts 9.5 trillion won ($8.3bn) in operating profit for Q2 2013, a rise of 47-percent year-on-year, but still not enough to placate antsy investors concerned the South Korean company has peaked. Released ahead of full financial results due July 26, Reuters reports, the profit guidance comes alongside word that Samsung’s marketing spend has increased in 2013 significantly. In fact, the company spent more on marketing than it did on R&D, for the first time in at least three years.

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That focus on promotion rather than product development is what has some investors and analysts cautious. In fact, Samsung shares already dropped by more than 3-percent today based on the guidance, which fell short of predictions of profits more in the region of 10.16 trillion won.

Samsung’s mobile business, buoyed by the Galaxy S 4 and its various variants, continues to grow, though shipments for the quarter are expected to rise just 4-percent – to 8-percent – versus Q1 2013. That slowing in demand has led to suggestions that Samsung might be losing its edge in mobile, and it’s unclear to investors whether the division – and the also profitable flash memory arm – will be able to continue to prop up profits overall.

Wearables, along with more low-cost devices to further attack developing markets where Huawei and ZTE are focusing, are seen as being Samsung’s next step. Samsung is believed to be working on a smartwatch potentially called the Samsung GEAR, alongside companion rumors that have arch-rival working on an “iWatch” wearable of its own.

Nonetheless, despite the market pessimism, Samsung’s overall numbers are strong. Based on the estimates for Q2, Samsung should have comfortably exceeded the $6.4bn it made in Q1.

That will have been helped by a supposed 20m shipments of the Galaxy S 4, which Samsung execs in Korea confirmed earlier this week. However, on the flip side, there are suggestions that the company is not doing enough to ensure existing owners of Samsung devices choose the brand again when they upgrade.

Recent research indicated that Sony’s Xperia Z had been the surprise beneficiary of subscribers upgrading from the Galaxy S II, picking another Android device but feeling no great loyalty to Samsung as a brand.


Samsung $8.3bn Q2 2013 profit tipped (but investors still not satisfied) is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.

HTC Q2 2013 slumps: June sales crash sees profit fall 83% YoY

HTC saw Q2 2013 profits dive more than 83-percent year-on-year, with net income a mere NT$1.25bn ($42m) after awful June sales saw its fledgling turnaround stumble. The unaudited results make for miserable reading in comparison to Q2 2012′s figures, which were themselves dire in comparison to the year previous.

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Back in the same period a year ago, HTC made NT$7.4 in net profit. That, at the time, was seen as a poor showing, given it was a 57-percent loss over Q2 in 2011.

This time around, HTC took NT$70.7bn in the three month period, though saw sales dip. The company had been enjoying a mild turnaround of sorts, with revenues in April and May 2013 each rising, month-on-month, by over 23- and 48-percent respectively.

However, that upward trend buckled in June, with revenues slipping down once more courtesy of an almost 24-percent drop versus May. That, unsurprisingly, is being largely credited to Samsung’s Galaxy S 4, which reached the market after the HTC One but with a considerably larger marketing budget.

HTC is yet to comment on the numbers, nor indeed how the company sees its performance changing over the next quarter. Fast incoming is the HTC One Mini, if the rumor-mill is to be believed, which will supposedly bring features like the UltraPixel camera and unibody casing design to a cheaper price point, courtesy of a smaller display.


HTC Q2 2013 slumps: June sales crash sees profit fall 83% YoY is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.

Samsung WB110 unveiled with 26x optical zoom and ultra wide angle lens

On this Independence Day, Samsung has unveiled a new long zoom camera, the WB110. In addition to its super optical zoom, this digital camera also offers an ultra-wide angle lens for taking expansive images in settings that benefit from it. There’s no word yet on how much this super-zoom shooter will cost or when we’ll see it hit shelves, but we’ve got a gallery for you after the jump.

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The Samsung WB110 features a 20.2-megapixel CCD sensor alongside Dual IS, which encompasses both digital and optical image stabilization. As we mentioned, the WB110 is a long zoom digital camera, offering 26x optical zoom, as well as a 22.3 millimeter ultra wide-angle lens. The device runs off 4 AA batteries, and storage support is for SDHC, SDSC, and SDXC cards.

The LCD measures in at 3-inches with an hVGA resolution and auto live-level adjustment so it can be viewed ideally in various lighting situations. Video outputs are AV and HDMI 1.4, and ISO (in addition to auto mode) ranges from 100 to 3200. The camera is shipped with the i-Launcher software, which only mentions PC support.

Images are saved in JPEG format, with the highest resolution being 5152 x 3864, while the minimum resolution for images is 1024 x 768. Videos can be recorded in up to 720p in MPEG4, AVC/H.264 with AAC audio at 30fps. Other recording options include 640 x 480 and 320 x 240.

And finally there’s the on-board software, which gives users, not surprisingly, a Live Panorama mode that will nicely accompany the ultra wide-angle lens. There’s also Smart Auto, which aims to identify the “key elements” of scenes automatically, making the adjustments the camera determines is necessary. And finally, there’s Split Shot imaging mode.

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SOURCE: Samsung


Samsung WB110 unveiled with 26x optical zoom and ultra wide angle lens is written by Brittany Hillen & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.

