Japanese Robots: On DARPA, SCHAFT, and the Peace Constitution (and bad reporting)

Wednesday Robotics: SCHAFT, DARPA Robotics Challenge, Japan's Peace Constitution

One could reasonably assume Japan’s impressive array of supertech humanoid robots would swarm the inspired-by-Fukushima DARPA Robotics Challenge (DRC), but Tokyo University spin-off SCHAFT Robotics is it. DARPA’s militariness and Japan’s Peace Constitution complicate. Oh, and way-overblown gee-whiz coverage of the DRC isn’t helping.

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A few months back, our own Japan’s Robot Renaissance (Fukushima’s Silver Lining) detailed how a complete unreadiness to respond to the Fukushima component of the 2011 Tohoku Disaster woke up a nation, and the world, to the fact that Japan’s assortment of fantastic humanoid R&D platforms and entertainment robots and robo-buttcheeks, while awesome achievements, were painfully useless for inspection, repair, rescue, or recovery.

It wasn’t until weeks after the initial disaster that American firm iRobot’s PackBot and Warrior robots were sent in to assess; it took months to get a homegrown Japanese robot in there. And that really stings, because we now know a great deal of the damage & pollution was avoidable – if only we could have closed or opened some valves, reconnected a hose, turned some knobs, etc.

Sure, iRobot’s machines were very helpful, and other vehicle-form robots could do a lot of good. Ultimately, however, emergency response experts reached consensus around the notion that, as the majority of humans don’t get around on tank tracks or wheels, when disaster strikes an environment designed for bipedal mammals what we really, really need to safely get in there and get things done is a capable, robotic facsimile.

Of course disaster breeds alarm, and Fukushima put humanoid robotics efforts into competitive overdrive; the silver lining reached all the way across the Pacific.


Hello, I’m the DARPA Robotics Challenge
Okay, DARPA should either be commended or made fun of for sparing almost every expense on graphic design. You be the judge.

Getting to business, know that descriptions of the DRC tend to be either: dry detailed (boring), dorkily detailed (obtuse to laypeople), overly simple (missing the big deal), or the worst – sensationalistically fantastical (the sky is falling oh god oh god killer robots are coming to eat your babies). Hopefully some straightforward sanity to follow – here’s what’s needed to get reasonably hip:

First Thing About the DRC – Motivator:
Prior to the Tohoku Disaster, certainly Japan, notably the U.S., Korea, and Germany, and many other public and private robotics initiatives around the world were seriously considering the needs and feasibilities, but they were rather casually and quite slowly developing humanoid rescue & recovery robots (ex., prior to the DRC, the U.S. Navy had already begun work on the humanoid Shipboard Autonomous Fire-Fighting Robot (SAFFiR), but, you know, not in a big hurry). There was no specific focus among a broad range of creators, no essential motivation, and no potential for the big, public reward of success.

Second Thing: A Basic, Bare-Bones DRC Description:
The DRC is an unprecedented two-year contest with cash prizes (though the prestige is arguably worth a lot more) for teams who can make a humanoid robot capable of semi-autonomous disaster recon, rescue, recovery, and repair. If you don’t have your own robot but do have software than can represent, DARPA might give you a robot to prove it.

Ready, GO!

Third Thing About the DRC – How to Win:
What must be done to win those (relatively few) millions in cash, garner invaluable prestige, and quite likely secure years of lucrative and prestigious robotics contracts around the world? Quoting, the DARPA Robotics challenge aims to:

invigorate efforts toward developing robots that can operate in rough terrain and austere conditions, using aids (vehicles and hand tools) commonly available in populated areas. Specifically, we want to prove that the following capabilities can be accomplished [by the robot]:

1. Compatibility with environments engineered for humans (even if they are degraded)
2. Ability to use a diverse assortment of tools engineered for humans (from screwdrivers to vehicles)
3. Ability to be supervised by humans who have had little to no robotics training.

get humanoid robots to successfully demonstrate the following capabilities:
1. Drive a utility vehicle at the site.
2. Travel dismounted across rubble.
3. Remove debris blocking an entryway.
4. Open a door and enter a building.
5. Climb an industrial ladder and traverse an industrial walkway.
6. Use a tool to break through a concrete panel.
7. Locate and close a valve near a leaking pipe.
8. Replace a component such as a cooling pump.

apply the DARPA Challenge model in order to:
1. Increase the speed of advancements in robotics
2. Grow international cooperation in the field of robotics
3. Attract new innovators to the field

proceed along a very ambitious timeline:
1. June 2013: Virtual Robotics Challenge (software is running now!)
2. December 2013: DRC Challenge Trials (physical machines)
3. December 2014: DRC Challenge Finals (best of the best, software & machines)

Unquoting.

Among those of us with executive-level robo-dorky proclivities, the DRC is basically one of the most exciting events possible. But the idea of a supertech capitalist competition captures global curiosity and wonder even for those with only a passing interest in robotics.

So it’s underway, and a very international field, including a number of American teams, teams from Spain, Poland, the U.K., Korea, Israel, etc., are now locked in at full-speed. But, oddly, there’s only one team from Japan.* They’re in Track A, which means they’ve got their very own advanced robot and software. But just one team – a small one at that – seems a little… well, it’s Japan, not like it would require reinvention of the wheel: there’s the well-developed ASIMO** and the various HRP robots, as examples, and per the parameters outlined by DARPA, they’re already kinda more than halfway there.

What gives, Japan? Because, as is, this competition could accurately be named or subtitled something like “The What We Really Needed at Fukushima DARPA Robotics Challenge.” More on that in a minute, but first – about that one team:

Team SCHAFT, Tokyo:
Three months ago, the rendering below was pretty much the only publicly available image of the DRC contestant from Tokyo University’s JSK robotics lab spin-off, SCHAFT Robotics:


Even DARPA is still using that image at the DRC homepage, and it doesn’t exactly inspire – there are plenty of teenagers who could render that in an afternoon.

But researchers formerly of a place like Tokyo University are not to be underestimated. Tokyo University is like having the academic disciplines of Harvard, Yale, Princeton, and MIT rolled into a brain trust institution comprised of the highest-level human intelligence Japan has to offer. Not surprisingly, led by CEO Yuto Nakanishi, the small firm of young and ambitious roboticists have really, really brought SCHAFT to life:

There isn’t a whole lot of public info on SCHAFT, but what we do know is that it’s influenced by some 30 years of Tokyo University’s robotics experience, i.e., SCHAFT has a both a serious mechanical pedigree and some very fine-tuned software. Perhaps the the most widely reported feature of this robot is that, within a certain range of motion, it’s limbs can apply more force than a comparably sized human being (Sorry, there are no superstrong-in-general humanoid robotics out there. Yet.). One can get deeper historical details on the SCHAFT team and their university lab’s background, but the world definitely needs more contemporary information on this robot and the motivations of its creators. (Note to Author: You live in Japan, right? Umm, get thee to Tokyo?)

Here’s SCHAFT turning a valve a human can’t handle:

SCHAFT’s considerable advantage in physical strength is possible through a unique cooling system that prevents overheating in its nearly maxed-out electric motors (hence the strength). Another advantage, illustrated below in the image’s translated quote, is the team’s observably high levels of pure, enthusiastic robogeekery – this is a very good thing.

Team member inserting SCHAFT’s coolant; being robo-geeky on TV:

For SCHAFT in motion, the video below includes a brief feature from an NHK documentary on advancing robotics projects around the world. There are some good shots, but the doc is sprinkled with a lot of supposition, and some pretty glaring inaccuracies and generalizations are used to set up unfortunate leaps of logic and just, you know, misstatements. It’s either poorly researched, or very poorly translated, so consider it a nice visual presentation, but when it comes to facts & figures and specific details, definitely not verified or reliable reference material:

(for SCHAFT, jump to 25:25):


So, SCHAFT is cool, highly regarded among other contestants, and well on its way to a good showing at the December 2013 DRC trials. But it’s a curious thing that, with cash prizes and the invaluable prestige of doing well in a wholly unprecedented global robotics challenge, SCHAFT is the only Japanese name in the game. So again, what gives, Japan?

Well, the “D” in DARPA of course stands for Defense. As in United States Department of Defense. As in, humanity’s most massive and far reaching military force like… ever. By far. This doesn’t exactly sit well, and it butts up against a pervasive anti-war sentiment enshrined in modern Japan’s peaceful-by-law society (yep, by law).