How much to turn around Zynga? Try $50m

How much is turning around ailing casual game company Zynga worth? If you’re ex-Microsoft Don Mattrick, the answer is a cool $50m. Details of Mattrick’s reward package – starting with a $1m salary and climbing from there – have emerged courtesy of the SEC, with the former interactive entertainment business president taking home a $5m signing bonus, among other things.

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Those “other things” include a generous bonus. According to the SEC filing which details Mattrick’s compensation package, the initial bonus for fiscal year 2013 will be a prorated 200-percent of his salary, or, the average 2013 bonus percentage of other Zynga executive officers.

After that, Mattrick will take home as much of 4x his base salary in bonuses in 2014, though the target amount is 2x. Beyond that point, Zynga’s board will decide on the bonus amount and what criteria Mattrick will need to satisfy in order the get it.

It’s the stock options which could end up being worth the most, however, assuming Zynga holds its value – or increases it. The company will hand over $25m-worth to Mattrick over the course of three years, as restricted stock options, while a further $15m of restricted shares and options are also on the table.

Mattrick will need to work hard to earn those bonuses, however, with Zynga not quite showing the same shine as in its early days. Last month, the company closed down three of its studios and laid off 18-percent of its workforce, then promptly shuttered the OMGPOP studio just over a year after it had acquired it.

Former employees have criticized Zynga’s business strategy with games, with one citing “an over reliance on every game being a blockbuster hit which makes the fun aspect of games suffer while making the money grabbing tactics all too transparent to the users.”

VIA Bloomberg


How much to turn around Zynga? Try $50m is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.

Researchers make telescopic contact lens capable of 2.8x zoom

If you’ve ever found yourself wishing for the ability to zoom your vision whilst squinting at a sign or object in the distance, you can rejoice – the first telescopic contact lens has been created, and with it the wearer’s sight can be boosted 2.8x. What’s more, the lens is small enough that it can be worn without discomfort.

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The work was done by researchers led by Eric Tremblay of the École Polytechnique Fédérale de Lausanne and Joseph Ford of University of California, San Diego. With this latest technology, all previous versions of telescopic vision have been torn asunder: implants, glasses, and thick contact lenses that were too big for someone to reasonably wear.

The lens measures in at 1.17mm in thickness, and works through a series of light bouncing. Light enters via the contact lens’ edges and bounces four times on very small mirrors made of aluminum, which function to both remove chromatic aberration and boost the image nearly three times. The light then reaches the outer portion of the retina with the magnified image.

The lenses were developed specifically for individuals affected by macular degeneration, which causes damage to the central part of the retina while usually leaving the edge of the retina in working condition. This portion of the eye can’t make out most details, however, reducing vision quality. Because the lenses pushes the light to this outer portion of the retina, individuals with this condition will be able to zoom in on an image, seeing the details the disease rids them of.

The contact lens is made from the same material that older versions of contact lenses were made from, a polymer called PMMA. The final product, which would be made available to the average consumer, will have to be made from the modern contact lens material known as RGP polymer. When in use, the wearer can switch back and forth between regular and zoomed vision.

This is achieved using 3D TV glasses (not to be confused with the red-and-blue 3D glasses used with older 3D technology). The glasses work with a polarizing filter that is on the front of the center portion of the lenses. The glasses reverses the polarization, causing the light bouncing and zoom effect.

SOURCE: Extreme Tech


Researchers make telescopic contact lens capable of 2.8x zoom is written by Brittany Hillen & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.

Nokia unveils 207, 208, and 208 Dual SIM budget 3G cell phones

Nokia has unveiled three new candy bar-style cell phones, the Nokia 207, 208, and 208 Dual SIM. All three handsets are small, clean-looking phones available in four different colors offering 3G connectivity with a low price tag. The phones are aimed at users who want an alternative to their smartphone, or who are updating from an older phone but wish to stick with a non-smartphone offering.

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Though the cell phones resemble the network-lacking candy-bar phones of days mostly gone by, they offer some features sorely needed on modern handsets, among them being Bluetooth 3.0 connectivity, microSD storage exapansion up to 32GB, and 3G data network support. The 208 models of the phone also offer a 1.3-megapixel camera, while the 207 lacks a camera for those who need a handset in camera-restricted locations. In addition, the SIM is a micro slot, so users can pop their card from a smartphone and use these handsets as a cheap backup.

There’s 258MB of flash memory, a 1020mAh capacity battery (12 hours talk time, one month standby), micro USB slot, AHJ headphone support, and a standard 3.5mm AV port. The display measures in at 2.4-inches with a QVGA resolution, and while that isn’t particularly notable, it is large enough to make Web browsing and app usage doable. The 207 model weighs just under 90 grams, while the 208 models weigh just a tad over that.

For browsing the Web, the handsets include the Nokia Xpress Browser, which compresses data. There are also some pre-installed applications, among them being Facebook, Twitter, WhatsApp, and YouTube, with additional software options being available via the Nokia Store. In addition, the cell phones are enabled to function as a USB mobile data modem.

As far as design goes, Nokia says the three models are “splash-proof”, and that the keys have no gaps between them, preventing debris build-up over time. The colored part of the handsets are a removable shell, so users can swap their current color for a different one whenever they want. The three versions of the phone will be available in black, white, red, and cyan, and will be priced at about $68. Shipping starts sometime in Q3 of this year.

SOURCE: Nokia


Nokia unveils 207, 208, and 208 Dual SIM budget 3G cell phones is written by Brittany Hillen & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.