The 1947 Postwar “Peace” Constitution: Not So Comfortable With Military-Funded Robots?
Article 9 of Japan’s postwar national constitution is regarded as an explicit prohibition against state-sponsored/perpetrated offensive military activity. So, with a Japan not allowed to build offensive war machines, that has even run into trouble providing tertiary supply line support to allied forces abroad, building robots with cash from the U.S. military is… sticky.

While a point of debate and political grandstanding in Japan, the Peace Constitution has never been amended and it’s unlikely to be anytime soon. And so Japan can defend, but cannot offend, as it were. Obviously this doesn’t prevent private industry from developing machines that might one day make their way into military support roles, though that’s not exactly… approved of.

Japan isn’t the only country to question DARPA’s motivations and express concerns about the DRC leading to some seriously scary Terimator-like murderdeathkill-bots. Last fall, at a conference in Osaka, DARPA’s Gill Pratt responded:

The DRC is about developing robots that I believe wholeheartedly are completely impractical for military purposes, for offensive military purposes. Will the technology that we come up with find its way into military systems, probably yes. But I guarantee you that if you work on a robot for healthcare, there’s a chance that technology will also find its way into military systems.”

Okay, Japan’s uneasy, but there appears to be a bit of cherry picking with this. After all, Mitsubishi long ago purchased the recipe for American F-15 fighter jets and manufactured them for the Jieitai, the Japanese Self-Defense Forces. Or more subtly, the last two Sony PlayStation consoles probably have the graphics processing capability to guide cruise missiles.

So, maybe, perhaps, probably: it’s the visibility of a military-funded humanoid robotics project vis-à-vis palpable anti-war sentiment that permeates a massively parallel-thinking, group-oriented monoculture. In the form of Honda, robotics pioneers at Kawada Industries, the JSK lab at Tokyo University, AIST, METI, and other public and private robotics developers, Japan has to be aware of how its peaceful-by-law reputation might suffer if it helps build what could be construed as an offensive-capable humanoid warbot.

The final DRC contestants, and especially the winner, are going to be everywhere in the news, and, as is already happening, non tech-focused reporting outlets (and unscrupulous blowhardy loudmouths in general) are going to frantically excrete large quantities of disingenuous, irresponsible, SEO-bating headlines like:

Meet DARPA’s Killer Android Terminator DeathBot,”

…which could easily metastasize toward:

Formerly Aggressive Japan has a Killer Robot Soldier – Should We be Afraid?”

So, it’s complicated. And that’s where the story ends. There’s no red bow with which to tie this one off – it’s just complicated, man. Perhaps one will venture to Tokyo, nail down some more SCHAFT details, and discover the identity and motives behind the mysterious Japanese software-only “Team K.”

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Addendum on Weak Robotics Coverage, Media Hype, and Misinformation
There are excellent sources of responsible robotics news out there on the intertubes: IEEE, Gizmag, The Verge, Robohub.org, The Robot Report, Anthrobotic.com, and the URL where you’re currently located. However, outside of Al-Jazeera English and occasionally the BBC, mainline robotics coverage, in the truest sense of the words, produces what is usually half-researched, half-suppositioned, half-assed sensationalism.

They’re far from being alone, but since they published this poster child for unfortunate journalism just a few days ago, today The Guardian gets the blaster: “Darpa Robotics Challenge: the search for the perfect robot soldier.” Karl, this is not good. Karl, is it only about pageviews for you? Karl, do you even want to share any meaningful info? Karl, how long have you been interning over there at the Guardian?

Maybe it can be dismissed as playful journalism, but there’s a huge glaring gigantic wall between playful and irresponsible. Smartassery and pointed, perhaps ironic hyperbole in tech coverage is very, very cool – if, IF it’s qualified and not allowed to fall in love with itself and become a self-sustaining fusion reaction of assclownery for its own sake.

Or, in Karl’s case, hyperbolic scare-mongering to get more views. It doesn’t inform. It doesn’t help. It retards progress and understanding and retards the possibility of developing an informed, nuanced point of view.

As the DARPA Robotics Challenge proceeds, shall we all stop that? KTHX.

• • •

*According to the DRC website, there’s another Japanese Team in Track B (software only), but there is next to zero public information about the group known as “Team K,” and it’s unclear whether or not they’re like, you know, doing anything. (Note to author again: You live in Japan, right?)

**It should be noted that, while unwilling to toss a beefed-up ASIMO into the DRC, Honda is working on their answer to what the DRC will produce. We’ll follow up with some inside info on that later this summer. (Another note to author: Because you live in Japan, right?)

• • •

Reno J. Tibke is the founder and operator of Anthrobotic.com and a contributor at the non-profit Robohub.org.

VIA: SCHAFT (English); DARPA
Images: NHK; SCHAFT

Putting Your Finger in this Japanese Robot is a Step Toward Actual Virtual Reality

Haptic system from NHK

Welcome to Touchable TV!
In addition to showcasing their 8K, 7680×4320, Ultra-High-Def (Ridiculous-Def?) TV broadcasting kit last weekend, Japan’s NHK also demoed a haptic feedback device that simulates virtual 3D objects in real time. And the thing is, it’s really just a robot that, when you touch it, kinda touches you back.

NHK (Nippon Hōsō Kyōkai/Japan Broadcasting Corporation) is a public media organization somewhat analogous to the American PBS. However, entirely not at all like its American counterpart, the J-broadcaster’s got this: NHK Science & Technology Research Laboratories. Which is nice, because in cooperation with various corporate partners, NHK seriously delivers the tech.

Okay fine… so where’s the robot?

Haptic Virtual Reality that’s Actually Virtual – Just Put Your Finger in This Robotic Thingy!
In the image above, a brave test pilot is placing his index finger into the locus of a five-point artificial haptic feedback environment. Based on the analysis & modeling of a virtual 3D object that in turn informs the movements and relative resistances among five robotic arms controlling the five feedback points, a focused area of stimuli/response is generated. Sounds complicated to explain “robotic, artificial sense of touch” that way, but conceptually the idea is quite simple:

#1. Put your finger in here and strap on the velcro:

#2. It’ll feel like you’re touching something that doesn’t physically exist, like Domo-kun (Dōmo-koon) here:

Each of those shiny round points is the terminus of a robotic arm that either gives way or holds steady based on the relative position of the finger to the contours of the object being simulated. Each point’s position-resistance refreshes every 1/1000th of a second. Not bad.

For practical, full-immersion VR to exist (in a physical sense; that is, before VR becomes a direct neural interface a la The Matrix), for now and for a while our low-to-medium-resolution interactive haptic feedback interfaces will be intrinsically robotic. And for virtualizing entirely digital, non-real artifacts, NHK’s device is a step in that direction.

Of course five points of interactivity might not sound like much, but mindful of the generally leapfroggy nature of technological advancement, effectively replicating and surpassing the haptic resolution we now experience via the estimated 2,500 nerve receptors/cm² in the human hand doesn’t seem too tall an order.

If that does seem too tall, if that does sound too far out and overly optimistic, if it seems impossible that we’d ever be able to cram 2,500 sensory & feedback robots into a square centimeter – well, then your robo-dorkery score is low and you need to pay more attention. Because dude, we’re already building nanorobots atom-by-atom. Not an “if” question, this one.

Neat… But Anything Really New Here?
Of course, a wide variety of teleoperated force-feedback systems are either already in use or in-development (the da Vinci Surgical System; NASA’s Robonaut 2; etc.), so it’s important to emphasize here that NHK’s device is novel for a very particular reason: Maybe all, or nearly all, of the force-feedback haptic systems currently in use or development are based on an ultimately analog physicality. That is to say, whether it’s repairing a heart valve from another room, or, from a NASA building in Texas, tele-pushing a big shiny button on the International Space Station – what’s being touched from afar ultimately is a physical object.

So, what we might consider contemporary practical VR is more accurately a kind of partial VR. As the sense of touch is essential to our experience as human beings, incorporating that sense is a step toward interactive, actual factual, truly virtual virtual reality. Modeling and providing haptic feedback for non-physical objects, i.e., things that don’t really exist, in concert with other virtualization technologies – that’s a big step.

So What Can/Does/Will it Do?
NHK is kind of talking up the benefits for the visually impaired – which is good and noble and whatnot – but perhaps focusing on that is a bit of a PR move, because at least in theory this technology could go way, way beyond simple sensory replacement/enhancement.

An advanced version, incorporating the virtual touching of both simulated and/or real objects, could add layers of utility and interactivity to almost any form of work, entertainment, shopping… from afar we might discern how hard it is to turn a valve in an accident zone (partial VR), how bed sheets of various thread count feel against the skin (partial or full VR), the rough surface of the wall one hides behind in a videogame (proper VR), or even pettting the dog, or petting… ummm, a friend (partial and/or proper VR – chose your own adventure)!

That’s a ways off, but in the short-to-near-term, here’s how NHK envisions functionality for their touchable TV tech:

Matchmaker, Matchmaker, Make Me a Full-Immersion Omni-Sensory VR System!
Okay, so to get this ball rolling: NHK, meet VR upstart Oculus Rift. NHK & Oculus Rift, meet VR/AR mashup Eidos. NHK, Oculus Rift, and Eidos, meet UC Berkely’s laser-activated pseudo-robotic hydrogels.

We’re all waiting for your pre-holodeck lovechild.

• • •

Reno J. Tibke is the founder and operator of Anthrobotic.com and a contributor at the non-profit Robohub.org.

Via: MyNavi (Japanese/日本語); DigInfo

Images: DigInfo; NHK

Multi-viewpoint robotic camera system creates real ‘bullet time’ slow motion replays

This multi-viewpoint robotic camera system, under development by NHK, links the motion of eight sub-cameras to that of an individual camera, so that all the cameras film the same moving object.

“Using this system, you can create the effect of stopping time, and moving the viewpoint all around the subject.”

“Previous methods used a fixed camera, so they could only capture subjects moving in a narrow or limited space. But this multi-viewpoint robot camera system can film dynamically moving sports, or subjects at lots of locations in an extensive space.”

Each robot camera has two motors, for pan and tilt. The cameras also share lens data, so they can zoom in unison.

“Pictures taken with robot cameras inevitably have discrepancies in direction control. So simply switching between them doesn’t give smooth pictures. To solve that problem, we’ve brought in a computer, which redoes the direction control virtually. Image processing is done, to virtually orient the cameras in the direction of the subject, making it possible to switch between the cameras.”

“Pictures from this system can be sent out about one minute after filming is finished. First of all, we intend to use this for live sports broadcasting. We’d like to make it easy to understand what’s happening, by providing multi-viewpoint pictures instead of the current slow-motion replay.”

This multi-viewpoint robotic camera system can also be used as an image capture system for integral 3D TV, under development by NHK. By generating integral 3D video from multiple-viewpoint footage, 3D video of sports events will be viewable on integral 3D TV.

Event: NHK Open House 2013

This content is provided by DigInfo.tv, AkihabaraNews Official Partner.

NHK flaunts 8K Ultra HD compact broadcast camera

NHK flaunts new 8K Ultra HD compact camera, looking at 2016 broadcast trials

While you’re still settling in to HDTV, NHK is already looking past 4K toward 8K broadcast trials — and it has the hardware to do it. The Japanese broadcaster just showed off a compact 8K broadcast camera that uses the H.265 encoder we saw earlier, and packs a 33-megapixel sensor and drive circuits into a mere four square inch package. Unlike NHK’s 8K, 120Hz Super Hi-Vision cam, this more compact model runs at 60fps. Broadcast trials are scheduled to begin in 2016 in Japan, regardless of whether you can see the pixels or not.

Update: This post originally stated that the camera runs at 120Hz. It is actually 60fps.

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Via: DiginfoTV

Source: NHK (translated)

Samsung, LG join forces with Korean cable companies to push UHDTV content

Samsung, LG join forces with Korean cable companies to push UHDTV programming

No matter how many 4K TVs hit shelves, without native content their appeal will likely remain limited. Samsung and LG are working to change that, at least in their home country, by announcing a memorandum of understanding with five Korean cable operators (Hyundai HCN, CJ HelloVision, C&M, CMB and T-Broad) to boost 4K TV broadcasts. We could see both live and on-demand 4K programming by the end of this year or early next year, made available via apps on smart TVs and streamed through South Korea’s abundant high speed internet connections. Still not enough resolution for you? Just last week, Japan’s NHK showed off the first 8K Super Hi-Vision narrative film at the Cannes Film Festival. We’ll let you know when all of these developments add up to Ultra HDTV content viewable in your neck of the woods, but for now early adopters will have to make do with mostly upscaled content like Sony’s Mastered in 4K 1080p Blu-ray discs.

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Source: Samsung Korea, Korea Newswire

NHK has a theoretical fix for OLED’s theoretical longevity problem

NHK iOLED

Japan’s National Broadcasting Corporation, NHK, reckons OLED displays don’t last long enough. And they have a point, because OLED pixels that are exposed to the air can lose half of their brightness in just 100 days. Commercial products are of course protected from the elements, but they’re not perfect. This is where iOLED comes in. NHK inverts the anode and cathode layers in traditional OLED configurations, hence the added “i”, and then adds an additional protective coating above the cathode. The result is a display that retains its brightness even when not fully sealed from the environment. Hopefully, this sort of solution will make its way into OLED TVs by the time OLED TVs are actually affordable, but in the meantime we’re expecting to hear more about NHK’s technology (and maybe see it in action) at Display Week later this month.

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Source: NHK

NHK and Mitsubishi develop the first H.265 encoder for 8K video

NHK and Mitsubishi develop the first H265 encoder for 8K video

NHK’s 8K Super Hi-Vision is an extremely bandwidth-heavy format — so much so that earlier tests used gigabit-class internet links rather than traditional TV broadcasting methods. Thankfully, both the broadcaster and Mitsubishi have developed an encoder that could keep data rates down to Earth. The unassuming metal box (above) is the first to squeeze 8K video into the extra-dense H.265 (HEVC) format, cutting the bandwidth usage in half versus H.264. Its parallel processing is quick enough to encode video in real time, too, which should please NHK and other networks producing live TV. We’ll still need faster-than-usual connections (and gigantic TVs) to make 8K an everyday reality, but that goal should now be more realistic.

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Source: NHK (translated)

NHK proposes new 3D broadcast format: transmits dual images at higher resolution (video)

NHK proposes new 3D broadcast format transmits dual images at higher resolution video

A technical arm of Japan’s national broadcaster, NHK Media Technology, is proposing a new Advanced Stereo 3D format for broadcasting high-quality 3D content. It would be able to transmit programming to both 3D-capable TVs and standard HD sets, all while holding hands with existing broadcast standards. According to DigInfoNews, the new format is being submitted to the ARIB, which decides broadcasting standards. What’s different here is that NHK would be able to offer both images in full high-definition — independently transmitting both left and right images instead of side-by-side at a reduced resolution. The Japanese broadcaster has noted that Korean developers are working on similar tech and a compatible format between both projects could be very likely, and hopefully lay the groundwork for global take-up of the standard.

Continue reading NHK proposes new 3D broadcast format: transmits dual images at higher resolution (video)

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Source: DigInfo

NHK’s 8K TV Spawns a Pair of Virtual Hi-Def Binoculars [NHK]

NHK’s Super Hi-Vision 8K technology certainly makes for breathtaking demos. But you can do more than just melt eyeballs with a resolution of 7680×4320. Since that’s exactly 16 times as much resolution as a 1080P signal, NHK has cooked up a pair of prototype virtual HD binoculars that let users zoom in on ultra hi-def footage. More »

NHK demonstrates 8K 3D digital binoculars: 16x ‘lossless’ zoom at 1080p (hands-on)

NHK demonstrates 8K 3D digital binoculars 16x 'lossless' zoom at 1080p

Alongside its Super Hi-Vision TV demonstrations, Japan’s national broadcaster had some 3D goggles also taking advantage of that 8K resolution. With 16 times the pixels of typical 1080p content, these prototype binoculars provide the same multiple of zoom from an 8K feed — that is 16x zoom without losing any of original data. We got to grips with a the master model here at CEATEC, and were able to pan up and down, as well as manipulate a lever to close in on views of both Mount Fuji and Tokyo’s very recent Skytree tower. NHK mentions that it could see the devices being used to show off other sightseeing spots in the future, but we don’t expect home installations any time soon.

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NHK demonstrates 8K 3D digital binoculars: 16x ‘lossless’ zoom at 1080p (hands-on) originally appeared on Engadget on Wed, 03 Oct 2012 08:32:00 EDT. Please see our terms for use of feeds.

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